Hydromancer: Difference between revisions

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(New page: '''Hydromancer'''<br> Health: 840/840 Mana: 350/350 Damage: 35-38; Type: Magic Range: 600 Speed: Average Damage: 35-38; Type: Normal Range: 600 Speed: Average Armor: ...)
 
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'''Hydromancer'''<br>
{{Unit
Health: 840/840
|name=Hydromancer
Mana: 350/350
|image=priest.jpg
|health=840
|mana=350
|armor=2
|armortype=Unarmored
|mspeed=Fast
|damage1=35-38
|type1=Magic
|range1=600
|aspeed1=Average
|damage2=35-38
|type2=Normal
|range2=600
|aspeed2=Average
}}


Damage: 35-38;
Hydromancer spawns when [[Human Wizards]] is purchased at a Tier 2 hall.
Type: [[Magic]]
Range: 600
Speed: Average


Damage: 35-38;
Hydromancers can cast the Crushing Wave spell to deal damage to enemy units in line.
Type: [[Normal]]
Range: 600
Speed: Average
 
Armor: 2;
Type: [[Unarmored]]
Damage Reduction: 4%
Move Speed: Fast
 
Hydromancer spawns when [[Human Wizards]] is purchased


[[Category:Units]]
[[Category:Units]]

Latest revision as of 02:02, 27 July 2009

Hydromancer
Priest.jpg
Health 840 Damage Magic Damage 35-38 Normal Damage 35-38
Mana 350
Armor Unarmored Armor, 2 armor (4% reduction) 2 Range 600 600
Speed Fast Speed Average Average

Hydromancer spawns when Human Wizards is purchased at a Tier 2 hall.

Hydromancers can cast the Crushing Wave spell to deal damage to enemy units in line.