Zokam: Difference between revisions

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==Summary==
==Summary==
{{Hero Summary
{{Hero Summary2
|portrait=BTNHeroTinker.gif
|portrait=BTNHeroTinker.gif
|Str=19
|Str=19
Line 15: Line 15:
Zokam is a goblin who well, might not be mentally stable. Although he has no idea about what is going on in the world, he is aware of two things. First thing is that he hates magic and the second is his passion for 'teh goldz'. Naturally, seeing how the world is coming to an end, Zokam's services are in demand and he is getting paid an enormous amount. Sadly Zokam doesn't realize that all this money will be meaningless in a few hours, so he is doing whatever he can to ensure that the people who hired him get what they want.
Zokam is a goblin who well, might not be mentally stable. Although he has no idea about what is going on in the world, he is aware of two things. First thing is that he hates magic and the second is his passion for 'teh goldz'. Naturally, seeing how the world is coming to an end, Zokam's services are in demand and he is getting paid an enormous amount. Sadly Zokam doesn't realize that all this money will be meaningless in a few hours, so he is doing whatever he can to ensure that the people who hired him get what they want.


Note: None of Zokam's skills take mana, but instead cost an amount of gold.
==Skills==
==Skills==
<br>
<br>
Line 28: Line 29:
|cooldown=60
|cooldown=60


|description=Increases Zokam's income.}}
|description=Increases Zokam's income}}
{{Clear}}
{{Clear}}




{{Skill
{{Skill2
|title=Tempest
|title=Camouflage


|image=Cyclone.JPG
|image=TownHall.jpg
|hotkey=W
|hotkey=W
|school=Evocation
|school=Enchantment


|effect=Deals (A + B x Int) damage twice per second for 5 seconds.
|effect=Negates physical damage and reduces magical damage
|mana1=75
|gold1=100
|mana2=110
|gold2=90
|mana3=145
|gold3=80
|mana4=180
|gold4=60
|mana5=215
|gold5=40
|mana6=250
|gold6=20


|cooldown1=
|cooldown1=60
|cooldown2=
|cooldown2=50
|cooldown3=
|cooldown3=40
|cooldown4=
|cooldown4=30
|cooldown5=
|cooldown5=20
|cooldown6=
|cooldown6=10


|range1=
|effect1=90% magic damage
|range2=
|effect2=80% magic damage
|range3=
|effect3=70% magic damage
|range4=
|effect4=60% magic damage
|range5=
|effect5=50% magic damage
|range6=
|effect6=40% magic damage


|effect1=(9 + 0.1 x Int)
|description=Turns Zokam into a townhall and unable to move, but also makes him near indestructible}}
|effect2=(12 + 0.16 x Int)
Zokam can do everything he normally could before turning into a town hall with the exception of moving.
|effect3=(15 + 0.22 x Int)
|effect4=(18 + 0.28 x Int)
|effect5=(21 + 0.34 x Int)
|effect6=(24 + 0.4 x Int)


|description=Deals damage over time in a line while channeled.}}
This spell was actually someone elses idea too, can anyone remember who it was?
{{clear}}
{{clear}}




{{Skill
{{Skill3
|title=Maelstrom
|title=Rock 'n Road


|image=Tornado.JPG
|image=Flare.jpg
|hotkey=E
|hotkey=E
|school=Conjuration
|school=Evocation


|effect=Creates A tornado which deals B damage and lasts 20 seconds
|effect=Throws explosive rocks at enemies dealing initial damage and damage over time to the area.


|mana1=40
|gold1=70
|mana2=60
|gold2=80
|mana3=80
|gold3=90
|mana4=100
|gold4=110
|mana5=120
|gold5=130
|mana6=140
|gold6=150


|cooldown1=
|cooldown1=25
|cooldown2=
|cooldown2=22
|cooldown3=
|cooldown3=19
|cooldown4=
|cooldown4=16
|cooldown5=
|cooldown5=13
|cooldown6=
|cooldown6=10


|range1=
|range1=450
|range2=
|range2=500
|range3=
|range3=550
|range4=
|range4=600
|range5=
|range5=650
|range6=
|range6=700


|effect1=1, 5
|effect1=( 25 + Strength ) initial, ( Strength ) damage over time, and ( .05 x Intellect ) duration
|effect2=2, 8
|effect2=( 50 + Strength ) initial, ( Strength ) damage over time, and ( .05 x Intellect ) duration
|effect3=3, 11
|effect3=( 75 + Strength ) initial, ( Strength ) damage over time, and ( .05 x Intellect ) duration
|effect4=4, 14
|effect4=( 100 + Strength ) initial, ( Strength ) damage over time, and ( .05 x Intellect ) duration
|effect5=5, 17
|effect5=( 125 + Strength ) initial, ( Strength ) damage over time, and ( .05 x Intellect ) duration
|effect6=6, 20
|effect6=( 150 + Strength ) initial, ( Strength ) damage over time, and ( .05 x Intellect ) duration


|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}
|description=Powerful and expensive area of effect move}}
Please ignore the numbers, but keep in mind the move is suppose to do alot of damage as well as drain his gold quickly.
{{clear}}
{{clear}}




