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	<id>http://eota.emufarmers.com//w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dekar</id>
	<title>EotAWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://eota.emufarmers.com//w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dekar"/>
	<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//wiki/Special:Contributions/Dekar"/>
	<updated>2026-04-07T11:54:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Template:-&amp;diff=2527</id>
		<title>Template:-</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Template:-&amp;diff=2527"/>
		<updated>2011-09-02T15:49:12Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Undo revision 2523 by 59.120.15.208 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Main_Page&amp;diff=2526</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Main_Page&amp;diff=2526"/>
		<updated>2011-09-02T15:48:57Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Undo revision 2524 by 125.21.231.178 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Official EotAWiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{:Main_Page/Versions}}&lt;br /&gt;
{{:Main_Page/Levels}}&lt;br /&gt;
{{:Main_Page/Options}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:Main_Page/Races}}&lt;br /&gt;
{{:Main_Page/Heroes}}&lt;br /&gt;
{{:Main_Page/Armies}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2517</id>
		<title>User:Dekar</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2517"/>
		<updated>2011-08-29T10:10:59Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Chieftan and founding member of Clan EotA Europe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from outside of it. But thats a secret. &amp;gt;_&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Leader of the new founded terror regime on the Europe realm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chieftain of Clan EotA Europe.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from inside of it.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan EotA Europe is dead!&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 06:10, 29 August 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2516</id>
		<title>User:Dekar</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2516"/>
		<updated>2011-08-29T10:10:02Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Chieftan and founding member of Clan EotA Euro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from outside of it. But thats a secret. &amp;gt;_&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Leader of the new founded terror regime on the Europe realm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chieftain of Clan EotA Europe.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from inside of it.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan EotA Europe is dead!&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 06:10, 29 August 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2515</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2515"/>
		<updated>2011-08-29T10:07:58Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
To be used during hero selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-balance&lt;br /&gt;
:Shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???(-spawnrate #)&lt;br /&gt;
:Changes the time it takes to spawn a wave&lt;br /&gt;
-???(-spawncap #)&lt;br /&gt;
:Changes how many living spawnwaves every single outpost can have at the same time&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all damaged towers&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
&lt;br /&gt;
See [[Map Selection Screen]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2446</id>
		<title>User:Dekar</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2446"/>
		<updated>2010-04-15T00:41:15Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Chieftan and founding member of Clan EotA Euro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from outside of it. But thats a secret. &amp;gt;_&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Leader of the new founded terror regime on the Europe realm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chieftain of Clan EotA Europe.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Draws the strings of the Euro clan from inside of it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 00:41, 15 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Main_Page&amp;diff=2440</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Main_Page&amp;diff=2440"/>
