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	<id>http://eota.emufarmers.com//w/index.php?action=history&amp;feed=atom&amp;title=Version_1.14h</id>
	<title>Version 1.14h - Revision history</title>
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	<updated>2026-05-16T16:35:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>DarnYak: Created page with &quot;=Version 1.14h2= Includes all changes since 1.14e1 ==General== * Various performance enhancing optimizations * New feature: Perks! ** Located at your altar, perks are avai...&quot;</title>
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		<updated>2013-09-22T04:59:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Version 1.14h2= Includes all changes since 1.14e1 ==General== * Various performance enhancing optimizations * New feature: &lt;a href=&quot;/wiki/Perks&quot; title=&quot;Perks&quot;&gt;Perks&lt;/a&gt;! ** Located at your altar, perks are avai...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Version 1.14h2=&lt;br /&gt;
Includes all changes since 1.14e1&lt;br /&gt;
==General==&lt;br /&gt;
* Various performance enhancing optimizations&lt;br /&gt;
* New feature: [[Perks]]!&lt;br /&gt;
** Located at your altar, perks are available at levels 1, 30, and 50&lt;br /&gt;
* Energy&lt;br /&gt;
** Unused energy no longer provides an experience bonus&lt;br /&gt;
** Energy is only enabled in Stormwail Peak and Gloomreap Mire&lt;br /&gt;
** Energy is now gained based on your hero level, 1 energy per 2 levels&lt;br /&gt;
* Generators&lt;br /&gt;
** Time requirement removed&lt;br /&gt;
** Crystal generators removed&lt;br /&gt;
** Base Generators&lt;br /&gt;
*** Cost incresaed to 250 gold from 150&lt;br /&gt;
*** Health reduced to 900 from 1800&lt;br /&gt;
*** Build time reduced to 30 seconds from 180&lt;br /&gt;
*** Repair time reduced to 30 seconds from 120&lt;br /&gt;
** Arcane Generator&lt;br /&gt;
*** Upgrade time decreased to 30 seconds from 60&lt;br /&gt;
*** Maximum mana reduced to 300&lt;br /&gt;
*** Missle Storm and Impaling Field removed&lt;br /&gt;
*** New spells: Thump and Rain of Chaos&lt;br /&gt;
*** Shockwave&lt;br /&gt;
**** Mana cost reduced to 180 from 450&lt;br /&gt;
**** Damage reduced to 350 from 700&lt;br /&gt;
**** No longer hits buildings&lt;br /&gt;
**** Damage size reduced by 33%&lt;br /&gt;
**** Speed reduced by 25%&lt;br /&gt;
** Defense Generator&lt;br /&gt;
*** Energy cost increased to 5 from 3&lt;br /&gt;
** Devestation Generator&lt;br /&gt;
*** Energy cost increased to 7 from 4&lt;br /&gt;
*** Upgrade time increased to 120 seconds from 60&lt;br /&gt;
*** Range reduced to 500 from 600&lt;br /&gt;
** Execution Generator&lt;br /&gt;
*** Energy cost increased to 10 from 5&lt;br /&gt;
*** Upgrade time increased to 120 seconds from 60&lt;br /&gt;
*** Charged attack damage reduced to 35 from 60&lt;br /&gt;
*** Attack speed cooldown increased to 0.5 seconds from 0.35&lt;br /&gt;
** Explosive Generator&lt;br /&gt;
*** Energy cost decreased to 6 from 12&lt;br /&gt;
*** Detonation charge time reduced to 180 seconds from 240&lt;br /&gt;
*** Now deals half damage to allies &lt;br /&gt;
*** Damage dealt is a percentage of maximum health&lt;br /&gt;
**** Generators: 100%&lt;br /&gt;
**** Structures 25%&lt;br /&gt;
**** Heroes: 25%&lt;br /&gt;
**** Units: 50%&lt;br /&gt;
** Replenishment Generator&lt;br /&gt;
*** Energy cost increased to 5 from 3&lt;br /&gt;
*** Upgrade time increased to 30 seconds from 3&lt;br /&gt;
*** Maximum mana reduced to 400 from 500&lt;br /&gt;
** Siege Generator&lt;br /&gt;
*** Energy cost increased to 12 from 9&lt;br /&gt;
*** Upgrade time increased to 120 seconds from 60&lt;br /&gt;
*** Base damage reduced to 70 from 94&lt;br /&gt;
* Command Towers&lt;br /&gt;
