Version 1.14h
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Version 1.14h2
Includes all changes since 1.14e1
General
- Various performance enhancing optimizations
- New feature: Perks!
- Located at your altar, perks are available at levels 1, 30, and 50
- Energy
- Unused energy no longer provides an experience bonus
- Energy is only enabled in Stormwail Peak and Gloomreap Mire
- Energy is now gained based on your hero level, 1 energy per 2 levels
- Generators
- Time requirement removed
- Crystal generators removed
- Base Generators
- Cost incresaed to 250 gold from 150
- Health reduced to 900 from 1800
- Build time reduced to 30 seconds from 180
- Repair time reduced to 30 seconds from 120
- Arcane Generator
- Upgrade time decreased to 30 seconds from 60
- Maximum mana reduced to 300
- Missle Storm and Impaling Field removed
- New spells: Thump and Rain of Chaos
- Shockwave
- Mana cost reduced to 180 from 450
- Damage reduced to 350 from 700
- No longer hits buildings
- Damage size reduced by 33%
- Speed reduced by 25%
- Defense Generator
- Energy cost increased to 5 from 3
- Devestation Generator
- Energy cost increased to 7 from 4
- Upgrade time increased to 120 seconds from 60
- Range reduced to 500 from 600
- Execution Generator
- Energy cost increased to 10 from 5
- Upgrade time increased to 120 seconds from 60
- Charged attack damage reduced to 35 from 60
- Attack speed cooldown increased to 0.5 seconds from 0.35
- Explosive Generator
- Energy cost decreased to 6 from 12
- Detonation charge time reduced to 180 seconds from 240
- Now deals half damage to allies
- Damage dealt is a percentage of maximum health
- Generators: 100%
- Structures 25%
- Heroes: 25%
- Units: 50%
- Replenishment Generator
- Energy cost increased to 5 from 3
- Upgrade time increased to 30 seconds from 3
- Maximum mana reduced to 400 from 500
- Siege Generator
- Energy cost increased to 12 from 9
- Upgrade time increased to 120 seconds from 60
- Base damage reduced to 70 from 94
- Command Towers
- Cost reduced to 250 gold from 500
- Health increased to 900 from 500
- Effect range increased to 800 from 500
- Repair time increased to 60 seconds from 10
- Build time incresaed to 90 seconds from 10
- [Bugfix] Spawning next to a command tower would sometimes ignore the tower's orders
- [Bugfix] Some skills or items would trigger attack procs
- [Bugfix] Physical spells would not damage magic immune units
- Lots of undocumented tooltip fixes
AI
- Lots of tweaks to various behaviors
- Should be less prone to sometimes run into enemy waves alone, particularly early game
- Can now port within the first 20 seconds of a game
- Now builds generators
- Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
- Normal and Insane AIs will take over destroyed outposts
- Insane AIs will now use command towers
- AIs will now pool their money together for all purchases
- Added code to improve detection of when the AI is stuck and attempts to remedy it
- AI will now focus on the artifact wagon and capture it if possible
- Hero kills of human players by AI teams now grant 50% additional crystal to normal computers and 100% additional crystal to insane computers
- AI players are now listed in the team status board
- [Bugfix] AIs wouldn't receive their starting gold
- [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
- [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
- [Bugfix] Found a bug that can cause an AI player to loose all their gold
- [Bugfix] Purchasing items sometimes cost the AI no gold
- [Bugfix] Many units had an unintended 8% magic damage reduction
Commands
- [Bugfix] -spawnrate now works properly in single player
- HCL option 'i': Improved Insanes
- All types of computers gain the default insane benefits
- Grants an additional +1 to all attributes per level for easy computers, and +2 for normal and insanes
- Insane computers also get full skills enabled
Battlefields
Kedge's Landing
- Moved Red's equipment shop closer to the main hall
- Moved Red's item shop to the equipment shop's former location
Stormwail Peak
- Moved Blue's equipment shop closer to the main hall
Heroes
Elven Battalion
Aeromancess
- Maelstrom's effect has been redesigned
- Tempest
- Damage reduced
- Talent Buffet's damage reduced
Arcane Archer
- Scout size significantly reduced
- Meteor Swarm
- Cooldown decreased to 15 seconds from 18
- Damage increased
Blazing Priest
