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	<id>http://eota.emufarmers.com//w/index.php?action=history&amp;feed=atom&amp;title=Version_1.14d</id>
	<title>Version 1.14d - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://eota.emufarmers.com//w/index.php?action=history&amp;feed=atom&amp;title=Version_1.14d"/>
	<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;action=history"/>
	<updated>2026-04-14T22:59:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3286&amp;oldid=prev</id>
		<title>DarnYak: Undo revision 3285 by DarnYak (talk)</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3286&amp;oldid=prev"/>
		<updated>2012-11-13T01:11:21Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 3285 by &lt;a href=&quot;/wiki/Special:Contributions/DarnYak&quot; title=&quot;Special:Contributions/DarnYak&quot;&gt;DarnYak&lt;/a&gt; (&lt;a href=&quot;/w/index.php?title=User_talk:DarnYak&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:DarnYak (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:11, 13 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Fixed Goblin Laboratories&amp;#039; Reveal hotkey&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Fixed Goblin Laboratories&amp;#039; Reveal hotkey&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===AI===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===AI===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Lots of tweaks to various behaviors&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Now builds generators&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Normal and Insane AIs will build defense towers and upgrade outposts with excess gold&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t hiring mercenaries to defend&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t hiring mercenaries to defend&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t targetting units with higher kill priorities&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t targetting units with higher kill priorities&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Commands===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Commands===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New HCL option &amp;#039;C&amp;#039; - Enables capture mode&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New HCL option &amp;#039;C&amp;#039; - Enables capture mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battlefields==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battlefields==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Kedge&amp;#039;s Landing]]===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Kedge&amp;#039;s Landing]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key eotawiki-mw_:diff::1.12:old-3285:rev-3286 --&gt;
&lt;/table&gt;</summary>
		<author><name>DarnYak</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3285&amp;oldid=prev</id>
		<title>DarnYak: /* General */</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3285&amp;oldid=prev"/>
		<updated>2012-11-13T01:10:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:10, 13 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Fixed Goblin Laboratories&amp;#039; Reveal hotkey&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Fixed Goblin Laboratories&amp;#039; Reveal hotkey&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===AI===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===AI===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Lots of tweaks to various behaviors&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Now builds generators&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Normal and Insane AIs will build defense towers and upgrade outposts with excess gold&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t hiring mercenaries to defend&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t hiring mercenaries to defend&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t