Version NY.7: Difference between revisions

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==General==
==General==
* [Textfix] Summon Hero was stating a 6 second teleportation time instead of 5 seconds
* Repair time of all bases have been increased by 150 seconds.
* Repair time of all bases have been increased by 150 seconds.
* Repair time of barrage towers increased to 240 seconds (up from 180)
* Repair time of barrage towers increased to 240 seconds (up from 180)
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** Rain of Chaos cast range increased to 1600 (up from 700)
** Rain of Chaos cast range increased to 1600 (up from 700)
===Perks===
===Perks===
* Insight additionally grants a skill point
* Almighty
** Initial attribute bonus increased to 10 (up from 9)
** After the hero reaches level 30, the bonus stats will be given every 3 levels instead of every 5.
* Focus now grants 100% mana regeneration
* Insight  
** additionally grants a skill point
** Experience bonus reduced to 15% (down from 17.5%)
* Gifted now grants 3 extra crystal up on team hero kills (up from 2)
* Gifted now grants 3 extra crystal up on team hero kills (up from 2)
* Swift now grants 60 bonus movespeed (up from 30)
* Swift now grants 60 bonus movespeed (up from 30)
* Attunement is now 60% faster
* Attunement
* Engineer has been disabled (it has been useless by default)
** Teleportation time is now reduced by 50%
** Cost is now always refunded
* Engineer has been changed to Dedication: improves the potency of abilities that can heal allies
** This affects the following abilities: Flame of the Devout, Ethereal Healing, Rapid Healing, Mass Regeneration, Cure Wounds, Ankh, Life Wave, Coral Sanctum, Vile Infusion, Dark Altar, Close Wounds, Immortal Breath, Ki Blitz, Surge (int), Feast, Healing Rain


===AI===
===AI===
* Easy and normal i will now get extra crystal like the insane AI from human player kills
===Commands===
===Commands===


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====[[Aeromancess]]====
====[[Aeromancess]]====
====[[Arcane Archer]]====
====[[Arcane Archer]]====
* Ethereal Healing
** Cooldown decreased to 18 seconds (down from 90/-12). Mana cost and healing has been adjusted.
====[[Blazing Priest]]====
====[[Blazing Priest]]====
====[[Divine Wizard]]====
====[[Divine Wizard]]====
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====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* Cure Wounds
** Cooldown decreased to 20 seconds (down from 90/-12). Mana cost and healing has been adjusted.
** Can no longer heal herself.
* [Talent] Propitiate
** Crystal cost reduced by 10.
** Now is healed by the amount the target was healed for instead of a constant amount based on maximum heal.
====[[Arcane Mistress]]====
====[[Arcane Mistress]]====
* Infernal Binding
* Infernal Binding
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* Black Arrow now allows for raising a skeleton upon a unit kill
* Black Arrow now allows for raising a skeleton upon a unit kill
* Haunt
* Haunt
** Chance to spawn ghosts on heroes now rises by 2% for every level of Haunt
** Wraiths now deal hero damage first and then magical damage
** Wraiths now deal hero damage first and then magical damage
* [Talent] Spectral Assault
* [Talent] Spectral Assault
** Crystal cost increased by 4
** Crystal cost increased by 4
** Chance reduced to 15%/15% (down from 20%/20%)
* [Talent] Wraith
* [Talent] Wraith
** Now spawns wraiths on targeted units and heroes
** Now spawns wraiths on targeted units and heroes
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===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
* [Talent] Stoneskin duration doubled to 30 seconds
====[[Behemoth]]====
====[[Behemoth]]====
* Maw of Death
* Maw of Death
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====[[Emberwraith]]====
====[[Emberwraith]]====
* Cinderfury's missile now has decreased collision size and explosion radius
* Cinderfury
** Now classified as Conjuration
** Missile now has decreased collision size and explosion radius


====[[Forlorn Martyr]]====
====[[Forlorn Martyr]]====
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* Purge Malice no longer has any effect on heroes
* Purge Malice no longer has any effect on heroes
* [Talent] Ki Surge has been removed
* [Talent] Ki Surge has been removed
* [Talent] Ki Strike now has a chance of generating negative ki balls for unused ones


====[[Incarnation]]====
====[[Incarnation]]====
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* Some other tweaks to spells to have stat scaling.
* Some other tweaks to spells to have stat scaling.
* Ignis Salvos is now an instant cast spell instead of targeting
* Ignis Salvos is now an instant cast spell instead of targeting
* Night's Eye no longer has an Int modifier.


