<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://eota.emufarmers.com//w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Perhaps</id>
	<title>EotAWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://eota.emufarmers.com//w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Perhaps"/>
	<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//wiki/Special:Contributions/Perhaps"/>
	<updated>2026-04-15T06:10:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1933</id>
		<title>Elven Battalion</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1933"/>
		<updated>2008-05-30T07:37:17Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Heroes Box|Elven Battalion|Elven Heroes}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:HighElfGroup.jpg|700px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Elven Battalion Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1932</id>
		<title>Elven Battalion</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1932"/>
		<updated>2008-05-30T07:36:56Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Heroes Box|Elven Battalion|Elven Heroes}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:HighElfGroup.jpg|600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Elven Battalion Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1931</id>
		<title>Elven Battalion</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1931"/>
		<updated>2008-05-30T07:36:05Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HighElfGroup.jpg|600px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Heroes Box|Elven Battalion|Elven Heroes}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Elven Battalion Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:HighElfGroup.jpg&amp;diff=1930</id>
		<title>File:HighElfGroup.jpg</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:HighElfGroup.jpg&amp;diff=1930"/>
		<updated>2008-05-30T07:34:26Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1929</id>
		<title>Elven Battalion</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elven_Battalion&amp;diff=1929"/>
		<updated>2008-05-30T07:33:38Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HighElfGroup.jpg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Heroes Box|Elven Battalion|Elven Heroes}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Elven Battalion Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Units&amp;diff=1928</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Units&amp;diff=1928"/>
		<updated>2008-05-30T06:15:43Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elven Battalion==&lt;br /&gt;
{{Elven Battalion Units}}&lt;br /&gt;
&lt;br /&gt;
==United Creeps==&lt;br /&gt;
{{United Creeps Units}}&lt;br /&gt;
&lt;br /&gt;
==Grim Brigade==&lt;br /&gt;
{{Grim Brigade Units}}&lt;br /&gt;
&lt;br /&gt;
==Independent==&lt;br /&gt;
{{Independent Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Units&amp;diff=1927</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Units&amp;diff=1927"/>
		<updated>2008-05-30T06:15:01Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elven Battalion==&lt;br /&gt;
{{Elven Battalion Units}}&lt;br /&gt;
&lt;br /&gt;
==United Creeps==&lt;br /&gt;
{{United Creeps Units}}&lt;br /&gt;
&lt;br /&gt;
==Grim Brigade==&lt;br /&gt;
{{Grim Brigade Units}}&lt;br /&gt;
&lt;br /&gt;
==Independent==&lt;br /&gt;
{{Independent Units}}&lt;br /&gt;
[[Murloc Slave]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Swampling]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Muck Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Mire Hydra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clockwerk Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Clockwerk Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Goblin Shredder]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Goblin Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea Elemental]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Serpent Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wretched Skeleton Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wretched Skeleton Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sludge Monstrosity]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Sludge Flinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Sludge Minion]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Sludge Drop]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightning Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Lightning Sentry +1]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Lightning Sentry +2]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Lightning Sentry +3]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Lightning Sentry +4]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Lightning Sentry +5]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evingorr&#039;s Spirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Evingorr&#039;s Spirit +1]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Evingorr&#039;s Spirit +2]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Evingorr&#039;s Spirit +3]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Evingorr&#039;s Spirit +4]]&amp;lt;br&amp;gt;&lt;br /&gt;
 • [[Evingorr&#039;s Spirit +5]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Template:Independent_Units&amp;diff=1926</id>
		<title>Template:Independent Units</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Template:Independent_Units&amp;diff=1926"/>
		<updated>2008-05-30T06:14:23Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: {|class=&amp;quot;navbox collapsible&amp;quot; style=&amp;quot;margin:auto; text-align: left; {{{style|}}}&amp;quot; |- !colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#f0f0f0;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;[[Independen...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;navbox collapsible&amp;quot; style=&amp;quot;margin:auto; text-align: left; {{{style|}}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#f0f0f0;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;[[Independent]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; | Gloomreap&lt;br /&gt;
|style=&amp;quot;background:#f4f4f4;&amp;quot; | [[Murloc Slave]]{{·}} [[Swampling]]{{·}} [[Muck Fiend]]{{·}} [[Mire Hydra]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; | Goblin&lt;br /&gt;
|style=&amp;quot;background:#f4f4f4;&amp;quot; | [[Clockwerk Engineer]]{{·}} [[Clockwerk Warrior]]{{·}} [[Goblin Shredder]]{{·}} [[Goblin Tank]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; | Summons&lt;br /&gt;
|style=&amp;quot;background:#f4f4f4;&amp;quot; | [[Sea Elemental]]{{·}} [[Serpent Ward]]{{·}} [[Wretched Skeleton Warrior]]{{·}} [[Wretched Skeleton Archer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; | Equipment Summons&lt;br /&gt;
|style=&amp;quot;background:#f4f4f4;&amp;quot; | [[Lightning Sentry]]{{·}} [[Lightning Sentry +1]]{{·}} [[Lightning Sentry +2]]{{·}} [[Lightning Sentry +3]]{{·}} [[Lightning Sentry +4]]{{·}} [[Lightning Sentry +5]]{{·}} [[Evingorr&#039;s Spirit]]{{·}} [[Evingorr&#039;s Spirit +1]]{{·}} [[Evingorr&#039;s Spirit +2]]{{·}} [[Evingorr&#039;s Spirit +3]]{{·}} [[Evingorr&#039;s Spirit +4]]{{·}} [[Evingorr&#039;s Spirit +5]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1925</id>
		<title>Aeromancess</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1925"/>
		<updated>2008-05-30T06:01:47Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=sorceress.jpg&lt;br /&gt;
|Str=14&lt;br /&gt;
|Str+=1.45&lt;br /&gt;
|Agi=17&lt;br /&gt;
|Agi+=1.55&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.85&lt;br /&gt;
|name=Angeline&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
While it is infrequently used as tool of war, Angeline is renowned for her mastery of air, being able to tear enemy armies apart with its force or call down mighty twisters to rip apart buildings. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Aiding winds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Boosts units speed by 45% for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=60&lt;br /&gt;
&lt;br /&gt;
|description=Gives nearby allies a signifigant speed boost for a short time.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tempest&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals (A + B x Int) damage twice per second for 5 seconds.&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=110&lt;br /&gt;
|mana3=145&lt;br /&gt;
|mana4=180&lt;br /&gt;
|mana5=215&lt;br /&gt;
|mana6=250&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(9 + 0.1 x Int)&lt;br /&gt;
|effect2=(12 + 0.16 x Int)&lt;br /&gt;
|effect3=(15 + 0.22 x Int)&lt;br /&gt;
|effect4=(18 + 0.28 x Int)&lt;br /&gt;
|effect5=(21 + 0.34 x Int)&lt;br /&gt;
|effect6=(24 + 0.4 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Deals damage over time in a line while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maelstrom&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Creates A tornado which deals B damage and lasts 20 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=60&lt;br /&gt;
|mana3=80&lt;br /&gt;
|mana4=100&lt;br /&gt;
|mana5=120&lt;br /&gt;
|mana6=140&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=1, 5&lt;br /&gt;
|effect2=2, 8&lt;br /&gt;
|effect3=3, 11&lt;br /&gt;
|effect4=4, 14&lt;br /&gt;
|effect5=5, 17&lt;br /&gt;
|effect6=6, 20&lt;br /&gt;
&lt;br /&gt;
|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Hold Person&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Holds for A seconds and deals (B + C x Int) damage per second &lt;br /&gt;
&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=93&lt;br /&gt;
|mana3=111&lt;br /&gt;
|mana4=129&lt;br /&gt;
|mana5=147&lt;br /&gt;
|mana6=165&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=2, (50 + .6 x Int)&lt;br /&gt;
|effect2=2.3, (53 + .64 x Int)&lt;br /&gt;
|effect3=2.6, (56 + .68 x Int)&lt;br /&gt;
|effect4=2.9, (59 + .72 x Int)&lt;br /&gt;
|effect5=3.2, (62 + .76 x Int)&lt;br /&gt;
|effect6=3.5, (65 + .8 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Prevents an enemy hero from acting or moving while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mana Rush&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Restores A mana over B seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=70&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=110&lt;br /&gt;
|mana5=130&lt;br /&gt;
|mana6=150&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=100, 10&lt;br /&gt;
|effect2=200, 18&lt;br /&gt;
|effect3=300, 26&lt;br /&gt;
|effect4=400, 34&lt;br /&gt;
|effect5=500, 42&lt;br /&gt;
|effect6=600, 50&lt;br /&gt;
&lt;br /&gt;
|description=Restores mana over time }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mana Storm&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Drains A mana per second and deals 1 point of damage for every 1 point of mana drained, lasts 30 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=200&lt;br /&gt;
|mana2=275&lt;br /&gt;
|mana3=350&lt;br /&gt;
|mana4=425&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=10&lt;br /&gt;
|effect2=20&lt;br /&gt;
|effect3=30&lt;br /&gt;
|effect4=40&lt;br /&gt;
&lt;br /&gt;
|description=Destroys enemies&#039; mana and deals damage while they are in the storm.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1924</id>
		<title>Aeromancess</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1924"/>
		<updated>2008-05-30T05:58:33Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Sorceress.JPG&lt;br /&gt;
|Str=14&lt;br /&gt;
|Str+=1.45&lt;br /&gt;
|Agi=17&lt;br /&gt;
|Agi+=1.55&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.85&lt;br /&gt;
|name=Angeline&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
While it is infrequently used as tool of war, Angeline is renowned for her mastery of air, being able to tear enemy armies apart with its force or call down mighty twisters to rip apart buildings. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Aiding winds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Boosts units speed by 45% for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=60&lt;br /&gt;
&lt;br /&gt;
|description=Gives nearby allies a signifigant speed boost for a short time.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tempest&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals (A + B x Int) damage twice per second for 5 seconds.&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=110&lt;br /&gt;
|mana3=145&lt;br /&gt;
|mana4=180&lt;br /&gt;
|mana5=215&lt;br /&gt;
|mana6=250&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(9 + 0.1 x Int)&lt;br /&gt;
|effect2=(12 + 0.16 x Int)&lt;br /&gt;
|effect3=(15 + 0.22 x Int)&lt;br /&gt;
|effect4=(18 + 0.28 x Int)&lt;br /&gt;
|effect5=(21 + 0.34 x Int)&lt;br /&gt;
|effect6=(24 + 0.4 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Deals damage over time in a line while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maelstrom&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Creates A tornado which deals B damage and lasts 20 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=60&lt;br /&gt;
|mana3=80&lt;br /&gt;
|mana4=100&lt;br /&gt;
|mana5=120&lt;br /&gt;
|mana6=140&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=1, 5&lt;br /&gt;
|effect2=2, 8&lt;br /&gt;
|effect3=3, 11&lt;br /&gt;
|effect4=4, 14&lt;br /&gt;
|effect5=5, 17&lt;br /&gt;
|effect6=6, 20&lt;br /&gt;
&lt;br /&gt;
|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Hold Person&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Holds for A seconds and deals (B + C x Int) damage per second &lt;br /&gt;
&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=93&lt;br /&gt;
|mana3=111&lt;br /&gt;
|mana4=129&lt;br /&gt;
|mana5=147&lt;br /&gt;
|mana6=165&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=2, (50 + .6 x Int)&lt;br /&gt;
|effect2=2.3, (53 + .64 x Int)&lt;br /&gt;
|effect3=2.6, (56 + .68 x Int)&lt;br /&gt;
|effect4=2.9, (59 + .72 x Int)&lt;br /&gt;
|effect5=3.2, (62 + .76 x Int)&lt;br /&gt;
|effect6=3.5, (65 + .8 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Prevents an enemy hero from acting or moving while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mana Rush&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Restores A mana over B seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=70&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=110&lt;br /&gt;
|mana5=130&lt;br /&gt;
|mana6=150&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=100, 10&lt;br /&gt;
|effect2=200, 18&lt;br /&gt;
|effect3=300, 26&lt;br /&gt;
|effect4=400, 34&lt;br /&gt;
|effect5=500, 42&lt;br /&gt;
|effect6=600, 50&lt;br /&gt;
&lt;br /&gt;
|description=Restores mana over time }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mana Storm&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Drains A mana per second and deals 1 point of damage for every 1 point of mana drained, lasts 30 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=200&lt;br /&gt;
|mana2=275&lt;br /&gt;
|mana3=350&lt;br /&gt;
|mana4=425&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=10&lt;br /&gt;
|effect2=20&lt;br /&gt;
|effect3=30&lt;br /&gt;
|effect4=40&lt;br /&gt;
&lt;br /&gt;
|description=Destroys enemies&#039; mana and deals damage while they are in the storm.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1923</id>
		<title>Aeromancess</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1923"/>
		<updated>2008-05-30T05:57:56Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Sorceress.JPG&lt;br /&gt;
|Str=14&lt;br /&gt;
|Str+=1.45&lt;br /&gt;
|Agi=17&lt;br /&gt;
|Agi+=1.55&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.85&lt;br /&gt;
|name=Angeline&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
While it is infrequently used as tool of war, Angeline is renowned for her mastery of air, being able to tear enemy armies apart with its force or call down mighty twisters to rip apart buildings. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Aiding winds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Boosts units speed by 45% for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=60&lt;br /&gt;
&lt;br /&gt;
|description=Gives nearby allies a signifigant speed boost for a short time.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tempest&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals (A + B x Int) damage twice per second for 5 seconds.&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=110&lt;br /&gt;
|mana3=145&lt;br /&gt;
|mana4=180&lt;br /&gt;
|mana5=215&lt;br /&gt;
|mana6=250&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(9 + 0.1 x Int)&lt;br /&gt;
|effect2=(12 + 0.16 x Int)&lt;br /&gt;
|effect3=(15 + 0.22 x Int)&lt;br /&gt;
|effect4=(18 + 0.28 x Int)&lt;br /&gt;
|effect5=(21 + 0.34 x Int)&lt;br /&gt;
|effect6=(24 + 0.4 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Deals damage over time in a line while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maelstrom&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Creates A tornado which deals B damage and lasts 20 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=60&lt;br /&gt;
|mana3=80&lt;br /&gt;
|mana4=100&lt;br /&gt;
