Version 1.14b
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Version 1.14b9
Includes all changes since 1.14b1
General
- Attempting to pick or ban a hero in draft mode during the other team's turn will now give an error message
- Walking over/near certain items will automatically pick them up
- [Bugfix] If using draft against only computer players, it will properly skip its the first ban if it is selected to go first
- [Bugfix] Various memory leaks of varying degree
- [Bugfix] The gold bounty reduction for repeated hero kills was permanent unless certain AI heroes were active
- [AI Bugfix] AIs usualy thought teleportation was always on cooldown
- [AI Bugfix] AIs weren't correctly detecting other heroes for spellcasting
Commands
- New command '-notips' (shortcut: '-nt') which disables display of tips
Battlefields
Kedge's Landing
- Changed the structures around the shrine to make pathing in the area easier
- Note: This messes up shadows in that area, which will be fixed in a future version
- [Bugfix] The Moontear spawn warning will no longer occur after the game has ended
Gloomreap Mire
- Moved the Fountains of Health slightly away from the ridges near them so it should not be possible to heal from the top of them
- Summoned units no longer prevent starting a dig
Stormwail Peak
- Some minor terrain beautification for some particularly ugly spots
Heroes
Elven Battalion
Aeromancess
- Mana Storm's graphic changed, should be far more transparent
- [Bugfix] Tempest's graphic should always appear now
Arcane Archer
- Ethereal Healing
- Cooldown greatly increased, now decreases with level
- Mana cost greatly increased, now decreases with level
- Healing values are a flat (9 x Int)
Mystic Swashbuckler
- [Bugfix] Cluster Bombs no longer hurt allies
Rune Knight
- Sigil of Stunning replaced with Catapulting Sigil
- Imbued Equipment hotkey changed to E from C
- [Bugfix] Talent Mana Residue was reducing magic damage taken to near 0
Time Cleric
- Hotkeys & Icon placement rearranged
- Expire replaced with Echoing Strike
- Rapid Healing
- Initial healing amount reduced
- Heal over time amount increased
- Mana cost increased
- Cooldown increased to 15 seconds from 14
- [Bugfix] When switching between Fork clones, mana was being set to their health value
- [AI Bugfix] Now uses Fork
- [AI Bugfix] Wasn't properly leveling Fork or Ebb and Flow
United Creeps
Arboreal Crusader
- Agility gain per level increased to 2 from 1.65
- Intelligence gain per level increased to 2.2 from 1.85
- Cure Wounds
- Cooldown greatly increased, now decreases with level
- Mana cost greatly increased, now decreases with level
- Range greatly increased
- Healing values are a flat (9 x Int)
- Healing done is now reduced based on distance to target
- Talent Propitiate increased in cost
- Now instantly heals when used on herself
- Gale
- Damage loss per unit hit removed
- Talent Sustaining Winds removed
Dread Shaman
- Ancestral Fury is now the active part of his inniate, while retaining the bouncing attacks
- New ultimate: Twist of Fate
Scarab
- Lifewave
- Targeted units no longer receive an instant/guarunteed heal
- [Bugfix] Had no per unit limit for healing except on the primary target
Grim Brigade
Ascendant
- Ravenous Dive
- No longer does damage while pushing
- Restores a set amount of health per second while a unit is held
- Held units take 6% damage per second
- Held heroes will take a set amount of damage over the duration held
- Units held will be dropped if the hero teleports to another location
- Duration for holding units greatly increased
- Held units now block 75% of damage taken
- Terra Smash
- Cooldown reduced to 8 seconds from 10
- Mana cost scaling reduced
- Damage increased, but damage distribution more centered
- Stonegaze: Now instantly petrifies (stuns) units in a cone area. Petrified units instantly shatter and die when attacked by a hero, and petrified heroes take 15% of their current health as damage
- New talent: Stoneskin
