Scarab: Difference between revisions

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(Moved to template)
(Life Wave mechanic change as of 1.14b, grammar, description formatting)
 
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|Int=
|Int=
|Int+=
|Int+=
|Primary=Strength
|name=
|name=
|text=Hero history/fluff info goes in here
|text=Hero history/fluff info goes in here
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{{Innate
{{Innate
|title= Celestrial Restoration
|title= Ankh


|image=Temp.JPG
|image=Temp.JPG
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|school=
|school=


|effect=% based heal.
|effect=Summons an ankh at a target point which heals the closest unit.


|mana=
|mana=80
|cooldown=
|cooldown=
|range=
|range=very long


|description=Heals 2% of the Heros total healthpoints per second. A very useful spell for refreshing health without moving to a fountain or the mainbase. If you get a clarity potion from one of the Goblin merchants you can move behind your ranged units and regain health and mana while still getting exp. }}
|description=Heals the closest unit by 2% of its maximum health every second for 30 seconds. The number of units that can be healed by ankh can be increased by the talent.}}
{{Clear}}
{{Clear}}


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|effect=Unit heal
|effect=Unit heal


|mana1=
|mana1=50
|mana2=
|mana2=75
|mana3=
|mana3=
|mana4=
|mana4=
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|range6=
|range6=


|effect1=
|effect1=120 + int
|effect2=
|effect2=200 + 2x int
|effect3=
|effect3=
|effect4=
|effect4=
|effect5=
|effect5=
|effect6=
|effect6=520 + 6*int


|description=Heals allied units in a line for 1st lvl 120 + int and 6th lvl 520 + 6 x int health points. A useful spell that can keep (already with lvl 2!) your creep waves alive allowing you to siege a base with a huge army. If you target a unit instead of ground, it gets as much heal as possible and without delay, useful to keep heroes alive. Like the BPs FoD or the shamans mass heal this ability is easy counterable by AoE spells but got the advantage that it can’t be dispelled like FoD or the mass heal. }}
|description=Heals allied units in a line. You may target a unit or the ground. Heal listed is max per unit, total heal is 5x amount.}}
{{clear}}
{{clear}}


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|image=Temp.JPG
|image=Temp.JPG
|hotkey=E
|hotkey=E
|school=
|school=Evocation


|effect=Target damage
|effect=Target hero damage


|mana1=
|mana1=90
|mana2=
|mana2=90
|mana3=
|mana3=90
|mana4=
|mana4=
|mana5=
|mana5=
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|range6=
|range6=


|effect1=
|effect1=15% or at least 50 + int
|effect2=
|effect2=18% or at least 90 + 1.25int
|effect3=
|effect3=21% or at least 130 + 1.50int
|effect4=
|effect4=24% or at least 170 + 1.75int
|effect5=
|effect5=27% or at least 210 + 2.0int
|effect6=
|effect6=30% or at least 250 + 2.25int


|description=The Scarabs nuke: Deals 30% of the targets max. health or a minimum of 1st lvl 50 + int and 6th lvl 250 + 2.25 x int damage but consumes 1 mana point per 1.2 (lvl 6 per 5.2) points of damage. The 30% make this spell useful against tanks and the minimum makes it useful against low hp heros but you will need a lot of mana to use him often.}}
|description=Damage dealt will be the maximum of the calculated damage from Intelligence or the percentage of the target's current health.}}
{{clear}}
{{clear}}




{{Skill
{{Skill
|title=
|title=Penance


|image=Temp.JPG
|image=Temp.JPG
|hotkey=R
|hotkey=R
|school=Nightmare
|school=


|effect=Enemy hero sleep, damage
|effect=Area of effect sleep with damage over time.


|mana1=
|mana1=90
|mana2=
|mana2=104
|mana3=
|mana3=
|mana4=
|mana4=
|mana5=
|mana5=
|mana6=
|mana6=160


|cooldown1=
|cooldown1=
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|range6=
|range6=


|effect1=
|effect1= 6(2)seconds duration 14+.04int damage a second
|effect2=
|effect2= 8(3)seconds duration 15+.07int damage a second
|effect3=
|effect3= 10(4)seconds duration 16+.10int damage a second
|effect4=
|effect4= 12(5)seconds duration 17+.13int damage a second
|effect5=
|effect5= 14(6)seconds duration 18+.16int damage a second
|effect6=
|effect6= 16(7)seconds duration 19+.19int damage a second


|description=The Scarabs AoE spell: Puts enemy units around the hero into sleep for 1st lvl 6 (6th lvl 16) seconds (2 to 7 on heroes) and deals 14 + 0.04 x int damage per second of sleep. This is not only a good DoT + AoE spell its also possible to set the meatwall asleep and kill the ranged units and casters or set the defenders of a base asleep so your units concentrate on towers. }}
|description=Disables units for a short time while causing damage per second. Damaging them will wake them up.}}
{{clear}}
{{clear}}


