Version 1.12c5
From EotAWiki
Jump to navigationJump to search
Version 1.12c5 Changes
General
- Outpost healing will no longer be interrupted by invisible heroes
Battlefields
Kedge's Landing
- Cannon Towers
- [Bugfix] Removed the burning damage over time from attacks, as this seems to have been causing Kedge to crash in prolonged games
- Increased projectile speed to 1600 from 1100
Heroes
Elven Battalion
Blazing Priest
- [Bugfix] Firestorm was doing damage centered on the caster, not the target location
Time Cleric
- Degeneration's mana cost reduced
- Ebb's mana cost reduced
- Rapid Healing
- Mana cost reduced
- Cooldown reduced to 14 seconds from 16
United Creeps
Acid Reaver
- Caustic Breath
- Rewrote triggers (check for bugs)
- Added floating text damage
- Rewrote Acid Sheath triggers (check for bugs)
- Storm of Malice
- Rewrote triggers (check for bugs)
- Armor loss changed to be based on strength
- Dragon Roar is now a fear effect on units, instead of a stun
Grim Hag
- Swoop
- Changed knockback formulas
- Increased rate at which it hits max damage (should be 3 seconds instead of roughly 3.7)
- Increased base damage slightly
Master of the Hunt
- [Bugfix] Dire Howl's talent Terror was being incorrectly calculated, significantly limiting the units that could potentially be killed
Scarab
- Life Wave's talent Overwhelming Radiance changed so that the damage is not uniform across the target area - units in the center receive considerably more damage then those at the edge
Grim Brigade
Ascendant
- Ravenous Dive
- [Bugfix] Should work again
- [Textfix] Should display the proper heal amount in -s
Forlorn Martyr
- Streak
- No longer pauses the hero
- [Bugfix] Should no longer bug out if the hero is stunned or immobilized in the middle of streak
- Thunderstrike building damage reduced
High Oracle
- New talent: Zen Force
Nephilim
- [Bugfix] Fixed spells coming back after cooldown at whatever level War Mastery was at rather than their appropriate type
- Shadow Mastery
- Dusklash and Shadowveil switched position
- Evasion significantly increased
- Dusklash temporary damage increased
Putrid Eidolon
- Spore Cloud
- Units under sleep can no longer be re-slept until after they wake up
- Sleep duration on heroes reduced to 2 seconds from 4
- Sleep duration on units reduced to 6 seconds from 9
- Chance to miss reduced
- Wilting
- Range reduced to 250 from 300
- Damage reduced
- Cooldown increased to 19 seconds from 15
- Fungal Armor
- Chance to sleep a hero reduced to 25% of the chance to sleep a unit, from 33%
- Regeneration reduced significantly
- Barrier health increased slightly
- Entangling Seed
- Damage reduced
- [Bugfix] Will now work even when the target is hidden by fog of war
- Infestation
- Number of locusts per stump gained by strength reduced from 1 per 10 strength to 1 per 13 strength
- Base health reduced to 120 from 240
- Additional health per Strength reduced to 2.5 from 4
- Talent Venomous Bites cost increased to 25 crystal from 10
- [Bugfix] Stumps properly limited to 4 instead of 5
Sorrow Liege
Fel Horde
Glacial Tyrant
- Avalanche will try to untrap units that end up in water or otherwise stuck
Units
Neutral
- [Bugfix] Command Tower's retreat will properly make them ignore enemy units
- Goblin Laboraties' Reveal gold cost reduced to 20 from 100
Grim Brigade
Fel Horde
- Shrunk Peons' graphical size
- Red Drakes
- Splash area increased
- Damage increased slightly
Items
- Battleplans cost reduced to 100 from 350
- Goblin Laboratories now sell the E.S.D.