Fine. Here is a partly fixed version.
Works:
-It loads.
-You can move around with the start hack I added ( removes black screen ).
-Patrols.
-Building fadeout.
Doesnt work:
-Unit interactions like getting attacked for killing someone.
-Checking corpse infos.
-Screen stays black without start hack. A trigger may get stuck somewhere.
Code: Select all
function GetUnitById takes string major, string s returns unit
return LoadUnitHandle(hash, StringHash(major), StringHash(s))
endfunction
function GetItemById takes string major, string s returns item
return LoadItemHandle(hash, StringHash(major), StringHash(s))
endfunction
I never changed any other trigger to store a handle inside there, so the item scry and blood stuff should be broken because of it.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:

DarnYak: i was afraid that was the answer