		<updated>2010-01-06T11:32:11Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Official EotAWiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This site is under major construction so please be patient as it gets built and setup.  Thanks, Dark-Slide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{:Main_Page/Versions}}&lt;br /&gt;
{{:Main_Page/Levels}}&lt;br /&gt;
{{:Main_Page/Options}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:Main_Page/Races}}&lt;br /&gt;
{{:Main_Page/Heroes}}&lt;br /&gt;
{{:Main_Page/Armies}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Skill_Combination_Effects&amp;diff=2414</id>
		<title>Skill Combination Effects</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Skill_Combination_Effects&amp;diff=2414"/>
		<updated>2009-10-04T21:39:07Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some heroes&#039; skills can be combined to create an additional effect.&lt;br /&gt;
(These were all I could remember, I would appreciate assistance with the rest. -siege)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;United Creeps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nightmare + Spire&lt;br /&gt;
* Units hit by spire under the effects of nightmare will be frozen for a short amount of time and damaged (broken in 1.12)&lt;br /&gt;
&lt;br /&gt;
Encouragement + Rebirth&lt;br /&gt;
* When a unit enchanted by rebirth is sacrificed by encouragement a flying unit is spawned from it&#039;s corpse&lt;br /&gt;
&lt;br /&gt;
Nightmare + Howl&lt;br /&gt;
* Waking units from a nightmare with howl deals damage and instantly wakes them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elven Brigade ==&lt;br /&gt;
&lt;br /&gt;
Flame of the Devout + Dash&lt;br /&gt;
* Dashing through the flame leaves a burning trail behind that deals damage to enemies that come into contact with it&lt;br /&gt;
&lt;br /&gt;
Backfire + Syphon Sigil&lt;br /&gt;
* Using Syphon on a hero with Backfire on it will cause the Glyph to drain mana and deal damage instantly rather than over a short period&lt;br /&gt;
&lt;br /&gt;
Maelstrom + Incinerate&lt;br /&gt;
* Incinerating the tornadoes created by Maelstrom will light them aflame, adding unit damage to the existing building damage effect&lt;br /&gt;
&lt;br /&gt;
===Tactician Banner===&lt;br /&gt;
Soul Binder&lt;br /&gt;
*Flaming Orbs - causes the banner to gain an attack&lt;br /&gt;
Divine Wizard&lt;br /&gt;
*Holy Thunder - deals damage to nearby enemies&lt;br /&gt;
Rune Knight&lt;br /&gt;
*Dismantling Aura - reduces armor of nearby enemies&lt;br /&gt;
Aeromancess&lt;br /&gt;
*Concentration Aura - increases mana regeneration of allied unitds&lt;br /&gt;
Arcane Archer&lt;br /&gt;
*Trueshot Aura - increases ranged damage of allied units&lt;br /&gt;
Blazing Priest&lt;br /&gt;
*Burning Banner - deals damage to close enemies&lt;br /&gt;
Infiltrator&lt;br /&gt;
*Trapped Banner - acts like a detonating explosive when detroyed&lt;br /&gt;
Time Cleric&lt;br /&gt;
*Endurance Aura - increases the speed of allied units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grim Brigade ==&lt;br /&gt;
&lt;br /&gt;
Holy Strike + Ki Blitz&lt;br /&gt;
* When Divine Wizard casts holy strike on High Oracle while she is channeling ki blitz, the healing orbs have a mini holy strike effect on them as they fly through the air. This appears to be a purely graphical combination, and it is unknown whether this effect was intended.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Map_Selection_Screen&amp;diff=2413</id>
		<title>Map Selection Screen</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Map_Selection_Screen&amp;diff=2413"/>
		<updated>2009-10-04T21:30:37Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Race Selection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From this screen there are a number of options that get selected.&lt;br /&gt;
&lt;br /&gt;
==Race Selection==&lt;br /&gt;
There are four options, high elves, creeps, undead and random pick. A race is picked for your entire team, so each game will have exactly two out of high elves, creeps or undead. Which race your team gets depends on the voting and a random chance, the team with the most votes for a given choice gets it.&lt;br /&gt;
If the game has not loaded its replacement text to the menu you need to pick the following races for those options:&lt;br /&gt;
&lt;br /&gt;
Humans -&amp;gt; High Elves (Elven Battalion)&amp;lt;br /&amp;gt;&lt;br /&gt;
Undead -&amp;gt; Undead (Grim Brigade)&amp;lt;br /&amp;gt;&lt;br /&gt;
