Felpine Grove: Difference between revisions
(New page: A new map for EotA 1.12, supposed to be replacing Stormwail Peak. DarnYak has not disclosed any information about this battlefeild yet.) |
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A new map for EotA 1.12, | A new map for EotA 1.12, which will be replace Stormwail Peak. | ||
== History == | |||
Felpine, the ancient land where Deinnov first corrupted the orcs to turn them to their demonic ways. What new mysteries does this land hold and why do the High Elves, United Creeps, and Grim Brigade regard it with such importance? Are they trying to stop a new faction from re-emerging into the EotA universe? Maybe some vital information on the artifact is locked away with these demonic creatures. Only time will tell the full story of this corrupted land and what other kind of horrors will further plunge the land into chaos. | |||
== Mechanics == | |||
All normal spawn towers will be removed and instead replaced by Fel Orc spawn towers. In order to build one of these you have to free a Fel Orc General from his imprisonment in the woods and bring him back to your side. Generals will not go easy and it is advised that you bring arcane wagons to hold them for their journey. Once capturing a General you will be able to build his specific spawn tower once every 10 minutes. The more generals you have the harder they will be to contain, so make sure to watch them closely before they wreck havoc in your base! | |||
== Map Layout == | |||
Felpine will consist of two lanes each going around the outside border of the map. The center of the map will be a dense forest where you will be able to find certain Fel Orcs being held captive by the trees themselves. There will be 20 total spawning locations of these Fel Orcs, with only 10 being used within a single game. Inside the other 10 locations will be the artifact items normally found in the market place. There will be no direct paths throughout the trees and line of sight will be short, the perfect condition for ambushing people, or even getting lost. No saying what other surprises the trees also have in store for wandering heroes. | |||
== Generals and Spawn Types == | |||
Info coming soon. |
Revision as of 22:08, 29 June 2007
A new map for EotA 1.12, which will be replace Stormwail Peak.
History
Felpine, the ancient land where Deinnov first corrupted the orcs to turn them to their demonic ways. What new mysteries does this land hold and why do the High Elves, United Creeps, and Grim Brigade regard it with such importance? Are they trying to stop a new faction from re-emerging into the EotA universe? Maybe some vital information on the artifact is locked away with these demonic creatures. Only time will tell the full story of this corrupted land and what other kind of horrors will further plunge the land into chaos.
Mechanics
All normal spawn towers will be removed and instead replaced by Fel Orc spawn towers. In order to build one of these you have to free a Fel Orc General from his imprisonment in the woods and bring him back to your side. Generals will not go easy and it is advised that you bring arcane wagons to hold them for their journey. Once capturing a General you will be able to build his specific spawn tower once every 10 minutes. The more generals you have the harder they will be to contain, so make sure to watch them closely before they wreck havoc in your base!
Map Layout
Felpine will consist of two lanes each going around the outside border of the map. The center of the map will be a dense forest where you will be able to find certain Fel Orcs being held captive by the trees themselves. There will be 20 total spawning locations of these Fel Orcs, with only 10 being used within a single game. Inside the other 10 locations will be the artifact items normally found in the market place. There will be no direct paths throughout the trees and line of sight will be short, the perfect condition for ambushing people, or even getting lost. No saying what other surprises the trees also have in store for wandering heroes.
Generals and Spawn Types
Info coming soon.