Priest: Difference between revisions
From EotAWiki
				
				
				Jump to navigationJump to search
				
				No edit summary  | 
				No edit summary  | 
				||
| Line 17: | Line 17: | ||
  Damage Reduction: 6%  |   Damage Reduction: 6%  | ||
  Move Speed: Fast  |   Move Speed: Fast  | ||
''Priest polymorphs target units''  | |||
Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.  | Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.  | ||
[[Category:Units]]  | [[Category:Units]]  | ||
Revision as of 07:24, 2 July 2007
Priest
Health: 570/570 Mana: 400/400
Damage: 39-42; Type: Magic Range: 400 Speed: Slow
Damage: 39-42; Type: Piercing Range: 600 Speed: Slow
Armor: 3; Type: Unarmored Damage Reduction: 6% Move Speed: Fast
Priest polymorphs target units
Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.