Skill Combination Effects: Difference between revisions

From EotAWiki
Jump to navigationJump to search
m (Added a sub-category for hero combinations with the Tact's banner)
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Some heroes' skills can be combined to create an additional effect.
Some heroes' skills can be combined to create an additional effect. These combos can only be used by heroes of the same race.  
(These were all I could remember, I would appreciate assistance with the rest. -siege)


== Elven Battalion ==


== '''United Creeps''' ==
Flame of the Devout + Dash
* Dashing through the flame leaves a burning trail behind that deals damage to enemies that come into contact with it


Nightmare + Spire
Tempest + Ebb and Flow
* Units hit by spire under the effects of nightmare will be frozen for a short amount of time and damaged (broken in 1.12)
* Casting Tempest while under the effects of Flow will make the waves come out faster


Encouragement + Rebirth
===Tactician Banner===
* When a unit enchanted by rebirth is sacrificed by encouragement a flying unit is spawned from it's corpse
Soul Binder
*Flaming Orbs - causes the banner to gain an attack
Divine Wizard
*Lightning Focus - deals damage to nearby enemies
Rune Knight
*Dismantling Aura - reduces armor of nearby enemies
Aeromancess
*Concentration Aura - increases mana regeneration of allied units
Arcane Archer
*Trueshot Aura - increases ranged damage of allied units
Blazing Priest
*Burning Banner - deals damage to close enemies
Infiltrator
*Trapped Banner - acts like a detonating explosive when destroyed
Time Cleric
*Endurance Aura - increases the speed of allied units
Mystic Swashbuckler
*Mocking Aura - decreases attack damage of enemies
'''Generic racial powerup from non-elven heroes'''
*United Creep: Bloodlusts units
*Grim Brigade: Slows enemies
*Fel Horde: Drains enemy's mana
*Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time


Nightmare + Howl
== United Creeps ==
* Waking units from a nightmare with howl deals damage and instantly wakes them


Penance + Howl
* Waking units from penance with howl deals damage and instantly wakes them


== Elven Brigade ==
Chill Sacrifice + Heart of the Mountain
* Using on affected units boosts the heal by 50%


Flame of the Devout + Dash
== Grim Brigade ==
* Dashing through the flame leaves a burning trail behind that deals damage to enemies that come into contact with it
 
Backfire + Syphon Sigil
* Using Syphon on a hero with Backfire on it will cause the Glyph to drain mana and deal damage instantly rather than over a short period
 
Maelstrom + Incinerate
* Incinerating the tornadoes created by Maelstrom will light them aflame, adding unit damage to the existing building damage effect


===Tactician Banner===
Mortal Strike + Thunderstrike
Soul Binder
* Hitting Rue with Thunderstrike charges his blade, allowing Mortal Strike to deal AoE damage on his next strike
*Malicious Banner - causes the banner to gain an attack


== Grim Brigade ==
Ki Blitz + Thunderstrike
* Hitting Oracle with Thunderstrike while she is channeling Ki Blitz will cause more orbs to fly out.


Holy Strike + Ki Blitz
Slag Spray + Maw of Death
* When Divine Wizard casts holy strike on High Oracle while she is channeling ki blitz, the healing orbs have a mini holy strike effect on them as they fly through the air. This appears to be a purely graphical combination, and it is unknown whether this effect was intended.
* Using Maw of Death on a unit affected by Slag Spray will cause Reek to hurl a fireball. Doubles the damage normally done or healed.

Latest revision as of 15:38, 9 May 2015

Some heroes' skills can be combined to create an additional effect. These combos can only be used by heroes of the same race.

Elven Battalion

Flame of the Devout + Dash

  • Dashing through the flame leaves a burning trail behind that deals damage to enemies that come into contact with it

Tempest + Ebb and Flow

  • Casting Tempest while under the effects of Flow will make the waves come out faster

Tactician Banner

Soul Binder

  • Flaming Orbs - causes the banner to gain an attack

Divine Wizard

  • Lightning Focus - deals damage to nearby enemies

Rune Knight

  • Dismantling Aura - reduces armor of nearby enemies

Aeromancess

  • Concentration Aura - increases mana regeneration of allied units

Arcane Archer

  • Trueshot Aura - increases ranged damage of allied units

Blazing Priest

  • Burning Banner - deals damage to close enemies

Infiltrator

  • Trapped Banner - acts like a detonating explosive when destroyed

Time Cleric

  • Endurance Aura - increases the speed of allied units

Mystic Swashbuckler

  • Mocking Aura - decreases attack damage of enemies

Generic racial powerup from non-elven heroes

  • United Creep: Bloodlusts units
  • Grim Brigade: Slows enemies
  • Fel Horde: Drains enemy's mana
  • Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time

United Creeps

Penance + Howl

  • Waking units from penance with howl deals damage and instantly wakes them

Chill Sacrifice + Heart of the Mountain

  • Using on affected units boosts the heal by 50%

Grim Brigade

Mortal Strike + Thunderstrike

  • Hitting Rue with Thunderstrike charges his blade, allowing Mortal Strike to deal AoE damage on his next strike

Ki Blitz + Thunderstrike

  • Hitting Oracle with Thunderstrike while she is channeling Ki Blitz will cause more orbs to fly out.

Slag Spray + Maw of Death

  • Using Maw of Death on a unit affected by Slag Spray will cause Reek to hurl a fireball. Doubles the damage normally done or healed.