Version NY.6: Difference between revisions

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* Attack Generator
* Attack Generator
** Increased sight radius to 800 (up from 600)
** Increased sight radius to 800 (up from 600)
* Units that are shelled (ex: Twister) will reappear after 0.5 seconds (up from 0.1)
===Perks===
===Perks===
* Focus
* Focus
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====[[Time Cleric]]====
====[[Time Cleric]]====
* Rapid Heal's heal over time is now part of the system heals
* Rapid Heal's heal over time is now part of the system heals
* [Talent] Deadline Extension crystal cost increased by 8


===[[United Creeps]]===
===[[United Creeps]]===

Revision as of 15:33, 25 October 2015

General

  • Shock Generator
    • Attack range increased to 800
    • Energy cost reduced to 10 (down from 12)
    • Now has fortified armor
    • Sight radius increased to 800 (up from 600)
  • Attack Generator
    • Increased sight radius to 800 (up from 600)
  • Units that are shelled (ex: Twister) will reappear after 0.5 seconds (up from 0.1)

Perks

  • Focus
    • No longer gives bonus max mana
    • Increased mana regeneration to 50% (up from 33%)
    • no longer disrupted by workers

AI

Commands

Battlefields

Candleburg

Kedge's Landing

  • Moved middle Cannon Tower closer to the south so that Blue's tower captains prioritizes the Sentry Tower

Gloomreap Mire

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Familiar
    • No longer gains damage from bonus Intelligence; instead it just gains 50% more Intelligence
    • Level 2 roots no longer has a cooldown decrease of 10 seconds

Blazing Priest

  • [Hotkey fix] Alluring Flame talent's hotkey was R instead of T
  • Flame of the Devout
    • Reduced cooldown to 30 seconds (down from 45)
    • Reduced mana cost scaling to 12 (down from 17)
  • Firestorm: now has Int scaling

Divine Wizard

Infiltrator

  • [Talent] Stealth Strike crystal cost raised by 4

Mystic Swashbuckler

  • Mockery cooldown increased to 90 seconds (up from 75)

Rune Knight

Soul Binder

  • Decoy
    • No longer has an inventory
    • [AI] The AI will now perceive the Decoy as a threat

Tactician

  • Blast Arrow will no longer hit ethereal units

Time Cleric

  • Rapid Heal's heal over time is now part of the system heals
  • [Talent] Deadline Extension crystal cost increased by 8

United Creeps

Acid Reaver

  • Acid Sheath
    • Level 1 cooldown reduced to 30 seconds (down from 45) and still scales to 15 by Level 6
    • Damage reduction on melee attackers reduced to 50% (down from 85%)
  • [Talent] Pool of Acid replaced with Acidic Corruption due to graphical lag

Arboreal Crusader

  • Giant Growth
    • The effect now bounces to units of the same type as the target
    • 25% of the health granted will now stack on a unit with Giant Growth
    • Mana cost increased to 45/18 (up from 30/4)

Arcane Mistress

  • Necrotic Shot
    • No longer hits ethereal units
    • Mana cost increased by 10, scaling increased to 5 (up from 3)
    • Agility scaling increased to 0.15 (up from 0.1)
  • Wail now shakes the camera!

Colossus

  • Reduced cast backswing to 0.8 (down from 2)

Crest Witch

  • [Talent] Headwaves crystal cost scaling reduced to 1 (down from 2)

Dread Shaman

  • Bouncing attack will carry 100% of the damage dealt to the target in addition to the bouncing damage
  • [Bugfix] Fire Nova Totem was stunning regardless of having the innate active
  • [Talent] Elemental Binding elementals are now considered summoned units
  • [Talent] Never to be See Again... crystal cost reduced by 10

Elder Treant

  • Eat Tree's heal is now part of the system heal
  • [Bugfix] Grove of Eternity should no longer revive units with full health and mana if the tree dies before the units revive

