AI: Difference between revisions

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== Artificial Intelligence ==
The artificial Intelligence (AI) is what programs a computer player to actually play. AI can make the player build buildings, send units, and decide on what units to build.
The artificial Intelligence (AI) is what programs a computer player to actually play. AI can make the player build buildings, send units, what units to build, ETC.


In EotA AI allows the computers to pick a hero and fight, using abilities and buying items. Even tempering the items.
In EotA AI allows the computers to pick a hero and fight, using abilities and buying and tempering items. The AI will also try to participate in map goals like [[Verdant Falls]]' font battles.
*This AI is an advanced AI that does not use the AI editor, the AI editor can only learn up to 10 skills and only up to level 10, the advanced AI will require lots of triggering but in result, will improve the AI for a non-standard game such as EotA.
 
*This AI is also applied to players that left the game
The AI can be enabled by setting slots to computers. When a player leaves the game, the AI will also take control over the player's hero.
*Most AoS gametypes do not have AI or they have a separate AI version, this is why EotA is a good map to play on Warcraft III
AI heroes will pool their earnings to human players.
*One thing that is impossible to do with the AI is to strategize, an AI that uses a strategic game style is nearly impoosible because you cannot program something to do exact User player movements. That is why the users most always dominate AI players in any game, except for Chess which the AI will mostly always win
AI heroes on a team with human players will only award a maximum bounty of 200 gold and no crystal upon being killed.
 
==Difficulty Bonuses==
Changing the difficulty of the computer slot will affect the advantages the AI has.
Easy - No bonuses
Normal - 25% bonus experience, 70% reduction in item price
Insane - 50% bonus experience, 40% reduction in item price. Unlike the other AI, gold will not be pooled to human players.
Note: AI that has taken over leavers will receive no bonus.
 
==Management==
A full team with only computer players will have a management AI governing the team.
Key tasks:
*Workers will repair buildings.
*Mercanaries will be hired to defend bases.
*Spawn towers will be built.
*Upgrades will be purchased.
*In [[Stormwail Peak]], workers will build Obelisk towers.
*In [[Gloomreap Mire]], Digmasters will be hired.

Revision as of 00:04, 3 May 2012

The artificial Intelligence (AI) is what programs a computer player to actually play. AI can make the player build buildings, send units, and decide on what units to build.

In EotA AI allows the computers to pick a hero and fight, using abilities and buying and tempering items. The AI will also try to participate in map goals like Verdant Falls' font battles.

The AI can be enabled by setting slots to computers. When a player leaves the game, the AI will also take control over the player's hero. AI heroes will pool their earnings to human players. AI heroes on a team with human players will only award a maximum bounty of 200 gold and no crystal upon being killed.

Difficulty Bonuses

Changing the difficulty of the computer slot will affect the advantages the AI has. Easy - No bonuses Normal - 25% bonus experience, 70% reduction in item price Insane - 50% bonus experience, 40% reduction in item price. Unlike the other AI, gold will not be pooled to human players. Note: AI that has taken over leavers will receive no bonus.

Management

A full team with only computer players will have a management AI governing the team. Key tasks:

  • Workers will repair buildings.
  • Mercanaries will be hired to defend bases.
  • Spawn towers will be built.
  • Upgrades will be purchased.
  • In Stormwail Peak, workers will build Obelisk towers.
  • In Gloomreap Mire, Digmasters will be hired.