Stormweaver: Difference between revisions

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(basic skill info, missing a skill section)
(beginning notes)
 
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|Int=
|Int=
|Int+=
|Int+=
|Primary=Intelligence
|name= Kuri Shockhands
|name= Kuri Shockhands
|text=Hero history/fluff info goes in here
|text=Hero history/fluff info goes in here
}}
}}
<Character debrief>
An offensive caster with just a bit of support. One big detail is his 3 offensive spells can all be interrupted. Two of them you can cause to accidentally fizzle with a move command give near the same time as casting.
{{-}}
{{-}}


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{{Innate
{{Innate
|title=  
|title=Elusive Mead


|image=Temp.JPG
|image=Temp.JPG
|hotkey=
|hotkey=Q
|school=Elusive Mead
|school=Enchantment


|effect=Allows the hero to short range teleport repeatedly
|effect=Allows the hero to short range teleport repeatedly for 15 seconds.


|mana=
|mana=
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|range=
|range=


|description=}}
|description=3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away, but it can get her stuck.}}
{{Clear}}
{{Clear}}




{{Skill
{{Skill
|title=Lightening Tether
|title=Lightning Tether


|image=Temp.JPG
|image=Temp.JPG
|hotkey=W
|hotkey=W
|school=
|school=Evocation


|effect=Deals constant damage between the target and caster
|effect=Deals constant damage between the target and caster
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|effect6=
|effect6=


|description=}}
|description=It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether's range, the caster gets stunned or silenced, or the target unit dies.}}
{{clear}}
{{clear}}


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|image=Temp.JPG
|image=Temp.JPG
|hotkey=E
|hotkey=E
|school=
|school=Enchantment


|effect=Temporarily turns allies into tornadoes that deal constant damage.  
|effect=Temporarily turns allies into tornadoes that deal constant damage.  
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|effect6=
|effect6=


|description=}}
|description=Tornadoes have 100% evasion, so they only take damage from AoE spells or the barrage from towers. Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected}}
{{clear}}
{{clear}}


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|image=Temp.JPG
|image=Temp.JPG
|hotkey=R
|hotkey=R
|school=
|school=Evocation


|effect=Shoots multiple projectiles that deal area damage and chills
|effect=Shoots multiple projectiles that deal area damage and chills
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|effect6=
|effect6=


|description=}}
|description=The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.}}
{{clear}}
{{clear}}


{{Skill
|title=Healing Rain
|image=Temp.JPG
|hotkey=C
|school=Conjuration
|effect=Heals the area around where the hero was 2 seconds prior over time.
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
|description=Can be useful for sieging as the heal can sustain ranged troops. It's unfavorable if the caster needs to escape.}}
{{clear}}


{{Skill
{{Skill
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|image=Temp.JPG
|image=Temp.JPG
|hotkey=T
|hotkey=T
|school=
|school=Evocation


|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies
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|effect4=
|effect4=


|description=Really, really annoying. This can interrupt our teleports, which means you get to wait for the recharge, and you still used the gold}}
|description=Does 25% damage against units already struck. Deals reduced damage against buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.}}


{{-}}
{{-}}

Latest revision as of 19:56, 5 January 2014

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: Intelligence
Kuri Shockhands

Hero history/fluff info goes in here

An offensive caster with just a bit of support. One big detail is his 3 offensive spells can all be interrupted. Two of them you can cause to accidentally fizzle with a move command give near the same time as casting.

Skills


Elusive Mead

Temp.JPG

Hotkey: Q
Enchantment

Innate Mana cost Cooldown time s Range

Allows the hero to short range teleport repeatedly for 15 seconds.

3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away, but it can get her stuck.


Lightning Tether

Temp.JPG

Hotkey: W
Evocation

Deals constant damage between the target and caster

It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether's range, the caster gets stunned or silenced, or the target unit dies.


Twister

Temp.JPG

Hotkey: E
Enchantment

Temporarily turns allies into tornadoes that deal constant damage.

Tornadoes have 100% evasion, so they only take damage from AoE spells or the barrage from towers. Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected


Snowblast

Temp.JPG

Hotkey: R
Evocation

Shoots multiple projectiles that deal area damage and chills

The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.


Healing Rain

Temp.JPG

Hotkey: C
Conjuration

Heals the area around where the hero was 2 seconds prior over time.

Can be useful for sieging as the heal can sustain ranged troops. It's unfavorable if the caster needs to escape.


Thunderstrike

Temp.JPG

Hotkey: T
Evocation

Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies

Does 25% damage against units already struck. Deals reduced damage against buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.