Priest: Difference between revisions
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				 (New page: '''Knight'''<br>  Health: 570/570  Mana: 400/400   Damage: 39-42;  Type: Magic  Range: 400  Speed: Slow   Damage: 39-42;  Type: Piercing  Range: 600  Speed: Slow   Armor: 3;  Type:...)  | 
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{{Unit  | |||
|name=Priest  | |||
|image=Priest.jpg  | |||
|health=570  | |||
|mana=400  | |||
|armor=3  | |||
|armortype=Unarmored  | |||
|mspeed=Fast  | |||
|damage1=39-42  | |||
|type1=Magic  | |||
|range1=400  | |||
|aspeed1=Slow  | |||
|damage2=39-42  | |||
|type2=Piercing  | |||
|range2=600  | |||
|aspeed2=Slow  | |||
}}  | |||
Priests can cast the '''Polymorph''' spell to turn single target enemies into harmless sheep for a time.  | |||
Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.  | Priest automatically spawns at [[Town Hall]], [[Keep]], and [[Castle]], when a [[Priest Tower]] is present in that towns radius, and is controlled by the computer.  | ||
[[Category:Units]]  | [[Category:Units]]  | ||
Latest revision as of 08:40, 14 July 2009
| Priest | |||||
|---|---|---|---|---|---|
| Health | 570 | Damage | |||
| Mana | 400 | ||||
| Armor | Range | 400 | 600 | ||
| Speed | Fast | Speed | Slow | Slow | |
Priests can cast the Polymorph spell to turn single target enemies into harmless sheep for a time.
Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.
