Scarab: Difference between revisions

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(Life Wave mechanic change as of 1.14b, grammar, description formatting)
 
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Line 8: Line 8:
|Int=
|Int=
|Int+=
|Int+=
|Primary=Strength
|name=
|name=
|text=Hero history/fluff info goes in here
|text=Hero history/fluff info goes in here
Line 17: Line 18:


{{Innate
{{Innate
|title= Celestrial Restoration
|title= Ankh


|image=Temp.JPG
|image=Temp.JPG
Line 23: Line 24:
|school=
|school=


|effect=% based heal.
|effect=Summons an ankh at a target point which heals the closest unit.


|mana=
|mana=80
|cooldown=
|cooldown=
|range=
|range=very long


|description=Heals 2% of the Heros maximum healthpoints per second.}}
|description=Heals the closest unit by 2% of its maximum health every second for 30 seconds. The number of units that can be healed by ankh can be increased by the talent.}}
{{Clear}}
{{Clear}}


Line 42: Line 43:
|effect=Unit heal
|effect=Unit heal


|mana1=
|mana1=50
|mana2=
|mana2=75
|mana3=
|mana3=
|mana4=
|mana4=
Line 64: Line 65:


|effect1=120 + int
|effect1=120 + int
|effect2=
|effect2=200 + 2x int
|effect3=
|effect3=
|effect4=
|effect4=
Line 70: Line 71:
|effect6=520 + 6*int
|effect6=520 + 6*int


|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.}}
|description=Heals allied units in a line. You may target a unit or the ground. Heal listed is max per unit, total heal is 5x amount.}}
{{clear}}
{{clear}}


Line 79: Line 80:
|image=Temp.JPG
|image=Temp.JPG
|hotkey=E
|hotkey=E
|school=
|school=Evocation


|effect=Target damage
|effect=Target hero damage


|mana1= 1pt per 1.2pt dmg
|mana1=90
|mana2=
|mana2=90
|mana3=
|mana3=90
|mana4=
|mana4=
|mana5=
|mana5=
|mana6=1pt per 5.2pt dmg
|mana6=


|cooldown1=
|cooldown1=
Line 104: Line 105:
|range6=
|range6=


|effect1=50 + int
|effect1=15% or at least 50 + int
|effect2=
|effect2=18% or at least 90 + 1.25int
|effect3=
|effect3=21% or at least 130 + 1.50int
|effect4=
|effect4=24% or at least 170 + 1.75int
|effect5=
|effect5=27% or at least 210 + 2.0int
|effect6=250 + 2.25 x int
|effect6=30% or at least 250 + 2.25int


|description=Deals 30% of the targets current health or a minimum amount of damage.}}
|description=Damage dealt will be the maximum of the calculated damage from Intelligence or the percentage of the target's current health.}}
{{clear}}
{{clear}}




{{Skill
{{Skill
|title=Nightmare
|title=Penance


|image=Temp.JPG
|image=Temp.JPG
|hotkey=R
|hotkey=R
|school=active
|school=


|effect=Area of effect sleep with damage over time.
|effect=Area of effect sleep with damage over time.


|mana1=
|mana1=90
|mana2=
|mana2=104
|mana3=
|mana3=
|mana4=
|mana4=
|mana5=
|mana5=
|mana6=
|mana6=160


|cooldown1=
|cooldown1=
Line 145: Line 146:
|range6=
|range6=


|effect1=
|effect1= 6(2)seconds duration 14+.04int damage a second
|effect2=
|effect2= 8(3)seconds duration 15+.07int damage a second
|effect3=
|effect3= 10(4)seconds duration 16+.10int damage a second
|effect4=
|effect4= 12(5)seconds duration 17+.13int damage a second
|effect5=
|effect5= 14(6)seconds duration 18+.16int damage a second
|effect6=
|effect6= 16(7)seconds duration 19+.19int damage a second


|description=Puts enemy units around the hero into a nightmarish sleep for a short time while causing 14 + 0.04 x int damage per second.}}
|description=Disables units for a short time while causing damage per second. Damaging them will wake them up.}}
{{clear}}
{{clear}}


