Clan EotA East
Could probably get it done before then but not going to rush it. Few stupid bugs interrupted my schedule for this weekend.
DarnYak
Test 7 - sat, April 21rst ~2pm PST
Test 7 - sat, April 21rst ~2pm PST
Last edited by DarnYak on April 23rd, 2007, 6:33 pm, edited 1 time in total.
Alright, I think its safe to say 1.11 is officialy cursed.
I've been spending the past 3 days trying to find the source of very few bugs, basicly all limited to Nephilim (after spending 2 days just trying to fix the naga). And I still don't know why Terra Smash has no cooldown. All of these are stupidly simple bugs that shouldn't be taking more then 5 minutes each to resolve, yet WC3 seems to block every attempt I can come up with (some are my fault, I admit, but some of them have hard coded restrictions that makes me do it in a completley backwards way tomake anything work)
The current Big Problem is that I just recently realized none of Nephilim's skills had cooldowns. This is confusing as hell to me becuase i know they worked at some point, but now it resets skill cooldowns on a per skill basis instead of per order. This was broken in Test6, but somehow went unnoticed by...everyone I think. Now, neph's skills are generally built to rely on low cooldowns, but his ults aren't. Currently not sure how to handle this beyond nerfing ults and making it a feature, becuase i can't get it working like I had it in the past.
This doesn't mean there won't be a test, but its not nearly as complete as I had hoped, although it leaves me wondering if the test is meaningful. Oh well.
DarnYak
I've been spending the past 3 days trying to find the source of very few bugs, basicly all limited to Nephilim (after spending 2 days just trying to fix the naga). And I still don't know why Terra Smash has no cooldown. All of these are stupidly simple bugs that shouldn't be taking more then 5 minutes each to resolve, yet WC3 seems to block every attempt I can come up with (some are my fault, I admit, but some of them have hard coded restrictions that makes me do it in a completley backwards way tomake anything work)
The current Big Problem is that I just recently realized none of Nephilim's skills had cooldowns. This is confusing as hell to me becuase i know they worked at some point, but now it resets skill cooldowns on a per skill basis instead of per order. This was broken in Test6, but somehow went unnoticed by...everyone I think. Now, neph's skills are generally built to rely on low cooldowns, but his ults aren't. Currently not sure how to handle this beyond nerfing ults and making it a feature, becuase i can't get it working like I had it in the past.
This doesn't mean there won't be a test, but its not nearly as complete as I had hoped, although it leaves me wondering if the test is meaningful. Oh well.
DarnYak