- New talent: Fiery Rebirth
Divine Wizard
- [Bugfix] Empower's evocation damage bonus was not being applied properly
- [Technical] Vengeance's ability has been changed so that the AI stops autocasting it and wasting it
Infiltrator
- Attack of Opportunity
- [Bugfix] Now properly hits stunned units
- [Bugfix] Damage calculation was too high for side hits
- New talent: Subtility
- AI updated
Rune Knight
- Rune Shell
- Mana scaling reduced
- Increased shield's health intelligence scaling
- Imbued Equipment - Hazard Slash's mana scaling reduced
- [Bugfix] Catapulting Rune would throw spell-immune units
Soul Binder
- Soul Strike
- Duration reduced to 6 seconds from 8
- Damage increased
- Mana cost scaling reduced
- Cooldown increased to 20 seconds from 17
- Range increased by 30%
- Incinerate mana cost increased
Tactician
- Order Attack replaced with Take Command
- New Skill: Military Regalia, a result of merging Banner with Great Bow
- Place Banner is now the active ability, replacing Impaling Shot
- Now passively grants the Banner aura with a shorter range, which is temporarily disabled when Place Banner is used
- Passive bonuses reduced
- Place Banner
- Now has a generic racial powerup from non-elven heroes
- United Creep: Bloodlusts units
- Grim Brigade: Slows enemies
- Fel Horde: Drains enemy's mana
- Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time
- [Bugfix] Mystic Swashbuckler's Mocking Aura would not level past 1
- Now has a generic racial powerup from non-elven heroes
- New Skill: Blast Arrow
- Knocks units back from the center of the targeted area, doing damage and causing a chance to miss for a short period
- Ensnare renamed to Neutralize
- Now also bombards the targeted area dealing damage over time
- Flank
- Reduced time between each spawn to 1 second from 2
- Promote
- Melee promotions given higher damage and armor
- [Bugfix] Melee promotions weren't receiving the proper upgrades
Time Cleric
- [Bugfix] Ebb and Flow's Only Time Can Heal talent rank 1 was always being applied to enemy units, regardless of having the talent or not
- [Bugfix] Forks no longer award experience upon death
- [AI] Merged back into the default AI
Combos
United Creeps
Acid Reaver
- Charge cooldown increased to 30 seconds
- Caustic Breath
- Base damage increased
- Damage strength modifier decreased
- [Bugfix] Acid Sheath's damage reduction duration was only being applied at level 1
Arboreal Crusader
- Force of Nature
- Turning speed reduced
- Acceleration reduced
- [Technical] Cure Wound's ability has been changed so that the AI stops autocasting it and wasting it
Colossus
- War Club armor reduction changed to (2 + 0.1 x Level) from 4
Crest Witch
- New hero!
Elder Treant
- Forestlord
- Highwood Pixies should be less prone to all grouping up on a single unit, even when that unit is the only one in range
- Timbercurse
- Mana cost increased
- Duration against heroes reduced to 8 seconds from 30
Grim Hag
- Swoop's impact throwback speed increased, but deceleration significantly increased
- Blade Rain bleed now only lasts 5 seconds, damage scaled similarly
Icespinner
- Chill Sacrifice now only produces a spider web on every third cast
- [AI Bugfix] Wasn't properly using crystal
Master of the Hunt
- Base movement speed increased
- Stalkers are now magic immune while invisible
- Lunge mana cost reduced
- Hamstring
- May now target air units
- Duration increased to 15 seconds from 10
- Movement speed reduction reduced
- Cooldown reduced to 8 seconds from 16
- Dire Howl
- Cooldown reduced to 8 seconds from 16
- Miss chance scaling improved for lower levels
- Miss chance duration reduced
- Damage and life steal duration increased to 20 seconds
- Life steal increased to 50% from 30%
Scarab
- Smite's percentage damage now scales up to 30% over its levels
- Retribution now mitigates 90% of damage from non-heroes and 50% from heroes. This is applied before any shielding but after Sacred Bulwark. This damage reduction does not reduce the damage reflected.
Grim Brigade
Ascendant
- Stonegaze
- Effect speed greatly reduced
- Area reduced
- [Bugfix] Petrified heroes were taking higher than intended damage
- Terra Smash
- Duration against heroes reduced by half
- Duration against units reduced to 6 seconds across all levels
- Attack speed reduction increased
- Movement speed reduction now scales from 30% to 50% from 20% to 70%
Behemoth
- Brainlust: Same name, brand new effect!
