Priest: Difference between revisions
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{{Unit  | {{Unit  | ||
|name=Priest  | |name=Priest  | ||
|image=  | |image=Priest.jpg  | ||
|health=570  | |health=570  | ||
|mana=400  | |mana=400  | ||
| Line 17: | Line 17: | ||
}}  | }}  | ||
''  | Priests can cast the '''Polymorph''' spell to turn single target enemies into harmless sheep for a time.  | ||
Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.  | Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.  | ||
[[Category:Units]]  | [[Category:Units]]  | ||
Latest revision as of 08:40, 14 July 2009
| Priest | |||||
|---|---|---|---|---|---|
| Health | 570 | Damage | |||
| Mana | 400 | ||||
| Armor | Range | 400 | 600 | ||
| Speed | Fast | Speed | Slow | Slow | |
Priests can cast the Polymorph spell to turn single target enemies into harmless sheep for a time.
Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.