|mana5=120&lt;br /&gt;
|mana6=140&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=1, 5&lt;br /&gt;
|effect2=2, 8&lt;br /&gt;
|effect3=3, 11&lt;br /&gt;
|effect4=4, 14&lt;br /&gt;
|effect5=5, 17&lt;br /&gt;
|effect6=6, 20&lt;br /&gt;
&lt;br /&gt;
|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Hold Person&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Holds for A seconds and deals (B + C x Int) damage per second &lt;br /&gt;
&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=93&lt;br /&gt;
|mana3=111&lt;br /&gt;
|mana4=129&lt;br /&gt;
|mana5=147&lt;br /&gt;
|mana6=165&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=2, (50 + .6 x Int)&lt;br /&gt;
|effect2=2.3, (53 + .64 x Int)&lt;br /&gt;
|effect3=2.6, (56 + .68 x Int)&lt;br /&gt;
|effect4=2.9, (59 + .72 x Int)&lt;br /&gt;
|effect5=3.2, (62 + .76 x Int)&lt;br /&gt;
|effect6=3.5, (65 + .8 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Prevents an enemy hero from acting or moving while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mana Rush&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Restores A mana over B seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=70&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=110&lt;br /&gt;
|mana5=130&lt;br /&gt;
|mana6=150&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=100, 10&lt;br /&gt;
|effect2=200, 18&lt;br /&gt;
|effect3=300, 26&lt;br /&gt;
|effect4=400, 34&lt;br /&gt;
|effect5=500, 42&lt;br /&gt;
|effect6=600, 50&lt;br /&gt;
&lt;br /&gt;
|description=Restores mana over time }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mana Storm&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Drains A mana per second and deals 1 point of damage for every 1 point of mana drained, lasts 30 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=200&lt;br /&gt;
|mana2=275&lt;br /&gt;
|mana3=350&lt;br /&gt;
|mana4=425&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=10&lt;br /&gt;
|effect2=20&lt;br /&gt;
|effect3=30&lt;br /&gt;
|effect4=40&lt;br /&gt;
&lt;br /&gt;
|description=Destroys enemies&#039; mana and deals damage while they are in the storm.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1922</id>
		<title>Aeromancess</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1922"/>
		<updated>2008-05-30T05:50:40Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Sorceress.JPG&lt;br /&gt;
|Str=14&lt;br /&gt;
|Str+=1.45&lt;br /&gt;
|Agi=17&lt;br /&gt;
|Agi+=1.55&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.85&lt;br /&gt;
|name=Angeline&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
While it is infrequently used as tool of war, Angeline is renowned for her mastery of air, being able to tear enemy armies apart with its force or call down mighty twisters to rip apart buildings. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Aiding winds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Boosts units speed by 45% for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=60&lt;br /&gt;
&lt;br /&gt;
|description=Gives nearby allies a signifigant speed boost for a short time.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tempest&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals (a + b x Int) damage twice per second for 5 seconds.&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=110&lt;br /&gt;
|mana3=145&lt;br /&gt;
|mana4=180&lt;br /&gt;
|mana5=215&lt;br /&gt;
|mana6=250&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(9 + 0.1 x Int)&lt;br /&gt;
|effect2=(12 + 0.16 x Int)&lt;br /&gt;
|effect3=(15 + 0.22 x Int)&lt;br /&gt;
|effect4=(18 + 0.28 x Int)&lt;br /&gt;
|effect5=(21 + 0.34 x Int)&lt;br /&gt;
|effect6=(24 + 0.4 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Deals damage over time in a line while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maelstrom&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Creates A tornado which deals B damage and lasts 20 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=60&lt;br /&gt;
|mana3=80&lt;br /&gt;
|mana4=100&lt;br /&gt;
|mana5=120&lt;br /&gt;
|mana6=140&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=1, 5&lt;br /&gt;
|effect2=2, 8&lt;br /&gt;
|effect3=3, 11&lt;br /&gt;
|effect4=4, 14&lt;br /&gt;
|effect5=5, 17&lt;br /&gt;
|effect6=6, 20&lt;br /&gt;
&lt;br /&gt;
|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1921</id>
		<title>Aeromancess</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1921"/>
		<updated>2008-05-30T05:49:20Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Sorceress.JPG&lt;br /&gt;
|Str=14&lt;br /&gt;
|Str+=1.45&lt;br /&gt;
|Agi=17&lt;br /&gt;
|Agi+=1.55&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.85&lt;br /&gt;
|name=Angeline&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
While it is infrequently used as tool of war, Angeline is renowned for her mastery of air, being able to tear enemy armies apart with its force or call down mighty twisters to rip apart buildings. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Aiding winds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Boosts units speed by 45% for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=60&lt;br /&gt;
&lt;br /&gt;
|description=Gives nearby allies a signifigant speed boost for a short time.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tempest&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals (a + b x Int) damage twice per second for 5 seconds.&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=110&lt;br /&gt;
|mana3=145&lt;br /&gt;
|mana4=180&lt;br /&gt;
|mana5=215&lt;br /&gt;
|mana6=250&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(9 + 0.1 x Int)&lt;br /&gt;
|effect2=(12 + 0.16 x Int)&lt;br /&gt;
|effect3=(15 + 0.22 x Int)&lt;br /&gt;
|effect4=(18 + 0.28 x Int)&lt;br /&gt;
|effect5=(21 + 0.34 x Int)&lt;br /&gt;
|effect6=(24 + 0.4 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Deals damage over time in a line while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maelstrom&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Creates A tornado which deals B damage and lasts 20 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=60&lt;br /&gt;
|mana3=80&lt;br /&gt;
|mana4=100&lt;br /&gt;
|mana5=120&lt;br /&gt;
|mana6=140&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=1, 5&lt;br /&gt;
|effect2=2, 8&lt;br /&gt;
|effect3=3, 11&lt;br /&gt;
|effect4=4, 14&lt;br /&gt;
|effect5=5, 17&lt;br /&gt;
|effect6=6, 20&lt;br /&gt;
&lt;br /&gt;
|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1920</id>
		<title>Aeromancess</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Aeromancess&amp;diff=1920"/>
		<updated>2008-05-30T05:47:47Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Sorceress.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Angeline, Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
While it is infrequently used as tool of war, Angeline is renowned for her mastery of air, being able to tear enemy armies apart with its force or call down mighty twisters to rip apart buildings. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Aiding winds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Boosts units speed by 45% for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=60&lt;br /&gt;
&lt;br /&gt;
|description=Gives nearby allies a signifigant speed boost for a short time.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tempest&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals (a + b x Int) damage twice per second for 5 seconds.&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=110&lt;br /&gt;
|mana3=145&lt;br /&gt;
|mana4=180&lt;br /&gt;
|mana5=215&lt;br /&gt;
|mana6=250&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(9 + 0.1 x Int)&lt;br /&gt;
|effect2=(12 + 0.16 x Int)&lt;br /&gt;
|effect3=(15 + 0.22 x Int)&lt;br /&gt;
|effect4=(18 + 0.28 x Int)&lt;br /&gt;
|effect5=(21 + 0.34 x Int)&lt;br /&gt;
|effect6=(24 + 0.4 x Int)&lt;br /&gt;
&lt;br /&gt;
|description=Deals damage over time in a line while channeled.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maelstrom&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Creates A tornado which deals B damage and lasts 20 seconds&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=60&lt;br /&gt;
|mana3=80&lt;br /&gt;
|mana4=100&lt;br /&gt;
|mana5=120&lt;br /&gt;
|mana6=140&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=1, 5&lt;br /&gt;
|effect2=2, 8&lt;br /&gt;
|effect3=3, 11&lt;br /&gt;
|effect4=4, 14&lt;br /&gt;
|effect5=5, 17&lt;br /&gt;
|effect6=6, 20&lt;br /&gt;
&lt;br /&gt;
|description=Creates several tornadoes, which damage buildings and randomly toss units into the air.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Marksman&amp;diff=1919</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Marksman&amp;diff=1919"/>
		<updated>2008-05-30T05:31:49Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blackguard&amp;diff=1918</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blackguard&amp;diff=1918"/>
		<updated>2008-05-30T05:31:11Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=1917</id>
		<title>Stormweaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=1917"/>
		<updated>2008-05-30T05:30:47Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Fire_Knight&amp;diff=1916</id>
		<title>Fire Knight</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Fire_Knight&amp;diff=1916"/>
		<updated>2008-05-30T05:30:25Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Earthbrother&amp;diff=1915</id>
		<title>Earthbrother</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Earthbrother&amp;diff=1915"/>
		<updated>2008-05-30T05:29:51Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Sorrow_Liege&amp;diff=1914</id>
		<title>Sorrow Liege</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Sorrow_Liege&amp;diff=1914"/>
		<updated>2008-05-30T05:28:33Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Incarnation&amp;diff=1913</id>
		<title>Incarnation</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Incarnation&amp;diff=1913"/>
		<updated>2008-05-30T05:28:10Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=High_Oracle&amp;diff=1912</id>
		<title>High Oracle</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=High_Oracle&amp;diff=1912"/>
		<updated>2008-05-30T05:27:47Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Emberwraith&amp;diff=1911</id>
		<title>Emberwraith</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Emberwraith&amp;diff=1911"/>
		<updated>2008-05-30T05:27:20Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Defiler&amp;diff=1910</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Defiler&amp;diff=1910"/>
		<updated>2008-05-30T05:26:45Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Icespinner&amp;diff=1909</id>
		<title>Icespinner</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Icespinner&amp;diff=1909"/>
		<updated>2008-05-30T05:26:07Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=1908</id>
		<title>Grim Hag</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=1908"/>
		<updated>2008-05-30T05:22:26Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arcane_Mistress&amp;diff=1907</id>
		<title>Arcane Mistress</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arcane_Mistress&amp;diff=1907"/>
		<updated>2008-05-30T05:21:57Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arboreal_Crusader&amp;diff=1906</id>
		<title>Arboreal Crusader</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arboreal_Crusader&amp;diff=1906"/>
		<updated>2008-05-30T05:21:11Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Time_Cleric&amp;diff=1905</id>
		<title>Time Cleric</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Time_Cleric&amp;diff=1905"/>
		<updated>2008-05-30T05:19:52Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Soul_Binder&amp;diff=1904</id>
		<title>Soul Binder</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Soul_Binder&amp;diff=1904"/>
		<updated>2008-05-30T05:19:18Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
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&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
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|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
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&lt;br /&gt;
|mana1=&lt;br /&gt;
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|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
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&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
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|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
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|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
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|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
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|cooldown5=&lt;br /&gt;
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|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Divine_Wizard&amp;diff=1903</id>
		<title>Divine Wizard</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Divine_Wizard&amp;diff=1903"/>
		<updated>2008-05-30T05:18:51Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} &amp;lt;Character debrief&amp;gt; {{-}} ==Skills== &amp;lt;br&amp;gt;  {{Innat...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
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|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
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|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
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&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
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&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
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|mana3=&lt;br /&gt;
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|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:Temp.JPG&amp;diff=1902</id>
		<title>File:Temp.JPG</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:Temp.JPG&amp;diff=1902"/>
		<updated>2008-05-30T05:17:03Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1900</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1900"/>
		<updated>2008-05-30T04:59:46Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Heal/Ward]&lt;br /&gt;
&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Template:Innate&amp;diff=1899</id>
		<title>Template:Innate</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Template:Innate&amp;diff=1899"/>
		<updated>2008-05-30T04:58:33Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;background: #e0e0ff; border: outset 3pt; width: 355px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;background: #ffffff; border: outset 0pt; width: 5px; height: 35px&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: left;background: #ffffff; border: outset 0pt; width: 349px;&amp;quot;&amp;gt;&lt;br /&gt;
==={{{title}}}===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 85px; background: #d0d0ff; padding: 0px; padding-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[Image: {{{image}}} |64px ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Hotkey: &#039;&#039;&#039;{{{hotkey}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[{{{school}}}]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a0a0ff;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background: #a0a0ff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 60px;&amp;quot; |[[Innate]]&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |{{Mana Cost | {{{mana}}} }}&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |{{Cooldown | {{{cooldown}}}}}&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |{{Range | {{{range}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{effect}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;background: #f0f0ff; border: outset 0pt; width: 355px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{description}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1898</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1898"/>
		<updated>2008-05-30T04:56:45Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Heal/Ward]&lt;br /&gt;
&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1897</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1897"/>
		<updated>2008-05-30T04:55:18Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1896</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1896"/>
		<updated>2008-05-30T04:49:58Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=m&lt;br /&gt;
|effect5=e&lt;br /&gt;
|cooldown5=c&lt;br /&gt;
|range5=r&lt;br /&gt;
|mana6=m&lt;br /&gt;
|effect6=e&lt;br /&gt;
|cooldown6=c&lt;br /&gt;
|range6=r&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1895</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1895"/>
		<updated>2008-05-30T04:48:33Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=m&lt;br /&gt;
|effect5=e&lt;br /&gt;
|cooldown5=c&lt;br /&gt;
|range5=r&lt;br /&gt;
|mana6=m&lt;br /&gt;
|effect6=e&lt;br /&gt;
|cooldown6=c&lt;br /&gt;
|range6=r&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1894</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1894"/>
