Priest: Difference between revisions
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Damage Reduction: 6% | Damage Reduction: 6% | ||
Move Speed: Fast | Move Speed: Fast | ||
''Priest polymorphs target units'' | |||
Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer. | Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer. | ||
[[Category:Units]] | [[Category:Units]] |
Revision as of 07:24, 2 July 2007
Priest
Health: 570/570 Mana: 400/400
Damage: 39-42; Type: Magic Range: 400 Speed: Slow
Damage: 39-42; Type: Piercing Range: 600 Speed: Slow
Armor: 3; Type: Unarmored Damage Reduction: 6% Move Speed: Fast
Priest polymorphs target units
Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.