targetting units with higher kill priorities&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [Bugfix] Wasn&amp;#039;t targetting units with higher kill priorities&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Commands===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Commands===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New HCL option &amp;#039;C&amp;#039; - Enables capture mode&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New HCL option &amp;#039;C&amp;#039; - Enables capture mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battlefields==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battlefields==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Kedge&amp;#039;s Landing]]===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Kedge&amp;#039;s Landing]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key eotawiki-mw_:diff::1.12:old-3241:rev-3285 --&gt;
&lt;/table&gt;</summary>
		<author><name>DarnYak</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3241&amp;oldid=prev</id>
		<title>DarnYak at 04:25, 21 September 2012</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3241&amp;oldid=prev"/>
		<updated>2012-09-21T04:25:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:25, 21 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a list of planned &lt;/del&gt;changes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the next version of Twilight&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Version 1.14d8=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Includes all &lt;/ins&gt;changes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since 1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14c1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attribute reduction can no longer reduce attributes to below half their base value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attribute reduction can no longer reduce attributes to below half their base value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DarnYak</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3240&amp;oldid=prev</id>
		<title>DarnYak: Created page with &quot;This is a list of planned changes for the next version of Twilight.  ==General== * Attribute reduction can no longer reduce attributes to below half their base value * [Bugfix...&quot;</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Version_1.14d&amp;diff=3240&amp;oldid=prev"/>
		<updated>2012-09-21T04:25:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is a list of planned changes for the next version of Twilight.  ==General== * Attribute reduction can no longer reduce attributes to below half their base value * [Bugfix...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a list of planned changes for the next version of Twilight.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* Attribute reduction can no longer reduce attributes to below half their base value&lt;br /&gt;
* [Bugfix] Fixed Goblin Laboratories&amp;#039; Reveal hotkey&lt;br /&gt;
===AI===&lt;br /&gt;
* [Bugfix] Wasn&amp;#039;t hiring mercenaries to defend&lt;br /&gt;
* [Bugfix] Wasn&amp;#039;t targetting units with higher kill priorities&lt;br /&gt;
* [Bugfix] Multi-cast spells (ie R.I.P.tide) would get canceled before they began, producing unpredictable results&lt;br /&gt;
===Commands===&lt;br /&gt;
* New HCL option &amp;#039;C&amp;#039; - Enables capture mode&lt;br /&gt;
==Battlefields==&lt;br /&gt;
===[[Kedge&amp;#039;s Landing]]===&lt;br /&gt;
* Red&amp;#039;s foward left base&lt;br /&gt;
** Moved the neutral tower and the red guard tower sightly closer together&lt;br /&gt;
** Moved the cannon tower forward and to the right slightly&lt;br /&gt;
===[[Stormwail Peak]]===&lt;br /&gt;
* The streams running through north/south lanes no longer use ramps[[File:Stormwail_New_River.jpg|thumb|none]]&lt;br /&gt;
==[[Heroes]]==&lt;br /&gt;
===[[Elven Battalion]]===&lt;br /&gt;
====[[Rune Knight]]====&lt;br /&gt;