		<updated>2008-05-30T04:43:19Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=m&lt;br /&gt;
|effect5=e&lt;br /&gt;
|cooldown5=c&lt;br /&gt;
|range5=r&lt;br /&gt;
|mana6=m&lt;br /&gt;
|effect6=e&lt;br /&gt;
|cooldown6=c&lt;br /&gt;
|range6=r&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1893</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1893"/>
		<updated>2008-05-30T04:42:05Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=r&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1892</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1892"/>
		<updated>2008-05-30T04:36:46Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1891</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=1891"/>
		<updated>2008-05-30T04:24:19Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&#039;Passive&#039;&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Backfire [Debuff/Hero Target]&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|range1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|range2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|range3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|range4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|range5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|range6=&lt;br /&gt;
|description=The most underused BP spell. It is very useful to kill a low-HP hero, but it has very little use past that. One of the least prioritized spells, except as a secondary.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Healing/Ward]&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Template:Range&amp;diff=1890</id>
		<title>Template:Range</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Template:Range&amp;diff=1890"/>
		<updated>2008-05-30T04:21:58Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: New page: Range {{{1}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Range.jpg|16px|Range]] {{{1}}}&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:Range.jpg&amp;diff=1889</id>
		<title>File:Range.jpg</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:Range.jpg&amp;diff=1889"/>
		<updated>2008-05-30T04:20:29Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1885</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1885"/>
		<updated>2008-05-29T03:28:16Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}The Dread Shaman is an Agility based support hero with a unique 5 in 1 totem dropping skill, and the ability to hit 3 opponents per attack.  He is very versatile and has a lot of utility as well as two snares.  However, he lacks any reliable spell damage.  Due to the lack of offensive spells and his multi-hit capability, he is best used as a Damage Per Second(DPS) hero and healer.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 29-35 which is lousy!&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Per Weapon Improvement: +6-9 which is below average.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Range: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dread Shaman has average stat gains, with no clear emphasis.  In fact, as an AGI based hero, that is his slowest stat gain!  He does have a faster base attack than many heroes, including Arcane Mistress, Arcane Archer and Tactician. The bonus damage for a Weapon Enhancement is slightly below average, which is more than compensated for with his faster attack speed and ability to hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Extra Attack [Passive Self Buff]&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|hotkey=n/a&lt;br /&gt;
|school=n/a&lt;br /&gt;
|effect=All attacks bounce and hit 2 extra targets.&lt;br /&gt;
|mana=0&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|description=This skill is what makes the dread shaman strong at DPS.  His damage per hit starts out poor, but any bonus damage and attack speed gained effectively is multiplied by 3 in most cases. (it averages out to about a 2x gain) This makes dps pumps very efficient. Note that the additional bounces do FULL damage, unlike the standard warcraft version.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mass Regeneration [AoE Heal]&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Heals over time in an area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT points over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|mana2=80&lt;br /&gt;
|effect2=Heals 200 + 1.4 INT points over 9 seconds.&lt;br /&gt;
|cooldown2=20&lt;br /&gt;
|mana3=100&lt;br /&gt;
|effect3=Heals 300 + 1.8 INT points over 13 seconds.&lt;br /&gt;
|cooldown3=20&lt;br /&gt;
|mana4=120&lt;br /&gt;
|effect4=Heals 400 + 2.2 INT points over 17 seconds.&lt;br /&gt;
|cooldown4=20&lt;br /&gt;
|mana5=140&lt;br /&gt;
|effect5=Heals 500 + 2.6 INT points over 21 seconds.&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT points over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
|description=Mass Regeneration is a very strong ability and is one of the few area effect heals.  It adds a heal over time buff to all in the AoE and is valuable for pushing in addition to healing yourself and allied heroes.  Note that the healing time and efficiency increase as it is leveled up.  However, the healing per second generally stays the same... and actually DECREASES at higher INT levels!  Regen is useful as a pre-emptive buff due to this due to its long duration and relatively slow damage recovery period.  However, it is not suited to quickly healing an ally that is about to get killed.  Its low 20 second cooldown make it ideal for frequent use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Shared Pain [Damaging Debuff]&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Affected hero takes damage when Dread Shaman is damaged.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=30% of damage taken also taken by target. 60 second duration.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|mana2=75&lt;br /&gt;
|effect2=42% of damage taken also taken by target. 75 second duration.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=90&lt;br /&gt;
|effect3=54% of damage taken also taken by target. 90 second duration.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=105&lt;br /&gt;
|effect4=66% of damage taken also taken by target. 105 second duration.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=120&lt;br /&gt;
|effect5=78% of damage taken also taken by target. 120 second duration.&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=90% of damage taken also taken by target. 135 second duration.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
description=Shared Pain is a debuff cast upon single target heroes only. When the Dread Shaman takes damage, a percentage of it is ALSO taken by the target(s).  It is very helpful when the shaman is dueling with another hero, as the extra shared damage can make enough of a difference to force the enemy hero to retreat.  It is reasonably good when opposing enemy nukers, who will be discouraged from blasting the shaman when they take some of the damage back. However, the shaman&#039;s healing tends to accomplish this anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher levels, you can have Shared Pain on several enemies which will all take the shared damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few problems with this skill are that your Expunge will REMOVE it from the enemy hero, which is obviously not good since Expunge is an excellent snare and offensive dispel.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secondly, note that Shared Pain can not kill which is similar to poison effects. You cannot finish fleeing hero by Shared Pain and then running into troops to take damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Expunge [Dispel/Disable]&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Dispels buffs and stops enemy movement.  Move is gradually recovered &lt;br /&gt;
&lt;br /&gt;
over time. Damages summons.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Target dispelled and movement slowed&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6= Does more damage to summons. Can&#039;t tell any other difference despite tooltip.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Expunge is a strong versatile spell.  You will only want to pick up one point in the skill as higher levels do nothing but up the cost, despite the promises of the tooltip.  Cleansing totem is generally better for dispelling, but expunge may be used in a pinch to dispel friendly OR enemy heroes.  The primary use for expunge is to snare an enemy hero so they can be killed or at least beat up more while they attempt to escape.  Use this often on enemy melee heroes that get too close in a battle.  You might not kill, but you can do a lot of damage for only 45 mana.  One good combo is to Expunge to slow a hero, catch up, then drop an earthbind before they can escape for a double-snare punch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure you are careful with your targeting, as nothing is worse than watching an enemy Time Cleric with a Heal buff get away while the creep next to her gets snared... or worse yet, snaring a friendly hero!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that expunge removes ALL buffs, including friendly and hostile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Totemic Mastery[AoE Buff/Selfcentered]&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Drops one of 5 totems. Indefinite duration until destroyed or shaman drops another totem.  ONLY ONE totem can be active at any given time. When this skill is selected, a sub-menu appears with 5 subchoices.&lt;br /&gt;
|mana1=variable&lt;br /&gt;
|effect1= Drops a skill rank 1 totem.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3= &lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Totem Mastery is your signature ability, and gives the shaman a lot of flexibility.   Each totem is discussed in turn. Note that taking a new level in totem mastery will DESTROY any existing totems. You will have very little luck with several of these totems when enemy heroes are present, since they can just target them and kill them quickly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleansing Totem - Very handy for countering several hero abilities, especially undead. Its long cooldown prevents much use though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Earthbind Totem - Slows down enemies in an area around the totem.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fire Nova Totem - Blows up after 5 seconds, doing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skyfury Totem - Disables enemy heroes and troops within range with a cyclone.&lt;br /&gt;
&lt;br /&gt;
*Spiritwatcher Totem - Provides long range and detects invisibility.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Fire Nova Totem [AoE Damage]&lt;br /&gt;
|image=SearingArrows.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Explodes after 5 seconds, doing damage to a small surrounding area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1= Deals 130 +1.3INT damage&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6= Deals 305 + 3.05INT damage&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Fire Nova Totem does a lot of damage in a medium area of effect and scales very well.  Mid to lategame, you can run behind to the archer/mage troops and detonate this to make lots of money and nerf the push.  To do this, you must stay put for 5 seconds or they will target the totem and ruin it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, this totem is practically useless if an enemy hero is present since it is very easy to target and kill the totem before it detonates.  The long cooldown prevents it from being an effective main pushing/farming skill against troops. It is useful, but not as much as you might expect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=SpiritWatcher Totem [Invisibility Counter/Sight]&lt;br /&gt;
|image=WandOfShadowSight.JPG&lt;br /&gt;
|hotkey=A&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Provides long sight range and sees invisible stuff.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=50&lt;br /&gt;
|effect2=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=50&lt;br /&gt;
|effect3=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=50&lt;br /&gt;
|effect4=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=50&lt;br /&gt;
|effect5=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=50&lt;br /&gt;
|effect6= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=This totem is great against Infiltrator, Tactician, Nephilum,and other heroes that have intrinsic invisibility powers.  Otherwise, the sight range itself is not particularly useful, although it does extend to about 2000 range.  It would be more useful if it did not effectively lock down your other totem skills. (placing it in a strategic location would take time and destroys it if another totem is used).   This could be a valid option if you plan on taking only 1 rank in totem skill, while maxing other skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Cleansing Totem [Dispel]&lt;br /&gt;
|image=PriestAdept.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Dispels effects every second from friend and foe.  Also damages enemy summons.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Dispels 1 effect per second. Deals 24 + 0.3 INT per second vs summons.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Dispels 6 effects per second. Deals 84 + 0.6 INT per second vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Cleansing totem is really good against blazing priest summons, and also strong against foes that have debuffs.  For a single relatively low cost, the shaman can negate a number of nasty buffs such as Frailty, Brainfreeze, etc.  It can also dispel buffs from enemy troops like Mass Haste and the like.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Earthbind Totem [Mass Slow]&lt;br /&gt;
|image=Wand.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Slows enemy movement in a large area of effect.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1= Slows 30%&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=80&lt;br /&gt;
|effect6= Slows 60%&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=Earthbind totem is your second snare which is typically used to prevent enemy heroes from escaping.  The effect lingers for a few seconds after leaving the AoE so keep this in mind. The shaman can use Expunge to catch up to an enemy hero, then drop earthbind for a double-snare.  Or vice versa. The totem is strong from escaping also, although skyfury is usually better since it fully disables the enemy briefly.  Using skyfury to cyclone then drop Earthbind is the best bet if you have a long ways to run.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Skyfury Totem [Mass Disable]&lt;br /&gt;
|image=WandOfCyclone.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Cyclones a hostile unit in a decent area of effect every few seconds, thus removing them from combat for a while.&lt;br /&gt;
|mana1=70&lt;br /&gt;
|effect1= Disables for 8 seconds vs troops, 2 sec vs heroes.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=130&lt;br /&gt;
|effect6= Disables for 23 seconds vs troops, 7 sec vs heroes.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=A great escape and pushing totem.  It has a long grab range and the cyclone will help your troops focus-fire the enemy and push through to the archers/mages. It can disable a lot of troops, thus saving your troops a lot of damage.  It is sometimes usable to trap an enemy hero by surrounding them while cycloned if they are close to a corner or building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ancestrial Fury [Misc.]&lt;br /&gt;
|image=BerserkForTrolls.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect= 60 second duration. Slight buff to attack. Misc effects: Mass Regen - adds armor for 15 seconds. Expunge - drains mana. Shared Pain - redirects some damage taken. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= +15% attack speed, +5% move speed. Regen: +8armor. Expunge: 100+INT drain. Shared Pain - 15% redirect.  Cleansing: 15 mana per second. Earthbind: 20% dmg. SKyfury: 15 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=160&lt;br /&gt;
|effect2=+30% attack speed, +10% move speed. Regen: +16armor. Expunge: 160+1.2INT drain. Shared Pain - 30% redirect.  Cleansing: 20 mana per second. Earthbind: 28% dmg. SKyfury: 20 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=200&lt;br /&gt;
|effect3=+45% attack speed, +15% move speed. Regen: +24armor. Expunge: 220+1.4INT drain. Shared Pain - 45% redirect.  Cleansing: 25 mana per second. Earthbind: 36% dmg. SKyfury: 25 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= +60% attack speed, +20% move speed. Regen:+32 armor. Expunge: 280+1.6INT drain. Shared Pain - 60% redirect. Cleanse: 30 mana per second. Earthbind 44% melee damage. Skyfury - 30 dmg per 0.4 sec.  Watcher: 120sec invis.&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
