By scaling I mean terrain height. Every single version I've been through I've always had the same problem, and others too. You're chasing a hero, and he just gets away: why? You had him in the trap, one more shot would've done it. You know why? Because you held attack on him, and the moment he went out of sight, your hero pauses. You have to reclick, and by the then the guys out of the running.
I can get replays easily of this happening, as at least once a game on Stormwail this is a problem. I find it to be a very annoying problem, simply because it is no fault of the player. When you attack-move something, you expect your person to follow it. Being just a few yards a way, going up a large hill at night can be a bitch to fight through, simply because you'll go through spastic stops every few seconds.
I'd purpose either:
A) Increasing the sight range of heroes (to a much higher level, just so you don't run into this problem every chase).
B) Really softening out the terrain.
To be honest, B would be a bitch to complete, so I'd say A would just be the rational solution. But that's just me, what's your thoughts? Problem? Just me bitching?
Opinions please.
