Gem of Leadership: Difference between revisions

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(Created page with "Helm of Champions: Aura: Grants non-hero allied units +8 armor<br> Circlet of Mana: Creates a circle that heals allied units for 30 health per second as long as the hero ...")
 
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[[Helm of Champions]]: Aura: Grants non-hero allied units +8 armor<br>
[[Helm of Champions]]/Gallant Mask: (Aura) Grants non-hero allied units +8 armor<br>
[[Circlet of Mana]]: Creates a circle that heals allied units for 30 health per second as long as the hero stays in the circle. 120 second cooldown<br>
[[Circlet of Mana]]/Blooming Wreath: Creates a circle around the hero that heals allied units for 30 health per second. The circle lasts as long as the hero stays in the circle. 120 second cooldown<br>
[[Plate Helm]]: Aura: Grants non-hero allied units 20% more damage<br>
[[Plate Helm]]/Kingsguard Greathelm: (Aura) Grants non-hero allied units 20% more damage<br>
[[Executioner's Hood]]: 10% chance on attacking enemy units to deal 1000 additional damage<br>
[[Executioner's Hood]]/Repear's Shroud: (Passive) Grants a 20% chance on attacking enemy units to deal 1000 additional damage<br>
[[Dragonscale Mask]]: Attacks cause enemy units to have a %5 chance to flee in terror for 4 seconds<br>
[[Dragonscale Mask]]/Grinning Death: (Passive) Attacks cause enemy units to have a 25% chance to flee in terror for 4 seconds. Current targets of melee heroes will not be feared; a random nearby enemy unit will be feared instead.<br>


[[Category:Items]]
[[Category:Gems]]

Latest revision as of 19:37, 26 November 2013

Helm of Champions/Gallant Mask: (Aura) Grants non-hero allied units +8 armor
Circlet of Mana/Blooming Wreath: Creates a circle around the hero that heals allied units for 30 health per second. The circle lasts as long as the hero stays in the circle. 120 second cooldown
Plate Helm/Kingsguard Greathelm: (Aura) Grants non-hero allied units 20% more damage
Executioner's Hood/Repear's Shroud: (Passive) Grants a 20% chance on attacking enemy units to deal 1000 additional damage
Dragonscale Mask/Grinning Death: (Passive) Attacks cause enemy units to have a 25% chance to flee in terror for 4 seconds. Current targets of melee heroes will not be feared; a random nearby enemy unit will be feared instead.