|description=Your ultimate does a LOT of stuff.  Note that after Ultimate wears off, any bonus effects stay which is especially strong on totems. Also note that the bonus effects have NOTHING to do with what level the base-skills are, other than duration possibly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Attack/Move rate - A nice self-buff that is strong when sieging a base, since several other bonus effects to your spells are beneficial when doing so.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass Regen - The armor bonus is very helpful when sieging a base. The heal and armor combined help overcome the constant tower damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Shared Pain - untested. In theory, it makes the foe take damage from shared pain, and actually TRANSFERS some of the damage you would have taken to them as well. (Shared Pain doesnt transfer..it just copies a percentage of the damage to them)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Expunge - Mana drain is a nice bonus, but it does not actually manaburn the target.  It is very efficient to use a 45 mana spell to drain hundreds from enemy heroes, so always use it when you active the ultimate. When ultimate is active, DO NOT expunge yourself or allies though to dispel!  You will mana drain your ally which will result in many cries of &amp;quot;noob&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleansing Totem - The mana bonus is really awesome, creating a droppable fountain for all intents and purposes.  Make sure you have enough mana for both the ult and the totem and you can quickly regen yourself while soaking XP from a fight.  Make sure to drop this a ways back, as enemy heroes will pop this on sight.  This is a good use of your Ult, to replentish your mana. Your allies will love you too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Earthbind Totem - The bonus to melee heroes is solid when sieging a base or in large battles.  The standard slow effect makes it difficult for an enemy hero to show up and lure your troops off, making it do double duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fire Nova Totem - Worthless. Nothing should survive your fire nova anyways, so stunning the near-dead survivors accomplishes little.  You will never ever hit a hero with this other than blind luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skyfury Totem - Solid in a big fight as it does decent damage (from 38 to 76 DPS) in addition to its normal effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Spiritwatcher - Useful when using Ult/Cleans for mana recovery.  Right before Ult expires, if you are maxed out on mana, drop this for the invisibility.  It might be helpful so you can appear behind an enemy hero and drop earthbind and start DPSing them down.  Otherwise it is useless, since if you are seen vanishing, they kinda know to expect you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
1 Mass Regen&amp;lt;br&amp;gt;&lt;br /&gt;
3 Expunge&amp;lt;br&amp;gt;&lt;br /&gt;
5 Totem Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
7 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
9 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
11 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
13 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
15 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
17 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
19 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
21 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
23 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
25 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
27 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
30 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You want to pick up Expunge early for the snare.  There is no dire need to have the regen/totem skills maxed as early as possible, unlike most heroes skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
As you can see, Shaman is all about utility and versatility.  His healing is very strong and his two snares can help kill enemy heroes.  However, he is severely lacking in offensive capability.  Fire Nova just doesn&#039;t cut it.  &lt;br /&gt;
&lt;br /&gt;
So this is why I recommend DPS, as an INT-based shaman simply cannot do anything but spam heal.  You become a weak version of the Oracle with a dispellable heal and a Fire Nova instead of geyser.  I wouldn&#039;t wanna make THAT trade... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you therefore want to improve your damage as much as possible to take advantage of your multi-hit, and reasonably fast base attack speed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early Game - Your Regen will help you push and negate any nukes that may fly your way, and keep you from needing any healing potions except maybe 1 or 2 for emergency. Look for good opportunities to Expunge any enemy melee heroes that linger too long on the front lines.  Your troops and long range attack will punish them for their insolence.  Try to save 200 mana for your mana recovery combo at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mid Game - Your attack will still be pretty weak, but if no heroes are around you can run behind the tanks and drop a fire nova totem to wipe out mage/archers.  Use your ranged attack to bounce around mages/archers if possible without taking excessive damage from enemy ranged heroes.  Remember that you can heal and your attacks will bounce unlike theirs.  Healing is very important.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another interesting strategy to do here around level 15 is to start buying critter-creation items from the Goblin shop, and use them to assist with pushing and farming gold.  The first available is the Sea Elemental which has 800HP and a decent ranged attack and is very cheap for only 85 gold per critter.  After a while, the mighty Sludges become available which has double the HPs and attack capability plus the ability to split into smaller versions when it dies.  The concept is that the Shaman can use his AoE heal to keep his critters alive, and thus get a lot more use out of them as opposed to most other heroes that cannot heal non-heroes. (Oracle and Blazing Priest can sort-of use this strategy too)&amp;lt;br&amp;gt;&lt;br /&gt;
This is a pretty effective strategy during the midgame as it is extremely difficult to kill a 1600HP player-controlled ranged creep that can heal at 40HP/s with Mass Regen on it.  Enemy AoE spells are easily negated with Mass Regen. Each critter can bring quite a bit of firepower to bear for their minimal price tag, thus being much better than using mercenaries or other gold spending sources. As the game progresses, the Shaman can continue to build up an ever increasing horde which pushes and farms very effectively.&amp;lt;br&amp;gt;&lt;br /&gt;
The only downside is that it requires a lot more micromanagement skill to implement. However, the shaman is not particularly difficult to use for the most part when pushing so this is not a huge issue. After all, the Shaman tends to spam Mass Regen and autoattack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late Game - With a few items, your autoattack is pretty strong.  You can wipe out small clusters of troops with fire nova.  Your heal is maxed out and lasts for a long time.   Use it on your troops whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
As mentioned you want to pump your attack speed and attack damage. AGI is great for attack speed and move speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend the Battle Orb for your first item.  It gives you cheap and very efficient attack damage pumps which is multiplied by the multi-hit property.  Orb of skill would be great, but you REALLY need the +damage, especially since your starting damage is so pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DO NOT get the Orb of Fury!!! It will mess up your attack, such that you are firing blanks from then on!  Literally... you will toss absolutely nothing 100% of the time and do no damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT get the Gloves of Crit either.  When a crit occurs, it disables your multiattack.  This is ok sometimes, but overall it actually decreases your damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once your orb is maxed, there are several other items you can pick up which are less efficient but useful.  In no particular order, these are: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sun Talisman - You don&#039;t need the HP-regen so much, but the other properties are great:  More HPs, attack speed, movespeed, manapool.&lt;br /&gt;
&lt;br /&gt;
*Dragon Heart - I would not pump this item up until last, but even at base level, the attack damage is beneficial, and the mana regen boost is extremely strong since you cannot really spare an orb or helm slot for a dedicated mana-regen item.  60% mana boost is a LOT.  Plus, the dragon summon really helps your weaker early offense.&lt;br /&gt;
&lt;br /&gt;
* Helm of the Executioner - Heavy attack damage makes this a winner, although it is about 40% less efficient than the orb of battle for this purpose.&lt;br /&gt;
&lt;br /&gt;
* Zephyr Thing - This is an excellent item, as the attack speed is great to have.  Blink is incredibly useful for the Shaman for escape or hero pursuit. Blink + earthbind is massive ownage vs fleeing heroes.  Remember, your offense is limited to your autoattack, and this is the best way to actually get kills.  Don&#039;t upgrade until very late, as it is too expensive just for a quicker cooldown and faster attack.&lt;br /&gt;
&lt;br /&gt;
* AGI gloves - Not as useful as crit gloves should be, but its still a solid choice.  Helps with hero pursuit, adds a bit of damage, and gives a big attack speed boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leather Armor - An efficient item with lots of useful abilities. The attack speed is welcome, as is the armor and evasion.&lt;br /&gt;
&lt;br /&gt;
Note:  If against a hero lineup that can inflict massive damage in a short period, you may need the sun talisman or another HP buffing item for survival.  You can heal most damage, but that doesnt matter if you get 1-shotted by the Infiltrator...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crystal wise, I recommend spending over 50% of your crystal on pumping your Weapon Upgrades for more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do NOT need any bonus skillpoint, so put your crystal to better use. An armor pump or two is beneficial, although you will be more vulnerable to nukes than attacks. Spread out your attribute pumps, and take one of each.  There is no need to specialize in one particular attribute.&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1884</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1884"/>
		<updated>2008-05-29T03:26:23Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}The Dread Shaman is an Agility based support hero with a unique 5 in 1 totem dropping skill, and the ability to hit 3 opponents per attack.  He is very versatile and has a lot of utility as well as two snares.  However, he lacks any reliable spell damage.  Due to the lack of offensive spells and his multi-hit capability, he is best used as a Damage Per Second(DPS) hero and healer.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 29-35 which is lousy!&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Per Weapon Improvement: +6-9 which is below average.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Range: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dread Shaman has average stat gains, with no clear emphasis.  In fact, as an AGI based hero, that is his slowest stat gain!  He does have a faster base attack than many heroes, including Arcane Mistress, Arcane Archer and Tactician. The bonus damage for a Weapon Enhancement is slightly below average, which is more than compensated for with his faster attack speed and ability to hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Extra Attack [Passive Self Buff]&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|hotkey=n/a&lt;br /&gt;
|school=n/a&lt;br /&gt;
|effect=All attacks bounce and hit 2 extra targets.&lt;br /&gt;
|mana=0&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|description=This skill is what makes the dread shaman strong at DPS.  His damage per hit starts out poor, but any bonus damage and attack speed gained effectively is multiplied by 3 in most cases. (it averages out to about a 2x gain) This makes dps pumps very efficient. Note that the additional bounces do FULL damage, unlike the standard warcraft version.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mass Regeneration [AoE Heal]&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Heals over time in an area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT points over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|mana2=80&lt;br /&gt;
|effect2=Heals 200 + 1.4 INT points over 9 seconds.&lt;br /&gt;
|cooldown2=20&lt;br /&gt;
|mana3=100&lt;br /&gt;
|effect3=Heals 300 + 1.8 INT points over 13 seconds.&lt;br /&gt;
|cooldown3=20&lt;br /&gt;
|mana4=120&lt;br /&gt;
|effect4=Heals 400 + 2.2 INT points over 17 seconds.&lt;br /&gt;
|cooldown4=20&lt;br /&gt;
|mana5=140&lt;br /&gt;
|effect5=Heals 500 + 2.6 INT points over 21 seconds.&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT points over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
|description=Mass Regeneration is a very strong ability and is one of the few area effect heals.  It adds a heal over time buff to all in the AoE and is valuable for pushing in addition to healing yourself and allied heroes.  Note that the healing time and efficiency increase as it is leveled up.  However, the healing per second generally stays the same... and actually DECREASES at higher INT levels!  Regen is useful as a pre-emptive buff due to this due to its long duration and relatively slow damage recovery period.  However, it is not suited to quickly healing an ally that is about to get killed.  Its low 20 second cooldown make it ideal for frequent use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Shared Pain [Damaging Debuff]&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Affected hero takes damage when Dread Shaman is damaged.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=30% of damage taken also taken by target. 60 second duration.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|mana2=75&lt;br /&gt;
|effect2=42% of damage taken also taken by target. 75 second duration.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=90&lt;br /&gt;
|effect3=54% of damage taken also taken by target. 90 second duration.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=105&lt;br /&gt;
|effect4=66% of damage taken also taken by target. 105 second duration.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=120&lt;br /&gt;
|effect5=78% of damage taken also taken by target. 120 second duration.&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=90% of damage taken also taken by target. 135 second duration.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
description=Shared Pain is a debuff cast upon single target heroes only. When the Dread Shaman takes damage, a percentage of it is ALSO taken by the target(s).  It is very helpful when the shaman is dueling with another hero, as the extra shared damage can make enough of a difference to force the enemy hero to retreat.  It is reasonably good when opposing enemy nukers, who will be discouraged from blasting the shaman when they take some of the damage back. However, the shaman&#039;s healing tends to accomplish this anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher levels, you can have Shared Pain on several enemies which will all take the shared damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few problems with this skill are that your Expunge will REMOVE it from the enemy hero, which is obviously not good since Expunge is an excellent snare and offensive dispel.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secondly, note that Shared Pain can not kill which is similar to poison effects. You cannot finish fleeing hero by Shared Pain and then running into troops to take damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Expunge [Dispel/Disable]&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Dispels buffs and stops enemy movement.  Move is gradually recovered &lt;br /&gt;
&lt;br /&gt;
