Rune Knight: Difference between revisions

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m (catapulting sigil description)
(→‎Skills: Fixed order of Imbued Equipment and Catapult Sigil, Grand Rune has AoE scaling, general clarifications)
 
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|effect6=
|effect6=


|description=This spell summons a glyph that drains mana from an enemy unit over time and does damage to the surrounding area equal to the total mana siphoned.}}
|description=This spell summons a glyph that drains mana from an enemy unit over time and does damage to the surrounding area equal to the total mana siphoned. Note buildings are also damaged by this spell.}}
{{clear}}
{{clear}}


{{Skill
{{Skill
|title=catapulting sigil
|title=Imbued Equipment


|image=Temp.JPG
|image=Temp.JPG
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|school=
|school=


|effect=forced movement
|effect=Bonus damage, Armor Reducing attack, Magic absorption, Small area of effect damage


|mana1=
|mana1=
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|effect6=
|effect6=


|description=Places a rune on the ground. Any unit on rune or walks into it are moved in direction they are facing. Higher levels move farther. Also interrupts casting.}}
|description=Imbued Equipment is an activated ability with several passive skills.  It reduces damage taken from spells by a percent, Adds bonus damage, reduces enemy armor upon attack, and can be activated to do a cone-shaped aoe in front of the hero in short range. A talent can increase the short range.}}
 
{{clear}}
{{clear}}


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|effect6=
|effect6=


|description=Rune shell creates a magical barrier around a target hero that will block damage to that hero until the shell breaks.  New shells can stack 50% onto old ones, and it cannot be dispelled except by certain hero skills. }}
|description=Rune shell creates a magical barrier around a target hero that will block damage to that hero until the shell breaks.  New shells can stack 50% onto old ones, and it cannot be dispelled though certain hero skills can diminish shield health. }}
{{clear}}
{{clear}}




{{Skill
{{Skill
|title=Imbued Equipment
|title=Catapulting Sigil


|image=Temp.JPG
|image=Temp.JPG
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|school=
|school=


|effect=Bonus damage, Armor Reducing attack, Magic absorption, Small area of effect damage
|effect=forced movement


|mana1=
|mana1=
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|effect6=
|effect6=


|description=Imbued Equipment is an activated ability with several passive skills.  It reduces damage taken from spells by a percent, Adds bonus damage, reduces enemy armor upon attack, and can be activated to do a cone-shaped aoe in front of the hero in short range. A talent can increase the short range.}}
|description=Places a rune on the ground. Any unit on rune or walks into it are moved in direction they are facing. Higher levels move farther and have an increased channeling time. Also interrupts casting.}}
{{clear}}


{{clear}}


{{Skill
{{Skill
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|effect4=
|effect4=


|description=The rune knight summons a ring of destruction in ~400 area around himself, dealing high damage to enemies inside.  Typically is only used against creeps as the 3 second cast can leave enough time for enemy heroes to escape.}}
|description=The rune knight summons a ring of destruction around himself, dealing high damage to enemies inside.  Typically is only used against creeps as the 3 second cast can leave enough time for enemy heroes to escape. Note that the area improves considerably with each level}}


{{-}}
{{-}}

Latest revision as of 03:39, 8 September 2014

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: {{{Primary}}}
Alexander

Hero history/fluff info goes in here

<Character debrief>

Skills


Rune of Fortification

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Hotkey: Q
[[]]

Innate Mana cost Cooldown time s Range

Increased armor, Bonus regeneration (buildings only)

This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec. The Rune Knight can excel at defending bases early on with this skill.


Siphon Glyph

Temp.JPG

Hotkey: W
[[]]

Mana drain, Area damage

This spell summons a glyph that drains mana from an enemy unit over time and does damage to the surrounding area equal to the total mana siphoned. Note buildings are also damaged by this spell.


Imbued Equipment

Temp.JPG

Hotkey: E
[[]]

Bonus damage, Armor Reducing attack, Magic absorption, Small area of effect damage

Imbued Equipment is an activated ability with several passive skills. It reduces damage taken from spells by a percent, Adds bonus damage, reduces enemy armor upon attack, and can be activated to do a cone-shaped aoe in front of the hero in short range. A talent can increase the short range.


Rune Shell

Temp.JPG

Hotkey: R
[[]]

Damage Absorption

Rune shell creates a magical barrier around a target hero that will block damage to that hero until the shell breaks. New shells can stack 50% onto old ones, and it cannot be dispelled though certain hero skills can diminish shield health.


Catapulting Sigil

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Hotkey: C
[[]]

forced movement

Places a rune on the ground. Any unit on rune or walks into it are moved in direction they are facing. Higher levels move farther and have an increased channeling time. Also interrupts casting.


Grand Rune

Temp.JPG

Hotkey: T
[[]]

High area damage

The rune knight summons a ring of destruction around himself, dealing high damage to enemies inside. Typically is only used against creeps as the 3 second cast can leave enough time for enemy heroes to escape. Note that the area improves considerably with each level