{{Skill
{{Skill
|title=
|title=Indignation


|image=Temp.JPG
|image=Temp.JPG
|hotkey=C
|hotkey=C
|school=Armored Carapace
|school=


|effect=Damage reduction
|effect=Passively gains mana on attack. Can be activated for a reduction from enemy attack damage and increased self-healing.


|mana1=
|mana1=100
|mana2=
|mana2=109
|mana3=
|mana3=118
|mana4=
|mana4=
|mana5=
|mana5=
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|range6=
|range6=


|effect1=
|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively
|effect2=
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively
|effect3=
|effect3=reduces damage taken by 24, lasts 20+.07str restores 9 mana every time you attack passively
|effect4=
|effect4=reduces damage taken by 30, lasts 20+.08str restores 11 mana every time you attack passively
|effect5=
|effect5=
|effect6=
|effect6=


|description=Reduces all damage on the hero by 1st lvl 7 (6th lvl 37) damage cannot be reduced under 3. This ability makes the Scarab a tank you only got to spend 2 skill points at this ability and the attack of an elven footman (15 – 18 without dmg upgrade) is reduced by 13, which means that every attack of the footman is dealing 3 – 5 dmg. }}
|description=Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect.}}
{{clear}}
{{clear}}




{{Skill
{{Skill
|title=Divine Manifestation
|title=Retribution


|image=Temp.JPG
|image=Temp.JPG
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|school=
|school=


|effect=Creep attack speed boost
|effect=Reduces damage from spawns by 90% and enemy heroes by 50%. Reflects damage back to attackers.


|mana1=
|mana1=150
|mana2=
|mana2=185
|mana3=
|mana3=
|mana4=
|mana4=
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|range4=
|range4=


|effect1=
|effect1=attackers take 40+.05agi% damage for 10+.04str seconds. Lasts 15+.05int seconds
|effect2=
|effect2=attackers take 50+.06agi% damage for 11+.04str seconds. Lasts 19+.06int seconds
|effect3=
|effect3=attackers take 60+.07agi% damage for 12+.04str seconds. Lasts 23+.07int seconds
|effect4=
|effect4=attackers take 70+.08agi% damage for 13+.04str seconds. Lasts 27+.08int seconds


|description=Increases the attack speed of all near friendly units by 1st lvl 75% (4th lvl 300%!) and their health regeneration rate by 2 (8) hitpoints per second for 16 seconds. My favorite spell, I always use him for sieging a base, leading a huge army of creeps vs an enemy base in these 16 seconds of speed increase they are easily taking a tower down with some dragons you can even kill the whole defence and the half hp of the keep when u got it on lvl 2 – 3. }}
|description=A super damage reduction, makes it almost impossible to kill Scarab while it is up. Enemies can easily get killed while trying to damage Scarab.}}


{{-}}
{{-}}

Latest revision as of 06:31, 25 December 2013

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: Strength

Hero history/fluff info goes in here

<Character debrief>

Skills


Ankh

Temp.JPG

Hotkey: Q
[[]]

Innate Mana cost 80 Cooldown time s Range very long

Summons an ankh at a target point which heals the closest unit.

Heals the closest unit by 2% of its maximum health every second for 30 seconds. The number of units that can be healed by ankh can be increased by the talent.


Life Wave

Temp.JPG

Hotkey: W
[[]]

Unit heal

Heals allied units in a line. You may target a unit or the ground. Heal listed is max per unit, total heal is 5x amount.


Smite

Temp.JPG

Hotkey: E
Evocation

Target hero damage

Damage dealt will be the maximum of the calculated damage from Intelligence or the percentage of the target's current health.


Penance

Temp.JPG

Hotkey: R
[[]]

Area of effect sleep with damage over time.

Disables units for a short time while causing damage per second. Damaging them will wake them up.


Indignation

Temp.JPG

Hotkey: C
[[]]

Passively gains mana on attack. Can be activated for a reduction from enemy attack damage and increased self-healing.

Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect.


Retribution

Temp.JPG

Hotkey: T
[[]]

Reduces damage from spawns by 90% and enemy heroes by 50%. Reflects damage back to attackers.

A super damage reduction, makes it almost impossible to kill Scarab while it is up. Enemies can easily get killed while trying to damage Scarab.