Soul Binder
Summary
Strength | +2.3 | |
---|---|---|
Agility | +1.7 | |
Intelligence | +1.6 | |
Primary: | Strength |
Hero history/fluff info goes in here
<Character debrief>
Skills
Entrap Souls
Innate | 0 | s |
Removes corpses in a small area with each corpse restoring mana to the Soul Binder.
Incineration
Deals damage and knocks enemies away from the Soul Binder. Repeated casts have a reduced mana cost and deal more damage to units previously hit by Incinerate.
Enemies closer to Soul Binder take more damage. The knockback can be used to slow down a fleeing enemy hero or trap a hero in spawn waves.
Soulstrike
Deals damage to an enemy hero over 6 seconds, every half second there is a 50% chance to briefly stun target.
Talent can add chance for a longer stun.
Mend
Consumes mana for a large self heal
Decoy
Turns Soul Binder invisible and makes a visible, controllable clone. The clone gains abilities with more skill points.
The Decoy can cast Entrap Souls, Incinerate, Soul Strike, and Mend, but their level is restricted by the level invested in Decoy. The Decoy will not copy Soul Binder's items.
Rend
Creates six orbs around the Soul Binder which can be thrown at locations by right-clicking. Orbs will explode and cause corpses in the orbs' vicinity to explode. Explosions can damage buildings.
Great for destroying towers at the end of a long siege battle. If the Soul Binder does not manually throw all of the orbs, the orbs will be randomly flung in a direction