** Cost reduced to 250 gold from 500&lt;br /&gt;
** Health increased to 900 from 500&lt;br /&gt;
** Effect range increased to 800 from 500&lt;br /&gt;
** Repair time increased to 60 seconds from 10&lt;br /&gt;
** Build time incresaed to 90 seconds from 10&lt;br /&gt;
** [Bugfix] Spawning next to a command tower would sometimes ignore the tower&amp;#039;s orders&lt;br /&gt;
* [Bugfix] Some skills or items would trigger attack procs&lt;br /&gt;
* [Bugfix] Physical spells would not damage magic immune units&lt;br /&gt;
* Lots of undocumented tooltip fixes&lt;br /&gt;
===AI===&lt;br /&gt;
* Lots of tweaks to various behaviors&lt;br /&gt;
* Should be less prone to sometimes run into enemy waves alone, particularly early game&lt;br /&gt;
* Can now port within the first 20 seconds of a game&lt;br /&gt;
* Now builds generators&lt;br /&gt;
* Normal and Insane AIs will build defense towers and upgrade outposts with excess gold&lt;br /&gt;
* Normal and Insane AIs will take over destroyed outposts&lt;br /&gt;
* Insane AIs will now use command towers&lt;br /&gt;
* AIs will now pool their money together for all purchases&lt;br /&gt;
* Added code to improve detection of when the AI is stuck and attempts to remedy it&lt;br /&gt;
* AI will now focus on the artifact wagon and capture it if possible&lt;br /&gt;
* Hero kills of human players by AI teams now grant 50% additional crystal to normal computers and 100% additional crystal to insane computers&lt;br /&gt;
* AI players are now listed in the team status board&lt;br /&gt;
* [Bugfix] AIs wouldn&amp;#039;t receive their starting gold&lt;br /&gt;
* [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build&lt;br /&gt;
* [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended&lt;br /&gt;
* [Bugfix] Found a bug that can cause an AI player to loose all their gold&lt;br /&gt;
* [Bugfix] Purchasing items sometimes cost the AI no gold&lt;br /&gt;
* [Bugfix] Many units had an unintended 8% magic damage reduction&lt;br /&gt;
[[File:1_14f_AI_Improvements.jpg|thumb|center|600px]]&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
* [Bugfix] -spawnrate now works properly in single player&lt;br /&gt;
* HCL option &amp;#039;i&amp;#039;: Improved Insanes&lt;br /&gt;
** All types of computers gain the default insane benefits&lt;br /&gt;
** Grants an additional +1 to all attributes per level for easy computers, and +2 for normal and insanes&lt;br /&gt;
** Insane computers also get full skills enabled&lt;br /&gt;
&lt;br /&gt;
==Battlefields==&lt;br /&gt;
===[[Kedge&amp;#039;s Landing]]===&lt;br /&gt;
* Moved Red&amp;#039;s equipment shop closer to the main hall&lt;br /&gt;
* Moved Red&amp;#039;s item shop to the equipment shop&amp;#039;s former location&lt;br /&gt;
&lt;br /&gt;
===[[Stormwail Peak]]===&lt;br /&gt;
* Moved Blue&amp;#039;s equipment shop closer to the main hall&lt;br /&gt;
&lt;br /&gt;
==[[Heroes]]==&lt;br /&gt;
===[[Elven Battalion]]===&lt;br /&gt;
====[[Aeromancess]]====&lt;br /&gt;
* Maelstrom&amp;#039;s effect has been redesigned&lt;br /&gt;
* Tempest&lt;br /&gt;
** Damage reduced&lt;br /&gt;
** Talent Buffet&amp;#039;s damage reduced&lt;br /&gt;
&lt;br /&gt;
====[[Arcane Archer]]====&lt;br /&gt;
* Scout size significantly reduced&lt;br /&gt;