over time. Damages summons.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Target dispelled and movement slowed&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6= Does more damage to summons. Can&#039;t tell any other difference despite tooltip.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Expunge is a strong versatile spell.  You will only want to pick up one point in the skill as higher levels do nothing but up the cost, despite the promises of the tooltip.  Cleansing totem is generally better for dispelling, but expunge may be used in a pinch to dispel friendly OR enemy heroes.  The primary use for expunge is to snare an enemy hero so they can be killed or at least beat up more while they attempt to escape.  Use this often on enemy melee heroes that get too close in a battle.  You might not kill, but you can do a lot of damage for only 45 mana.  One good combo is to Expunge to slow a hero, catch up, then drop an earthbind before they can escape for a double-snare punch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure you are careful with your targeting, as nothing is worse than watching an enemy Time Cleric with a Heal buff get away while the creep next to her gets snared... or worse yet, snaring a friendly hero!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that expunge removes ALL buffs, including friendly and hostile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Totemic Mastery[AoE Buff/Selfcentered]&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Drops one of 5 totems. Indefinite duration until destroyed or shaman drops another totem.  ONLY ONE totem can be active at any given time. When this skill is selected, a sub-menu appears with 5 subchoices.&lt;br /&gt;
|mana1=variable&lt;br /&gt;
|effect1= Drops a skill rank 1 totem.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3= &lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Totem Mastery is your signature ability, and gives the shaman a lot of flexibility.   Each totem is discussed in turn. Note that taking a new level in totem mastery will DESTROY any existing totems. You will have very little luck with several of these totems when enemy heroes are present, since they can just target them and kill them quickly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleansing Totem - Very handy for countering several hero abilities, especially undead. Its long cooldown prevents much use though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Earthbind Totem - Slows down enemies in an area around the totem.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fire Nova Totem - Blows up after 5 seconds, doing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skyfury Totem - Disables enemy heroes and troops within range with a cyclone.&lt;br /&gt;
&lt;br /&gt;
*Spiritwatcher Totem - Provides long range and detects invisibility.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Fire Nova Totem [AoE Damage]&lt;br /&gt;
|image=SearingArrows.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Explodes after 5 seconds, doing damage to a small surrounding area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1= Deals 130 +1.3INT damage&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6= Deals 305 + 3.05INT damage&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Fire Nova Totem does a lot of damage in a medium area of effect and scales very well.  Mid to lategame, you can run behind to the archer/mage troops and detonate this to make lots of money and nerf the push.  To do this, you must stay put for 5 seconds or they will target the totem and ruin it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, this totem is practically useless if an enemy hero is present since it is very easy to target and kill the totem before it detonates.  The long cooldown prevents it from being an effective main pushing/farming skill against troops. It is useful, but not as much as you might expect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=SpiritWatcher Totem [Invisibility Counter/Sight]&lt;br /&gt;
|image=WandOfShadowSight.JPG&lt;br /&gt;
|hotkey=A&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Provides long sight range and sees invisible stuff.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=50&lt;br /&gt;
|effect2=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=50&lt;br /&gt;
|effect3=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=50&lt;br /&gt;
|effect4=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=50&lt;br /&gt;
|effect5=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=50&lt;br /&gt;
|effect6= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=This totem is great against Infiltrator, Tactician, Nephilum,and other heroes that have intrinsic invisibility powers.  Otherwise, the sight range itself is not particularly useful, although it does extend to about 2000 range.  It would be more useful if it did not effectively lock down your other totem skills. (placing it in a strategic location would take time and destroys it if another totem is used).   This could be a valid option if you plan on taking only 1 rank in totem skill, while maxing other skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Cleansing Totem [Dispel]&lt;br /&gt;
|image=PriestAdept.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Dispels effects every second from friend and foe.  Also damages enemy summons.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Dispels 1 effect per second. Deals 24 + 0.3 INT per second vs summons.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Dispels 6 effects per second. Deals 84 + 0.6 INT per second vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Cleansing totem is really good against blazing priest summons, and also strong against foes that have debuffs.  For a single relatively low cost, the shaman can negate a number of nasty buffs such as Frailty, Brainfreeze, etc.  It can also dispel buffs from enemy troops like Mass Haste and the like.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Earthbind Totem [Mass Slow]&lt;br /&gt;
|image=Wand.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Slows enemy movement in a large area of effect.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1= Slows 30%&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=80&lt;br /&gt;
|effect6= Slows 60%&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=Earthbind totem is your second snare which is typically used to prevent enemy heroes from escaping.  The effect lingers for a few seconds after leaving the AoE so keep this in mind. The shaman can use Expunge to catch up to an enemy hero, then drop earthbind for a double-snare.  Or vice versa. The totem is strong from escaping also, although skyfury is usually better since it fully disables the enemy briefly.  Using skyfury to cyclone then drop Earthbind is the best bet if you have a long ways to run.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Skyfury Totem [Mass Disable]&lt;br /&gt;
|image=WandOfCyclone.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Cyclones a hostile unit in a decent area of effect every few seconds, thus removing them from combat for a while.&lt;br /&gt;
|mana1=70&lt;br /&gt;
|effect1= Disables for 8 seconds vs troops, 2 sec vs heroes.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=130&lt;br /&gt;
|effect6= Disables for 23 seconds vs troops, 7 sec vs heroes.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=A great escape and pushing totem.  It has a long grab range and the cyclone will help your troops focus-fire the enemy and push through to the archers/mages. It can disable a lot of troops, thus saving your troops a lot of damage.  It is sometimes usable to trap an enemy hero by surrounding them while cycloned if they are close to a corner or building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ancestrial Fury [Misc.]&lt;br /&gt;
|image=BerserkForTrolls.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect= 60 second duration. Slight buff to attack. Misc effects: Mass Regen - adds armor for 15 seconds. Expunge - drains mana. Shared Pain - redirects some damage taken. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= +15% attack speed, +5% move speed. Regen: +8armor. Expunge: 100+INT drain. Shared Pain - 15% redirect.  Cleansing: 15 mana per second. Earthbind: 20% dmg. SKyfury: 15 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=160&lt;br /&gt;
|effect2=+30% attack speed, +10% move speed. Regen: +16armor. Expunge: 160+1.2INT drain. Shared Pain - 30% redirect.  Cleansing: 20 mana per second. Earthbind: 28% dmg. SKyfury: 20 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=200&lt;br /&gt;
|effect3=+45% attack speed, +15% move speed. Regen: +24armor. Expunge: 220+1.4INT drain. Shared Pain - 45% redirect.  Cleansing: 25 mana per second. Earthbind: 36% dmg. SKyfury: 25 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= +60% attack speed, +20% move speed. Regen:+32 armor. Expunge: 280+1.6INT drain. Shared Pain - 60% redirect. Cleanse: 30 mana per second. Earthbind 44% melee damage. Skyfury - 30 dmg per 0.4 sec.  Watcher: 120sec invis.&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
|description=Your ultimate does a LOT of stuff.  Note that after Ultimate wears off, any bonus effects stay which is especially strong on totems. Also note that the bonus effects have NOTHING to do with what level the base-skills are, other than duration possibly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack/Move rate - A nice self-buff that is strong when sieging a base, since several other bonus effects to your spells are beneficial when doing so.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mass Regen - The armor bonus is very helpful when sieging a base. The heal and armor combined help overcome the constant tower damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shared Pain - untested. In theory, it makes the foe take damage from shared pain, and actually TRANSFERS some of the damage you would have taken to them as well. (Shared Pain doesnt transfer..it just copies a percentage of the damage to them)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expunge - Mana drain is a nice bonus, but it does not actually manaburn the target.  It is very efficient to use a 45 mana spell to drain hundreds from enemy heroes, so always use it when you active the ultimate. When ultimate is active, DO NOT expunge yourself or allies though to dispel!  You will mana drain your ally which will result in many cries of &amp;quot;noob&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleansing Totem - The mana bonus is really awesome, creating a droppable fountain for all intents and purposes.  Make sure you have enough mana for both the ult and the totem and you can quickly regen yourself while soaking XP from a fight.  Make sure to drop this a ways back, as enemy heroes will pop this on sight.  This is a good use of your Ult, to replentish your mana. Your allies will love you too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earthbind Totem - The bonus to melee heroes is solid when sieging a base or in large battles.  The standard slow effect makes it difficult for an enemy hero to show up and lure your troops off, making it do double duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Nova Totem - Worthless. Nothing should survive your fire nova anyways, so stunning the near-dead survivors accomplishes little.  You will never ever hit a hero with this other than blind luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyfury Totem - Solid in a big fight as it does decent damage (from 38 to 76 DPS) in addition to its normal effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiritwatcher - Useful when using Ult/Cleans for mana recovery.  Right before Ult expires, if you are maxed out on mana, drop this for the invisibility.  It might be helpful so you can appear behind an enemy hero and drop earthbind and start DPSing them down.  Otherwise it is useless, since if you are seen vanishing, they kinda know to expect you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
1 Mass Regen&amp;lt;br&amp;gt;&lt;br /&gt;
3 Expunge&amp;lt;br&amp;gt;&lt;br /&gt;
5 Totem Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
7 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
9 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
11 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
13 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
15 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
17 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
19 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
21 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
23 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
25 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
27 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
30 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You want to pick up Expunge early for the snare.  There is no dire need to have the regen/totem skills maxed as early as possible, unlike most heroes skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
As you can see, Shaman is all about utility and versatility.  His healing is very strong and his two snares can help kill enemy heroes.  However, he is severely lacking in offensive capability.  Fire Nova just doesn&#039;t cut it.  &lt;br /&gt;
&lt;br /&gt;
So this is why I recommend DPS, as an INT-based shaman simply cannot do anything but spam heal.  You become a weak version of the Oracle with a dispellable heal and a Fire Nova instead of geyser.  I wouldn&#039;t wanna make THAT trade... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you therefore want to improve your damage as much as possible to take advantage of your multi-hit, and reasonably fast base attack speed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early Game - Your Regen will help you push and negate any nukes that may fly your way, and keep you from needing any healing potions except maybe 1 or 2 for emergency. Look for good opportunities to Expunge any enemy melee heroes that linger too long on the front lines.  Your troops and long range attack will punish them for their insolence.  Try to save 200 mana for your mana recovery combo at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mid Game - Your attack will still be pretty weak, but if no heroes are around you can run behind the tanks and drop a fire nova totem to wipe out mage/archers.  Use your ranged attack to bounce around mages/archers if possible without taking excessive damage from enemy ranged heroes.  Remember that you can heal and your attacks will bounce unlike theirs.  Healing is very important.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another interesting strategy to do here around level 15 is to start buying critter-creation items from the Goblin shop, and use them to assist with pushing and farming gold.  The first available is the Sea Elemental which has 800HP and a decent ranged attack and is very cheap for only 85 gold per critter.  After a while, the mighty Sludges become available which has double the HPs and attack capability plus the ability to split into smaller versions when it dies.  The concept is that the Shaman can use his AoE heal to keep his critters alive, and thus get a lot more use out of them as opposed to most other heroes that cannot heal non-heroes. (Oracle and Blazing Priest can sort-of use this strategy too)&amp;lt;br&amp;gt;&lt;br /&gt;
This is a pretty effective strategy during the midgame as it is extremely difficult to kill a 1600HP player-controlled ranged creep that can heal at 40HP/s with Mass Regen on it.  Enemy AoE spells are easily negated with Mass Regen. Each critter can bring quite a bit of firepower to bear for their minimal price tag, thus being much better than using mercenaries or other gold spending sources. As the game progresses, the Shaman can continue to build up an ever increasing horde which pushes and farms very effectively.&amp;lt;br&amp;gt;&lt;br /&gt;
The only downside is that it requires a lot more micromanagement skill to implement. However, the shaman is not particularly difficult to use for the most part when pushing so this is not a huge issue. After all, the Shaman tends to spam Mass Regen and autoattack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late Game - With a few items, your autoattack is pretty strong.  You can wipe out small clusters of troops with fire nova.  Your heal is maxed out and lasts for a long time.   Use it on your troops whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
As mentioned you want to pump your attack speed and attack damage. AGI is great for attack speed and move speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend the Battle Orb for your first item.  It gives you cheap and very efficient attack damage pumps which is multiplied by the multi-hit property.  Orb of skill would be great, but you REALLY need the +damage, especially since your starting damage is so pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DO NOT get the Orb of Fury!!! It will mess up your attack, such that you are firing blanks from then on!  Literally... you will toss absolutely nothing 100% of the time and do no damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT get the Gloves of Crit either.  When a crit occurs, it disables your multiattack.  This is ok sometimes, but overall it actually decreases your damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once your orb is maxed, there are several other items you can pick up which are less efficient but useful.  In no particular order, these are: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sun Talisman - You don&#039;t need the HP-regen so much, but the other properties are great:  More HPs, attack speed, movespeed, manapool.&lt;br /&gt;
&lt;br /&gt;