Grim Hag

  • Swoop now hurts fliers

Icespinner

Master of the Hunt

  • Dream Run now fails upon cast if the hero is disabled

Scarab

  • [Talent] Overwhelming Radiance
    • Crystal cost reduced by 2 and scaling reduced to 12 (down from 18)
    • Damage increased to 7.5%/7.5% (up from 5%/5%)
  • Retribution
    • [Bugfix] Will no longer get removed by silences
    • Increased duration to 15 seconds (up from 12)
    • Reduced cooldown to 90 seconds (down from 120)

Grim Brigade

Ascendant

  • Sentinels no longer activates on ethereal units
  • [Talent] Petrify's threshold for an instant kill has been doubled
  • [Talent] Stoneskin crystal cost reduced by 4
  • Ravenous Dive now works on fliers

Behemoth

  • Anchor now fails on ethereal units (also gets removed if the unit becomes ethereal)

Defiler

Emberwraith

  • Cinderfury should no longer collide with magic immune or invulnerable units

Forlorn Martyr

High Oracle

  • Ki Blitz
    • no longer heals full health units
    • -s now reflects Ki Storm and the individual heal
  • [Talent] New talent Ki Surge that converts any unused Ki Ball into a negative Ki Ball that hits for 50% of the heal; needs 3 levels of both Ki Strike and Ki Storm
  • Zen Shot
    • Now considered magical instead of physical
    • Cooldown now reduces by 3 seconds per level
  • Geyser now stuns units for 2 seconds when tossing them

Incarnation

  • Reduced cast backswing to 0.8 (down from 1.1)
  • Bonestorm's range to raise units reduced to 9999 (down from 99999)

Nephilim

Putrid Eidolon

Sorrow Liege

  • Royal Guards' Vigilance area of detection increased to 300 (up from 150)

Fel Horde

Crimson Squall

  • [Textfix] Updated Surge(Str)'s tooltip

Glacial Tyrant

Scarlet Maiden

Mercenaries

Blackguard

  • Demonic Weapon cooldown reduced to 90 (down from 120)

Fire Knight

  • Fire Brandy's heal reverted to old mechanic of healing 30% of missing health at time of cast
  • Phoenix Strike no longer collides with invulnerable units
  • Flashfire now stops if the hero gets stunned

Stormweaver

  • Snowblast
    • Base range has been reverted to 500/40 (previous was 800/200)
    • No longer hits invulnerable or magic immune units
  • Twister
    • Now gains 20 health per level
    • Mana cost scaling increased to 12 (up from 8)
    • Twisters will now try to attack a random enemy unit and prioritize enemy heroes
    • Now has a Chaos attack instead of Magic to reflect that the damage done is Physical
    • Can now attack structures and air units (was already dealing damage to them anyway)
      • Deals 20% of the damage to structures
    • Combo with Flashfire
      • [Bugfix] Was hitting heroes multiple times instead of just once
      • Damage is now calculated as 0.5 x Duration of Twister x Damage per seconds (instead of just 2 x Damage per seconds)
    • New talent, Squall which increases the damage radius of Twisters

Wretched Chef

  • Potluck cooldown reduced to 180 (down from 240)

Units

Neutral

  • Cargo Plane can now transfer all carried items to a hero with an ability

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

Consumables

Equipment

  • Runebreaker
    • Armor decrease duration increased to 8 seconds (up from 5)
    • [Textfix] Changed the buff to reflect it being Runebreaker and not Berserk
  • Menderstone will now force the caster to stop if the target is dead
  • Dueling Bracer now increases attack damage
  • Wallcrackers now work on magic immune buildings
  • Bloodsoaked Gauntles
    • Drain now scales by 10% with each temper level
    • Now heals half of the drain on enemy heroes
    • Initial cost lowered by 500 gold (overall cost of tempering remains the same)
  • Zealot's Cowl also gives 5 mana upon attacking a non-hero enemy