Orcs -&amp;gt; Fel Horde &#039;&#039;&#039;!!!Only works in AP mode as of 1.12c7!!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Elves -&amp;gt; Creeps (United Creeps)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Random Races -&amp;gt; All Pick mode&amp;lt;br&amp;gt;&lt;br /&gt;
Random Hero -&amp;gt; All Random mode&amp;lt;br&amp;gt;&lt;br /&gt;
Hide Terrain -&amp;gt; Capture mode (not balanced)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Gloomreap_Mire&amp;diff=2412</id>
		<title>Gloomreap Mire</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Gloomreap_Mire&amp;diff=2412"/>
		<updated>2009-10-04T21:28:00Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Gloomite Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Gloomreap Overhead.jpg|800px]]&amp;lt;/center&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gloomite Mining==&lt;br /&gt;
The metagame for Gloomreap Mire involves gloomite mining. Each team has AI-controlled workers that mine gloomite (the green crystals you see in the above map). Killed workers respawn after a short time. The amount of gloomite your team mines determines how many tower cores are generated, as well as your crystal income. In addition, if your team mines 40% of the gloomite, you will be able to purchase the Artifact for 100 crystal in the center of the map.&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
*Destroy enemy HQ&lt;br /&gt;
*Retrieve the Artifact&lt;br /&gt;
&lt;br /&gt;
==[[Items#Murloc_Trader|Murloc Trader]]==&lt;br /&gt;
There is a special Murloc hut that sells items unique to this map. It also sells a Murloc Slave which can build several spawn towers also unique to the map. The huts can be found on the upper left and lower right sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Gloomreap is where the Fel Orcs and Undead fought a battle over where they believed the artifact was&lt;br /&gt;
&lt;br /&gt;
==Lanes==&lt;br /&gt;
The lanes in Gloomreap Mire are confusing as hell!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Gloomreap.jpg&lt;br /&gt;
Image:Gloomreap Overhead.jpg|Overhead&lt;br /&gt;
Image:Gloomreap Lanes.jpg|Lanes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=AI&amp;diff=2404</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=AI&amp;diff=2404"/>
		<updated>2009-09-16T23:40:36Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Undo revision 2403 by 91.214.46.18 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artificial Intelligence ==&lt;br /&gt;
The artificial Intelligence (AI) is what programs a computer player to actually play. AI can make the player build buildings, send units, what units to build, ETC.&lt;br /&gt;
&lt;br /&gt;
In EotA AI allows the computers to pick a hero and fight, using abilities and buying items. Even tempering the items.&lt;br /&gt;
*This AI is an advanced AI that does not use the AI editor, the AI editor can only learn up to 10 skills and only up to level 10, the advanced AI will require lots of triggering but in result, will improve the AI for a non-standard game such as EotA.&lt;br /&gt;
*This AI is also applied to players that left the game&lt;br /&gt;
*Most AoS gametypes do not have AI or they have a separate AI version, this is why EotA is a good map to play on Warcraft III&lt;br /&gt;
*One thing that is impossible to do with the AI is to strategize, an AI that uses a strategic game style is nearly impoosible because you cannot program something to do exact User player movements. That is why the users most always dominate AI players in any game, except for Chess which the AI will mostly always win&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2402</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2402"/>
		<updated>2009-09-12T06:04:06Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When finishing a game with at least 4vs4 player, a code is displayed to save ones performance. This code must be loaded in the next game during hero selection with &amp;quot;-load CODE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Rank Rewards ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 2 - Scroll upgraded automatically&lt;br /&gt;
&lt;br /&gt;
Level 3 - Turns off tips&lt;br /&gt;
&lt;br /&gt;
Level 4 - Shows enemy heroes after hero selection&lt;br /&gt;
&lt;br /&gt;
Level 5 - Notification when allied player builds a spawn tower&lt;br /&gt;
&lt;br /&gt;
Level 6 - Temper [[command]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2401</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2401"/>
		<updated>2009-09-11T08:31:14Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
