Stormweaver: Difference between revisions

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(Added primary stat, skill information and wording, fixed Twister formatting, added Healing Rain)
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|Int=
|Int=
|Int+=
|Int+=
|Primary=Intelligence
|name= Kuri Shockhands
|name= Kuri Shockhands
|text=Hero history/fluff info goes in here
|text=Hero history/fluff info goes in here
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|school=  
|school=  


|effect=Allows the hero to short range teleport repeatedly
|effect=Allows the hero to short range teleport repeatedly for 15 seconds.


|mana=
|mana=
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|range=
|range=


|description=3 seconds between each port, 5 teleports total, it will use the teleports automatically if you set a long trip, but it can get you stuck.}}
|description=3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away from her, but it can get her stuck.}}
{{Clear}}
{{Clear}}




{{Skill
{{Skill
|title=Lightening Tether
|title=Lightning Tether


|image=Temp.JPG
|image=Temp.JPG
|hotkey=W
|hotkey=W
|school=
|school=Evocation


|effect=Deals constant damage between the target and caster
|effect=Deals constant damage between the target and caster
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|effect6=
|effect6=


|description=It can be focused on a point of ground, or a unit if caste on a unit, the beam will move with both you and target, if unit is an enemy, they take damage as well.}}
|description=It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether's range.}}
{{clear}}
{{clear}}


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|image=Temp.JPG
|image=Temp.JPG
|hotkey=E
|hotkey=E
|school=
|school=Enchantment


|effect=Temporarily turns allies into tornadoes that deal constant damage.  
|effect=Temporarily turns allies into tornadoes that deal constant damage.  
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|effect6=
|effect6=


|description=Usually your melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving your ranged troops unprotected)}
|description=Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected}}
{{clear}}
{{clear}}


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|image=Temp.JPG
|image=Temp.JPG
|hotkey=R
|hotkey=R
|school=
|school=Evocation


|effect=Shoots multiple projectiles that deal area damage and chills
|effect=Shoots multiple projectiles that deal area damage and chills
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|effect6=
|effect6=


|description=They explode on the first enemy hit, and do reduced damage units with the chilled debuff.}}
|description=The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.}}
{{clear}}
{{clear}}


{{Skill
|title=Healing Rain
|image=Temp.JPG
|hotkey=C
|school=Conjuration
|effect=Heals the area around where the hero was 2 seconds prior over time.
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
|description=Can be useful for sieging as the heal can sustain ranged troops. It's unfavorable if the caster needs to escape.}}
{{clear}}


{{Skill
{{Skill
Line 162: Line 203:
|image=Temp.JPG
|image=Temp.JPG
|hotkey=T
|hotkey=T
|school=
|school=Evocation


|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies
Line 186: Line 227:
|effect4=
|effect4=


|description=Really, really annoying. This can interrupt our teleports, which means you get to wait for the recharge, and you still used the gold}}
|description=Does reduced damage against units already struck and buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.}}


{{-}}
{{-}}

Revision as of 16:19, 5 January 2014

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: Intelligence
Kuri Shockhands

Hero history/fluff info goes in here

<Character debrief>

Skills


Elusive Mead

Temp.JPG

Hotkey: Q
[[]]

Innate Mana cost Cooldown time s Range

Allows the hero to short range teleport repeatedly for 15 seconds.

3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away from her, but it can get her stuck.


Lightning Tether

Temp.JPG

Hotkey: W
Evocation

Deals constant damage between the target and caster

It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether's range.


Twister

Temp.JPG

Hotkey: E
Enchantment

Temporarily turns allies into tornadoes that deal constant damage.

Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected


Snowblast

Temp.JPG

Hotkey: R
Evocation

Shoots multiple projectiles that deal area damage and chills

The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.


Healing Rain

Temp.JPG

Hotkey: C
Conjuration

Heals the area around where the hero was 2 seconds prior over time.

Can be useful for sieging as the heal can sustain ranged troops. It's unfavorable if the caster needs to escape.


Thunderstrike

Temp.JPG

Hotkey: T
Evocation

Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies

Does reduced damage against units already struck and buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.