Infiltrator: Difference between revisions

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==Summary==
==Summary==
{{Hero Summary
{{Hero Summary
|portrait=Temp.JPG
|portrait=BTNHeroWarden.jpg
|Str=
|Str=16
|Str+=
|Str+=1.8
|Agi=
|Agi=20
|Agi+=
|Agi+=2.2
|Int=
|Int=17
|Int+=
|Int+=1.65
|name=Serra Moonslayer
|name=Serra Moonslayer
|text=
|text=
}}
}}
The Infiltrator is one of the deadliest heroes in EotA, but requires an experienced player who can wait for the right moment to deliver the deadly attack. You must be able to predict what your enemies will do. Invisibility is your most trusted ally.
The Infiltrator is one of the deadliest heroes in EotA, but requires an experienced player who can wait for the right moment to deliver the deadly attack. You must be able to predict what your enemies will do. Invisibility is your most trusted ally and also the easiest way for players to counter you.
{{-}}
{{-}}


===Skills:===
==Skills==
* '''Innate: Blitz'''
<br>
Turns you invisible over 4 seconds, lasts 180 seconds. Allows you to walk 30% faster, to walk through units and dealing 25 extra damage on breaking invisibility. This skill is used to escape, get in position for Attack of Opportunity or to get around the map fast.


* '''Attack of Opportunity''' (Often abbreviated as '''AoO''')
{{Innate
The one-hit-kill skill, perfect for killing low life caster heroes. Deals huge amounts of damage to the target, but you have to attack from behind. Use Blitz to get in a good position. The better you are positioned behind your target the more damage you deal. You can attack from any direction and deal 75% ( if the normal AoO damage would be less like 75%, if you attack the back you still get more than 75% damage ) if the target is: stunned, entangled, sheeped or hold by Aeromancess. Damage increased by Agi. lvl 6: up to 580 + (random 0 to 6 x Agi) damage
|title= Blitz


* '''Explosives'''
|image=BTNWindWalkOn.jpg
Places an explosive which can be detonated at will, but they have a 2 second delay. The explosion damages everything in its aoe, even friendly units and buildings, but the damage against allied units and every building is reduced. If an explosive is in the aoe of a detonated explosive, it will blow up, too. Only useful if several explosives are placed together. Trees can be killed with one explosive, for the case you want to kill an owl from the Arboreal Crusader. You can also use them to get vision of an area. Damage increased by Int. lvl 6: 280 + 2 x Int damage. Look at the end of the guide to find a guide for the different explosives uses.
|hotkey=Q
|school=Physical


* '''Smoke Cloud'''
|effect=Allows the Hero to become invisible, and move 30% faster for 180 seconds. If the hero attacks a unit to break invisibility, it will do 25 bonus damage. The transition to become invisible happens over 4 seconds, during this time the hero can still be attacked.
Enemy ranged units and towers in the aoe have a chance to miss. Great skill to disable towers and ranged units. lvl 6: 90% chance to miss, lasts 66 seconds


* '''Malicious Escape'''
|mana=50
Blink with aoe poison at casting location. Mainly used to escape or to catch up on fleeing heroes, better spend only one point here. lvl 6: for 20 (12 for heroes) seconds 21 damage per second
|cooldown=
|range=Self


* '''Ultimate: Sabotage'''
|description=Great for getting into place for an Attack of Opportunity, or running away from enemies. Since it lasts so long you can stay hidden for a while, making them think there is nobody in your lane.}}
Deals more damage to a building, as it is already damaged. Random damage multiplication and maximum damage increase with skill level. Can destroy tower at 50% health from lvl 2 on. lvl 4: damage of the target x (random 2 to 4), maximum damage: 2500
{{Clear}}
 
 
{{Skill
|title=Attack of Opportunity
 
|image=Temp.JPG
|hotkey=W
|school=Physical, Deathblow
 
|effect=Deals large damage to a single target who has their back facing the Hero or is Stunned (Held, Ensnared, Sleeping). The base damage is equal to X, with random additional damage up to Y times the Hero's Agility. The actual damage done is then modified by the angle between the Infiltrator and the target, with a minimum of 75% if the target was Stunned and can only deal a maximum of 50% of the target's max life.  The attack is wasted if the target isn't vulnerable.
 
|mana1=40
|mana2=58
|mana3=76
|mana4=94
|mana5=112
|mana6=130
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=Melee
|range2=Melee
|range3=Melee
|range4=Melee
|range5=Melee
|range6=Melee
 
|effect1=180 + (1.9xAgi) Max Damage
|effect2=260 + (2.6xAgi) Max Damage
|effect3=340 + (3.3xAgi) Max Damage
|effect4=420 + (4xAgi) Max Damage
|effect5=500 + (4.7xAgi) Max Damage
|effect6=580 + (5.4xAgi) Max Damage
 
|description=The Infiltrator's main hero killing skill, can deal massive or pitiful amounts of damage lategame due to the random component. In the beginning, this skill is threatening as the base damage is high for a level 1 skill.}}
{{clear}}
 
 
{{Skill
|title=Explosives
 
|image=BTNGoblinLandMine.jpg
|hotkey=E
|school=Physical
 
|effect=Places an explosive charge that can be detonated at will, to deal X damage to surrounding units. The detonation takes 2 (less with talents) seconds to activate, and the resulting explosion deals damage to all ground units in the area, both enemy and allied. Allied units take reduced damage.
 