{{Skill
{{Skill2
|title=Hold Person
|title=Unemployment


|image=Aerialshackles.JPG
|image=GoblinSapper.jpg‎
|hotkey=R
|hotkey=R
|school=Enchantment
|school=Conjuration


|effect=Holds for A seconds and deals (B + C x Int) damage per second
|effect=Summons underpaid workers to "help" Zokam by setting explosives... on themselves.


|mana1=75
|gold1=50
|mana2=93
|gold2=50
|mana3=111
|gold3=50
|mana4=129
|gold4=50
|mana5=147
|gold5=50
|mana6=165
|gold6=50


|cooldown1=
|cooldown1=12
|cooldown2=
|cooldown2=10
|cooldown3=
|cooldown3=8
|cooldown4=
|cooldown4=6
|cooldown5=
|cooldown5=4
|cooldown6=
|cooldown6=2


|range1=
|effect1=( 20 + 1 x Intellect ) damage
|range2=
|effect2=( 20 + 1.1 x Intellect ) damage
|range3=
|effect3=( 20 + 1.2 x Intellect ) damage
|range4=
|effect4=( 20 + 1.3 x Intellect ) damage
|range5=
|effect5=( 20 + 1.4 x Intellect ) damage
|range6=
|effect6=( 20 + 1.5 x Intellect ) damage


|effect1=2, (50 + .6 x Int)
|description=Summons uncontrollable goblin sappers which blow up doing area of effect damage and also leaving behind gold coins to be picked up}}
|effect2=2.3, (53 + .64 x Int)
The sappers both do damage to allied and enemy units, but not to Zokam
|effect3=2.6, (56 + .68 x Int)
|effect4=2.9, (59 + .72 x Int)
|effect5=3.2, (62 + .76 x Int)
|effect6=3.5, (65 + .8 x Int)
 
|description=Prevents an enemy hero from acting or moving while channeled.}}
{{clear}}
{{clear}}




{{Skill
{{Skill3
|title=Mana Rush
|title=Poltergust 4000


|image=Brilliance.JPG
|image=HolyWater.jpg
|hotkey=C
|hotkey=C
|school=Enchantment
|school=Alteration


|effect=Restores A mana over B seconds.
|effect=Removes everything magical from an area and stores it.


|mana1=50
|gold1=75
|mana2=70
|gold2=80
|mana3=90
|gold3=85
|mana4=110
|gold4=90
|mana5=130
|gold5=95
|mana6=150
|gold6=100


|cooldown1=
|cooldown1=10
|cooldown2=
|cooldown2=20
|cooldown3=
|cooldown3=30
|cooldown4=
|cooldown4=40
|cooldown5=
|cooldown5=50
|cooldown6=
|cooldown6=60


|range1=
|range1=600
|range2=
|range2=600
|range3=
|range3=600
|range4=
|range4=600
|range5=
|range5=600
|range6=
|range6=600


|effect1=100, 10
|effect1=100 damage to summons and 10 damage stored per buff/debuff removed (max of 200)
|effect2=200, 18
|effect2=200 damage to summons and 15 damage stored per buff/debuff removed (max of 250)
|effect3=300, 26
|effect3=300 damage to summons and 20 damage stored per buff/debuff removed (max of 300)
|effect4=400, 34
|effect4=400 damage to summons and 25 damage stored per buff/debuff removed (max of 450)
|effect5=500, 42
|effect5=500 damage to summons and 30 damage stored per buff/debuff removed (max of 400)
|effect6=600, 50
|effect6=600 damage to summons and 35 damage stored per buff/debuff removed (max of 450)


|description=Restores mana over time }}
|description=Dispells an area and releases the buffs/debuffs dispelled as a nuke }}
Again, this spell removes buffs/debuffs on your units as well as the enemies
{{clear}}
{{clear}}




{{Skill
{{Ultimate
|title=Mana Storm
|title=Rock 'em Zokam Robots


|image=Cloud.JPG
|image=RoboGoblin.gif
|hotkey=T
|hotkey=T
|school=Conjuration
|school=Conjuration


|effect=Drains A mana per second and deals 1 point of damage for every 1 point of mana drained, lasts 30 seconds
|effect=Summons a robot buddy to follow and help you.