* Meteor Swarm&lt;br /&gt;
** Cooldown decreased to 15 seconds from 18&lt;br /&gt;
** Damage increased&lt;br /&gt;
&lt;br /&gt;
====[[Blazing Priest]]====&lt;br /&gt;
* New talent: Fiery Rebirth&lt;br /&gt;
&lt;br /&gt;
====[[Divine Wizard]]====&lt;br /&gt;
* [Bugfix] Empower&amp;#039;s evocation damage bonus was not being applied properly&lt;br /&gt;
* [Technical] Vengeance&amp;#039;s ability has been changed so that the AI stops autocasting it and wasting it&lt;br /&gt;
&lt;br /&gt;
====[[Infiltrator]]====&lt;br /&gt;
* Attack of Opportunity&lt;br /&gt;
** [Bugfix] Now properly hits stunned units&lt;br /&gt;
** [Bugfix] Damage calculation was too high for side hits&lt;br /&gt;
* New talent: Subtility&lt;br /&gt;
* AI updated&lt;br /&gt;
&lt;br /&gt;
====[[Rune Knight]]====&lt;br /&gt;
* Rune Shell&lt;br /&gt;
** Mana scaling reduced&lt;br /&gt;
** Increased shield&amp;#039;s health intelligence scaling&lt;br /&gt;
* Imbued Equipment - Hazard Slash&amp;#039;s mana scaling reduced&lt;br /&gt;
* [Bugfix] Catapulting Rune would throw spell-immune units&lt;br /&gt;
&lt;br /&gt;
====[[Soul Binder]]====&lt;br /&gt;
* Soul Strike&lt;br /&gt;
** Duration reduced to 6 seconds from 8&lt;br /&gt;
** Damage increased&lt;br /&gt;
** Mana cost scaling reduced&lt;br /&gt;
** Cooldown increased to 20 seconds from 17&lt;br /&gt;
** Range increased by 30%&lt;br /&gt;
* Incinerate mana cost increased&lt;br /&gt;
&lt;br /&gt;
====[[Tactician]]====&lt;br /&gt;
* Order Attack replaced with Take Command&lt;br /&gt;
* New Skill: Military Regalia, a result of merging Banner with Great Bow&lt;br /&gt;
** Place Banner is now the active ability, replacing Impaling Shot&lt;br /&gt;
** Now passively grants the Banner aura with a shorter range, which is temporarily disabled when Place Banner is used&lt;br /&gt;
** Passive bonuses reduced&lt;br /&gt;
** Place Banner &lt;br /&gt;
*** Now has a generic racial powerup from non-elven heroes&lt;br /&gt;
**** United Creep: Bloodlusts units&lt;br /&gt;
**** Grim Brigade: Slows enemies&lt;br /&gt;
**** Fel Horde: Drains enemy&amp;#039;s mana&lt;br /&gt;
**** Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time&lt;br /&gt;
*** [Bugfix] Mystic Swashbuckler&amp;#039;s Mocking Aura would not level past 1&lt;br /&gt;
* New Skill: Blast Arrow&lt;br /&gt;
** Knocks units back from the center of the targeted area, doing damage and causing a chance to miss for a short period&lt;br /&gt;
* Ensnare renamed to Neutralize&lt;br /&gt;
** Now also bombards the targeted area dealing damage over time&lt;br /&gt;
* Flank&lt;br /&gt;
** Reduced time between each spawn to 1 second from 2&lt;br /&gt;
* Promote&lt;br /&gt;
** Melee promotions given higher damage and armor&lt;br /&gt;
** [Bugfix] Melee promotions weren&amp;#039;t receiving the proper upgrades&lt;br /&gt;
&lt;br /&gt;
====[[Time Cleric]]====&lt;br /&gt;
* [Bugfix] Ebb and Flow&amp;#039;s Only Time Can Heal talent rank 1 was always being applied to enemy units, regardless of having the talent or not&lt;br /&gt;
* [Bugfix] Forks no longer award experience upon death&lt;br /&gt;
* [AI] Merged back into the default AI&lt;br /&gt;
&lt;br /&gt;
====Combos====&lt;br /&gt;
===[[United Creeps]]===&lt;br /&gt;
====[[Acid Reaver]]====&lt;br /&gt;
* Charge cooldown increased to 30 seconds&lt;br /&gt;
* Caustic Breath&lt;br /&gt;
** Base damage increased&lt;br /&gt;
** Damage strength modifier decreased&lt;br /&gt;
* [Bugfix] Acid Sheath&amp;#039;s damage reduction duration was only being applied at level 1&lt;br /&gt;