- Shimmer replaced with Sentinel
Behemoth
- Maw of Death
- Target radius increased by 20%
- Cooldown reduced to 8 seconds from 14
- Miasma
- To reduce lag, when spawning Bloodflies, there is a 50% chance it will instead increase the damage of all other bloodflies by 10%
- [Bugfix] Bloodflies will no longer sometimes try to move to locations outside the miasma
- Anchor
- Increased chance for it to pull heroes back
- R.I.P.tide
- New talent: Stability
Defiler
- Devouring Plague replaces Trap Corpse as the inniate
- Duration reduced to 6 seconds, but duration is refreshed whenever the target takes damage
- Also heals the caster of 30% of any damage taken by the target
- Now classified as an Injury instead of a Debuff
- Pestilence
- Decreased bounce delay to 0.25 seconds from 0.5
- New Talent: Corpse Trap - Creates a Corpse Trap when Pestilence kills a unit
- New Spell: Vile Infusion
- Frailty replaced with Flesh Eating Cloud
Emberwraith
- Molten Cage
- Duration reduced to 3 seconds from 4
- Torture talent bonus damage reduced
- Cauterize replaced with Erupt
- Smolder replaced with Cinderfury
- Flare replaced with Slag Spray
- Pyroclasm
- No longer channeled
- Damage reduced
- Graphical effect changed slightly
Forlorn Martyr
- Static Charge
- Now only discharges against hero attacks
- Attacking now adds to the static charge
- Streak is now the new ultimate
- Stormspire and Polarize have been merged together
- Stormspire looses its aura abilities
- Stormspire now polarizes surrounding all enemy units when placed and whenever it reaches maximum mana
- Polarize will not strike other units with polarize
- New skill: Whirl
- Ion Surge cast range reduced to 150 from 400
- Thunderstrike
- Time between lightning strikes when cast on structures reduced to 2 seconds from 4
- Number of additional strikes reduced
High Oracle
- Clairvoyance now has a 20 second cooldown
- Zen Archery
- Damage bonus is now a passive and dependant upon your current mana percentage
- Now has active Zen Shot
- Talent Zen Force reduced to 5% of Intelligence from 15%
- Ki Blitz
- Now heals heroes for 150% of the amount it does a normal unit
- Orb speed increased
- New talent: Ki Storm
- Befuddle has been changed to Mindstab
- Geyser is now channeled
Incarnation
- Rend Soul base damage reduced
- Gravebind's Entombed Skeletons remade
- Avatar replaced with Bonestorm
- (Yes, BONE STOOOOOOOOORM!!!!!)
Putrid Eidolon
- Fungal Armor
- Healing rate increased, particularly for lower levels
- Shield strength reduced at lower levels but higher at higher levels
- Mana scaling lowered
- Wilting
- Mana cost reduced
- Base damage increased
- Rotting Grove build time reduced to 4 seconds from 8
- Spore Cloud mana cost reduced
- Entangling Seed's delay before sprouting reduced
Sorrow Liege
- Mortal Strike
- Cooldown decreased to 8 seconds from 11
- New talents: Gushing Wound, Devastating Strike
- Royal Guard
- Now has familiar-like AI
- Health now scales with strength, base health reduced
- Damage increased
- Armor and weapon types changed to hero class
- Now benefits from hero weapon and armor upgrades
- Cooldown increased to 30 seconds from 15
- Shadow Bastion
- Malignant Chapel talent removed
- Forlorn Crown
- Auras of Decrepitude, Focus, and Warding have had their ranges reduced, increasing with level, but power increased
Combos
- Two new (secret) combos!
Fel Horde
Crimson Squall
- [Bugfix] -s would display only his Strength stats
Mercenaries
Blackguard
- [AI Bugfix] Will now cast Fiend
Items
- Angelstone changed to 700 health restored over 30 seconds from 1000 over 20 seconds
- [Bugfix] Items giving evocation damage were actualy increasing magic damage taken instead
- [Bugfix] Items giving magic resistance were being applied twice
- [Bugfix] Some items would have some of their effects linger after dropping the item
- [Bugfix] AI heroes with Glacial Wall would sometimes be able to arbitrarily freeze enemy heroes
- [Bugfix] Trying to move a stackable item onto itself would dlete the item