You cant publish SC2 maps including the following words:
Blow: Blow other people up.
Suicide: Baneling Suicide attack
Cock: Cockpit of a Spaceship
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Indeed it is! That's Blizzard though, they get you all hyped up with the new features it'll have, then pull a bitch move and pull back existing features.
Blizzard learned they still could sell Blackthorne and Rock 'n' Roll Racing that they decided to cut features to give older ones some desirability, at least it seems that way.
Blizzard turned off map publishing to reduce the load on the servers.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
The more I play around with the Editor, the less I like it. Its unfinished. Besides the impossibility of passing records ( custom variable classes ) from function to function it doesnt even support getting the amount of points a unit has in a selfmade attribute.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
I've considered building a system that utilizes dummy units as dynamic arrays, since they hold multiple indexes of custom values. Of course unit variables could be treated as a pointer.
And then some others like TDG and Inc gamers, but I think they are not that active.
I guess you are not interested in the largest german SC2 modding community's site.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
The fact that i'm having difficulties getting an EXTREMELY simple map to work is troubling me. I know its new to me still, but the shit i'm doing shouldn't be hard to figure out in the first place. In wc3 I was able to figure this stuff on my own in like 5m.