*Dragon Heart - I would not pump this item up until last, but even at base level, the attack damage is beneficial, and the mana regen boost is extremely strong since you cannot really spare an orb or helm slot for a dedicated mana-regen item.  60% mana boost is a LOT.  Plus, the dragon summon really helps your weaker early offense.&lt;br /&gt;
&lt;br /&gt;
* Helm of the Executioner - Heavy attack damage makes this a winner, although it is about 40% less efficient than the orb of battle for this purpose.&lt;br /&gt;
&lt;br /&gt;
* Zephyr Thing - This is an excellent item, as the attack speed is great to have.  Blink is incredibly useful for the Shaman for escape or hero pursuit. Blink + earthbind is massive ownage vs fleeing heroes.  Remember, your offense is limited to your autoattack, and this is the best way to actually get kills.  Don&#039;t upgrade until very late, as it is too expensive just for a quicker cooldown and faster attack.&lt;br /&gt;
&lt;br /&gt;
* AGI gloves - Not as useful as crit gloves should be, but its still a solid choice.  Helps with hero pursuit, adds a bit of damage, and gives a big attack speed boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leather Armor - An efficient item with lots of useful abilities. The attack speed is welcome, as is the armor and evasion.&lt;br /&gt;
&lt;br /&gt;
Note:  If against a hero lineup that can inflict massive damage in a short period, you may need the sun talisman or another HP buffing item for survival.  You can heal most damage, but that doesnt matter if you get 1-shotted by the Infiltrator...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crystal wise, I recommend spending over 50% of your crystal on pumping your Weapon Upgrades for more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do NOT need any bonus skillpoint, so put your crystal to better use. An armor pump or two is beneficial, although you will be more vulnerable to nukes than attacks. Spread out your attribute pumps, and take one of each.  There is no need to specialize in one particular attribute.&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elder_Treant&amp;diff=1883</id>
		<title>Elder Treant</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elder_Treant&amp;diff=1883"/>
		<updated>2008-05-29T02:46:16Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=AncientOfTheMoon.JPG&lt;br /&gt;
|Str=22&lt;br /&gt;
|Str+=2.55&lt;br /&gt;
|Agi=13&lt;br /&gt;
|Agi+=1.1&lt;br /&gt;
|Int=17&lt;br /&gt;
|Int+=1.6&lt;br /&gt;
|name=Yggdrasil&lt;br /&gt;
|text=Elder Treants were created aeons ago by one of the gods, given sentience and druidic powers. They scorn lesser treants created by mortals as mindless imitations, and often bring their wrath upon their creators.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Eat Tree&lt;br /&gt;
|image=EatTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect=Consumes a tree to restore 300 health over 10 seconds.&lt;br /&gt;
|mana=60&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|description=Doesn&#039;t sound like it would taste good...and isn&#039;t this cannibalism?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Grasping Tree&lt;br /&gt;
|image=EntanglingRoots.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a tree which damages a single hero while alive and prevents that hero from moving or acting&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1=2 seconds, 24 + 0.25 x Int damage per second&lt;br /&gt;
|cooldown1=19&lt;br /&gt;
|mana2=65&lt;br /&gt;
|effect2=2.75 seconds, 26 + 0.28 x Int damage per second&lt;br /&gt;
|cooldown2=19&lt;br /&gt;
|mana3=80&lt;br /&gt;
|effect3=3.5 seconds, 28 + 0.31 x Int damage per second&lt;br /&gt;
|cooldown3=19&lt;br /&gt;
|mana4=95&lt;br /&gt;
|effect4=4.25 seconds, 30 + 0.34 x Int damage per second&lt;br /&gt;
|cooldown4=19&lt;br /&gt;
|mana5=110&lt;br /&gt;
|effect5=5 seconds, 32 + 0.37 x Int damage per second&lt;br /&gt;
|cooldown5=19&lt;br /&gt;
|mana6=125&lt;br /&gt;
|effect6=5.75 seconds, 34 + 0.4 x Int damage per second&lt;br /&gt;
|cooldown6=16&lt;br /&gt;
|description=&amp;lt;description&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Taunting Treant&lt;br /&gt;
|image=CorruptedEnt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a treant which periodicly forces enemies to attack it&lt;br /&gt;
|mana1=25&lt;br /&gt;
|effect1=400 health, 40% of melee damage reflected&lt;br /&gt;
|cooldown1=24&lt;br /&gt;
|mana2=47&lt;br /&gt;
|effect2=800 health, 50% of melee damage reflected&lt;br /&gt;
|cooldown2=24&lt;br /&gt;
|mana3=69&lt;br /&gt;
|effect3=1200 health, 60% of melee damage reflected&lt;br /&gt;
|cooldown3=24&lt;br /&gt;
|mana4=91&lt;br /&gt;
|effect4=1600 health, 70% of melee damage reflected&lt;br /&gt;
|cooldown4=24&lt;br /&gt;
|mana5=113&lt;br /&gt;
|effect5=2000 health, 80% of melee damage reflected &lt;br /&gt;
|cooldown5=24&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=2400 health, 90% of melee damage reflected&lt;br /&gt;
|cooldown6=24&lt;br /&gt;
|description=&amp;lt;description&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rebirth&lt;br /&gt;
|image=Resurrection.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=If a unit dies under the effect of Rebirth, it is returned to life&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1=25% of health, lasts 15/8 seconds&lt;br /&gt;
|cooldown1=40&lt;br /&gt;
|mana2=54&lt;br /&gt;
|effect2=30% of health, lasts 19/11 seconds&lt;br /&gt;
|cooldown2=40&lt;br /&gt;
|mana3=68&lt;br /&gt;
|effect3=35% of health, lasts 23/14 seconds&lt;br /&gt;
|cooldown3=40&lt;br /&gt;
|mana4=82&lt;br /&gt;
|effect4=40% of health, lasts 27/17 seconds&lt;br /&gt;
|cooldown4=40&lt;br /&gt;
|mana5=96&lt;br /&gt;
|effect5=45% of health, lasts 31/20 seconds&lt;br /&gt;
|cooldown5=40&lt;br /&gt;
|mana6=110&lt;br /&gt;
|effect6=50% of health, lasts 35/23 seconds&lt;br /&gt;
|cooldown6=40&lt;br /&gt;
|description=&amp;lt;description&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Nature&#039;s balance&lt;br /&gt;
|image=WispSplode.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect=Dispels. For each buff removed, a Young Pixie is summoned&lt;br /&gt;
|mana1=70&lt;br /&gt;
|effect1=215 damage to summons&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=70&lt;br /&gt;
|effect2=325 damage to summons&lt;br /&gt;
|cooldown2=50&lt;br /&gt;
|mana3=70&lt;br /&gt;
|effect3=435 damage to summons&lt;br /&gt;
|cooldown3=40&lt;br /&gt;
|mana4=70&lt;br /&gt;
|effect4=545 damage to summons&lt;br /&gt;
|cooldown4=30&lt;br /&gt;
|mana5=70&lt;br /&gt;
|effect5=655 damage to summons&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|mana6=70&lt;br /&gt;
|effect6=765 damage to summons&lt;br /&gt;
|cooldown6=10&lt;br /&gt;
|description=&amp;lt;description&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Pixie Swarm&lt;br /&gt;
|image=StarFall.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a swarm of pixies that attack enemies&lt;br /&gt;
|mana1=150&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=200&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=180&lt;br /&gt;
|mana3=250&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=180&lt;br /&gt;
|mana4=300&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
|description=&amp;lt;description&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=1882</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=1882"/>
		<updated>2008-05-29T02:40:54Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=MountainGiant.JPG&lt;br /&gt;
|Str=25&lt;br /&gt;
|Str+=2.7&lt;br /&gt;
|Agi=10&lt;br /&gt;
|Agi+=0.9&lt;br /&gt;
|Int=14&lt;br /&gt;
|Int+=1.0&lt;br /&gt;
|name=Gravel&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Colossus is a giant that specializes in support and troop destruction.  He is best used as a spellcaster with lots of hit points.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 53-63 which is pretty good.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a very high STR gain, but terrible AGI and below average INT gain.  Fortunately, his spells are all STR-based, so the AGI and INT are not as significant.  INT is somewhat useful for a bigger mana pool and also to pump the mana regen rate.  AGI pumps move speed and attack speed, BUT since Colossus has such low base values, the percentage gain is not that useful in my opinion. I would ignore AGI altogether.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=War Club [Self Buff]&lt;br /&gt;
|image=GrabTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Grabs a tree for use as a club.&lt;br /&gt;
|mana=10&lt;br /&gt;
|cooldown=short&lt;br /&gt;
|description=Click on a tree to grab a war club, good for 12 attacks.  Increases damage per hit by 30 and range to 250.&lt;br /&gt;
This skill is quite useful early game.  Since he is so big and slow, it is hard to hit things.  Grab a tree early game, and you can &amp;quot;last hit&amp;quot; troops and gain some gold.  This is normally difficult, but the Colossusmbo of range, a good attack animation motion, and a huge (but slow) attack make this much more possible.  Refresh it when you get a chance, as the range is very valuable even into lategame. Note that rightclicking a tree will automatically use this skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rockslide [Line Damage]&lt;br /&gt;
|image=FireRocks.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect= Tosses a big rock&lt;br /&gt;
|mana1=65&lt;br /&gt;
|effect1=Deals 50 + 1.05 STR damage.&lt;br /&gt;
|cooldown1=replace me!&lt;br /&gt;
|mana2=replace me!&lt;br /&gt;
|effect2=replace me!&lt;br /&gt;
|cooldown2=replace me!&lt;br /&gt;
|mana3=replace me!&lt;br /&gt;
|effect3=replace me!&lt;br /&gt;
|cooldown3=replace me!&lt;br /&gt;
|mana4=replace me!&lt;br /&gt;
|effect4=replace me!&lt;br /&gt;
|cooldown4=replace me!&lt;br /&gt;
|mana5=replace me!&lt;br /&gt;
|effect5=replace me!&lt;br /&gt;
|cooldown5=replace me!&lt;br /&gt;
|mana6=185&lt;br /&gt;
|effect6=Deals 200 + 2.05 STR damage.&lt;br /&gt;
|cooldown6=replace me!&lt;br /&gt;
|description=Tosses a large rock, dealing damage to all in its path including buildings.  Approx 300 range wide and 1000 long, which is a very big area of effect.&lt;br /&gt;
This skill is your sole reason for existence.  It is the best AoE spell in the game due to its moderate cooldown, high damage, good scaling, and gigantic AoE.  It will make you an obscene amount of money from troop kills..especially mid and late game. Use this spell often and make sure it is taken at 1,6,11,16,21,26!  Note that it does 75% damage vs heroes like all AoE spells.  Is NOT affected by armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tremor [AoE Slow/Stun]&lt;br /&gt;
|image=Earthquake.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|effect=Causes the ground to shake violently, making it difficult for enemy units to move through the area.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=25% slower movement. 2% chance to get stunned every second.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6=64% slower movement. 7% chance to get stunned every second.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=After a small casting delay, causes an area of the map to quake, slowing movement by a certain amount and creating a chance of stunning for 2 seconds every second.  Lasts 20 seconds at all levels. Note that the AoE starts out small at level 1 but ends up incredibly huge at level 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I really like this skill as a hero-killer.  It has a very long cast range and may be tossed behind an enemy hero which will prevent escape.  Also good for escaping yourself.  I do not use this skill until about level 21 when its AoE is very large and the move penalty and stun chance is enough to allow you and your team to kill heroes.  Plus it drains your mana too much to use early or often.   I highly recommend this skill as your secondary one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Crumble [AoE Debuff]&lt;br /&gt;
|image=GolemThunderClap.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Lowers enemy armor in an area.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1=Armor reduced by 6.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6=Armor reduced by 21.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All enemies in the small AoE lose armor for the duration.  20 seconds vs heroes and 40 on creeps. AoE does increase with level, but remains relatively small even at rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I do not like this skill very much, as the AoE is quite small at first.  Heroes are hard to hit with it at first, and 20 seconds is not enough duration to significantly hurt them.  This spell does not even pump the Rockslide damage.   This spell is not a bad anti-troop debuff, but you can just toss a rock and do significant damage to 2 or 3 times the AoE anyways.  Remember, lowering armor such that a troop is killable with 400 damage instead of 600 is really only doing 200 to that troop, times the small number that are actually affected.  It is not even close to a good rockslide.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Heart of the Mountain [AoE Buff/Self]&lt;br /&gt;
|image=Taunt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Increases armor and damage of nearby allies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=Damage increased by 5%, Armor increased by 9. Lasts 60 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=105&lt;br /&gt;
|effect6=Damage increased by 20%, Armor increased by 39. Lasts 110 seconds.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All nearby allies in a moderate AoE gain bonus damage and armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an ok spell. The damage bonus is pretty weak, compared to a similar buff like Mass Haste. The armor bonus is decent though.  However, adding armor to your troops is fairly worthless when only 2 or 3 of them are actually being attacked at once as in a typical battle.  Especially since you can once again just toss a lategame rock and wipe out most opposing troops.  Plus, when the Divine Wizard shows up and blows them all away, the armor bonus isn&#039;t so great. Heck, even normal troop mages do significant AoE damage that bypasses armor. Colossus should not be taking troop damage so its of limited utility. It is best when attacking a base since armoring many of your troops is of more benefit to resist the tower attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Boulder Storm [AoE Damage/Channel]&lt;br /&gt;
|image=GolemStormBolt.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Creates a damaging avalanche.&lt;br /&gt;
|mana1=150&lt;br /&gt;
|effect1=16 damage per rock. Lasts 24 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=225&lt;br /&gt;
|effect4=35 damage per rock. Lasts 12 seconds.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=Channeling spell that creates a wide &amp;quot;wall&amp;quot; of falling rocks.  Anything in the area takes damage per rock hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the weakest ultimates around.  The damage done is very low vs troops.  Even towers which are fairly narrow will avoid most of the rocks.  The ONLY good use for this is against town halls, since the wide hall will absorb a LOT of rocks.  Note that the time DECREASES per level, such that overall damage remains about the same.  Doing damage faster is beneficial, but I would not bother upgrading past rank 1 until much later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I HIGHLY recommend considering Colossus as the creep version of divine wizard.  Well, sort of.  I was VERY frustrated with Colossus until I figured this out.  Tanking was a dismal failure due to no healing or dmg reduction (besides the armor boost buff), as was trying to take advantage of his big damage...he just gets stuck and dies.  And he is SO friggin slow and hard to position.  Instead, just toss lots of rocks and enjoy your high HPs.  There is nothing quite like eating 1k from Atk of Opp from Infiltrator and laughing about it while you drop Tremor to catch her soon as she blinks away.  Note that your manapool even with an orb of the magi can only barely support Rockslide.  Therefore, do not spam your secondary skill or you will be popping lots of clarity pots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early game, use your long range heavy damage tree-swat to last hit for cash.  Toss rocks when mage and archer troops are close to death to gain money and help push.  With rockslide and your great HPs you should have a decent chance of doing well with nuke-warz with Aeromancer and Divine Wizard and the like.   Avoid melee wars with other melee heroes (especially AGI ones) as their rate of attack will outstrip your high dmg and HPs.   Stay back from the front lines except to get a last hit and then move back out of ranged attack range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Midgame, your rock now does significant damage against troops. Spam it as much as you can.  Especially right after your mage troop zaps the enemy, so you can get the mage/archer kills for profit.  You can still do well against enemy heroes in nukewarz, but they may be able to blink and avoid rocks with the wand.  Still, when you wipe out their troops, they are forced to withdraw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late game, your rock can almost wipe out full strength standard troops in one hit!  Besides getting tons of cash, this is amazing for base defense or pushing.  Remember that your rock does full damage to buildings too!  Try to position yourself so you can wipe out troops and hit towers as well.  Now, you can team up and kill heroes.  When an enemy hero moves close, you can toss Tremor directly behind them.  its huge AoE will ensure that hero does not escape quickly, even with a blink.  No blink = pwned. &lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
