Stormweaver: Difference between revisions
m (→Skills) |
Watermelon (talk | contribs) (Added primary stat, skill information and wording, fixed Twister formatting, added Healing Rain) |
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|Int= | |Int= | ||
|Int+= | |Int+= | ||
|Primary=Intelligence | |||
|name= Kuri Shockhands | |name= Kuri Shockhands | ||
|text=Hero history/fluff info goes in here | |text=Hero history/fluff info goes in here | ||
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|school= | |school= | ||
|effect=Allows the hero to short range teleport repeatedly | |effect=Allows the hero to short range teleport repeatedly for 15 seconds. | ||
|mana= | |mana= | ||
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|range= | |range= | ||
|description=3 seconds between each port, 5 teleports total | |description=3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away from her, but it can get her stuck.}} | ||
{{Clear}} | {{Clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Lightning Tether | ||
|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey=W | |hotkey=W | ||
|school= | |school=Evocation | ||
|effect=Deals constant damage between the target and caster | |effect=Deals constant damage between the target and caster | ||
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|effect6= | |effect6= | ||
|description=It can be focused on a point of ground | |description=It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether's range.}} | ||
{{clear}} | {{clear}} | ||
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|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey=E | |hotkey=E | ||
|school= | |school=Enchantment | ||
|effect=Temporarily turns allies into tornadoes that deal constant damage. | |effect=Temporarily turns allies into tornadoes that deal constant damage. | ||
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|effect6= | |effect6= | ||
|description=Usually | |description=Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected}} | ||
{{clear}} | {{clear}} | ||
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|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey=R | |hotkey=R | ||
|school= | |school=Evocation | ||
|effect=Shoots multiple projectiles that deal area damage and chills | |effect=Shoots multiple projectiles that deal area damage and chills | ||
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|effect6= | |effect6= | ||
|description= | |description=The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.}} | ||
{{clear}} | {{clear}} | ||
{{Skill | |||
|title=Healing Rain | |||
|image=Temp.JPG | |||
|hotkey=C | |||
|school=Conjuration | |||
|effect=Heals the area around where the hero was 2 seconds prior over time. | |||
|mana1= | |||
|mana2= | |||
|mana3= | |||
|mana4= | |||
|mana5= | |||
|mana6= | |||
|cooldown1= | |||
|cooldown2= | |||
|cooldown3= | |||
|cooldown4= | |||
|cooldown5= | |||
|cooldown6= | |||
|range1= | |||
|range2= | |||
|range3= | |||
|range4= | |||
|range5= | |||
|range6= | |||
|effect1= | |||
|effect2= | |||
|effect3= | |||
|effect4= | |||
|effect5= | |||
|effect6= | |||
|description=Can be useful for sieging as the heal can sustain ranged troops. It's unfavorable if the caster needs to escape.}} | |||
{{clear}} | |||
{{Skill | {{Skill | ||
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|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey=T | |hotkey=T | ||
|school= | |school=Evocation | ||
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies | |effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies | ||
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|effect4= | |effect4= | ||
|description= | |description=Does reduced damage against units already struck and buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.}} | ||
{{-}} | {{-}} |
Revision as of 16:19, 5 January 2014
Summary
Strength | + | |
---|---|---|
Agility | + | |
Intelligence | + | |
Primary: | Intelligence |
Hero history/fluff info goes in here
<Character debrief>
Skills
Elusive Mead
Innate | ![]() |
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Allows the hero to short range teleport repeatedly for 15 seconds.
3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away from her, but it can get her stuck.
Lightning Tether
Hotkey: W
Evocation
Deals constant damage between the target and caster
It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether's range.
Twister
Hotkey: E
Enchantment
Temporarily turns allies into tornadoes that deal constant damage.
Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected
Snowblast
Hotkey: R
Evocation
Shoots multiple projectiles that deal area damage and chills
The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.
Healing Rain
Hotkey: C
Conjuration
Heals the area around where the hero was 2 seconds prior over time.
Can be useful for sieging as the heal can sustain ranged troops. It's unfavorable if the caster needs to escape.
Thunderstrike
Hotkey: T
Evocation
Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies
Does reduced damage against units already struck and buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.