Arboreal Crusader
Summary
Strength | + | |
---|---|---|
Agility | + | |
Intelligence | + | |
Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Gale
A blast of wind deals damage an pushes enemies back
Tangleweed
Summons a plant ward that will immobilize enemies after a few seconds.
Places a long duration ward on ground, after about 5 seconds, the ward turns invisible, only then can the tangleweed be triggered. Holds for 8 seconds on units, only 4 on heroes. Rather good at level 1, but damage don't scale with anything. Cooldown does decrease with level.
Cure wounds
Heals a single target
Heal based on distance from hero, caps at 9xintel. If caste on self, it triggers at max. Cooldown decreases with level
Geomancy
Grants different abilities depending on what terrain you are standing on
Quickstep from roads(movespeed buff) Bog Gas from sunken ground and shallow water(AoE sleep) Raging Tides from deep water and bridges(summons a water elemental) Sun Burn from short/light green grass?(AoE armor debuff) Giant growth from middle height/dark green grass?(HP reset and max HP+damage buff for one spawn) Forestwalk from even darker grass that is normally under trees?(invisibility, but movement speed debuff) Gaia's Blessing from rocks(self damage and strenth buff)
Force of nature
Summons a giant wisp that rams enemies, damaging them and knocking them back