&lt;br /&gt;
===Name this build===&lt;br /&gt;
&lt;br /&gt;
1 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
5 -save.&amp;lt;br&amp;gt;&lt;br /&gt;
6 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
7 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
9 - save&amp;lt;br&amp;gt;&lt;br /&gt;
11 - rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
13 - save&amp;lt;br&amp;gt;&lt;br /&gt;
15 - Avalanche&amp;lt;br&amp;gt;&lt;br /&gt;
16 - Rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
17 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
19 - save&amp;lt;br&amp;gt;&lt;br /&gt;
21 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
23 - save&amp;lt;br&amp;gt;&lt;br /&gt;
25 - SAVE.  (dont bother with avalanche 2 yet)&amp;lt;br&amp;gt;&lt;br /&gt;
26 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From here, I would put any extra points from levels or crystal into Heart of the Mountain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternative but more boring way to go is to take Heart instead of Tremor when leveling.  This will be a bit harder on your manapool though, and you lose any chance of getting hero kills except for a lucky rock or buddy&#039;s disable.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start with a few heal potions, and/or grab some heal/mana elixir from the goblin shop as you will need the mana by level 11.  You will make use of heal potions throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your first real item should be an orb of magi.  This is perfect as you dont need INT.  You DO need the mana, and the regen pump.  Grab this as soon as possible, as it is the key for being able to use Rockslide effectively.  Your base mana regen and manapool sucks, so you really need this ASAP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you can, crank that Orb up first.  This will significant increase your staying power.  Once it is +3 or better, pick up 4 rings of Strength as these increase your Rockslide.  You are aiming for about 600 damage (200 STR) so you can wipe out full strength normal troops in one rock. You can gain MAD KASH in this way and push very effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is really all you need.  The Orb, 4 STR rings that you slowly pump up, and some healing potions.  Optionally, you can take the Sun Talisman since you benefit from the Regen, STR, INT(for faster base mana regen and pool), and even AGI for slightly faster movespeed.  I would not prioritize the Talisman though, since it will slow your STR-ramping.   Unlike many heroes, the money spent in items is an investment that you WILL see returned to you as you wipe out more and more troops with rockslide and get hundreds of gold per rock tossed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For crystal, don&#039;t bother with bonus skills as they are expensive and you dont need them.  Maybe late game you can take a few and get Heart of the Mountain up some.  Pump your armor first because you have no items for this. Then STR and INT 5 points each.  (The INT is to pump your base mana regen rate that gets multiplied by the Orb).  I would avoid melee pumps for a while since you shouldnt need it.  From there, crank your STR primarily, and occasionally pump Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:  It is tempting to take orb of skill, and use the mana-regen helm instead.  Dont do it!  The big INT pump is pretty nice, but the AGI is mostly wasted.  You dont need the movespeed boost, since your base is so slow anyways... you won&#039;t be outrunning anything.  More importantly, the mana regen hat is more expensive than the Mage Orb.  Getting both skill orb and mana hat is a HUGE delay to your important STR-items.  The Mage Orb is much more efficient and is really all you need to maintain a good spam rate on your rockslide and decent mana pool.&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=1881</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=1881"/>
		<updated>2008-05-29T02:39:55Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=MountainGiant.JPG&lt;br /&gt;
|Str=25&lt;br /&gt;
|Str+=2.7&lt;br /&gt;
|Agi=10&lt;br /&gt;
|Agi+=0.9&lt;br /&gt;
|Int=14&lt;br /&gt;
|Int+=1.0&lt;br /&gt;
|name=Gravel&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Colossus is a giant that specializes in support and troop destruction.  He is best used as a spellcaster with lots of hit points.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 53-63 which is pretty good.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a very high STR gain, but terrible AGI and below average INT gain.  Fortunately, his spells are all STR-based, so the AGI and INT are not as significant.  INT is somewhat useful for a bigger mana pool and also to pump the mana regen rate.  AGI pumps move speed and attack speed, BUT since Colossus has such low base values, the percentage gain is not that useful in my opinion. I would ignore AGI altogether.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=War Club [Self Buff]&lt;br /&gt;
|image=GrabTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Grabs a tree for use as a club.&lt;br /&gt;
|mana=10&lt;br /&gt;
|cooldown=short&lt;br /&gt;
|description=Click on a tree to grab a war club, good for 12 attacks.  Increases damage per hit by 30 and range to 250.&lt;br /&gt;
This skill is quite useful early game.  Since he is so big and slow, it is hard to hit things.  Grab a tree early game, and you can &amp;quot;last hit&amp;quot; troops and gain some gold.  This is normally difficult, but the Colossusmbo of range, a good attack animation motion, and a huge (but slow) attack make this much more possible.  Refresh it when you get a chance, as the range is very valuable even into lategame. Note that rightclicking a tree will automatically use this skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rockslide [Line Damage]&lt;br /&gt;
|image=FireRocks.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect= Tosses a big rock&lt;br /&gt;
|mana1=65&lt;br /&gt;
|effect1=Deals 50 + 1.05 STR damage.&lt;br /&gt;
|cooldown1=replace me!&lt;br /&gt;
|mana2=replace me!&lt;br /&gt;
|effect2=replace me!&lt;br /&gt;
|cooldown2=replace me!&lt;br /&gt;
|mana3=replace me!&lt;br /&gt;
|effect3=replace me!&lt;br /&gt;
|cooldown3=replace me!&lt;br /&gt;
|mana4=replace me!&lt;br /&gt;
|effect4=replace me!&lt;br /&gt;
|cooldown4=replace me!&lt;br /&gt;
|mana5=replace me!&lt;br /&gt;
|effect5=replace me!&lt;br /&gt;
|cooldown5=replace me!&lt;br /&gt;
|mana6=185&lt;br /&gt;
|effect6=Deals 200 + 2.05 STR damage.&lt;br /&gt;
|cooldown6=replace me!&lt;br /&gt;
|description=Tosses a large rock, dealing damage to all in its path including buildings.  Approx 300 range wide and 1000 long, which is a very big area of effect.&lt;br /&gt;
This skill is your sole reason for existence.  It is the best AoE spell in the game due to its moderate cooldown, high damage, good scaling, and gigantic AoE.  It will make you an obscene amount of money from troop kills..especially mid and late game. Use this spell often and make sure it is taken at 1,6,11,16,21,26!  Note that it does 75% damage vs heroes like all AoE spells.  Is NOT affected by armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tremor [AoE Slow/Stun]&lt;br /&gt;
|image=Earthquake.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|effect=Causes the ground to shake violently, making it difficult for enemy units to move through the area.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=25% slower movement. 2% chance to get stunned every second.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6=64% slower movement. 7% chance to get stunned every second.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=After a small casting delay, causes an area of the map to quake, slowing movement by a certain amount and creating a chance of stunning for 2 seconds every second.  Lasts 20 seconds at all levels. Note that the AoE starts out small at level 1 but ends up incredibly huge at level 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I really like this skill as a hero-killer.  It has a very long cast range and may be tossed behind an enemy hero which will prevent escape.  Also good for escaping yourself.  I do not use this skill until about level 21 when its AoE is very large and the move penalty and stun chance is enough to allow you and your team to kill heroes.  Plus it drains your mana too much to use early or often.   I highly recommend this skill as your secondary one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Crumble [AoE Debuff]&lt;br /&gt;
|image=GolemThunderClap.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Lowers enemy armor in an area.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1=Armor reduced by 6.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6=Armor reduced by 21.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All enemies in the small AoE lose armor for the duration.  20 seconds vs heroes and 40 on creeps. AoE does increase with level, but remains relatively small even at rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I do not like this skill very much, as the AoE is quite small at first.  Heroes are hard to hit with it at first, and 20 seconds is not enough duration to significantly hurt them.  This spell does not even pump the Rockslide damage.   This spell is not a bad anti-troop debuff, but you can just toss a rock and do significant damage to 2 or 3 times the AoE anyways.  Remember, lowering armor such that a troop is killable with 400 damage instead of 600 is really only doing 200 to that troop, times the small number that are actually affected.  It is not even close to a good rockslide.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Heart of the Mountain &lt;br /&gt;
[AoE Buff/Selfcentered]&lt;br /&gt;
|image=Taunt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Increases armor and damage of nearby allies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=Damage increased by 5%, Armor increased by 9. Lasts 60 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=105&lt;br /&gt;
|effect6=Damage increased by 20%, Armor increased by 39. Lasts 110 seconds.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All nearby allies in a moderate AoE gain bonus damage and armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an ok spell. The damage bonus is pretty weak, compared to a similar buff like Mass Haste. The armor bonus is decent though.  However, adding armor to your troops is fairly worthless when only 2 or 3 of them are actually being attacked at once as in a typical battle.  Especially since you can once again just toss a lategame rock and wipe out most opposing troops.  Plus, when the Divine Wizard shows up and blows them all away, the armor bonus isn&#039;t so great. Heck, even normal troop mages do significant AoE damage that bypasses armor. Colossus should not be taking troop damage so its of limited utility. It is best when attacking a base since armoring many of your troops is of more benefit to resist the tower attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Boulder Storm [AoE Damage/Channel]&lt;br /&gt;
|image=GolemStormBolt.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Creates a damaging avalanche.&lt;br /&gt;
|mana1=150&lt;br /&gt;
|effect1=16 damage per rock. Lasts 24 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=225&lt;br /&gt;
|effect4=35 damage per rock. Lasts 12 seconds.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=Channeling spell that creates a wide &amp;quot;wall&amp;quot; of falling rocks.  Anything in the area takes damage per rock hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the weakest ultimates around.  The damage done is very low vs troops.  Even towers which are fairly narrow will avoid most of the rocks.  The ONLY good use for this is against town halls, since the wide hall will absorb a LOT of rocks.  Note that the time DECREASES per level, such that overall damage remains about the same.  Doing damage faster is beneficial, but I would not bother upgrading past rank 1 until much later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I HIGHLY recommend considering Colossus as the creep version of divine wizard.  Well, sort of.  I was VERY frustrated with Colossus until I figured this out.  Tanking was a dismal failure due to no healing or dmg reduction (besides the armor boost buff), as was trying to take advantage of his big damage...he just gets stuck and dies.  And he is SO friggin slow and hard to position.  Instead, just toss lots of rocks and enjoy your high HPs.  There is nothing quite like eating 1k from Atk of Opp from Infiltrator and laughing about it while you drop Tremor to catch her soon as she blinks away.  Note that your manapool even with an orb of the magi can only barely support Rockslide.  Therefore, do not spam your secondary skill or you will be popping lots of clarity pots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early game, use your long range heavy damage tree-swat to last hit for cash.  Toss rocks when mage and archer troops are close to death to gain money and help push.  With rockslide and your great HPs you should have a decent chance of doing well with nuke-warz with Aeromancer and Divine Wizard and the like.   Avoid melee wars with other melee heroes (especially AGI ones) as their rate of attack will outstrip your high dmg and HPs.   Stay back from the front lines except to get a last hit and then move back out of ranged attack range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Midgame, your rock now does significant damage against troops. Spam it as much as you can.  Especially right after your mage troop zaps the enemy, so you can get the mage/archer kills for profit.  You can still do well against enemy heroes in nukewarz, but they may be able to blink and avoid rocks with the wand.  Still, when you wipe out their troops, they are forced to withdraw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late game, your rock can almost wipe out full strength standard troops in one hit!  Besides getting tons of cash, this is amazing for base defense or pushing.  Remember that your rock does full damage to buildings too!  Try to position yourself so you can wipe out troops and hit towers as well.  Now, you can team up and kill heroes.  When an enemy hero moves close, you can toss Tremor directly behind them.  its huge AoE will ensure that hero does not escape quickly, even with a blink.  No blink = pwned. &lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
&lt;br /&gt;
===Name this build===&lt;br /&gt;
&lt;br /&gt;
1 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
5 -save.&amp;lt;br&amp;gt;&lt;br /&gt;
6 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
7 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
9 - save&amp;lt;br&amp;gt;&lt;br /&gt;
11 - rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
13 - save&amp;lt;br&amp;gt;&lt;br /&gt;
15 - Avalanche&amp;lt;br&amp;gt;&lt;br /&gt;
16 - Rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
17 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
19 - save&amp;lt;br&amp;gt;&lt;br /&gt;
21 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
23 - save&amp;lt;br&amp;gt;&lt;br /&gt;
25 - SAVE.  (dont bother with avalanche 2 yet)&amp;lt;br&amp;gt;&lt;br /&gt;