* [Textfix] Fixed selection tooltip mentioning Sigil of Stunning&lt;br /&gt;
===[[United Creeps]]===&lt;br /&gt;
====[[Acid Reaver]]====&lt;br /&gt;
* Changed his spell animation timings to make him more responsive (but it might look weird)&lt;br /&gt;
* [Textfix] Caustic Breath&amp;#039;s damage text wasn&amp;#039;t reflecting the actual damage done&lt;br /&gt;
* Dragonfear&lt;br /&gt;
** Units now have a higher chance (up to 100%) to be feared based on the closeness to the casting direction and the distance from bane&lt;br /&gt;
** Base range reduced, now scales with strength&lt;br /&gt;
** Cooldown increased to 30 seconds from 26&lt;br /&gt;
** Mana cost increased to 80 from 59 &lt;br /&gt;
** New Talent: Feeds on Fear, each enemy affected restores health&lt;br /&gt;
* Acid Sheath&lt;br /&gt;
** Cooldown increased to 60 second base, decreasing with level, from 9 seconds&lt;br /&gt;
** Mana cost increased&lt;br /&gt;
** Duration decreased to 15 seconds from 60&lt;br /&gt;
** Corroded weapon is now a flat rate of 85% across all levels, but duration increases with level&lt;br /&gt;
** Damage from being attacked removed&lt;br /&gt;
** Damage per second greatly increased&lt;br /&gt;
** Damage is now Strength based instead of Intelligence&lt;br /&gt;
** Damage range increased&lt;br /&gt;
* Charge&lt;br /&gt;
** Now can target a unit or a point on the ground&lt;br /&gt;
** Now knocks back enemies hit along his path&lt;br /&gt;
** Now grants an aura granting attack and movement speed for a short period, equivalent in strength to Encouragement&lt;br /&gt;
** Cooldown decreased to 15 seconds from 22&lt;br /&gt;
* New Spell: Impale, replacing Encouragement&lt;br /&gt;
** Tosses a spear in a line, impaling all units hit. When it reaches the end, it yanks all affected units back to the hero.&lt;br /&gt;
* Storm of Malice&lt;br /&gt;
** Maximum armor loss increased&lt;br /&gt;
** Armor Loss rate doubled&lt;br /&gt;
** Duration reduced to 30 seconds from 45&lt;br /&gt;
** Damage increased by roughly 30%&lt;br /&gt;
** Pool of Acid talent now works from units killed by Acid Sheath&lt;br /&gt;
&lt;br /&gt;
====[[Arboreal Crusader]]====&lt;br /&gt;
* Gale &lt;br /&gt;
** Base damage increased by 25&lt;br /&gt;
** New Talent: Supercell&lt;br /&gt;
* Cure Wounds now heals 30% at maximum range, up from 10%&lt;br /&gt;
* Tangleweed&lt;br /&gt;
** Cast range increaed to 400&lt;br /&gt;
** Mana cost reduced&lt;br /&gt;
* New skill: Geomancy, replaces Nature&amp;#039;s Balance&lt;br /&gt;
** Grants different abilities, depending on what tile the hero is standing on&lt;br /&gt;
* New skill: Force of Nature, replaces Mana Surge&lt;br /&gt;
** Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.&lt;br /&gt;
&lt;br /&gt;
====[[Arcane Mistress]]====&lt;br /&gt;
* Aura of Undeath has become Necromancy&lt;br /&gt;
** Passive remains the same&lt;br /&gt;
** New active skill: Raise&lt;br /&gt;
*** Summons 6 Skeleton Warriors at targetted location&lt;br /&gt;
** Skeleton Warriors&lt;br /&gt;
*** Collision size reduced&lt;br /&gt;
*** Now have magic immunity&lt;br /&gt;
* Black Arrow has become Necroarchy&lt;br /&gt;
** Previous Black Arrow effective is now passive&lt;br /&gt;
*** Explosions and damage bonus are now Intelligence based&lt;br /&gt;
*** Black Arrow explosions now trigger chain explosions in all units hit under the debuff&amp;#039;s effect, but clearing the debuff&lt;br /&gt;
** New active skill: Necrotic Shot&lt;br /&gt;
*** Steals life and reducing healing received&lt;br /&gt;
* Mind Fog&lt;br /&gt;
** Now lasts 50 seconds across all levels&lt;br /&gt;
** Casting range reduced to 300 from 400&lt;br /&gt;
** Size is now equal across all levels, slightly smaller than its prior level 1 size (250 from 300)&lt;br /&gt;
** Cooldown and mana cost now decrease with level&lt;br /&gt;
* Haunt may now be cast on heroes and units for different effects&lt;br /&gt;