To be used during hero selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-balance&lt;br /&gt;
:Shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???(-spawnrate #)&lt;br /&gt;
:Changes the time it takes to spawn a wave&lt;br /&gt;
-???(-spawncap #)&lt;br /&gt;
:Changes how many living spawnwaves every single outpost can have at the same time&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all damaged towers&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Command&amp;diff=2400</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Command&amp;diff=2400"/>
		<updated>2009-09-11T08:30:54Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Commands]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2399</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2399"/>
		<updated>2009-09-11T08:30:22Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When finishing a game with at least 4vs4 player, a code is displayed to save ones performance. This code must be loaded in the next game during hero selection with &amp;quot;-load CODE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Rank Rewards ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 2 - Scroll upgraded automatically&lt;br /&gt;
&lt;br /&gt;
Level 3 - Turns off tips&lt;br /&gt;
&lt;br /&gt;
Level 4 - Shows enemy heroes while loading&lt;br /&gt;
&lt;br /&gt;
Level 5 - Notification when allied player builds a spawn tower&lt;br /&gt;
&lt;br /&gt;
Level 6 - Temper [[command]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank_Benefits&amp;diff=2398</id>
		<title>Rank Benefits</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank_Benefits&amp;diff=2398"/>
		<updated>2009-09-11T08:29:08Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Rank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rank]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank_Benefits&amp;diff=2397</id>
		<title>Rank Benefits</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank_Benefits&amp;diff=2397"/>
		<updated>2009-09-11T08:28:40Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2396</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2396"/>
		<updated>2009-09-11T08:28:25Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
When finishing a game with at least 4vs4 player, a code is displayed to save ones performance. This code must be loaded in the next game during hero selection with &amp;quot;-load CODE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Rank Rewards ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 2 - Scroll upgraded&lt;br /&gt;
&lt;br /&gt;
Level 3 - Turns off tips&lt;br /&gt;
&lt;br /&gt;
Level 4 - Shows enemy heroes while loading&lt;br /&gt;
&lt;br /&gt;
Level 5 - Spawn tower notification&lt;br /&gt;
&lt;br /&gt;
Level 6 - Temper&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Code&amp;diff=2395</id>
		<title>Code</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Code&amp;diff=2395"/>
		<updated>2009-09-11T08:24:35Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Rank Benefits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rank_Benefits]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Code&amp;diff=2394</id>
		<title>Code</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Code&amp;diff=2394"/>
		<updated>2009-09-11T08:24:28Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Rank Benefit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rank_Benefit]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2393</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank&amp;diff=2393"/>
		<updated>2009-09-11T08:24:12Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Rank Benefits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rank_Benefits]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Fenny&amp;diff=2392</id>
		<title>Fenny</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Fenny&amp;diff=2392"/>
		<updated>2009-09-11T08:23:56Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Master of the Hunt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Master_of_the_Hunt]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rank_Benefits&amp;diff=2391</id>
		<title>Rank Benefits</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rank_Benefits&amp;diff=2391"/>
		<updated>2009-09-11T08:23:26Z</updated>

		<summary type="html">&lt;p&gt;Dekar: New page: Level 2 - Scroll upgraded  Level 3 - Turns off tips  Level 4 - Shows enemy heroes while loading  Level 5 - Spawn tower notification  Level 6 - Temper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level 2 - Scroll upgraded&lt;br /&gt;
