Priest: Difference between revisions

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'''Priest'''<br>
{{Unit
Health: 570/570
|name=Priest
Mana: 400/400
|image=Priest.jpg
|health=570
|mana=400
|armor=3
|armortype=Unarmored
|mspeed=Fast
|damage1=39-42
|type1=Magic
|range1=400
|aspeed1=Slow
|damage2=39-42
|type2=Piercing
|range2=600
|aspeed2=Slow
}}


Damage: 39-42;
Priests can cast the '''Polymorph''' spell to turn single target enemies into harmless sheep for a time.
Type: [[Magic]]
Range: 400
Speed: Slow
 
Damage: 39-42;
Type: [[Piercing]]
Range: 600
Speed: Slow
 
Armor: 3;
Type: [[Unarmored]]
Damage Reduction: 6%
Move Speed: Fast
 
''Priest polymorphs target units''


Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.
Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.


[[Category:Units]]
[[Category:Units]]

Latest revision as of 08:40, 14 July 2009

Priest
Priest.jpg
Health 570 Damage Magic Damage 39-42 Piercing Damage 39-42
Mana 400
Armor Unarmored Armor, 3 armor (6% reduction) 3 Range 400 600
Speed Fast Speed Slow Slow

Priests can cast the Polymorph spell to turn single target enemies into harmless sheep for a time.

Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.