Version NY.6: Difference between revisions

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==General==
==General==
* Shock Generator
** Attack range increased to 800
** Energy cost reduced to 10 (down from 12)
** Now has fortified armor
** Sight radius increased to 800 (up from 600)
* Attack Generator
** Increased sight radius to 800 (up from 600)
===Perks===
===Perks===
===AI===
===AI===
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====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Bouncing attack will carry 100% of the damage dealt to the target in addition to the bouncing damage
* [Bugfix] Fire Nova Totem was stunning regardless of having the innate active
* [Talent] Elemental Binding elementals are now considered summoned units
* [Talent] Elemental Binding elementals are now considered summoned units
* [Talent] Never to be See Again... crystal cost reduced by 10
* [Talent] Never to be See Again... crystal cost reduced by 10
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====[[Incarnation]]====
====[[Incarnation]]====
* Reduced cast backswing to 0.8 (down from 1.1)
* Reduced cast backswing to 0.8 (down from 1.1)
* Bonestorm's range to raise units reduced to 9999 (down from 99999)


====[[Nephilim]]====
====[[Nephilim]]====
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* Dueling Bracer now increases attack damage
* Dueling Bracer now increases attack damage
* Wallcrackers now work on magic immune buildings
* Wallcrackers now work on magic immune buildings
* Bloodsoaked Gauntles
** Drain now scales by 10% with each temper level
** Now heals half of the drain on enemy heroes
** Initial cost lowered by 500 gold (overall cost of tempering remains the same)
* Zealot's Cowl also gives 5 mana upon attacking a non-hero enemy
* Zealot's Cowl also gives 5 mana upon attacking a non-hero enemy


[[Category:Versions]]
[[Category:Versions]]

Revision as of 17:59, 19 September 2015

General

  • Shock Generator
    • Attack range increased to 800
    • Energy cost reduced to 10 (down from 12)
    • Now has fortified armor
    • Sight radius increased to 800 (up from 600)
  • Attack Generator
    • Increased sight radius to 800 (up from 600)

Perks

AI

Commands

Battlefields

Candleburg

Kedge's Landing

  • Moved middle Cannon Tower closer to the south so that Blue's tower captains prioritizes the Sentry Tower

Gloomreap Mire

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

Blazing Priest

  • [Hotkey fix] Alluring Flame talent's hotkey was R instead of T

Divine Wizard

Infiltrator

  • [Talent] Stealth Strike crystal cost raised by 4

Mystic Swashbuckler

Rune Knight

Soul Binder

  • Decoy
    • No longer has an inventory
    • [AI] The AI will now perceive the Decoy as a threat

Tactician

  • Blast Arrow will no longer hit ethereal units

Time Cleric

United Creeps

Acid Reaver

  • Acid Sheath
    • Level 1 cooldown reduced to 30 seconds (down from 45) and still scales to 15 by Level 6
    • Damage reduction on melee attackers reduced to 50% (down from 85%)
  • [Talent] Pool of Acid replaced with Acidic Corruption due to graphical lag

Arboreal Crusader

Arcane Mistress

  • Wail now shakes the camera!

Colossus

  • Reduced cast backswing to 0.8 (down from 2)

Crest Witch

  • [Talent] Headwaves crystal cost scaling reduced to 1 (down from 2)

Dread Shaman

  • Bouncing attack will carry 100% of the damage dealt to the target in addition to the bouncing damage
  • [Bugfix] Fire Nova Totem was stunning regardless of having the innate active
  • [Talent] Elemental Binding elementals are now considered summoned units
  • [Talent] Never to be See Again... crystal cost reduced by 10

Elder Treant

  • [Bugfix] Grove of Eternity should no longer revive units with full health and mana if the tree dies before the units revive

Grim Hag

  • Swoop now hurts fliers

Icespinner

Master of the Hunt

  • Dream Run now fails upon cast if the hero is disabled

Scarab

Grim Brigade

Ascendant

  • Sentinels no longer activates on ethereal units
  • [Talent] Petrify's threshold for an instant kill has been doubled
  • [Talent] Stoneskin crystal cost reduced by 4
  • Ravenous Dive now works on fliers

Behemoth

  • Anchor now fails on ethereal units (also gets removed if the unit becomes ethereal)

Defiler

Emberwraith

  • Cinderfury should no longer collide with magic immune or invulnerable units

Forlorn Martyr

High Oracle

  • Zen Shot cooldown now reduces by 3 seconds per level

Incarnation

  • Reduced cast backswing to 0.8 (down from 1.1)
  • Bonestorm's range to raise units reduced to 9999 (down from 99999)

Nephilim

Putrid Eidolon

Sorrow Liege

  • Royal Guards' Vigilance area of detection increased to 300 (up from 150)

Fel Horde

Crimson Squall

Glacial Tyrant

Scarlet Maiden

Mercenaries

Blackguard

  • Demonic Weapon cooldown reduced to 90 (down from 120)

Fire Knight

  • Phoenix Strike no longer collides with invulnerable units
  • Flashfire now stops if the hero gets stunned

Stormweaver

  • Snowblast
    • Base range has been reverted to 500/40 (previous was 800/200)
    • No longer hits invulnerable or magic immune units

Wretched Chef

  • Potluck cooldown reduced to 180 (down from 240)

Units

Neutral

  • Cargo Plane can now transfer all carried items to a hero with an ability

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

Consumables

Equipment

  • Runebreaker
    • Armor decrease duration increased to 8 seconds (up from 5)
    • [Textfix] Changed the buff to reflect it being Runebreaker and not Berserk
  • Menderstone will now force the caster to stop if the target is dead
  • Dueling Bracer now increases attack damage
  • Wallcrackers now work on magic immune buildings
  • Bloodsoaked Gauntles
    • Drain now scales by 10% with each temper level
    • Now heals half of the drain on enemy heroes
    • Initial cost lowered by 500 gold (overall cost of tempering remains the same)
  • Zealot's Cowl also gives 5 mana upon attacking a non-hero enemy