Arcane Mistress: Difference between revisions
(New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} <Character debrief> {{-}} ==Skills== <br> {{Innat...) |
Watermelon (talk | contribs) (Added Primary. Active Restlessness does not require bodies.and other information fixing. Swapped position of Black Arrow with Haunt.) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 9: | Line 9: | ||
|Int+= | |Int+= | ||
|name= | |name= | ||
|Primary=Agility | |||
|text=Hero history/fluff info goes in here | |text=Hero history/fluff info goes in here | ||
}} | }} | ||
Line 17: | Line 18: | ||
{{Innate | {{Innate | ||
|title= | |title= Restlessness | ||
|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey= | |hotkey=Q | ||
|school= | |school= | ||
|effect= | |effect=Passively raises uncontrollable skeletons from decaying corpses to fight for you. Can be manually casted to raise a small group of skeletons around a target point. | ||
|mana= | |mana= | ||
Line 29: | Line 30: | ||
|range= | |range= | ||
|description=}} | |description=The active can be a useful skill to block enemy heroes, especially when the talent to control the skeletons is taken. The number of skeletons increase proportional to Arcane Mistress's level. Skeletons are magic immune and their duration can be increased by a talent.}} | ||
{{Clear}} | {{Clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Infernal Binding | ||
|image=Temp.JPG | |image=Temp.JPG | ||
Line 40: | Line 41: | ||
|school= | |school= | ||
|effect= | |effect=Turns a target hero ethereal for a short time and summons 6 ghosts to launch an attack. | ||
|mana1= | |mana1= | ||
Line 70: | Line 71: | ||
|effect6= | |effect6= | ||
|description=}} | |description=Infernal Binding lowers the targeted unit's movement speed by 100%, which is basically an immobilize unless the unit has its speed increased from a buff. Ethereal units take 25% increased magic damage and healing and are immune to physical damage. They also cannot attack or cast most physical spells.}} | ||
{{clear}} | {{clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Black arrow/Necrotic Shot | ||
|image=Temp.JPG | |image=Temp.JPG | ||
Line 81: | Line 81: | ||
|school= | |school= | ||
|effect= | |effect=Adds passive damage to her attack and places a debuff on enemy units that cause them to explode upon death. Can be activated to drain health from an enemy hero along with reducing their healing by 50%. | ||
|mana1= | |mana1= | ||
Line 111: | Line 111: | ||
|effect6= | |effect6= | ||
|description=}} | |description=Can be used on ethereal units.}} | ||
{{clear}} | {{clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Mind Fog | ||
|image=Temp.JPG | |image=Temp.JPG | ||
Line 122: | Line 122: | ||
|school= | |school= | ||
|effect= | |effect=Creates a fog at the targeted area which silences enemies. | ||
|mana1= | |mana1= | ||
Line 152: | Line 152: | ||
|effect6= | |effect6= | ||
|description=}} | |description=Has a short cast range. Does not affect flying units.}} | ||
{{clear}} | {{clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Haunt | ||
|image=Temp.JPG | |image=Temp.JPG | ||
Line 163: | Line 163: | ||
|school= | |school= | ||
|effect= | |effect=Has three different effects based on the target. When used against non-hero enemies, summons untargetable ghosts to attack in the vicinity. When used against an enemy hero, summons ghosts that periodically try to collide with the target to deal damage. Against buildings, stops them from attacking while making them take damage. | ||
|mana1= | |mana1= | ||
Line 193: | Line 193: | ||
|effect6= | |effect6= | ||
|description=}} | |description=The effect against non-hero enemies is the weakest; it is generally better to use Black Arrow or Wail to clear creeps.}} | ||
{{clear}} | {{clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Wail | ||
|image=Temp.JPG | |image=Temp.JPG | ||
Line 204: | Line 203: | ||
|school= | |school= | ||
|effect= | |effect=Has a high chance to kill non-hero enemy units. Enemy heroes and surviving units will be stunned. | ||
|mana1= | |mana1= | ||
Line 226: | Line 225: | ||
|effect4= | |effect4= | ||
|description=}} | |description=This needs to be channeled for a short while. Does not affect magic immune units.}} | ||
{{-}} | {{-}} |
Latest revision as of 05:57, 17 February 2014
Summary
Strength | + | |
---|---|---|
Agility | + | |
Intelligence | + | |
Primary: | Agility |
Hero history/fluff info goes in here
<Character debrief>
Skills
Restlessness
Innate | ![]() |
![]() |
![]() |
Passively raises uncontrollable skeletons from decaying corpses to fight for you. Can be manually casted to raise a small group of skeletons around a target point.
The active can be a useful skill to block enemy heroes, especially when the talent to control the skeletons is taken. The number of skeletons increase proportional to Arcane Mistress's level. Skeletons are magic immune and their duration can be increased by a talent.
Infernal Binding
Turns a target hero ethereal for a short time and summons 6 ghosts to launch an attack.
Infernal Binding lowers the targeted unit's movement speed by 100%, which is basically an immobilize unless the unit has its speed increased from a buff. Ethereal units take 25% increased magic damage and healing and are immune to physical damage. They also cannot attack or cast most physical spells.
Black arrow/Necrotic Shot
Adds passive damage to her attack and places a debuff on enemy units that cause them to explode upon death. Can be activated to drain health from an enemy hero along with reducing their healing by 50%.
Can be used on ethereal units.
Mind Fog
Creates a fog at the targeted area which silences enemies.
Has a short cast range. Does not affect flying units.
Haunt
Has three different effects based on the target. When used against non-hero enemies, summons untargetable ghosts to attack in the vicinity. When used against an enemy hero, summons ghosts that periodically try to collide with the target to deal damage. Against buildings, stops them from attacking while making them take damage.
The effect against non-hero enemies is the weakest; it is generally better to use Black Arrow or Wail to clear creeps.
Wail
Has a high chance to kill non-hero enemy units. Enemy heroes and surviving units will be stunned.
This needs to be channeled for a short while. Does not affect magic immune units.