- Miasma
- Blood fly swarms no longer stack damage
- Corpses will now contribute to miasma for the first 10 seconds of its duration
- Maw of Death
- Reworded tooltip in hopes of clearing up confusion
- Spitting units now deals half damage to structures
- [Bugfix] Can no longer eat ethereal units
Defiler
- Devouring Plague
- Cooldown increased to 60 seconds from 30
- Duration increased to 8 seconds from 6
- Flesh Eating Cloud
- Damage scaling reduced
- Damage radius reduced
- [Bugfix] Exhaustion only applied level 1's stun chance
Forlorn Martyr
- Streak
- Cooldown reduction from leveling reduced to 2 seconds per level from 3
- Chaining range reduced
- Stormspire
- Range for trigging damage reduced
- Cooldown increased to 30 seconds from 15
- Whirl
- Damage reduced
- Agility bonus now capped to the hero's base agility
High Oracle
- Befuddle now decreases evocation damage by 30% across all levels
- Nemesis replaced with Purge Malice
- Mindstab
- Damage bonus reduced to 2% per point of intelligence over the target, from 3%
- Damage bonus now capped at 300%
- Zen Archery
- Damage bonus from Intelligent reduced by half
- [Bugfix] Zen Shot would throw spell-immune units
- [AI Bugfix] Wasn't effectively taking Ki Strike talent
Incarnation
- Attack damage increased
- Dark Altar
- Souls should travel to the altar quicker
- New graphical effect to indicate heals
- Units dying in range of multiple altars will now trigger only one heal instead of one per altar
Nephilim
- Reordered the skill sets
- Blood Mastery
- Adrenaline cooldown decreased to 5 seconds from 7
- Close Wounds no longer uses the rejuvenation buff
- Vampiric Bite
- Damage increased
- No longer hits air
- Mana cost reduced
- Pain
- Now gains range with higher levels
- Cooldown incresed to 9 seconds from 7
- Fire Mastery
- Blastwave
- Damage increased
- Mana cost reduced
- Cooldown increased to 8 seconds from 6
- Scintilate
- Immolation damage and range increased by 33%
- Mana cost reduced
- [Bugfix] Immolation effect should now properly gain levels
- Conflagrate mana cost reduced
- Scorch
- Mana cost reduced
- Cooldown increased to 8 seconds from 6
- Blastwave
- Shadow Mastery
- Dusklash
- Cooldown increased to 7 seconds from 4
- Damage reduced
- Evasion mana cost scaling reduced
- Shadowveil
- Mana cost increased
- Cooldown increased to 8 seconds from 4
- Spellbind
- Area reduced
- Range increases with level
- Cooldown incresaed to 9 seconds from 4
- Dusklash
- War Mastery
- Distract
- Mana cost removed
- Cooldown decreased to 1 second from 3
- Plunder
- [Bugfix] Now removes helpful buffs from the target instead of debuffs
- Retaliate
- Will now only respond to damage from normal attacks
- No longer works against structures
- Damage reduced
- Duration reduced
- Shred mana cost reduced
- Swipe
- Mana cost reduced
- Area of effect increased
- Distract
- Power Mastery
- Betrayal
- Duration increased by 3 seconds across all levels
- Cast range increased
- Execute
- Damage reduced to reflect values prior to the following bugfix
- [Bugfix] Damage was improperly receiving the default hero reduction
- Ignis Salvo
- Mana cost reduced
- Immortal's Breath
- Mana cost reduced
- Cooldown reduced to 30 seconds from 60
- Night's Eye
- Cooldown reduced to 10 seconds from 15
- Mana cost significantly reduced
- Betrayal
Putrid Eidolon
- [Bugfix] Spore Cloud's evocation damage reduction was not applied properly
- [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work
Sorrow Liege
- [Bugfix] Forlorn Crown's Aura of Focus evocation damage bonus was not being applied properly
- [Bugfix] Royal Guard's Duty talent was not being applied past level 1
Combos
Fel Horde
Crimson Squall
- Mana costs increased
- Surge
- Agility's damage range increased
Glacial Tyrant
- Artic Cataclysm
- Damage reduced
- [Bugfix] Only applied level 1 of the debuff
- [Bugfix] Frigid Blast wasn't giving the intended amount when picked up by Glacial Tyrant
Mercenaries
Blackguard
- Air attack range reduced to 300 from 600
- Fiend
- Cooldown decreased to 120 seconds from 180
- Base armor increased to 15 from 8
- Shadowclap
- Cooldown reduced to 8 seconds from 11
- New talent: Building Shadows, increases the damage by the delay
- Darkstride
- Agility bonus and duration increased
- Demonic Weapon
- Damage bonus is now based on the lowest health the hero has during the activation
Fire Knight
- Redesigned & now a playable hero!
Stormweaver
- Redesigned & now a playable hero!
Wretched Chef
- New playable & hirable hero!
Units
Fel Horde
- Axe Thrower health reduced to 505 from 565
- Warlock attack speed increased to 2 seconds from 1.85
- Diabloist base damage decreased to 15 from 19
Items
- Gloves of Evocation bonus increased by 50%
- Felskin Gauntlet's cooldown decreased to 45 seconds from 180
- [Bugfix] Storm Hammer upgrade prices were inconsistent