Version 1.13d
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Version 1.13d7
- Includes all changes from 1.13d1 to 1.13d7
General
- Hero bounties now scale from a base of 200 up to 600 at level 25
- Experience bonus for killing a higher leveled hero now only applies to kills of human controlled heroes
- Fixed a bunch of typos
- Most heroes have a new AI
- Tavern purchased heroes haven't been upgraded yet
- AI is still missing a few key features so there may be interesting side effects (particularly on full teams of AIs)
- If an AI hero is doing something particularly odd, type '-debug', select the hero, take note of what the output spam is, then please post a bug report describing the behavior and text displayed
- Computer AI difficulty now has an effect
- Insane: Gets 50% bonus experience and purchases items at 40% of cost
- Normal: Gets 25% bonus experience and purchases items at 70% of cost
- Easy: No bonuses
- Players who left the game: No bonuses
Commands
- New command: -observe, allows a player to watch the game without having a hero
- Note: Must be used before selecting or previewing a hero in the tavern
- HCL Support for GHost bots, options
- Forced map selection
- 1: Stormwail Peak
- 2: Gloomreap Mire
- 3: Kedge's Landing
- 4: Candleburg
- 5: Verdant Falls
- K: Full Skills
- D: Locks game to default settings (commands to change spawn rates, etc. can't be used)
- Forced map selection
Battlefields
Kedge's Landing
- Reduced the rate at which tears produce additional tower cores
Stormwail Peak
- Ancient of Wonders relocated into the main bases
Verdant Falls
- Increased the time between the warning and the start of the Font battles to 20 seconds from 15
- Added text saying who won after a Font battle
- Added text indicating what a Font battle is for low/no rank players
Heroes
Elven Battalion
Aeromancess
- Mana Rush is the new inniate spell, replacing Aiding Winds
- New Spell: Soar
- Mana Storm remade
Blazing Priest
- Inniate Blazing Hammer upgraded to have an active spell, Ignite
- Backfire replaced with Chasten
Divine Wizard
- Empower
- Mana cost reduced
- Self-only damage component is now based on Intelligence
- [Bugfix] Blessing talent was non-functional
- Spellshift replaced with Displacement Field
Mystic Swashbuckler
- Flurry has been improved to include an active skill Evasion
Soul Binder
- Switched Decoy and Mend's hotkeys & icon placement
- May now use the decoy cast Entrap Souls, Mend, Incinerate, and Soul Strike
- Ability levels are limited to level of decoy
- Incinerate & Soul Strike use up the hero's mana, Entrap Souls will grant mana to the Hero
- Mend will NOT consume the hero's mana or heal the primary hero
- Rend upgraded/replaced with Carnage
Tactician
- [Bugfix] Promoted Archers couldn't attack when Exploding Arrows was researched
Time Cleric
- Ebb upgraded to Ebb and Flow
- Echo replaced with Fork
- Degenerate now has a graphic, for the caster only, showing the outer border
Combos
- New: Casting Tempest while under the effects of Flow will increase the speed waves appear
United Creeps
Arcane Mistress
- [Bugfix] Restlessness will no longer sometimes continue raising units when the hero is dead
Grim Brigade
Ascendant
- Terra Smash - Changed how it's scaling in various ways
Behemoth
- Anchor
- [Bugfix] The maximum slow rate was being improperly computed (units could actually move faster at higher levels)
- Dragging speed has been reduced (so you can actually outrun it now)
- A target with more Strength than the Behemoth will have increased flexibility with the chain
- Model size increased by 33%
- Is now a priority target for the AI
- R.I.P.tide
- Zombie explosion damage range reduced from 200 to 150
- Zombies will no longer explode untill they have completed their unburrow animation (takes 2.33 seconds)
- Unburrowing zombies will not be killed by exploding zombies
- Zombie explosion damage significantly reduced
Fel Horde
Glacial Tyrant
- After casting Shatter the hero will automatically attack the target
Mercenaries
Blackguard
- After casting Doom Hammer the hero will automatically attack the target if they are in close range
- Shadowclap Strength modifier reduced
- Doom Hammer base damage reduced
- Unwilling Sacrifice cooldown increased
- Fiend
- Cooldown increased to 180 seconds from 90
- Casting it while the Fiend is alive will fully heal it, up from a 25% heal
- [Bugfix] Casting Unwilling Sacrifice on the Fiend will no longer return more health than the Fiend has
Units
Elven Battalion
- [Bugfix] Upgrade Faerie Dust fixed
Items
- Potion of Greater Healing now restores 25% of maximum health, up to a maximum of 500