{{Skill
{{Skill
|title=Armored Carapace
|title=Indignation


|image=Temp.JPG
|image=Temp.JPG
|hotkey=C
|hotkey=C
|school=passive
|school=


|effect=Damage reduction
|effect=Passively gains mana on attack. Can be activated for a reduction from enemy attack damage and increased self-healing.


|mana1=
|mana1=100
|mana2=
|mana2=109
|mana3=
|mana3=118
|mana4=
|mana4=
|mana5=
|mana5=
Line 185: Line 186:
|range6=
|range6=


|effect1=
|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively
|effect2=
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively
|effect3=
|effect3=reduces damage taken by 24, lasts 20+.07str restores 9 mana every time you attack passively
|effect4=
|effect4=reduces damage taken by 30, lasts 20+.08str restores 11 mana every time you attack passively
|effect5=
|effect5=
|effect6=
|effect6=


|description=Reduces all damage on the hero by 1st lvl 7 (6th lvl 37) damage cannot be reduced under 3.}}
|description=Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect.}}
{{clear}}
{{clear}}




{{Skill
{{Skill
|title=Divine Manifestation
|title=Retribution


|image=Temp.JPG
|image=Temp.JPG
Line 203: Line 204:
|school=
|school=


|effect=Creep attack speed boost
|effect=Reduces damage from spawns by 90% and enemy heroes by 50%. Reflects damage back to attackers.


|mana1=
|mana1=150
|mana2=
|mana2=185
|mana3=
|mana3=
|mana4=
|mana4=
Line 220: Line 221:
|range4=
|range4=


|effect1=
|effect1=attackers take 40+.05agi% damage for 10+.04str seconds. Lasts 15+.05int seconds
|effect2=
|effect2=attackers take 50+.06agi% damage for 11+.04str seconds. Lasts 19+.06int seconds
|effect3=
|effect3=attackers take 60+.07agi% damage for 12+.04str seconds. Lasts 23+.07int seconds
|effect4=
|effect4=attackers take 70+.08agi% damage for 13+.04str seconds. Lasts 27+.08int seconds


|description=A major self heal and damage buff. Also grants an attack speed increasing aura and a short range damage aura.}}
|description=A super damage reduction, makes it almost impossible to kill Scarab while it is up. Enemies can easily get killed while trying to damage Scarab.}}


{{-}}
{{-}}

Latest revision as of 06:31, 25 December 2013

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: Strength

Hero history/fluff info goes in here

<Character debrief>

Skills


Ankh

Temp.JPG

Hotkey: Q
[[]]

Innate Mana cost 80 Cooldown time s Range very long

Summons an ankh at a target point which heals the closest unit.

Heals the closest unit by 2% of its maximum health every second for 30 seconds. The number of units that can be healed by ankh can be increased by the talent.


Life Wave

Temp.JPG

Hotkey: W
[[]]

Unit heal

Heals allied units in a line. You may target a unit or the ground. Heal listed is max per unit, total heal is 5x amount.


Smite

Temp.JPG

Hotkey: E
Evocation

Target hero damage

Damage dealt will be the maximum of the calculated damage from Intelligence or the percentage of the target's current health.


Penance

Temp.JPG

Hotkey: R
[[]]

Area of effect sleep with damage over time.

Disables units for a short time while causing damage per second. Damaging them will wake them up.


Indignation

Temp.JPG

Hotkey: C
[[]]

Passively gains mana on attack. Can be activated for a reduction from enemy attack damage and increased self-healing.

Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect.


Retribution

Temp.JPG

Hotkey: T
[[]]

Reduces damage from spawns by 90% and enemy heroes by 50%. Reflects damage back to attackers.

A super damage reduction, makes it almost impossible to kill Scarab while it is up. Enemies can easily get killed while trying to damage Scarab.