Priest: Difference between revisions
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{{Unit  | |||
|name=Priest  | |||
|image=sorceress.jpg  | |||
|health=570  | |||
|mana=400  | |||
|armor=3  | |||
|armortype=Unarmored  | |||
|mspeed=Fast  | |||
|damage1=39-42  | |||
|type1=Magic  | |||
|range1=400  | |||
|aspeed1=Slow  | |||
|damage2=39-42  | |||
|type2=Piercing  | |||
|range2=600  | |||
|aspeed2=Slow  | |||
}}  | |||
''Priest polymorphs target units''  | ''Priest polymorphs target units''  | ||
Revision as of 20:33, 3 July 2007
| Priest | |||||
|---|---|---|---|---|---|
| Health | 570 | Damage | |||
| Mana | 400 | ||||
| Armor | Range | 400 | 600 | ||
| Speed | Fast | Speed | Slow | Slow | |
Priest polymorphs target units
Priest automatically spawns at Town Hall, Keep, and Castle, when a Priest Tower is present in that towns radius, and is controlled by the computer.
