Interesting thank you, only 1 problem.
When you use the shell ability on a hero, it doesn't get any buff. So assume the hero is just added to a unit group and then removed later?
Search found 299 matches
- November 12th, 2008, 8:13 pm
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5437
- November 12th, 2008, 12:11 am
- Forum: Off Topic
- Topic: Books n' Movies....
- Replies: 22
- Views: 9335
Re: Books n' Movies....
I know a lot of people who read the twilight series, it sounds SUPERcorny what with rapist vampire lovestories but you can't deny how many people like it so I can't really judge...
- November 11th, 2008, 7:52 pm
- Forum: Off Topic
- Topic: Needed in almost all maps
- Replies: 26
- Views: 10723
Re: Needed in almost all maps
I won't be so high headed to claim "I know everything" about programming, in which case, I don't, and would have very far to go. Am I showing off now that I recently got into JASS? No. I'm not really doing anything different than I normally do, which is suggesting things, the ONLY differe...
- November 11th, 2008, 3:04 pm
- Forum: Off Topic
- Topic: Needed in almost all maps
- Replies: 26
- Views: 10723
Re: Needed in almost all maps
someone wanna explain all the posts after this first to me? So you want everyone that posts after you to explain their post? Explanation: I can not see what you are trying to say in your message, nor can I comprehend it, thus I have done what I think it is you wanted. Have fun with this explanation...
- November 11th, 2008, 11:16 am
- Forum: Off Topic
- Topic: Needed in almost all maps
- Replies: 26
- Views: 10723
Re: Needed in almost all maps
someone wanna explain all the posts after this first to me?
- November 11th, 2008, 11:14 am
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5437
Re: Rune Knight's Shell Ability
removing events from a trigger leaks, but thanks for telling me (if that is in fact how yak did it)
- November 11th, 2008, 11:13 am
- Forum: General Discussion
- Topic: Poll: Who are the two best Tanks?
- Replies: 10
- Views: 4415
Re: Poll: Who are the two best Tanks?
I voted rune knight and scarab because they have the ability to be the best tanks, although they may not be early game.
- November 10th, 2008, 12:39 am
- Forum: Bug Reports
- Topic: Does Not Crash: Summoning a dead hero
- Replies: 37
- Views: 12945
Re: Crash: Summoning a dead hero
Cokemonkey thank you for bringing this error to our attention. I appreciate that you're contributing positively to the forums. I know that it probably doesn't happen very often, but now we all know to avoid this problem, until it is fixed. For now just be more careful. Unless you want to crash the ...
- November 9th, 2008, 7:02 pm
- Forum: Bug Reports
- Topic: Does Not Crash: Summoning a dead hero
- Replies: 37
- Views: 12945
Re: Crash: Summoning a dead hero
i was pretending
heres a better solution
check if the hero is alive before running the summon functions
also gtfo
heres a better solution
check if the hero is alive before running the summon functions
also gtfo
- November 9th, 2008, 6:18 pm
- Forum: Bug Reports
- Topic: Does Not Crash: Summoning a dead hero
- Replies: 37
- Views: 12945
Re: Crash: Summoning a dead hero
ok lets just pretend i hit the accidental hotkey since they are even closer than the ability icons clicking.
- November 9th, 2008, 6:16 pm
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5437
Re: Rune Knight's Shell Ability
MUI = multi unit instancable, MPI = multi player instanceable
If you could make 8000 rune knights split randomly for random players and they all worked, it would be MUI.
If you could make 8000 rune knights split randomly for random players and they all worked, it would be MUI.
- November 9th, 2008, 12:20 pm
- Forum: Bug Reports
- Topic: Does Not Crash: Summoning a dead hero
- Replies: 37
- Views: 12945
Re: Crash: Summoning a dead hero
thats exactly what happenedSoulbourne wrote:Why would you do this? Accidental clicking on teleport instead of maybe mercs or something...
yes it crashes everyone in the game (i was playing 1v1 and we both crashed)
- November 9th, 2008, 12:18 pm
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5437
Re: Rune Knight's Shell Ability
It could easily be made MUI with the usage of arrays. globals real array sheildz0r endglobals function TheSheild takes real thang, unit inpants, player fosho returns nothing set sheildz0r[GetPlayerId(fosho)] = sheildz0r[GetPlayerId(fosho)] - thang if sheildz0r <= 0 then call UnitRemoveBuffBJ( '????...