&lt;br /&gt;
====[[Arboreal Crusader]]====&lt;br /&gt;
* Force of Nature&lt;br /&gt;
** Turning speed reduced&lt;br /&gt;
** Acceleration reduced&lt;br /&gt;
* [Technical] Cure Wound&amp;#039;s ability has been changed so that the AI stops autocasting it and wasting it&lt;br /&gt;
&lt;br /&gt;
====[[Colossus]]====&lt;br /&gt;
* War Club armor reduction changed to (2 + 0.1 x Level) from 4&lt;br /&gt;
&lt;br /&gt;
====[[Crest Witch]]====&lt;br /&gt;
* New hero!&lt;br /&gt;
====[[Elder Treant]]====&lt;br /&gt;
* Forestlord&lt;br /&gt;
** Highwood Pixies should be less prone to all grouping up on a single unit, even when that unit is the only one in range&lt;br /&gt;
* Timbercurse&lt;br /&gt;
** Mana cost increased&lt;br /&gt;
** Duration against heroes reduced to 8 seconds from 30&lt;br /&gt;
&lt;br /&gt;
====[[Grim Hag]]====&lt;br /&gt;
* Swoop&amp;#039;s impact throwback speed increased, but deceleration significantly increased&lt;br /&gt;
* Blade Rain bleed now only lasts 5 seconds, damage scaled similarly&lt;br /&gt;
&lt;br /&gt;
====[[Icespinner]]====&lt;br /&gt;
* Chill Sacrifice now only produces a spider web on every third cast&lt;br /&gt;
* [AI Bugfix] Wasn&amp;#039;t properly using crystal&lt;br /&gt;
&lt;br /&gt;
====[[Master of the Hunt]]====&lt;br /&gt;
* Base movement speed increased&lt;br /&gt;
* Stalkers are now magic immune while invisible&lt;br /&gt;
* Lunge mana cost reduced&lt;br /&gt;
* Hamstring &lt;br /&gt;
** May now target air units&lt;br /&gt;
** Duration increased to 15 seconds from 10&lt;br /&gt;
** Movement speed reduction reduced&lt;br /&gt;
** Cooldown reduced to 8 seconds from 16&lt;br /&gt;
* Dire Howl&lt;br /&gt;
** Cooldown reduced to 8 seconds from 16&lt;br /&gt;
** Miss chance scaling improved for lower levels&lt;br /&gt;
** Miss chance duration reduced&lt;br /&gt;
** Damage and life steal duration increased to 20 seconds&lt;br /&gt;
** Life steal increased to 50% from 30%&lt;br /&gt;
&lt;br /&gt;
====[[Scarab]]====&lt;br /&gt;
* Smite&amp;#039;s percentage damage now scales up to 30% over its levels&lt;br /&gt;
* Retribution now mitigates 90% of damage from non-heroes and 50% from heroes. This is applied before any shielding but after Sacred Bulwark. This damage reduction does not reduce the damage reflected.&lt;br /&gt;
&lt;br /&gt;
===[[Grim Brigade]]===&lt;br /&gt;
====[[Ascendant]]====&lt;br /&gt;
* Stonegaze&lt;br /&gt;
** Effect speed greatly reduced&lt;br /&gt;
** Area reduced&lt;br /&gt;
** [Bugfix] Petrified heroes were taking higher than intended damage&lt;br /&gt;
* Terra Smash&lt;br /&gt;
** Duration against heroes reduced by half&lt;br /&gt;
** Duration against units reduced to 6 seconds across all levels&lt;br /&gt;
** Attack speed reduction increased&lt;br /&gt;
** Movement speed reduction now scales from 30% to 50% from 20% to 70%&lt;br /&gt;
&lt;br /&gt;
====[[Behemoth]]====&lt;br /&gt;
* Brainlust: Same name, brand new effect!&lt;br /&gt;
* Miasma&lt;br /&gt;
** Blood fly swarms no longer stack damage&lt;br /&gt;
** Corpses will now contribute to miasma for the first 10 seconds of its duration&lt;br /&gt;
* Maw of Death&lt;br /&gt;
** Reworded tooltip in hopes of clearing up confusion&lt;br /&gt;
** Spitting units now deals half damage to structures&lt;br /&gt;
** [Bugfix] Can no longer eat ethereal units&lt;br /&gt;
&lt;br /&gt;
====[[Defiler]]====&lt;br /&gt;
* Devouring Plague&lt;br /&gt;
