Version 1.14d
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Version 1.14d8
Includes all changes since 1.14c1
General
- Attribute reduction can no longer reduce attributes to below half their base value
- [Bugfix] Fixed Goblin Laboratories' Reveal hotkey
AI
- [Bugfix] Wasn't hiring mercenaries to defend
- [Bugfix] Wasn't targetting units with higher kill priorities
- [Bugfix] Multi-cast spells (ie R.I.P.tide) would get canceled before they began, producing unpredictable results
Commands
- New HCL option 'C' - Enables capture mode
Battlefields
Kedge's Landing
- Red's foward left base
- Moved the neutral tower and the red guard tower sightly closer together
- Moved the cannon tower forward and to the right slightly
Stormwail Peak
- The streams running through north/south lanes no longer use ramps
Heroes
Elven Battalion
Rune Knight
- [Textfix] Fixed selection tooltip mentioning Sigil of Stunning
United Creeps
Acid Reaver
- Changed his spell animation timings to make him more responsive (but it might look weird)
- [Textfix] Caustic Breath's damage text wasn't reflecting the actual damage done
- Dragonfear
- Units now have a higher chance (up to 100%) to be feared based on the closeness to the casting direction and the distance from bane
- Base range reduced, now scales with strength
- Cooldown increased to 30 seconds from 26
- Mana cost increased to 80 from 59
- New Talent: Feeds on Fear, each enemy affected restores health
- Acid Sheath
- Cooldown increased to 60 second base, decreasing with level, from 9 seconds
- Mana cost increased
- Duration decreased to 15 seconds from 60
- Corroded weapon is now a flat rate of 85% across all levels, but duration increases with level
- Damage from being attacked removed
- Damage per second greatly increased
- Damage is now Strength based instead of Intelligence
- Damage range increased
- Charge
- Now can target a unit or a point on the ground
- Now knocks back enemies hit along his path
- Now grants an aura granting attack and movement speed for a short period, equivalent in strength to Encouragement
- Cooldown decreased to 15 seconds from 22
- New Spell: Impale, replacing Encouragement
- Tosses a spear in a line, impaling all units hit. When it reaches the end, it yanks all affected units back to the hero.
- Storm of Malice
- Maximum armor loss increased
- Armor Loss rate doubled
- Duration reduced to 30 seconds from 45
- Damage increased by roughly 30%
- Pool of Acid talent now works from units killed by Acid Sheath
Arboreal Crusader
- Gale
- Base damage increased by 25
- New Talent: Supercell
- Cure Wounds now heals 30% at maximum range, up from 10%
- Tangleweed
- Cast range increaed to 400
- Mana cost reduced
- New skill: Geomancy, replaces Nature's Balance
- Grants different abilities, depending on what tile the hero is standing on
- New skill: Force of Nature, replaces Mana Surge
- Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.
Arcane Mistress
- Aura of Undeath has become Necromancy
- Passive remains the same
- New active skill: Raise
- Summons 6 Skeleton Warriors at targetted location
- Skeleton Warriors
- Collision size reduced
- Now have magic immunity
- Black Arrow has become Necroarchy
- Previous Black Arrow effective is now passive
- Explosions and damage bonus are now Intelligence based
- Black Arrow explosions now trigger chain explosions in all units hit under the debuff's effect, but clearing the debuff
- New active skill: Necrotic Shot
- Steals life and reducing healing received
- Previous Black Arrow effective is now passive
- Mind Fog
- Now lasts 50 seconds across all levels
- Casting range reduced to 300 from 400
- Size is now equal across all levels, slightly smaller than its prior level 1 size (250 from 300)
- Cooldown and mana cost now decrease with level
- Haunt may now be cast on heroes and units for different effects
- Casting on heroes will have ghosts randomly appear and charge at that hero, dealing damage if they hit
- Casting on units will summon wraiths similar to the Wraith talent when used on buildings
- Casting on buildings retains its previous effects
- Damage per second is now 12 across all levels
- New talent: Spectral Assault
Colossus
- May now melee air units regardless of weilding a war club (he's that tall)
- Attack sound changed when not weilding a war club
- War Club
- No longer costs mana
- No longer directly increases attack damage
- Now deals area damage around the target and cumulatively decreases armor with each strike
- While not weilding a war club, attacks will stun units and have a 15% chance to stun heroes for 2 seconds
- Cooldown increased to 60 seconds from 15
- New skill: Smash!, replaces Tremor
- Deals damage in a small area. If no heroes are hit, it significantly slows all units in a large area for a brief period
- Heart of the Mountain
- Now splits damage done to heroes by non-heroes with all affected nearby units
- New talent: Rockskin
- New skill: Enrage, replaces Crumble
- Increases Strength for a short duration. Effect increases as time elapses since the previous use.