- November 9th, 2008, 12:58 am
- Forum: Bug Reports
- Topic: Does Not Crash: Summoning a dead hero
- Replies: 37
- Views: 12945
Does Not Crash: Summoning a dead hero
If a hero is dead and you use the summon hero ability at any shop the game crashes
usage:
let your hero die
summon him to any building for 100 gold
it's only happened once to me, but i've also only tried it once.
Sorry if this has already been brought up.
usage:
let your hero die
summon him to any building for 100 gold
it's only happened once to me, but i've also only tried it once.
Sorry if this has already been brought up.
- November 8th, 2008, 5:44 pm
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5437
Rune Knight's Shell Ability
Just curious how this was done.
Is there a damage detection system built into EotA? How did you keep track of the shell's protection left, I assume it's just an initialized global instead of an MUI system, which makes sense since you can't have more than 1 of the same hero playing at a time.
Is there a damage detection system built into EotA? How did you keep track of the shell's protection left, I assume it's just an initialized global instead of an MUI system, which makes sense since you can't have more than 1 of the same hero playing at a time.
- November 7th, 2008, 10:03 pm
- Forum: Off Topic
- Topic: JASS Question
- Replies: 8
- Views: 3697
Re: JASS Question
arrays in the globals block are simply declared as globals integer array M endglobals the globals block is a vJass component yes, along with structs, libraries, methods, 2d arrays, text macros, private and public functions, etc. In the latest pJass syntax checker (available in JNGP), globals can be ...
- November 7th, 2008, 9:56 pm
- Forum: Strategies and Guides
- Topic: Tips for beginners
- Replies: 31
- Views: 25367
Re: Tips for beginners
You should note tower cores, energy, crystals, hero talents, differences to dota, etc.
Those are the important ones imo
Those are the important ones imo
- November 7th, 2008, 9:50 pm
- Forum: General Discussion
- Topic: What's your favorite map?
- Replies: 18
- Views: 6583
Re: What's your favorite map?
I like kedge's landing because when I play I usually pull a 2:2 or 3:3 and 2 lanes seems to be about right.
even if i 4:4 with 1 bot on each landing seems right
even if i 4:4 with 1 bot on each landing seems right
- March 14th, 2008, 6:49 pm
- Forum: Suggestions
- Topic: Suggestions for Kedge's Landing 'Problems'
- Replies: 3
- Views: 2186
Suggestions for Kedge's Landing 'Problems'
I thought of these while reading through the Wiki
I don't want to see the cannons go since I like the idea...
I was thinking a quick and easy way to fix the above is to give the cannon towers a minimum firing distance.Cannon towers on the West lane do not impact the East lane enough
I don't want to see the cannons go since I like the idea...
- January 28th, 2008, 10:00 am
- Forum: General Discussion
- Topic: trigger list
- Replies: 16
- Views: 6402
Re: trigger list
hmm thank you that's basically the same thing I had started but I figured you found a better way (eota is like the jesus of maps imo)
peace
peace
- January 27th, 2008, 11:13 pm
- Forum: General Discussion
- Topic: trigger list
- Replies: 16
- Views: 6402
trigger list
In the past I've made trigger lists for my protected maps so that people could see how I did certain things without worrying about getting ripped off. Is there a chance the triggers for EotA will ever get posted here? I'm specifically trying to figure out how EotA did upgradable items. There are a f...
- January 26th, 2008, 10:36 pm
- Forum: Bug Reports
- Topic: wolf
- Replies: 6
- Views: 2854
Re: wolf
it does not always happen and i dont know if its only on candle.
im not new to eota - i just dont play much and when i do i use the same 4-6 heroes.
thanks though.
im not new to eota - i just dont play much and when i do i use the same 4-6 heroes.
thanks though.
- January 26th, 2008, 11:46 am
- Forum: Bug Reports
- Topic: wolf
- Replies: 6
- Views: 2854
Re: wolf
yea i guess that's what it's called i'll have to ask my friend to find out for sure it's called 'dreamrun' but just some more details on candleburg started from the middle of the map, went alltheway down to the bottom (to the enemy, our base) and into the black (out of the map) he was able to move a...
- January 26th, 2008, 12:05 am
- Forum: Bug Reports
- Topic: wolf
- Replies: 6
- Views: 2854
wolf
this happened a minute ago and my comp crashed shortly after so i didn't get a screenshot, but the wolf on the creep team used it's ability that turns ethereal and moves towards something bugged out and kept going until it was outside of the map. this might have been pointed out already but yea.... ...