** Cooldown increased to 60 seconds from 30&lt;br /&gt;
** Duration increased to 8 seconds from 6&lt;br /&gt;
* Flesh Eating Cloud&lt;br /&gt;
** Damage scaling reduced&lt;br /&gt;
** Damage radius reduced&lt;br /&gt;
* [Bugfix] Exhaustion only applied level 1&amp;#039;s stun chance&lt;br /&gt;
&lt;br /&gt;
====[[Forlorn Martyr]]====&lt;br /&gt;
* Streak&lt;br /&gt;
** Cooldown reduction from leveling reduced to 2 seconds per level from 3&lt;br /&gt;
** Chaining range reduced&lt;br /&gt;
* Stormspire &lt;br /&gt;
** Range for trigging damage reduced&lt;br /&gt;
** Cooldown increased to 30 seconds from 15&lt;br /&gt;
* Whirl &lt;br /&gt;
** Damage reduced&lt;br /&gt;
** Agility bonus now capped to the hero&amp;#039;s base agility&lt;br /&gt;
&lt;br /&gt;
====[[High Oracle]]====&lt;br /&gt;
* Befuddle now decreases evocation damage by 30% across all levels&lt;br /&gt;
* Nemesis replaced with Purge Malice&lt;br /&gt;
* Mindstab&lt;br /&gt;
** Damage bonus reduced to 2% per point of intelligence over the target, from 3%&lt;br /&gt;
** Damage bonus now capped at 300%&lt;br /&gt;
* Zen Archery&lt;br /&gt;
** Damage bonus from Intelligent reduced by half&lt;br /&gt;
** [Bugfix] Zen Shot would throw spell-immune units&lt;br /&gt;
* [AI Bugfix] Wasn&amp;#039;t effectively taking Ki Strike talent&lt;br /&gt;
&lt;br /&gt;
====[[Incarnation]]====&lt;br /&gt;
* Attack damage increased&lt;br /&gt;
* Dark Altar &lt;br /&gt;
** Souls should travel to the altar quicker&lt;br /&gt;
** New graphical effect to indicate heals&lt;br /&gt;
** Units dying in range of multiple altars will now trigger only one heal instead of one per altar&lt;br /&gt;
&lt;br /&gt;
====[[Nephilim]]====&lt;br /&gt;
* Reordered the skill sets&lt;br /&gt;
* Blood Mastery&lt;br /&gt;
** Adrenaline cooldown decreased to 5 seconds from 7&lt;br /&gt;
** Close Wounds no longer uses the rejuvenation buff&lt;br /&gt;
** Vampiric Bite&lt;br /&gt;
*** Damage increased&lt;br /&gt;
*** No longer hits air&lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
** Pain &lt;br /&gt;
*** Now gains range with higher levels&lt;br /&gt;
*** Cooldown incresed to 9 seconds from 7&lt;br /&gt;
* Fire Mastery&lt;br /&gt;
** Blastwave &lt;br /&gt;
*** Damage increased&lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
*** Cooldown increased to 8 seconds from 6&lt;br /&gt;
** Scintilate&lt;br /&gt;
*** Immolation damage and range increased by 33%&lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
*** [Bugfix] Immolation effect should now properly gain levels&lt;br /&gt;
** Conflagrate mana cost reduced&lt;br /&gt;
** Scorch&lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
*** Cooldown increased to 8 seconds from 6&lt;br /&gt;
* Shadow Mastery&lt;br /&gt;
** Dusklash &lt;br /&gt;
*** Cooldown increased to 7 seconds from 4&lt;br /&gt;
*** Damage reduced&lt;br /&gt;
** Evasion mana cost scaling reduced&lt;br /&gt;
** Shadowveil&lt;br /&gt;
*** Mana cost increased&lt;br /&gt;
*** Cooldown increased to 8 seconds from 4&lt;br /&gt;
** Spellbind&lt;br /&gt;
*** Area reduced&lt;br /&gt;
*** Range increases with level&lt;br /&gt;
*** Cooldown incresaed to 9 seconds from 4&lt;br /&gt;
* War Mastery&lt;br /&gt;
** Distract &lt;br /&gt;
*** Mana cost removed&lt;br /&gt;
*** Cooldown decreased to 1 second from 3&lt;br /&gt;
** Plunder&lt;br /&gt;
*** [Bugfix] Now removes helpful buffs from the target instead of debuffs&lt;br /&gt;
** Retaliate &lt;br /&gt;
*** Will now only respond to damage from normal attacks&lt;br /&gt;
*** No longer works against structures&lt;br /&gt;
*** Damage reduced&lt;br /&gt;
*** Duration reduced&lt;br /&gt;
** Shred mana cost reduced&lt;br /&gt;
** Swipe &lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
*** Area of effect increased&lt;br /&gt;
* Power Mastery&lt;br /&gt;