** Casting on heroes will have ghosts randomly appear and charge at that hero, dealing damage if they hit&lt;br /&gt;
** Casting on units will summon wraiths similar to the Wraith talent when used on buildings&lt;br /&gt;
** Casting on buildings retains its previous effects&lt;br /&gt;
*** Damage per second is now 12 across all levels&lt;br /&gt;
** New talent: Spectral Assault&lt;br /&gt;
&lt;br /&gt;
====[[Colossus]]====&lt;br /&gt;
* May now melee air units regardless of weilding a war club (he&amp;#039;s that tall)&lt;br /&gt;
* Attack sound changed when not weilding a war club&lt;br /&gt;
* War Club&lt;br /&gt;
** No longer costs mana&lt;br /&gt;
** No longer directly increases attack damage&lt;br /&gt;
** Now deals area damage around the target and cumulatively decreases armor with each strike&lt;br /&gt;
** While not weilding a war club, attacks will stun units and have a 15% chance to stun heroes for 2 seconds&lt;br /&gt;
** Cooldown increased to 60 seconds from 15&lt;br /&gt;
* New skill: Smash!, replaces Tremor&lt;br /&gt;
** Deals damage in a small area. If no heroes are hit, it significantly slows all units in a large area for a brief period&lt;br /&gt;
* Heart of the Mountain&lt;br /&gt;
** Now splits damage done to heroes by non-heroes with all affected nearby units&lt;br /&gt;
** New talent: Rockskin&lt;br /&gt;
* New skill: Enrage, replaces Crumble&lt;br /&gt;
** Increases Strength for a short duration. Effect increases as time elapses since the previous use.&lt;br /&gt;
** New talent: Adrenaline&lt;br /&gt;
&lt;br /&gt;
====[[Dread Shaman]]====&lt;br /&gt;
* Mass Regeneration&lt;br /&gt;
** [Bugfix] Wasn&amp;#039;t properly removing injuries on the initial cast&lt;br /&gt;
* Expunge redesigned&lt;br /&gt;
** Duration of the root/slow is now stat dependant&lt;br /&gt;
** No longer dispels&lt;br /&gt;
** Now displaces a percentage of the target&amp;#039;s mana around the target, which will slowly float back into the target but may be picked up by enemy heroes&lt;br /&gt;
* New spell: Voodoo Doll, replaces Shared Pain&lt;br /&gt;
** Creates a Voodoo Doll of targeted unit. Damage done to the doll will be propagated to the target and reduces the target&amp;#039;s attributes randomly&lt;br /&gt;
* Twist of Fate&lt;br /&gt;
** Mana cost reduced&lt;br /&gt;
** Away time increased to 8 seconds from 4&lt;br /&gt;
** Duration increased&lt;br /&gt;
** Cooldown reduced&lt;br /&gt;
** New Talent: Never to be Seen Again...&lt;br /&gt;
* Totemic Mastery&lt;br /&gt;
** Fire Nova Totem &lt;br /&gt;
*** May now be cast at range&lt;br /&gt;
*** Damage area increased&lt;br /&gt;
&lt;br /&gt;
====[[Elder Treant]]====&lt;br /&gt;
* New skill Forestlord, replaces Rebirth&lt;br /&gt;
** Allows the hero to switch between the following aspects&lt;br /&gt;
*** Highwood: Surrounds the hero with pixie guardians&lt;br /&gt;
*** Frostpine: Menace that slows nearby enemy movement speed&lt;br /&gt;
*** Ghoulroot: Absorbs corpses to heal the hero&lt;br /&gt;
*** Rubber Tree: Knocks back melee attackers&lt;br /&gt;
*** Mana Willow: Absorbs a portion of mana lost or consumed by enemies&lt;br /&gt;
* New skill Timbercurse, replaces Nature&amp;#039;s Balance&lt;br /&gt;
** Reduces attack damage and armor&lt;br /&gt;
* Grove of Eternity, replaces Pixie Swarm&lt;br /&gt;
** Summons a Tree of Eternity which automaticaly revives allies that die in its range&lt;br /&gt;
&lt;br /&gt;
====[[Grim Hag]]====&lt;br /&gt;
* Raptor&lt;br /&gt;
** Passive evasion reduced to 10% from 20%&lt;br /&gt;
** Now grants 40% evasion while moving&lt;br /&gt;
** Cooldown reduced to 45 seconds from 120&lt;br /&gt;
** Duration reduced to 15 seconds from 20&lt;br /&gt;
** Life steal increased to 75% from 40%&lt;br /&gt;
* Swoop&lt;br /&gt;