26 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From here, I would put any extra points from levels or crystal into Heart of the Mountain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternative but more boring way to go is to take Heart instead of Tremor when leveling.  This will be a bit harder on your manapool though, and you lose any chance of getting hero kills except for a lucky rock or buddy&#039;s disable.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start with a few heal potions, and/or grab some heal/mana elixir from the goblin shop as you will need the mana by level 11.  You will make use of heal potions throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your first real item should be an orb of magi.  This is perfect as you dont need INT.  You DO need the mana, and the regen pump.  Grab this as soon as possible, as it is the key for being able to use Rockslide effectively.  Your base mana regen and manapool sucks, so you really need this ASAP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you can, crank that Orb up first.  This will significant increase your staying power.  Once it is +3 or better, pick up 4 rings of Strength as these increase your Rockslide.  You are aiming for about 600 damage (200 STR) so you can wipe out full strength normal troops in one rock. You can gain MAD KASH in this way and push very effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is really all you need.  The Orb, 4 STR rings that you slowly pump up, and some healing potions.  Optionally, you can take the Sun Talisman since you benefit from the Regen, STR, INT(for faster base mana regen and pool), and even AGI for slightly faster movespeed.  I would not prioritize the Talisman though, since it will slow your STR-ramping.   Unlike many heroes, the money spent in items is an investment that you WILL see returned to you as you wipe out more and more troops with rockslide and get hundreds of gold per rock tossed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For crystal, don&#039;t bother with bonus skills as they are expensive and you dont need them.  Maybe late game you can take a few and get Heart of the Mountain up some.  Pump your armor first because you have no items for this. Then STR and INT 5 points each.  (The INT is to pump your base mana regen rate that gets multiplied by the Orb).  I would avoid melee pumps for a while since you shouldnt need it.  From there, crank your STR primarily, and occasionally pump Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:  It is tempting to take orb of skill, and use the mana-regen helm instead.  Dont do it!  The big INT pump is pretty nice, but the AGI is mostly wasted.  You dont need the movespeed boost, since your base is so slow anyways... you won&#039;t be outrunning anything.  More importantly, the mana regen hat is more expensive than the Mage Orb.  Getting both skill orb and mana hat is a HUGE delay to your important STR-items.  The Mage Orb is much more efficient and is really all you need to maintain a good spam rate on your rockslide and decent mana pool.&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=1880</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=1880"/>
		<updated>2008-05-29T02:37:29Z</updated>

		<summary type="html">&lt;p&gt;Perhaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=MountainGiant.JPG&lt;br /&gt;
|Str=25&lt;br /&gt;
|Str+=2.7&lt;br /&gt;
|Agi=10&lt;br /&gt;
|Agi+=0.9&lt;br /&gt;
|Int=14&lt;br /&gt;
|Int+=1.0&lt;br /&gt;
|name=Gravel&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Colossus is a giant that specializes in support and troop destruction.  He is best used as a spellcaster with lots of hit points.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 53-63 which is pretty good.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a very high STR gain, but terrible AGI and below average INT gain.  Fortunately, his spells are all STR-based, so the AGI and INT are not as significant.  INT is somewhat useful for a bigger mana pool and also to pump the mana regen rate.  AGI pumps move speed and attack speed, BUT since Colossus has such low base values, the percentage gain is not that useful in my opinion. I would ignore AGI altogether.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=War Club [Self Buff]&lt;br /&gt;
|image=GrabTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Grabs a tree for use as a club.&lt;br /&gt;
|mana=10&lt;br /&gt;
|cooldown=short&lt;br /&gt;
|description=Click on a tree to grab a war club, good for 12 attacks.  Increases damage per hit by 30 and range to 250.&lt;br /&gt;
This skill is quite useful early game.  Since he is so big and slow, it is hard to hit things.  Grab a tree early game, and you can &amp;quot;last hit&amp;quot; troops and gain some gold.  This is normally difficult, but the Colossusmbo of range, a good attack animation motion, and a huge (but slow) attack make this much more possible.  Refresh it when you get a chance, as the range is very valuable even into lategame. Note that rightclicking a tree will automatically use this skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rockslide [Line Damage]&lt;br /&gt;
|image=FireRocks.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect= Tosses a big rock&lt;br /&gt;
|mana1=65&lt;br /&gt;
|effect1=Deals 50 + 1.05 STR damage.&lt;br /&gt;
|cooldown1=replace me!&lt;br /&gt;
|mana2=replace me!&lt;br /&gt;
|effect2=replace me!&lt;br /&gt;
|cooldown2=replace me!&lt;br /&gt;
|mana3=replace me!&lt;br /&gt;
|effect3=replace me!&lt;br /&gt;
|cooldown3=replace me!&lt;br /&gt;
|mana4=replace me!&lt;br /&gt;
|effect4=replace me!&lt;br /&gt;
|cooldown4=replace me!&lt;br /&gt;
|mana5=replace me!&lt;br /&gt;
|effect5=replace me!&lt;br /&gt;
|cooldown5=replace me!&lt;br /&gt;
|mana6=185&lt;br /&gt;
|effect6=Deals 200 + 2.05 STR damage.&lt;br /&gt;
|cooldown6=replace me!&lt;br /&gt;
|description=Tosses a large rock, dealing damage to all in its path including buildings.  Approx 300 range wide and 1000 long, which is a very big area of effect.&lt;br /&gt;
This skill is your sole reason for existence.  It is the best AoE spell in the game due to its moderate cooldown, high damage, good scaling, and gigantic AoE.  It will make you an obscene amount of money from troop kills..especially mid and late game. Use this spell often and make sure it is taken at 1,6,11,16,21,26!  Note that it does 75% damage vs heroes like all AoE spells.  Is NOT affected by armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tremor [AoE Slow/Stun]&lt;br /&gt;
|image=Earthquake.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|effect=Causes the ground to shake violently, making it difficult for enemy units to move through the area.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=25% slower movement. 2% chance to get stunned every second.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6=64% slower movement. 7% chance to get stunned every second.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=After a small casting delay, causes an area of the map to quake, slowing movement by a certain amount and creating a chance of stunning for 2 seconds every second.  Lasts 20 seconds at all levels. Note that the AoE starts out small at level 1 but ends up incredibly huge at level 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I really like this skill as a hero-killer.  It has a very long cast range and may be tossed behind an enemy hero which will prevent escape.  Also good for escaping yourself.  I do not use this skill until about level 21 when its AoE is very large and the move penalty and stun chance is enough to allow you and your team to kill heroes.  Plus it drains your mana too much to use early or often.   I highly recommend this skill as your secondary one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Crumble [AoE Debuff]&lt;br /&gt;
|image=GolemThunderClap.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Lowers enemy armor in an area.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1=Armor reduced by 6.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6=Armor reduced by 21.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All enemies in the small AoE lose armor for the duration.  20 seconds vs heroes and 40 on creeps. AoE does increase with level, but remains relatively small even at rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I do not like this skill very much, as the AoE is quite small at first.  Heroes are hard to hit with it at first, and 20 seconds is not enough duration to significantly hurt them.  This spell does not even pump the Rockslide damage.   This spell is not a bad anti-troop debuff, but you can just toss a rock and do significant damage to 2 or 3 times the AoE anyways.  Remember, lowering armor such that a troop is killable with 400 damage instead of 600 is really only doing 200 to that troop, times the small number that are actually affected.  It is not even close to a good rockslide.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Heart of the Mountain [AoE Buff/Selfcentered]&lt;br /&gt;
|image=Taunt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Increases armor and damage of nearby allies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=Damage increased by 5%, Armor increased by 9. Lasts 60 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=105&lt;br /&gt;
|effect6=Damage increased by 20%, Armor increased by 39. Lasts 110 seconds.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All nearby allies in a moderate AoE gain bonus damage and armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an ok spell. The damage bonus is pretty weak, compared to a similar buff like Mass Haste. The armor bonus is decent though.  However, adding armor to your troops is fairly worthless when only 2 or 3 of them are actually being attacked at once as in a typical battle.  Especially since you can once again just toss a lategame rock and wipe out most opposing troops.  Plus, when the Divine Wizard shows up and blows them all away, the armor bonus isn&#039;t so great. Heck, even normal troop mages do significant AoE damage that bypasses armor. Colossus should not be taking troop damage so its of limited utility. It is best when attacking a base since armoring many of your troops is of more benefit to resist the tower attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Boulder Storm [AoE Damage/Channel]&lt;br /&gt;
|image=GolemStormBolt.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Creates a damaging avalanche.&lt;br /&gt;
|mana1=150&lt;br /&gt;
|effect1=16 damage per rock. Lasts 24 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=225&lt;br /&gt;
|effect4=35 damage per rock. Lasts 12 seconds.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=Channeling spell that creates a wide &amp;quot;wall&amp;quot; of falling rocks.  Anything in the area takes damage per rock hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the weakest ultimates around.  The damage done is very low vs troops.  Even towers which are fairly narrow will avoid most of the rocks.  The ONLY good use for this is against town halls, since the wide hall will absorb a LOT of rocks.  Note that the time DECREASES per level, such that overall damage remains about the same.  Doing damage faster is beneficial, but I would not bother upgrading past rank 1 until much later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I HIGHLY recommend considering Colossus as the creep version of divine wizard.  Well, sort of.  I was VERY frustrated with Colossus until I figured this out.  Tanking was a dismal failure due to no healing or dmg reduction (besides the armor boost buff), as was trying to take advantage of his big damage...he just gets stuck and dies.  And he is SO friggin slow and hard to position.  Instead, just toss lots of rocks and enjoy your high HPs.  There is nothing quite like eating 1k from Atk of Opp from Infiltrator and laughing about it while you drop Tremor to catch her soon as she blinks away.  Note that your manapool even with an orb of the magi can only barely support Rockslide.  Therefore, do not spam your secondary skill or you will be popping lots of clarity pots. &lt;br /&gt;
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Early game, use your long range heavy damage tree-swat to last hit for cash.  Toss rocks when mage and archer troops are close to death to gain money and help push.  With rockslide and your great HPs you should have a decent chance of doing well with nuke-warz with Aeromancer and Divine Wizard and the like.   Avoid melee wars with other melee heroes (especially AGI ones) as their rate of attack will outstrip your high dmg and HPs.   Stay back from the front lines except to get a last hit and then move back out of ranged attack range.&lt;br /&gt;
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Midgame, your rock now does significant damage against troops. Spam it as much as you can.  Especially right after your mage troop zaps the enemy, so you can get the mage/archer kills for profit.  You can still do well against enemy heroes in nukewarz, but they may be able to blink and avoid rocks with the wand.  Still, when you wipe out their troops, they are forced to withdraw.&lt;br /&gt;
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Late game, your rock can almost wipe out full strength standard troops in one hit!  Besides getting tons of cash, this is amazing for base defense or pushing.  Remember that your rock does full damage to buildings too!  Try to position yourself so you can wipe out troops and hit towers as well.  Now, you can team up and kill heroes.  When an enemy hero moves close, you can toss Tremor directly behind them.  its huge AoE will ensure that hero does not escape quickly, even with a blink.  No blink = pwned. &lt;br /&gt;
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==Builds==&lt;br /&gt;
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===Name this build===&lt;br /&gt;
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1 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
5 -save.&amp;lt;br&amp;gt;&lt;br /&gt;
6 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
7 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
9 - save&amp;lt;br&amp;gt;&lt;br /&gt;
11 - rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
13 - save&amp;lt;br&amp;gt;&lt;br /&gt;
15 - Avalanche&amp;lt;br&amp;gt;&lt;br /&gt;
16 - Rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
17 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
19 - save&amp;lt;br&amp;gt;&lt;br /&gt;
21 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
23 - save&amp;lt;br&amp;gt;&lt;br /&gt;
25 - SAVE.  (dont bother with avalanche 2 yet)&amp;lt;br&amp;gt;&lt;br /&gt;
26 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
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From here, I would put any extra points from levels or crystal into Heart of the Mountain.&lt;br /&gt;
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An alternative but more boring way to go is to take Heart instead of Tremor when leveling.  This will be a bit harder on your manapool though, and you lose any chance of getting hero kills except for a lucky rock or buddy&#039;s disable.&lt;br /&gt;
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==Items and Enhancements==&lt;br /&gt;
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Start with a few heal potions, and/or grab some heal/mana elixir from the goblin shop as you will need the mana by level 11.  You will make use of heal potions throughout the game.&lt;br /&gt;
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Your first real item should be an orb of magi.  This is perfect as you dont need INT.  You DO need the mana, and the regen pump.  Grab this as soon as possible, as it is the key for being able to use Rockslide effectively.  Your base mana regen and manapool sucks, so you really need this ASAP.&lt;br /&gt;
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When you can, crank that Orb up first.  This will significant increase your staying power.  Once it is +3 or better, pick up 4 rings of Strength as these increase your Rockslide.  You are aiming for about 600 damage (200 STR) so you can wipe out full strength normal troops in one rock. You can gain MAD KASH in this way and push very effectively.&lt;br /&gt;
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This is really all you need.  The Orb, 4 STR rings that you slowly pump up, and some healing potions.  Optionally, you can take the Sun Talisman since you benefit from the Regen, STR, INT(for faster base mana regen and pool), and even AGI for slightly faster movespeed.  I would not prioritize the Talisman though, since it will slow your STR-ramping.   Unlike many heroes, the money spent in items is an investment that you WILL see returned to you as you wipe out more and more troops with rockslide and get hundreds of gold per rock tossed.&lt;br /&gt;
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For crystal, don&#039;t bother with bonus skills as they are expensive and you dont need them.  Maybe late game you can take a few and get Heart of the Mountain up some.  Pump your armor first because you have no items for this. Then STR and INT 5 points each.  (The INT is to pump your base mana regen rate that gets multiplied by the Orb).  I would avoid melee pumps for a while since you shouldnt need it.  From there, crank your STR primarily, and occasionally pump Armor.&lt;br /&gt;
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Note:  It is tempting to take orb of skill, and use the mana-regen helm instead.  Dont do it!  The big INT pump is pretty nice, but the AGI is mostly wasted.  You dont need the movespeed boost, since your base is so slow anyways... you won&#039;t be outrunning anything.  More importantly, the mana regen hat is more expensive than the Mage Orb.  Getting both skill orb and mana hat is a HUGE delay to your important STR-items.  The Mage Orb is much more efficient and is really all you need to maintain a good spam rate on your rockslide and decent mana pool.&lt;/div&gt;</summary>
		<author><name>Perhaps</name></author>
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