- New talent: Adrenaline
Dread Shaman
- Mass Regeneration
- [Bugfix] Wasn't properly removing injuries on the initial cast
- Expunge redesigned
- Duration of the root/slow is now stat dependant
- No longer dispels
- Now displaces a percentage of the target's mana around the target, which will slowly float back into the target but may be picked up by enemy heroes
- New spell: Voodoo Doll, replaces Shared Pain
- Creates a Voodoo Doll of targeted unit. Damage done to the doll will be propagated to the target and reduces the target's attributes randomly
- Twist of Fate
- Mana cost reduced
- Away time increased to 8 seconds from 4
- Duration increased
- Cooldown reduced
- New Talent: Never to be Seen Again...
- Totemic Mastery
- Fire Nova Totem
- May now be cast at range
- Damage area increased
- Fire Nova Totem
Elder Treant
- New skill Forestlord, replaces Rebirth
- Allows the hero to switch between the following aspects
- Highwood: Surrounds the hero with pixie guardians
- Frostpine: Menace that slows nearby enemy movement speed
- Ghoulroot: Absorbs corpses to heal the hero
- Rubber Tree: Knocks back melee attackers
- Mana Willow: Absorbs a portion of mana lost or consumed by enemies
- Allows the hero to switch between the following aspects
- New skill Timbercurse, replaces Nature's Balance
- Reduces attack damage and armor
- Grove of Eternity, replaces Pixie Swarm
- Summons a Tree of Eternity which automaticaly revives allies that die in its range
Grim Hag
- Raptor
- Passive evasion reduced to 10% from 20%
- Now grants 40% evasion while moving
- Cooldown reduced to 45 seconds from 120
- Duration reduced to 15 seconds from 20
- Life steal increased to 75% from 40%
- Swoop
- Will now automatically turn to aim at the targetted unit, if any
- Can now target any point on the ground, if so it will hit the first hero she comes into contact with
- You may now change directions mid flight by right clicking a new target, or stop with stop or hold position
- Swoop's duration is now time limited instead of range limited
- Mana cost decreased
- Cooldown increased to 30 seconds from 22 seconds
- New Talents: Cloud Cover, Assassin's Talon
- Blade Rain
- No longer channeled
- Now does its damage through a bleed effect on units hit by blade rain
- New talent: Blood Tears
- New Spell: Featherfall (replaces Backlash)
- Channeling spell that stuns enemies
- The graphic is a placeholder and quite un-featherlike
- New Spell: Killing Fields
- Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
- Talons randomly cast their own version of swoop
- Passive: Killing Spree - consecutive hits against the same target gives an increasing chance to critically hit
- If the hero kills the target, the charges will be transfered to the next target
- Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
- Chaos Rift cooldown reduced to 90 seconds from 180
- [AI] Removed from the list of heroes the AI will never select
Icespinner
- Chill Sacrifice merged with Create Spider Web as the inniate
- Consumes an allied unit to restore 15% of maximum health and produces a Spider Web
- No longer restores mana
- Ice Lance
- New talent: Icy Blast
- New Skill: Glaciate
- Summons mirror images of the hero. If killed, they heal the hero for 10% of its maximum health and freeze everything around the target. Also buffs allied units to cause a lesser freeze upon death
Master of the Hunt
- Visual size increased by 10%
- New skill: Stalker, replaces Search
- Summons a stalker which will follow around the first enemy hero it sees. It is invisible, has truesight, and will automatically attack if the hero drops below 25% health.
- Lunge
- Damage increased
- Cooldown reduced to 8 seconds from 9
- May now target units to do triple damage
- New skill: Furor, replaces Wolf Pack
- While active, massively increases agility, attacks cause targets to bleed, and gives a chance to instantly kill units. Lasts a short duration, which is refreshed everytime the hero kills a unit.
Scarab
- New Inniate: Ankh, replacing Celestial Restoration
- Summons a ward that heals the nearest ally by 2% per second
- Nighmare renamed to Penance
- Graphic changed
- Smite
- No longer consumes mana based on damage dealt
- Mana cost is now 90 across all levels
- New skill: Indignation, replaces Hardened Carapace
- Passively grants mana for every attack
- When used grants damage reduction for a short duration
- New Skill: Retribution, replaces Divine Manifestation
- Enemies that damage the hero while Retribution is active will share a portion of all damage taken by the hero for a short duration
Grim Brigade
Behemoth
- [Bugfix] Anchor should no longer be able to permanently stun a target
High Oracle
- Talent Zen Force's cost reduced
Nephilim
- Once again is available for use
Putrid Eidolon
- Fungal Armor
- Shield health increased
- [Bugfix] Depletion from healing done was being calculated incorrectly