Defiler
Summary
Strength | 13 | +1.4 |
---|---|---|
Agility | 17 | +1.5 |
Intelligence | 19 | +2.0 |
Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Devouring Plague
Innate | s |
Drains 1% health/mana every second from targeted hero for 8 seconds giving it to the defiler. This timer is reset when the enemy takes damage.
Also turns some damage into extra health for the caster
Pestilence
Deals damage to a few targets
Target takes full damage, then spell jumps and deals slightly less damage to second target, then even less to a third target. Any unit killed adds a "free" jump that doesn't reduce damage dealt. Talents can increase the max range of a jump and turn kills into automatic mines.
Vile Emission(?)
Short channel to heal allied hero and boost their damage for a short time
Heal is very strong even at level 1. Has a talent to spread 10-30% of the heal to nearby units.
Exhaustion
Debuff that slows and randomly stuns enemies. Spawns are twice as likely to be stunned
The slow isn't very strong, but at high levels the stun is very harsh. Has a talent to sometimes kill spawns.
Blight
Channels to deal damage to nearby buildings and boosting attack speed of allies.
A 7 second channel. Also has talent that gives mana to allies
Flesh eating cloud
High AoE damage that won't stop till it runs out of targets.
Cloud will chase targets and can only be stopped by killing the Defiler or it running out of things to remove flesh from.