|mana1=30
|mana2=45
|mana3=60
|mana4=75
|mana5=90
|mana6=105
 
|cooldown1=7 seconds
|cooldown2=7 seconds
|cooldown3=7 seconds
|cooldown4=7 seconds
|cooldown5=7 seconds
|cooldown6=7 seconds
 
|range1=Melee
|range2=Melee
|range3=Melee
|range4=Melee
|range5=Melee
|range6=Melee
 
|effect1=80 + Int
|effect2=120 + (1.2xInt)
|effect3=160 + (1.4xInt)
|effect4=200 + (1.6xInt)
|effect5=240 + (1.8xInt)
|effect6=280 + (2xInt)
 
|description=Make sure not to kill yourself or allies with these! They can do massive amounts of damage when clustered together, and can kill trees. Try to anticipate enemies coming and detonate them early, due to the 2 second delay. When 1 detonates, it will start a delayed explosion on other explosives, so you can make a chain. You can also select a group of them to make them all go off at once.}}
{{clear}}
 
 
{{Skill
|title=Smoke Bomb
 
|image=BTNCloudOfFog.jpg
|hotkey=R
|school=
 
|effect=A cloud spell that reduces the accuracy of enemy units and towers.
 
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
 
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
 
|description=}}
{{clear}}
 
 
{{Skill
|title=Elusive Flair
 
|image=BTNBlink.jpg
|hotkey=C
|school=Illusion
 
|effect=Basic blink skill with lots of extra effects added on to it.
 
|mana1=75
|mana2=75
|mana3=75
|mana4=75
|mana5=75
|mana6=75
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
 
|effect1=0.5 Second invis, 5% crit, 30% evade, & 20% magic reduction for 4 seconds
|effect2=1 Second invis, 10% crit, 35% evade, & 23% magic reduction for 5 seconds
|effect3=1.5 Second invis, 15% crit, 40% evade, & 26% magic reduction for 5 seconds
|effect4=2 Second invis, 20% crit, 45% evade, & 29% magic reduction for 6 seconds
|effect5=2.5 Second invis, 25% crit, 50% evade, & 32% magic reduction for 7 seconds
|effect6=3 Second invis, 30% crit, 55% evade, 35% magic reduction for 8 seconds
 
|description=Great escape skill, can also be used to setup for an Attack of Opportunity if Blitz is on cooldown.}}
 
{{clear}}
 
{{Skill
|title=Sabotage
 
|image=Temp.JPG
|hotkey=T
|school=
 
|effect=Deals a random amount of damage to a building based on its missing health.
 
|mana1=
|mana2=
|mana3=
|mana4=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
 
|range1=
|range2=
|range3=
|range4=
 
|effect1=Maximum of 1000 damage
|effect2=Maximum of 1500 damage
|effect3=Maximum of 2000 damage
|effect4=Maximum of 2500 damage
 
|description=}}
 
{{-}}
<br>
<br>


[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 23:54, 12 March 2015

Summary

BTNHeroWarden.jpg
Strength 16 +1.8
Agility 20 +2.2
Intelligence 17 +1.65
Primary: {{{Primary}}}
Serra Moonslayer

The Infiltrator is one of the deadliest heroes in EotA, but requires an experienced player who can wait for the right moment to deliver the deadly attack. You must be able to predict what your enemies will do. Invisibility is your most trusted ally and also the easiest way for players to counter you.

Skills


Blitz

BTNWindWalkOn.jpg

Hotkey: Q
Physical

Innate Mana cost 50 Cooldown time s Range Self

Allows the Hero to become invisible, and move 30% faster for 180 seconds. If the hero attacks a unit to break invisibility, it will do 25 bonus damage. The transition to become invisible happens over 4 seconds, during this time the hero can still be attacked.

Great for getting into place for an Attack of Opportunity, or running away from enemies. Since it lasts so long you can stay hidden for a while, making them think there is nobody in your lane.


Attack of Opportunity

Deals large damage to a single target who has their back facing the Hero or is Stunned (Held, Ensnared, Sleeping). The base damage is equal to X, with random additional damage up to Y times the Hero's Agility. The actual damage done is then modified by the angle between the Infiltrator and the target, with a minimum of 75% if the target was Stunned and can only deal a maximum of 50% of the target's max life. The attack is wasted if the target isn't vulnerable.

The Infiltrator's main hero killing skill, can deal massive or pitiful amounts of damage lategame due to the random component. In the beginning, this skill is threatening as the base damage is high for a level 1 skill.


Explosives

BTNGoblinLandMine.jpg

Hotkey: E
Physical

Places an explosive charge that can be detonated at will, to deal X damage to surrounding units. The detonation takes 2 (less with talents) seconds to activate, and the resulting explosion deals damage to all ground units in the area, both enemy and allied. Allied units take reduced damage.

Make sure not to kill yourself or allies with these! They can do massive amounts of damage when clustered together, and can kill trees. Try to anticipate enemies coming and detonate them early, due to the 2 second delay. When 1 detonates, it will start a delayed explosion on other explosives, so you can make a chain. You can also select a group of them to make them all go off at once.


Smoke Bomb

BTNCloudOfFog.jpg

Hotkey: R
[[]]

A cloud spell that reduces the accuracy of enemy units and towers.


Elusive Flair

BTNBlink.jpg

Hotkey: C
Illusion

Basic blink skill with lots of extra effects added on to it.

Great escape skill, can also be used to setup for an Attack of Opportunity if Blitz is on cooldown.


Sabotage

Temp.JPG

Hotkey: T
[[]]

Deals a random amount of damage to a building based on its missing health.