====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====

Revision as of 17:21, 11 June 2016

General

  • [Textfix] Summon Hero was stating a 6 second teleportation time instead of 5 seconds
  • Repair time of all bases have been increased by 150 seconds.
  • Repair time of barrage towers increased to 240 seconds (up from 180)
  • Repair time of splash towers increased to 450 seconds (up from 300)
  • Repair time of Obelisk Control Tower increased to 160 seconds (up from 120)
  • When a base is destroyed, the opposing team can rebuild the base which spawns darker version of the units. These units no longer grant gold or experience when killed. (The gold bounty texttag will still show up, but the amount will be subtracted from the killing player).
  • Weather has been disabled (for real this time?!?)
  • Deathblow damage reduction increased to 75% (up from 50%)
  • Arcane Generator
    • Shockwave
      • Cast range now matches the maximum distance the shockwave can go.
      • Now based on Carrion Swarm for hopefully less lag
    • Rain of Chaos cast range increased to 1600 (up from 700)

Perks

  • Almighty
    • Initial attribute bonus increased to 10 (up from 9)
    • After the hero reaches level 30, the bonus stats will be given every 3 levels instead of every 5.
  • Focus now grants 100% mana regeneration
  • Insight
    • additionally grants a skill point
    • Experience bonus reduced to 15% (down from 17.5%)
  • Gifted now grants 3 extra crystal up on team hero kills (up from 2)
  • Swift now grants 60 bonus movespeed (up from 30)
  • Attunement
    • Teleportation time is now reduced by 50%
    • Cost is now always refunded
  • Engineer has been changed to Dedication: improves the potency of abilities that can heal allies
    • This affects the following abilities: Flame of the Devout, Ethereal Healing, Rapid Healing, Mass Regeneration, Cure Wounds, Ankh, Life Wave, Coral Sanctum, Vile Infusion, Dark Altar, Close Wounds, Immortal Breath, Ki Blitz, Surge (int), Feast, Healing Rain

AI

  • Easy and normal i will now get extra crystal like the insane AI from human player kills

Commands

Battlefields

Candleburg

Kedge's Landing

  • Increased walkable areas on the right lane so that water would be less obstructive

Gloomreap Mire

  • Gloomite reconstruction rate increased by 100%.
  • No longer requires 25 crystal to start reconstruction.
  • Increased the walkable areas (areas with shallow water have had their height increased)

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Ethereal Healing
    • Cooldown decreased to 18 seconds (down from 90/-12). Mana cost and healing has been adjusted.

Blazing Priest

Divine Wizard

  • Empower's AoE scaling has been removed.

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Siphon Glyph can now be stopped prematurely
  • [Talent] Mana Residue magic damage taken increased to 4% (up from 2%)
  • New talent that speeds up the drain duration for Siphon Glyph to 3 seconds (down from 4 seconds).

Soul Binder

  • Incinerate
    • Now hitting units again within 8 seconds will increase damage taken by 100%, but will remove the debuff (changed from being able to stack 15% each time)
    • Debuff is now triggered, so it no longer conflicts with silence effects
  • Soul Strike
    • Reduced cooldown to 15 seconds (down from 20)
    • Increased cast range to 600 (up from 400)
    • Increased area to 800 (up from 600)
    • No longer activates a ministun on Fire Panda's Bladewall
  • [Talent] Soul Shock
    • Reduced stun duration to 1 second (down from 2 seconds)
    • Increased chance to stun to 5%/2.5% (up from 2%/2%)
  • Decoy
    • no longer trigger Deathblows
    • For allies, is now colored like an illusion
  • Mend
    • Now has a strength modifier
    • Cooldown reduced to 30 seconds (down from 90/-10)
    • Base heal has been adjusted
    • Mana cost increased to 30/15 (up from 20/10)
    • [Talent] Repentance's effect has been reduced to 15%/10% (down from 25%/25%)