&lt;br /&gt;
Level 3 - Turns off tips&lt;br /&gt;
&lt;br /&gt;
Level 4 - Shows enemy heroes while loading&lt;br /&gt;
&lt;br /&gt;
Level 5 - Spawn tower notification&lt;br /&gt;
&lt;br /&gt;
Level 6 - Temper&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Neph&amp;diff=2380</id>
		<title>Neph</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Neph&amp;diff=2380"/>
		<updated>2009-08-30T23:15:07Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Nephilim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nephilim]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Next_Version&amp;diff=2367</id>
		<title>Next Version</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Next_Version&amp;diff=2367"/>
		<updated>2009-08-25T13:35:53Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of planned changes for the next version of Twilight.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[Bugfix] Fixed memory leaked caused by using -temper while dead&lt;br /&gt;
&lt;br /&gt;
==Battlefields==&lt;br /&gt;
===[[Candleburg]]===&lt;br /&gt;
===[[Kedge&#039;s Landing]]===&lt;br /&gt;
===[[Stormwail Peak]]===&lt;br /&gt;
&lt;br /&gt;
==[[Heroes]]==&lt;br /&gt;
===[[Elven Battalion]]===&lt;br /&gt;
====[[Aeromancess]]====&lt;br /&gt;
* Air Lance talent cost increased&lt;br /&gt;
====[[Arcane Archer]]====&lt;br /&gt;
* Meltwater talent cost decreased&lt;br /&gt;
====[[Blazing Priest]]====&lt;br /&gt;
* Ferver talent cost and chance increased&lt;br /&gt;
* KABOOM!! talent cost increased&lt;br /&gt;
* Molten Strikes talent cost and power increased&lt;br /&gt;
====[[Divine Wizard]]====&lt;br /&gt;
* [Bugfix] Blessing talent should propertly return mana&lt;br /&gt;
&lt;br /&gt;
====[[Infiltrator]]====&lt;br /&gt;
* Cloak of Shadows talent cost increased&lt;br /&gt;
* Short Fuse talent cost decreased&lt;br /&gt;
====[[Mystic Swashbuckler]]====&lt;br /&gt;
====[[Rune Knight]]====&lt;br /&gt;
====[[Soul Binder]]====&lt;br /&gt;
====[[Tactician]]====&lt;br /&gt;
====[[Time Cleric]]====&lt;br /&gt;
* Only Time Can Heal talent cost decreased&lt;br /&gt;
===[[United Creeps]]===&lt;br /&gt;
====[[Acid Reaver]]====&lt;br /&gt;
* Dragonfear&lt;br /&gt;
**[Bugfix] Will work again untalented&lt;br /&gt;
**[Textfix] Updated for the new fear mechanic instead of stun&lt;br /&gt;
* Storm of Malice&lt;br /&gt;
** [Bugfix] Will now properly end when channeling stops&lt;br /&gt;
** [Bugfix] Will properly apply the armor reduction&lt;br /&gt;
* [Bugfix] Acid Sheath&#039;s damage reduction will now properly apply when Eidolon isn&#039;t on the same team (don&#039;t ask...)&lt;br /&gt;
* Pool of Acid&#039;s sight range reduced to 100&lt;br /&gt;
* Pool of Acid talent cost increased&lt;br /&gt;
* Trample talent cost decreased&lt;br /&gt;
====[[Arcane Mistress]]====&lt;br /&gt;
* Afterlife talent power increased&lt;br /&gt;
* Necromastery talent cost reduced&lt;br /&gt;
* Wraith talent cost increased&lt;br /&gt;
====[[Colossus]]====&lt;br /&gt;
* Shardlings will now constnatly attack towards Gravel&#039;s position, and will regularly cast taunt&lt;br /&gt;
* Animation talent cost increased&lt;br /&gt;
* Blood of the Mountain talent cost increased&lt;br /&gt;
====[[Dread Shaman]]====&lt;br /&gt;
====[[Elder Treant]]====&lt;br /&gt;
* Cannibalism power and cost increased&lt;br /&gt;
====[[Grim Hag]]====&lt;br /&gt;
*[Bugfix] Swoop&#039;s combo with Acid Reaver will no longer function when they are on opposite teams (including Bane stabbing himself in response to swoop)&lt;br /&gt;
* Anticipation talent power and cost increased&lt;br /&gt;
====[[Master of the Hunt]]====&lt;br /&gt;
* Dream Leap talent range increased&lt;br /&gt;
* Knockdown talent power and cost increased&lt;br /&gt;
====[[Scarab]]====&lt;br /&gt;
* Overwhelming Radiance talent cost increased&lt;br /&gt;
===[[Grim Brigade]]===&lt;br /&gt;
====[[Ascendant]]====&lt;br /&gt;
* Petrify talent power increased&lt;br /&gt;
====[[Defiler]]====&lt;br /&gt;
====[[Emberwraith]]====&lt;br /&gt;
* Flare&lt;br /&gt;
** Mana cost significantly reduced&lt;br /&gt;
** Cooldown reduced to 10 seconds from 18&lt;br /&gt;
&lt;br /&gt;
====[[Forlorn Martyr]]====&lt;br /&gt;
* [Bugfix] Static Charge talent Voltaic Stride would frequently check if the wrong player had the upgrade&lt;br /&gt;
&lt;br /&gt;
====[[High Oracle]]====&lt;br /&gt;
====[[Incarnation]]====&lt;br /&gt;
* Dealer talent cost increased&lt;br /&gt;
====[[Nephilim]]====&lt;br /&gt;
====[[Putrid Eidolon]]====&lt;br /&gt;
* Sprouting talent cost increased&lt;br /&gt;
* Infested Stump&#039;s Locusts no longer attack heroes&lt;br /&gt;
