Random Ideas: Difference between revisions
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Watermelon (talk | contribs) (For fun) |
Watermelon (talk | contribs) (Hero Meat Shield For Spawns) |
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* players can switch sides | * players can switch sides | ||
* may happen with player kills | * may happen with player kills | ||
* team objective has to be determined | |||
The Third Team | The Third Team | ||
* Not necessarily something like those triangle AoS but more of a concept of another team having a different objective to fulfill pitted against the standard two teams | |||
1v1 AoS | |||
* control multiple heroes that have an AI and guide them | |||
** ex: Rue <strike>start doing something productive for once</strike> move to this lane, DW <strike>stop hanging around top</strike> go save that ob tower | |||
* the AI would have shared unit control with the player | |||
* selecting a hero temporarily disables the AI and gives the player control | |||
* have control over items and hero upgrades | |||
==Heroes== | |||
The Meat Shield For Spawns | |||
* attempts to take damage for spawns<strike>, defying most people's expectations about AoS</strike> | |||
* Options | |||
** heal all spawn damage within X seconds | |||
** can ignore up to X% of their max health of spawn damage within Y seconds | |||
** <strike>yuck</strike> higher base armor <strike>yuck</strike> | |||
** armor type that takes reduced damage from non-heroes (not including towers or special stuff) | |||
==Spell== | ==Spell== | ||
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* probably implemented in the form of talents | * probably implemented in the form of talents | ||
Stalking Shadow - leaving behind a shadow with stuff | Stalking Shadow - leaving behind a shadow/tail with stuff | ||
* speed bonus to the caster | * speed bonus to the caster | ||
* harassing enemies with immobilize/explosion at end/direct damage | * harassing enemies with immobilize/explosion at end/direct damage | ||
* could be cast on both allies on enemies (stun?) | * could be cast on both allies on enemies (stun?) |
Latest revision as of 03:01, 21 August 2013
A bunch of ideas DarnYak thinks of and forgets the next day.
Mode
Mercenary
- players can switch sides
- may happen with player kills
- team objective has to be determined
The Third Team
- Not necessarily something like those triangle AoS but more of a concept of another team having a different objective to fulfill pitted against the standard two teams
1v1 AoS
- control multiple heroes that have an AI and guide them
- ex: Rue
start doing something productive for oncemove to this lane, DWstop hanging around topgo save that ob tower
- ex: Rue
- the AI would have shared unit control with the player
- selecting a hero temporarily disables the AI and gives the player control
- have control over items and hero upgrades
Heroes
The Meat Shield For Spawns
- attempts to take damage for spawns
, defying most people's expectations about AoS - Options
- heal all spawn damage within X seconds
- can ignore up to X% of their max health of spawn damage within Y seconds
yuckhigher base armoryuck- armor type that takes reduced damage from non-heroes (not including towers or special stuff)
Spell
Teleportation Effects
- intercepting the teleport and making the affected go to the caster
- sending a package like mines with the teleport
- probably implemented in the form of talents
Stalking Shadow - leaving behind a shadow/tail with stuff
- speed bonus to the caster
- harassing enemies with immobilize/explosion at end/direct damage
- could be cast on both allies on enemies (stun?)