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Some useful formulas for EotA mathcraft. Explanations of the things listed here can be found on the respective site. | Some useful formulas for EotA mathcraft. Explanations of the things listed here can be found on the respective site. | ||
== | == Attributes == | ||
===Primary=== | |||
Each point in a hero's primary attribute increases damage by 0.25 | |||
===Strength=== | |||
Each point gives: | |||
*+20 maximum health | |||
*+0.03 health regenerated per second | |||
===Agility=== | |||
Each point gives: | |||
*+1% attack speed | |||
*+0.5 movement speed | |||
*+0.1 armor | |||
===Intelligence=== | |||
Each point gives: | |||
*+15 maximum mana | |||
*+0.01 mana regenerated per second | |||
== Armor == | |||
3 Armor = 6% more effective health = 1 Ladder armor | |||
== | |||
3 Armor = 6% more effective |
Latest revision as of 09:15, 29 June 2007
Some useful formulas for EotA mathcraft. Explanations of the things listed here can be found on the respective site.
Attributes
Primary
Each point in a hero's primary attribute increases damage by 0.25
Strength
Each point gives:
- +20 maximum health
- +0.03 health regenerated per second
Agility
Each point gives:
- +1% attack speed
- +0.5 movement speed
- +0.1 armor
Intelligence
Each point gives:
- +15 maximum mana
- +0.01 mana regenerated per second
Armor
3 Armor = 6% more effective health = 1 Ladder armor