Tactician

Time Cleric

  • Fork
    • The following abilities' effect have been nerfed by 50%: Rapid Healing, Degeneration, Echoing Blow

United Creeps

Acid Reaver

  • Charge now cancels if distance between the target unit is greater than 3000
  • Impale
    • no longer has mana cost scaling (previously 6)
    • Cast range now scales to match the base distance scaling of 75

Arboreal Crusader

  • Cure Wounds
    • Cooldown decreased to 20 seconds (down from 90/-12). Mana cost and healing has been adjusted.
    • Can no longer heal herself.
  • [Talent] Propitiate
    • Crystal cost reduced by 10.
    • Now is healed by the amount the target was healed for instead of a constant amount based on maximum heal.

Arcane Mistress

  • Infernal Binding
    • Now slows by 50% instead of complete immobilize
    • Damage has been adjusted to be more favorable for Intelligence scaling
    • [Textfix] -s was showing damage with the old Ethereal modifier of 1.66 instead of 1.25
  • [Talent] Abyssal Flux
    • Chance for bonus damage increased to 8% per talent level (up from 5%)
    • Base crystal cost reduced by 2
    • [Textfix] The texttag did not reflect the damage bonus from the ethereal factor
  • Black Arrow now allows for raising a skeleton upon a unit kill
  • Haunt
    • Chance to spawn ghosts on heroes now rises by 2% for every level of Haunt
    • Wraiths now deal hero damage first and then magical damage
  • [Talent] Spectral Assault
    • Crystal cost increased by 4
    • Chance reduced to 15%/15% (down from 20%/20%)
  • [Talent] Wraith
    • Now spawns wraiths on targeted units and heroes

Colossus

Crest Witch

  • Rogue Wave's number of waves decreased to 6 (down from 8)

Dread Shaman

  • Bouncing Attack reduced to 80% of original damage (down from 100%)
  • Mana Tide mana restoration reduced to 10 mana per second (down from 15)

Elder Treant

  • Eat Tree has an Int modifier
  • Rubber Tree
    • Now deals damage based on Agility
    • Toss duration reduced to 0.5 seconds (down from 1)
    • [Bugfix] Should no longer bounce buildings
  • Mana Willow now restores mana from allies
  • [Talent] Splinter
    • [Bugfix] Was not working
    • Now has an Agi modifier

Grim Hag

Icespinner

Master of the Hunt

Scarab

  • Smite's mana cost now scales from 50 to 90 (instead of constant 90)

Grim Brigade

Ascendant

  • [Talent] Stoneskin duration doubled to 30 seconds

Behemoth

  • Maw of Death
    • No longer deals increased damage against units (was dealing about 33% more)
    • The guaranteed kill now occurs only after units have been damaged (previously this could have resulted in killing an extra target).
  • RIPtide cooldown reduced to 120 seconds (down from 150)

Defiler

  • Devouring Plague can now be recasted regardless of vision
  • Exhaustion now immobilizes heroes instead of stunning. Duration increased to the 3 seconds (up from 2)
  • Blight
    • Duration adjusted to be 10 seconds (down from 15).
    • Damage has been adjusted accordingly:
      • Base damage 12/4 (up from 9/3)
      • Int modifier up to 0.07/0.02 (up from that pitiful number)
    • Cooldown decreased to 20 seconds (down from 30)
    • Mana cost reduced to 35/10 (down from 50/16)
    • Attack rate increased to 10%/10% (up from 6%/6%)
    • Aura of attack boost increased to 900 to reflect the damage range (up from 600)
    • Building damage is now physical
    • [Textfix] Now mentioned that it's Evocation instead of Necromancy
  • [Talent] Seeping Taint can now restore Soul Binder's mana
  • Flesh Eating Cloud
    • Aoe increased to 150 (up from 140)
    • Casting radius now indicates the aoe (was previously just 250)

