Search found 299 matches

by Cokemonkey11
November 12th, 2008, 8:13 pm
Forum: General Discussion
Topic: Rune Knight's Shell Ability
Replies: 12
Views: 5437

Re: Rune Knight's Shell Ability

Interesting thank you, only 1 problem.

When you use the shell ability on a hero, it doesn't get any buff. So assume the hero is just added to a unit group and then removed later?
by Cokemonkey11
November 12th, 2008, 12:11 am
Forum: Off Topic
Topic: Books n' Movies....
Replies: 22
Views: 9335

Re: Books n' Movies....

I know a lot of people who read the twilight series, it sounds SUPERcorny what with rapist vampire lovestories but you can't deny how many people like it so I can't really judge...
by Cokemonkey11
November 11th, 2008, 7:52 pm
Forum: Off Topic
Topic: Needed in almost all maps
Replies: 26
Views: 10723

Re: Needed in almost all maps

I won't be so high headed to claim "I know everything" about programming, in which case, I don't, and would have very far to go. Am I showing off now that I recently got into JASS? No. I'm not really doing anything different than I normally do, which is suggesting things, the ONLY differe...
by Cokemonkey11
November 11th, 2008, 3:04 pm
Forum: Off Topic
Topic: Needed in almost all maps
Replies: 26
Views: 10723

Re: Needed in almost all maps

someone wanna explain all the posts after this first to me? So you want everyone that posts after you to explain their post? Explanation: I can not see what you are trying to say in your message, nor can I comprehend it, thus I have done what I think it is you wanted. Have fun with this explanation...
by Cokemonkey11
November 11th, 2008, 11:16 am
Forum: Off Topic
Topic: Needed in almost all maps
Replies: 26
Views: 10723

Re: Needed in almost all maps

someone wanna explain all the posts after this first to me?
by Cokemonkey11
November 11th, 2008, 11:14 am
Forum: General Discussion
Topic: Rune Knight's Shell Ability
Replies: 12
Views: 5437

Re: Rune Knight's Shell Ability

removing events from a trigger leaks, but thanks for telling me (if that is in fact how yak did it)
by Cokemonkey11
November 11th, 2008, 11:13 am
Forum: General Discussion
Topic: Poll: Who are the two best Tanks?
Replies: 10
Views: 4415

Re: Poll: Who are the two best Tanks?

I voted rune knight and scarab because they have the ability to be the best tanks, although they may not be early game.
by Cokemonkey11
November 10th, 2008, 12:39 am
Forum: Bug Reports
Topic: Does Not Crash: Summoning a dead hero
Replies: 37
Views: 12945

Re: Crash: Summoning a dead hero

Cokemonkey thank you for bringing this error to our attention. I appreciate that you're contributing positively to the forums. I know that it probably doesn't happen very often, but now we all know to avoid this problem, until it is fixed. For now just be more careful. Unless you want to crash the ...
by Cokemonkey11
November 9th, 2008, 7:02 pm
Forum: Bug Reports
Topic: Does Not Crash: Summoning a dead hero
Replies: 37
Views: 12945

Re: Crash: Summoning a dead hero

i was pretending

heres a better solution

check if the hero is alive before running the summon functions

also gtfo
by Cokemonkey11
November 9th, 2008, 6:18 pm
Forum: Bug Reports
Topic: Does Not Crash: Summoning a dead hero
Replies: 37
Views: 12945

Re: Crash: Summoning a dead hero

ok lets just pretend i hit the accidental hotkey since they are even closer than the ability icons clicking.
by Cokemonkey11
November 9th, 2008, 6:16 pm
Forum: General Discussion
Topic: Rune Knight's Shell Ability
Replies: 12
Views: 5437

Re: Rune Knight's Shell Ability

MUI = multi unit instancable, MPI = multi player instanceable

If you could make 8000 rune knights split randomly for random players and they all worked, it would be MUI.
by Cokemonkey11
November 9th, 2008, 12:20 pm
Forum: Bug Reports
Topic: Does Not Crash: Summoning a dead hero
Replies: 37
Views: 12945

Re: Crash: Summoning a dead hero

Soulbourne wrote:Why would you do this? Accidental clicking on teleport instead of maybe mercs or something...
thats exactly what happened

yes it crashes everyone in the game (i was playing 1v1 and we both crashed)
by Cokemonkey11
November 9th, 2008, 12:18 pm
Forum: General Discussion
Topic: Rune Knight's Shell Ability
Replies: 12
Views: 5437

