1.12c8 Test1 Version
1.12c8 Test1 Version
Just kidding, its 1.12d.
DarnYak
DarnYak
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- EotA_Twilight_1_12d_Test1.w3x
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Re: 1.12c8 Test1 Version
Known bugs:
[FIXED]-Hero respawn is sometimes
[FIXED]-Talents don't work
[FIXED]-Bounty from hero kills appears for all players
-Spawn rates feel off
[FIXED]-Heroes get exp while dead
[FIXED]-Hero respawn is sometimes
[FIXED]-Talents don't work
[FIXED]-Bounty from hero kills appears for all players
-Spawn rates feel off
[FIXED]-Heroes get exp while dead
Re: 1.12c8 Test1 Version
For those who had heroes not respawn: Did anyone (besides CokeMonkey in the Candleburg game) happen to research a strength upgrade while they were dead?
DarnYak
DarnYak
Re: 1.12c8 Test1 Version
Update: Looks like that was it. If you want to play this test version, do not research strength while dead.
This actually leads to an interesting bug in general. The only way i know of to test if a unit is dead is to check if its health is <= 0. However, a strength research increases a dead hero's health past 0. Thus, everything starts thinking the hero is alive again. Which means the hero does shit like earn experience while dead (explaining the other bug).
DarnYak
This actually leads to an interesting bug in general. The only way i know of to test if a unit is dead is to check if its health is <= 0. However, a strength research increases a dead hero's health past 0. Thus, everything starts thinking the hero is alive again. Which means the hero does shit like earn experience while dead (explaining the other bug).
DarnYak
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Re: 1.12c8 Test1 Version
Use IsUnitType(u,UNIT_TYPE_DEAD).
There are a lot of documented problems with checking a unit's life, starting with the fact that a unit can have more than .405 hit points and still be alive
There are a lot of documented problems with checking a unit's life, starting with the fact that a unit can have more than .405 hit points and still be alive
I miss EotA
Re: 1.12c8 Test1 Version
Awesome, didn't know that existed.
DarnYak
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Re: 1.12c8 Test1 Version
War3 really is notorious for having poor death checks, I remember trying to code a number of abilities where it checked for dead units around a unit and half the time even if they were decaying corpses it wouldn't acknowledge them as dead yet.
- Setokaiva
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Re: 1.12c8 Test1 Version
What about setting the 'dead' unit/heroes HP regen to a negative upon 'death' so they will 'die' again properly? Or is that possible?
BOOOHNE~STORRRRRRRRM
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Re: 1.12c8 Test1 Version
Strength also changes a unit's life regeneration rate...
It might be worth testing I suppose to change regen to -500 then back to 0 on respawn and see if it properly carries over strength
It might be worth testing I suppose to change regen to -500 then back to 0 on respawn and see if it properly carries over strength
I miss EotA
Re: 1.12c8 Test1 Version
Btw, does anyone else feel spawn rates are off, or is it only me?
DarnYak
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Re: 1.12c8 Test1 Version
Anyone for more test games today?
- Dekar
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Re: 1.12c8 Test1 Version
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Re: 1.12c8 Test1 Version
Probably need more forewarning to get people to show up. If people do show up, make a post here to let me know and i'll join in.
DarnYak
DarnYak
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Re: 1.12c8 Test1 Version
Any particular time?Kalrithus wrote:Anyone for more test games today?
I miss EotA