** Betrayal&lt;br /&gt;
*** Duration increased by 3 seconds across all levels&lt;br /&gt;
*** Cast range increased&lt;br /&gt;
** Execute&lt;br /&gt;
*** Damage reduced to reflect values prior to the following bugfix&lt;br /&gt;
*** [Bugfix] Damage was improperly receiving the default hero reduction&lt;br /&gt;
** Ignis Salvo&lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
** Immortal&amp;#039;s Breath&lt;br /&gt;
*** Mana cost reduced&lt;br /&gt;
*** Cooldown reduced to 30 seconds from 60&lt;br /&gt;
** Night&amp;#039;s Eye&lt;br /&gt;
*** Cooldown reduced to 10 seconds from 15&lt;br /&gt;
*** Mana cost significantly reduced&lt;br /&gt;
&lt;br /&gt;
====[[Putrid Eidolon]]====&lt;br /&gt;
* [Bugfix] Spore Cloud&amp;#039;s evocation damage reduction was not applied properly&lt;br /&gt;
* [Bugfix] Rotting Grove&amp;#039;s Prolonged Decay talent usually didn&amp;#039;t work&lt;br /&gt;
&lt;br /&gt;
====[[Sorrow Liege]]====&lt;br /&gt;
* [Bugfix] Forlorn Crown&amp;#039;s Aura of Focus evocation damage bonus was not being applied properly&lt;br /&gt;
* [Bugfix] Royal Guard&amp;#039;s Duty talent was not being applied past level 1&lt;br /&gt;
&lt;br /&gt;
====Combos====&lt;br /&gt;
&lt;br /&gt;
===[[Fel Horde]]===&lt;br /&gt;
====[[Crimson Squall]]====&lt;br /&gt;
* Mana costs increased&lt;br /&gt;
* Surge&lt;br /&gt;
** Agility&amp;#039;s damage range increased&lt;br /&gt;
&lt;br /&gt;
====[[Glacial Tyrant]]====&lt;br /&gt;
* Artic Cataclysm &lt;br /&gt;
** Damage reduced&lt;br /&gt;
** [Bugfix] Only applied level 1 of the debuff&lt;br /&gt;
* [Bugfix] Frigid Blast wasn&amp;#039;t giving the intended amount when picked up by Glacial Tyrant&lt;br /&gt;
&lt;br /&gt;
===[[Mercenaries]]===&lt;br /&gt;
====[[Blackguard]]====&lt;br /&gt;
* Air attack range reduced to 300 from 600&lt;br /&gt;
* Fiend &lt;br /&gt;
** Cooldown decreased to 120 seconds from 180&lt;br /&gt;
** Base armor increased to 15 from 8&lt;br /&gt;
* Shadowclap&lt;br /&gt;
** Cooldown reduced to 8 seconds from 11&lt;br /&gt;
** New talent: Building Shadows, increases the damage by the delay&lt;br /&gt;
* Darkstride&lt;br /&gt;
** Agility bonus and duration increased&lt;br /&gt;
* Demonic Weapon&lt;br /&gt;
** Damage bonus is now based on the lowest health the hero has during the activation&lt;br /&gt;
&lt;br /&gt;
====[[Fire Knight]]====&lt;br /&gt;
* Redesigned &amp;amp; now a playable hero!&lt;br /&gt;
====[[Stormweaver]]====&lt;br /&gt;
* Redesigned &amp;amp; now a playable hero!&lt;br /&gt;
====[[Wretched Chef]]====&lt;br /&gt;
* New playable &amp;amp; hirable hero!&lt;br /&gt;
&lt;br /&gt;
==[[Units]]==&lt;br /&gt;
&lt;br /&gt;
===[[Fel Horde]]===&lt;br /&gt;
* Axe Thrower health reduced to 505 from 565&lt;br /&gt;
* Warlock attack speed increased to 2 seconds from 1.85&lt;br /&gt;
* Diabloist base damage decreased to 15 from 19&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
* Gloves of Evocation bonus increased by 50%&lt;br /&gt;
* Felskin Gauntlet&amp;#039;s cooldown decreased to 45 seconds from 180&lt;br /&gt;
* [Bugfix] Storm Hammer upgrade prices were inconsistent&lt;br /&gt;
[[Category:Versions]]&lt;/div&gt;</summary>
		<author><name>DarnYak</name></author>
	</entry>
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