|mana1=200
|gold1=1000
|mana2=275
|gold2=1000
|mana3=350
|gold3=1000
|mana4=425
|gold4=1000


|cooldown1=
|effect1= Summons an invulnerable robot with 1000 hitpoints to collect gold off fallen enemies
|cooldown2=
|effect2= Robo-Buddy has gained the ability to revive you after you die, but becomes vulnerable after you die as well
|cooldown3=
|effect3= Robo-Buddy has grown some spikes and injures those around him
|cooldown4=
|effect4= Robo-Buddy starts to drain mana of the enemies around him


|range1=
|description=Summons a robot to follow you around and perform tiresome tasks, as well as help you survive}}
|range2=
The time for the robot to revive you should be around 5 seconds and doesn't need to be around where you died.
|range3=
|range4=
 
|effect1=10
|effect2=20
|effect3=30
|effect4=40
 
|description=Destroys enemies' mana and deals damage while they are in the storm.}}


Also if it dies while reviving you, it will resurrect with you back at the base.
{{-}}
{{-}}
<br>
<br>
<br>
<br>


==Talents==
<br>
{{Innate
|title=Dancing Winds
|image=Windwalk.JPG
|hotkey=W
|school=Enchantment
|effect=Aiding Winds will additionally grant 30% chance to evade attacks.
|mana=
|cooldown=
|range=60
|description=Gives nearby allies a signifigant speed boost for a short time.}}
{{Clear}}
{{Skill
|title=Revitalize
|image=Windwalk.JPG
|hotkey=E
|school=Enchantment
|effect=Mana rush increases health regeneration by 3 per second.


|mana=
|cooldown=
|range=60
|description=Gives nearby allies a signifigant speed boost for a short time.}}
{{clear}}
{{Skill
|title=Air Lance
|image=Windwalk.JPG
|hotkey=R
|school=Enchantment
|effect=Increases the damage done by Tempest to heros by 10%.
|mana=
|cooldown=
|range=60
|description=Gives nearby allies a signifigant speed boost for a short time.}}
{{-}}
<br>
<br>
<br>


[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 20:29, 20 March 2009

Summary


Zokam is a goblin who well, might not be mentally stable. Although he has no idea about what is going on in the world, he is aware of two things. First thing is that he hates magic and the second is his passion for 'teh goldz'. Naturally, seeing how the world is coming to an end, Zokam's services are in demand and he is getting paid an enormous amount. Sadly Zokam doesn't realize that all this money will be meaningless in a few hours, so he is doing whatever he can to ensure that the people who hired him get what they want.

Note: None of Zokam's skills take mana, but instead cost an amount of gold.

Skills


Greed

GoldRing.jpg

Hotkey: Q

Innate Cooldown time 60s

Grants Zokam an additional gold per second as well as 100 gold when activated.

Increases Zokam's income


Camouflage

TownHall.jpg

Hotkey: W
Enchantment

Negates physical damage and reduces magical damage

Turns Zokam into a townhall and unable to move, but also makes him near indestructible

Zokam can do everything he normally could before turning into a town hall with the exception of moving.

This spell was actually someone elses idea too, can anyone remember who it was?


Rock 'n Road

Flare.jpg

Hotkey: E
Evocation

Throws explosive rocks at enemies dealing initial damage and damage over time to the area.

Powerful and expensive area of effect move

Please ignore the numbers, but keep in mind the move is suppose to do alot of damage as well as drain his gold quickly.


Unemployment

GoblinSapper.jpg

Hotkey: R
Conjuration

Summons underpaid workers to "help" Zokam by setting explosives... on themselves.

Summons uncontrollable goblin sappers which blow up doing area of effect damage and also leaving behind gold coins to be picked up

The sappers both do damage to allied and enemy units, but not to Zokam


Poltergust 4000

HolyWater.jpg

Hotkey: C
Alteration

Removes everything magical from an area and stores it.

Dispells an area and releases the buffs/debuffs dispelled as a nuke

Again, this spell removes buffs/debuffs on your units as well as the enemies


Rock 'em Zokam Robots

RoboGoblin.gif

Hotkey: T
Conjuration

Summons a robot buddy to follow and help you.

Summons a robot to follow you around and perform tiresome tasks, as well as help you survive

The time for the robot to revive you should be around 5 seconds and doesn't need to be around where you died.

Also if it dies while reviving you, it will resurrect with you back at the base.