Emberwraith

  • Cinderfury
    • Now classified as Conjuration
    • Missile now has decreased collision size and explosion radius

Forlorn Martyr

High Oracle

  • ? Giving her an attack range of 700 (up from 600)
  • Mindstab
    • Cooldown reduced to 10 seconds (down from 20)
    • Damage, slow, and duration has been adjusted for the cooldown
    • Evocation decrease is now 50% (up from 30%)
  • Zen Archery
    • Cooldown is now 15 seconds (down from 30/-3)
    • Banish is now a 50% slow (up from 30%/4%)
    • Cast range now scales to match the distance scaling
    • Now affects fliers
    • Bonus damage now gives a minimum of 50% of the damage if Oracle had no mana left.
    • Missile speed reduced to 1200 (down from 1800)
  • [Talent] Zen Force's bonus strength scales by 7% (up from 5%)
  • Purge Malice no longer has any effect on heroes
  • [Talent] Ki Surge has been removed
  • [Talent] Ki Strike now has a chance of generating negative ki balls for unused ones

Incarnation

Nephilim

  • -s now allows for looking at skillsets (-s war, -s fire, -s shadow, -s blood, -s power)
  • Some other tweaks to spells to have stat scaling.
  • Ignis Salvos is now an instant cast spell instead of targeting
  • Night's Eye no longer has an Int modifier.

Putrid Eidolon

Sorrow Liege

  • Cast backswing reduced to 0.8 (down from 1)
  • Mortal Strike's cooldown reduced to 6 seconds (down from 8)
  • Fatality Aura's damage now depends on Int instead of Level
  • Royal Guard
    • Collision reduced to 16 (down from 20)
    • Movement speed increased to 350 (up from 330)
  • Shadow Bastion
    • Now restores mana instead of healing
    • Area of restore increased to 600 (up from 400)
    • Defenses
      • Damage is now done every 0.5 seconds
      • Damage adjusted to 32/8

Fel Horde

Crimson Squall

  • Dominant Blow (Int)'s range increased by 50
  • Dominant Blow (Agi)
    • Now provides some bonus movement speed (10%/2%)
    • Attack rate bonus reduced by 15%
    • Damage agility modifier increased to 1/0.2 (up from 0.7/0.13)
  • Overwhelm's mana cost reduced by 20
  • Surge's cooldown reduced to 20 seconds (down from 30). Strength and Agility effects have been adjusted.
  • Duel
    • Cooldown reduced to 120 seconds (down from 240/-45)
    • Range now increases per level: 400/100 (changed from constant 700)
    • Cast range is now 200/100 (changed from constant 350)
    • [AI] Computer victors automatically take the gold.

Glacial Tyrant

  • Increased cast point to 0.5 (up from 0.4)
  • Arctic Cataclysm decreased chill duration against heroes to 2/0.3 (down from 3/0.5)

Scarlet Maiden

Mercenaries

Blackguard

  • Fiend no longer can item abuse
  • Shadowclap
    • Decreased movespeed slow by roughly 50% to 10%/2% (down from 20%/3%)
    • Increased cooldown to 10 seconds (up from 8)

Fire Knight

  • [Talent] Burning Blade's damage has been doubled to 0.4/0.1 (up from 0.2/0.05)

Stormweaver

  • Elusive Mead now factors in her current movespeed over her default movespeed of 300; being faster allows for longer distances travelled while being slower makes the distance shorter
  • Twister's base damage reduced to 15/2 (down from 18/3)

Wretched Chef

  • Nausea
    • Now immobilizes heroes instead of stunning
    • Area is now 150 (down from 200)
  • Potluck
    • Cooldown reduced to 150 seconds (down from 180)
    • Casting range reduced to 1000/325 (down from constant 2000)

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

Consumables

Equipment

  • Abysswalker's Beacon
    • Now has a splash damage of 35%
    • AoE increased to 175 (up from 150)
  • Guiding Gloves initial cost has been adjusted to 1000 (up from 640)
  • Talisman of Dying Memories
    • Fear duration on non-hero units increased to 6 seconds
    • Cooldown reduced to 60 seconds (down from 90)