Re: Rune Knight's Shell Ability

It could easily be made MUI with the usage of arrays. globals real array sheildz0r endglobals function TheSheild takes real thang, unit inpants, player fosho returns nothing set sheildz0r[GetPlayerId(fosho)] = sheildz0r[GetPlayerId(fosho)] - thang if sheildz0r <= 0 then call UnitRemoveBuffBJ( '????...
by Cokemonkey11
November 9th, 2008, 12:58 am
Forum: Bug Reports
Topic: Does Not Crash: Summoning a dead hero
Replies: 37
Views: 12945

Does Not Crash: Summoning a dead hero

If a hero is dead and you use the summon hero ability at any shop the game crashes

usage:
let your hero die
summon him to any building for 100 gold

it's only happened once to me, but i've also only tried it once.

Sorry if this has already been brought up.
by Cokemonkey11
November 8th, 2008, 5:44 pm
Forum: General Discussion
Topic: Rune Knight's Shell Ability
Replies: 12
Views: 5437

Rune Knight's Shell Ability

Just curious how this was done.

Is there a damage detection system built into EotA? How did you keep track of the shell's protection left, I assume it's just an initialized global instead of an MUI system, which makes sense since you can't have more than 1 of the same hero playing at a time.
by Cokemonkey11
November 7th, 2008, 10:03 pm
Forum: Off Topic
Topic: JASS Question
Replies: 8
Views: 3697

Re: JASS Question

arrays in the globals block are simply declared as globals integer array M endglobals the globals block is a vJass component yes, along with structs, libraries, methods, 2d arrays, text macros, private and public functions, etc. In the latest pJass syntax checker (available in JNGP), globals can be ...
by Cokemonkey11
November 7th, 2008, 9:56 pm
Forum: Strategies and Guides
Topic: Tips for beginners
Replies: 31
Views: 25367

Re: Tips for beginners

You should note tower cores, energy, crystals, hero talents, differences to dota, etc.

Those are the important ones imo
by Cokemonkey11
November 7th, 2008, 9:50 pm
Forum: General Discussion
Topic: What's your favorite map?
Replies: 18
Views: 6583

Re: What's your favorite map?

I like kedge's landing because when I play I usually pull a 2:2 or 3:3 and 2 lanes seems to be about right.

even if i 4:4 with 1 bot on each landing seems right
by Cokemonkey11
March 14th, 2008, 6:49 pm
Forum: Suggestions
Topic: Suggestions for Kedge's Landing 'Problems'
Replies: 3
Views: 2186

Suggestions for Kedge's Landing 'Problems'

I thought of these while reading through the Wiki
Cannon towers on the West lane do not impact the East lane enough
I was thinking a quick and easy way to fix the above is to give the cannon towers a minimum firing distance.
I don't want to see the cannons go since I like the idea...
by Cokemonkey11
January 28th, 2008, 10:00 am
Forum: General Discussion
Topic: trigger list
Replies: 16
Views: 6402

Re: trigger list

hmm thank you that's basically the same thing I had started but I figured you found a better way (eota is like the jesus of maps imo)

peace
by Cokemonkey11
January 27th, 2008, 11:13 pm
Forum: General Discussion
Topic: trigger list
Replies: 16
Views: 6402

trigger list

In the past I've made trigger lists for my protected maps so that people could see how I did certain things without worrying about getting ripped off. Is there a chance the triggers for EotA will ever get posted here? I'm specifically trying to figure out how EotA did upgradable items. There are a f...
by Cokemonkey11
January 26th, 2008, 10:36 pm
Forum: Bug Reports
Topic: wolf
Replies: 6
Views: 2854

Re: wolf

it does not always happen and i dont know if its only on candle.

im not new to eota - i just dont play much and when i do i use the same 4-6 heroes.

thanks though.
by Cokemonkey11
January 26th, 2008, 11:46 am
Forum: Bug Reports
Topic: wolf
Replies: 6
Views: 2854

Re: wolf

yea i guess that's what it's called i'll have to ask my friend to find out for sure it's called 'dreamrun' but just some more details on candleburg started from the middle of the map, went alltheway down to the bottom (to the enemy, our base) and into the black (out of the map) he was able to move a...
by Cokemonkey11
January 26th, 2008, 12:05 am
Forum: Bug Reports
Topic: wolf
Replies: 6
Views: 2854

wolf

this happened a minute ago and my comp crashed shortly after so i didn't get a screenshot, but the wolf on the creep team used it's ability that turns ethereal and moves towards something bugged out and kept going until it was outside of the map. this might have been pointed out already but yea.... ...