High Guard: Difference between revisions

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(New page: '''High Gaurd'''<br> Health: 1780/1780 Mana: N/A Damage: 51-61; Type: Normal Range: Melee Speed: Fast Armor: 18; Type: Heavy Damage Reduction: 26% Move Speed: Fast Hig...)
 
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'''High Gaurd'''<br>
{{Unit
Health: 1780/1780
|name=High Guard
Mana: N/A
|image=footman.jpg
 
|health=1780
Damage: 51-61;
|mana=
Type: [[Normal]]
|armor=18
Range: Melee
|armortype=Heavy
Speed: Fast
|mspeed=Fast
 
|damage1=51-61
Armor: 18;
|type1=Normal
Type: [[Heavy]]
|range1=Melee
Damage Reduction: 26%
|aspeed1=Fast
Move Speed: Fast
}}


High Gaurd is created from a Level 4 Promotion ([[Tactician]] Skill), originating as a [[Footman]].
High Gaurd is created from a Level 4 Promotion ([[Tactician]] Skill), originating as a [[Footman]].


[[Category:Units]]
[[Category:Units]]

Latest revision as of 07:52, 22 May 2009

High Guard
Footman.jpg
Health 1780 Damage Normal Damage 51-61
Mana
Armor Heavy Armor, 18 armor (26% reduction) 18 Range Melee
Speed Fast Speed Fast

High Gaurd is created from a Level 4 Promotion (Tactician Skill), originating as a Footman.