Priest: Difference between revisions
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{{Unit | |||
|name=Priest | |||
|image=sorceress.jpg | |||
|health=570 | |||
|mana=400 | |||
|armor=3 | |||
|armortype=Unarmored | |||
|mspeed=Fast | |||
|damage1=39-42 | |||
|type1=Magic | |||
|range1=400 | |||
|aspeed1=Slow | |||
|damage2=39-42 | |||
|type2=Piercing | |||
|range2=600 | |||
|aspeed2=Slow | |||
}} | |||
''Priest polymorphs target units'' | ''Priest polymorphs target units'' |
Revision as of 20:33, 3 July 2007
Priest | |||||
---|---|---|---|---|---|
Health | 570 | Damage | ![]() |
![]() | |
Mana | 400 | ||||
Armor | ![]() |
Range | 400 | 600 | |
Speed | Fast | Speed | Slow | Slow |
Priest polymorphs target units
Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.