** Will now automatically turn to aim at the targetted unit, if any&lt;br /&gt;
** Can now target any point on the ground, if so it will hit the first hero she comes into contact with&lt;br /&gt;
** You may now change directions mid flight by right clicking a new target, or stop with stop or hold position&lt;br /&gt;
** Swoop&amp;#039;s duration is now time limited instead of range limited&lt;br /&gt;
** Mana cost decreased&lt;br /&gt;
** Cooldown increased to 30 seconds from 22 seconds&lt;br /&gt;
** New Talents: Cloud Cover, Assassin&amp;#039;s Talon&lt;br /&gt;
* Blade Rain&lt;br /&gt;
** No longer channeled&lt;br /&gt;
** Now does its damage through a bleed effect on units hit by blade rain&lt;br /&gt;
** New talent: Blood Tears&lt;br /&gt;
* New Spell: Featherfall (replaces Backlash)&lt;br /&gt;
** Channeling spell that stuns enemies&lt;br /&gt;
** The graphic is a placeholder and quite un-featherlike&lt;br /&gt;
* New Spell: Killing Fields&lt;br /&gt;
** Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health&lt;br /&gt;
*** Talons randomly cast their own version of swoop&lt;br /&gt;
** Passive: Killing Spree - consecutive hits against the same target gives an increasing chance to critically hit&lt;br /&gt;
*** If the hero kills the target, the charges will be transfered to the next target&lt;br /&gt;
* Chaos Rift cooldown reduced to 90 seconds from 180&lt;br /&gt;
* [AI] Removed from the list of heroes the AI will never select&lt;br /&gt;
&lt;br /&gt;
====[[Icespinner]]====&lt;br /&gt;
* Chill Sacrifice merged with Create Spider Web as the inniate&lt;br /&gt;
** Consumes an allied unit to restore 15% of maximum health and produces a Spider Web&lt;br /&gt;
** No longer restores mana&lt;br /&gt;
* Ice Lance&lt;br /&gt;
** New talent: Icy Blast&lt;br /&gt;
* New Skill: Glaciate&lt;br /&gt;
** Summons mirror images of the hero. If killed, they heal the hero for 10% of its maximum health and freeze everything around the target. Also buffs allied units to cause a lesser freeze upon death&lt;br /&gt;
&lt;br /&gt;
====[[Master of the Hunt]]====&lt;br /&gt;
* Visual size increased by 10%&lt;br /&gt;
* New skill: Stalker, replaces Search&lt;br /&gt;
** Summons a stalker which will follow around the first enemy hero it sees. It is invisible, has truesight, and will automatically attack if the hero drops below 25% health.&lt;br /&gt;
* Lunge&lt;br /&gt;
** Damage increased&lt;br /&gt;
** Cooldown reduced to 8 seconds from 9&lt;br /&gt;
** May now target units to do triple damage&lt;br /&gt;
* New skill: Furor, replaces Wolf Pack&lt;br /&gt;
** While active, massively increases agility, attacks cause targets to bleed, and gives a chance to instantly kill units. Lasts a short duration, which is refreshed everytime the hero kills a unit.&lt;br /&gt;
&lt;br /&gt;
====[[Scarab]]====&lt;br /&gt;
* New Inniate: Ankh, replacing Celestial Restoration&lt;br /&gt;
** Summons a ward that heals the nearest ally by 2% per second&lt;br /&gt;
* Nighmare renamed to Penance&lt;br /&gt;
** Graphic changed&lt;br /&gt;
* Smite&lt;br /&gt;
** No longer consumes mana based on damage dealt&lt;br /&gt;
** Mana cost is now 90 across all levels&lt;br /&gt;
* New skill: Indignation, replaces Hardened Carapace&lt;br /&gt;
** Passively grants mana for every attack&lt;br /&gt;
** When used grants damage reduction for a short duration&lt;br /&gt;
* New Skill: Retribution, replaces Divine Manifestation&lt;br /&gt;
** Enemies that damage the hero while Retribution is active will share a portion of all damage taken by the hero for a short duration&lt;br /&gt;
&lt;br /&gt;
===[[Grim Brigade]]===&lt;br /&gt;
====[[Behemoth]]====&lt;br /&gt;
* [Bugfix] Anchor should no longer be able to permanently stun a target&lt;br /&gt;
====[[High Oracle]]====&lt;br /&gt;
* Talent Zen Force&amp;#039;s cost reduced&lt;br /&gt;
====[[Nephilim]]====&lt;br /&gt;
* Once again is available for use&lt;br /&gt;
====[[Putrid Eidolon]]====&lt;br /&gt;
* Fungal Armor&lt;br /&gt;
** Shield health increased&lt;br /&gt;
** [Bugfix] Depletion from healing done was being calculated incorrectly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Versions]]&lt;/div&gt;</summary>
		<author><name>DarnYak</name></author>
	</entry>
</feed>