Eve of the Apocalypse: Twilight

An Aeon of Strife map for Warcraft 3
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PostPosted: May 22nd, 2010, 5:41 am 
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Jelly Doughnut
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You cant publish SC2 maps including the following words:

Blow: Blow other people up.
Suicide: Baneling Suicide attack
Cock: Cockpit of a Spaceship


:D

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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PostPosted: May 22nd, 2010, 5:55 am 
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If that's true, it's completely fucking retarded. Jesus christ, Blizzard needs to fuck off and let people do what they want.

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PostPosted: May 22nd, 2010, 11:21 am 
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Like script within the editor because GUI sucks? Ummmmm. yea.

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PostPosted: May 23rd, 2010, 1:55 am 
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Full scripting would be nice. But they have Custom Script as multi-line now. So make your event, add Custom Script, have a hay day.

Oh, and it's also syntax highlighted.

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PostPosted: May 23rd, 2010, 11:23 am 
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Not all scripts have events. And TESH was highlighted too.

This is STILL a step backwards for blizzard.

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PostPosted: May 23rd, 2010, 12:13 pm 
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Jelly Doughnut
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Just like the whole battle.net.

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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PostPosted: May 23rd, 2010, 4:46 pm 
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Indeed it is! That's Blizzard though, they get you all hyped up with the new features it'll have, then pull a bitch move and pull back existing features.

Blizzard learned they still could sell Blackthorne and Rock 'n' Roll Racing that they decided to cut features to give older ones some desirability, at least it seems that way.

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PostPosted: May 25th, 2010, 2:03 pm 
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Jelly Doughnut
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Blizzard turned off map publishing to reduce the load on the servers. :lol:

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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PostPosted: May 26th, 2010, 3:03 pm 
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this does not supprise me at all. blizzard loves making stupid decisions, i think its in their business moto.

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PostPosted: May 26th, 2010, 8:58 pm 
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Nice timing, they turned custom map publishing back on.

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PostPosted: May 27th, 2010, 4:41 am 
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The more I play around with the Editor, the less I like it. Its unfinished. Besides the impossibility of passing records ( custom variable classes ) from function to function it doesnt even support getting the amount of points a unit has in a selfmade attribute.

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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PostPosted: May 28th, 2010, 3:04 pm 
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I've considered building a system that utilizes dummy units as dynamic arrays, since they hold multiple indexes of custom values. Of course unit variables could be treated as a pointer.

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PostPosted: May 29th, 2010, 1:29 am 
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Anyone know some good sites with sc2 map editor info?

DarnYak


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PostPosted: May 29th, 2010, 1:43 am 
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http://www.sc2mapster.com - Propably the largest SC2 modding site at the moment.
http://www.sc2mod.com - Home of Andromeda, the Galaxy language extension. Some tutorials.
http://www.hiveworkshop.com/forums/starcraft-ii-408/ - Forum you can search through if you have some questions, some tutorials.
http://www.thehelper.net/forums/forumdisplay.php?f=146 - Another forum to look for answers.

And then some others like TDG and Inc gamers, but I think they are not that active.


I guess you are not interested in the largest german SC2 modding community's site. :P

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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PostPosted: May 29th, 2010, 5:13 am 
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The fact that i'm having difficulties getting an EXTREMELY simple map to work is troubling me. I know its new to me still, but the shit i'm doing shouldn't be hard to figure out in the first place. In wc3 I was able to figure this stuff on my own in like 5m.

DarnYak


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PostPosted: May 29th, 2010, 10:50 am 
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Their new object editor is trying too hard to be an entity system. It's a terrible piece of shit.

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PostPosted: May 30th, 2010, 7:48 am 
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http://starcraft.incgamers.com/ <--- All of the TDG tutorials are going up there, if you want to get them.

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