Version 1.11d

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General

  • [Bugfix] Eliminated a memory leak when destroying trees.
  • [Bugfix] Non hero units using targetted items will properly be killed
  • [Bugfix] Limited target buffs prioritization fixed
  • [Bugfix] Found a peristant memory leak that's been plauging me for all of EotA's existance. Should definately help in longer games, but unsure of extent.
  • [Textfix] When the artifact becomes availible, it will now reference teir 3 outposts rather then a race specific type
  • [Textfix] The tip about obelisks will no longer show when not on Stormwail

Battlefields

Candleburg

  • [Bugfix] Villagers should be far less likely to get stuck standing around for no reason
  • Spawn timer increased to 50 seconds from 25

Heroes

Elven Battalion

Aeromancess

  • [Textfix] Tempest duration fixed

Arcane Archer

  • [Bugfix] Meteor Swarm stuns properly again (really this time)
  • [Textfix] Ethereal Healing shows up in -s

Blazing Priest

  • Kindle Faith's mana cost reduced
  • Flame of the Devout now scales down to a minimum of 25% healing as its health is reduced, increased from 0%

Divine Wizard

  • [Textfix] Vengeance shows the proper values on -s
  • [Textfix] Empower tooltip changed to include the self only damage bonus

Mystic Swashbuckler

  • Mockery duration on heroes reduced, increased on units
  • Dash mana cost increased
  • Dash no longer grants invulnerbaility, instead grants 100% evasion

Rune Knight

  • [Bugfix] Hazard Slash wasn't getting evocation bonuses
  • [Bugfix] Siphon Glyph wasn't getting evocation bonuses
  • [Textfix] Hazard Slash shows up in -s

Soul Binder

  • [Bugfix] Decoy will no longer warp the hero to the middle of nowhere when cast under backlash

Tactician

  • Flank cooldown increased to 50 seconds from 35
  • Flank invisibility duration reduced to 30 seconds, from 40
  • Flank speed bonus reduced by 50% across all levels
  • Flank Skirmishers summoned reduced by 2 across all levels
  • Skirmishers are now summoned at the rate of 1 every 2 seconds, from 3 every 4 seconds
  • Skirmisher damage type changed to Hero from Normal
  • Skirmisher armor reduced to 0 from 7
  • Skirmishers that are removed while flanking due to being too far from the hero are now able to re-appear
  • Promoted units ownership will be changed to blue or red if they aren't already
  • [Textfix] Flank tooltip fixed

United Creeps

Acid Reaver

  • [Textfix] Storm of Malice level 4 had incorrect -armor value

Arcane Mistress

  • [Bugfix] Wail's chance to kill was being tested twice, significantly reducing the chances of it killing

Grim Hag

  • Swoop reworked, hitting at short range will deal the full listed damage, but longer dives increase the damage. The base damage of swoop has been reduced from its previous values.

Master of the Hunt

  • Lunge can now target air units. Note that this is an incomplete hack before the full remake of lunge is added

Grim Brigade

Ascendant

  • Starting strength reduced to 19 from 23
  • Starting agility increased to 15 from 13
  • Starting intelligence increased to 17 from 15
  • Attack range reduced to 250 from 450
  • Ravenous Dive hold duration reduced to 1.5s-2s from 2s-3s
  • Aberration sizes reduced, moreso at higher levels
  • Aberration bonus health reduced
  • Aberration when cast on summons is unable to stack, and no longer grants the bonus abilities
  • Aberration no longer has the devotion aura graphic
  • Hell's Fury damage area for each bolt increased to 150 from 90
  • [Potential Bugfix] Aberration appeared to be causing occational crashes on map exit, a change has been made that may fix this
  • [Bugfix] Aberration no longer heals units to full when the unit isn't buffed further
  • [Textfix] Shimmer tooltip fixed
  • [Textfix] Selection tooltip fixed
  • [Textfix] Aberration shows up in -s

Defiler

  • Trap Corpse damage range increased to 300 from 200
  • Pestilence cast range increased to 500 from 400
  • Exhaustion mana cost reduced
  • Exhaustion now has twice the chance of causing a unit to black out then a hero
  • Exhaustion range increased to 900 from 700
  • [Bugfix] Devouring Plague can be properly dispelled

Emberwraith

  • [Bugfix] Cauterize couldn't be cast on bridges
  • [Textfix] Hero summary in selectin tooltip changed
  • [Bugfix] Cauterize couldn't target invulnerable units

Forlorn Martyr

  • [Bugfix] Ion Surge works properly on merc heroes

High Oracle

  • Befuddle mana cost reduced (primarily for lower levels)
  • Ki Blitz channel duration changed, longer for lower levels but shorter for level 6
  • Geyser damage increased
  • Geyser damage to structures reduced to 5% of fall damage per second

Incarnation

  • Rend Soul area effect damage increased
  • Remorseless damage increased slightly
  • [Bugfix] Dark Altar no longer heals from the death of illusions

Nephilim

  • [Bugfix] Skill set switches are no longer caused by using Tiny Obelisk Tower or Tome of Power
  • [Bugfix] Night's Eye should work properly

Sorrow Liege

  • Royal Guard mana cost reduced
  • Royal Guard distance to absorb damage increased to 350 from 250
  • [Bugfix] Order Attack should work properly
  • [Bugfix] Aura of Fatality will no longer damage wards and phased units
  • [Bugfix] Royal Guards should now properly warp to near the hero if they go out of range

Units

  • [Bugfix] Command tower repair costs lowered to 120 from 250

Items

  • Items with restock times can no longer be resold
  • Invisibility Potion duration reduced to 20 seconds from 120
  • [Bugfix] Staff of Negation's dispel area now properly matches the visible size of 400
  • [Textfix] Scroll of Teleportion now properly indicates it can target a unit