====[[Sorrow Liege]]====&lt;br /&gt;
* Duty talent cost decreased&lt;br /&gt;
====Combos====&lt;br /&gt;
* [Bugfix] Thunderstrike + Mortal Strike will no longer stack multiple graphics, of which only one gets removed&lt;br /&gt;
&lt;br /&gt;
===[[Fel Horde]]===&lt;br /&gt;
====[[Glacial Tyrant]]====&lt;br /&gt;
&lt;br /&gt;
==[[Units]]==&lt;br /&gt;
===Neutral===&lt;br /&gt;
===[[Grim Brigade]]===&lt;br /&gt;
===[[Fel Horde]]===&lt;br /&gt;
* [Bugfix] Red Drake splash no longer affects allies/neutrals&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
&lt;br /&gt;
[[Category:Versions]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Next_Version&amp;diff=2366</id>
		<title>Next Version</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Next_Version&amp;diff=2366"/>
		<updated>2009-08-25T13:34:57Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of planned changes for the next version of Twilight.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[Bugfix] Fixed memory leaked caused by using -temper while dead&lt;br /&gt;
&lt;br /&gt;
==Battlefields==&lt;br /&gt;
===[[Candleburg]]===&lt;br /&gt;
===[[Kedge&#039;s Landing]]===&lt;br /&gt;
===[[Stormwail Peak]]===&lt;br /&gt;
&lt;br /&gt;
==[[Heroes]]==&lt;br /&gt;
===[[Elven Battalion]]===&lt;br /&gt;
====[[Aeromancess]]====&lt;br /&gt;
* Air Lance talent cost increased&lt;br /&gt;
====[[Arcane Archer]]====&lt;br /&gt;
* Meltwater talent cost decreased&lt;br /&gt;
====[[Blazing Priest]]====&lt;br /&gt;
* Ferver talent cost and chance increased&lt;br /&gt;
* KABOOM!! talent cost increased&lt;br /&gt;
* Molten Strikes talent cost and power increased&lt;br /&gt;
====[[Divine Wizard]]====&lt;br /&gt;
* [Bugfix] Blessing talent should propertly return mana&lt;br /&gt;
&lt;br /&gt;
====[[Infiltrator]]====&lt;br /&gt;
* Cloak of Shadows talent cost increased&lt;br /&gt;
* Short Fuse talent cost decreased&lt;br /&gt;
====[[Mystic Swashbuckler]]====&lt;br /&gt;
====[[Rune Knight]]====&lt;br /&gt;
====[[Soul Binder]]====&lt;br /&gt;
====[[Tactician]]====&lt;br /&gt;
====[[Time Cleric]]====&lt;br /&gt;
* Only Time Can Heal talent cost decreased&lt;br /&gt;
===[[United Creeps]]===&lt;br /&gt;
====[[Acid Reaver]]====&lt;br /&gt;
* Dragonfear&lt;br /&gt;
**[Bugfix] Will work again untalented&lt;br /&gt;
**[Textfix] Updated for the new fear mechanic instead of stun&lt;br /&gt;
* Storm of Malice&lt;br /&gt;
** [Bugfix] Will now properly end when channeling stops&lt;br /&gt;
** [Bugfix] Will properly apply the armor reduction&lt;br /&gt;
* [Bugfix] Acid Sheath&#039;s damage reduction will now properly apply when Eidolon isn&#039;t on the same team (don&#039;t ask...)&lt;br /&gt;
* Pool of Acid&#039;s sight range reduced to 100&lt;br /&gt;
* Pool of Acid talent cost increased&lt;br /&gt;
* Trample talent cost decreased&lt;br /&gt;
====[[Arcane Mistress]]====&lt;br /&gt;
* Afterlife talent power increased&lt;br /&gt;
* Necromastery talent cost reduced&lt;br /&gt;
* Wraith talent cost increased&lt;br /&gt;
====[[Colossus]]====&lt;br /&gt;
* Shardlings will now constnatly attack towards Gravel&#039;s position, and will regularly cast taunt&lt;br /&gt;
* Animation talent cost increased&lt;br /&gt;
* Blood of the Mountain talent cost increased&lt;br /&gt;
====[[Dread Shaman]]====&lt;br /&gt;
====[[Elder Treant]]====&lt;br /&gt;
* Cannibalism power and cost increased&lt;br /&gt;
====[[Grim Hag]]====&lt;br /&gt;
*[Bugfix] Swoop&#039;s combo with Acid Reaver will no longer function when they are on opposite teams (including Bane stabbing himself in response to swoop)&lt;br /&gt;
* Anticipation talent power and cost increased&lt;br /&gt;
====[[Master of the Hunt]]====&lt;br /&gt;
* Dream Leap talent range increased&lt;br /&gt;
* Knockdown talent power and cost increased&lt;br /&gt;
====[[Scarab]]====&lt;br /&gt;
* Overwhelming Radiance crystal cost increased&lt;br /&gt;
===[[Grim Brigade]]===&lt;br /&gt;
====[[Ascendant]]====&lt;br /&gt;
* Petrify talent power increased&lt;br /&gt;
====[[Defiler]]====&lt;br /&gt;
====[[Emberwraith]]====&lt;br /&gt;
* Flare&lt;br /&gt;
** Mana cost significantly reduced&lt;br /&gt;
** Cooldown reduced to 10 seconds from 18&lt;br /&gt;
&lt;br /&gt;
====[[Forlorn Martyr]]====&lt;br /&gt;
* [Bugfix] Static Charge talent Voltaic Stride would frequently check if the wrong player had the upgrade&lt;br /&gt;
&lt;br /&gt;
====[[High Oracle]]====&lt;br /&gt;
====[[Incarnation]]====&lt;br /&gt;
* Dealer talent cost increased&lt;br /&gt;
====[[Nephilim]]====&lt;br /&gt;
====[[Putrid Eidolon]]====&lt;br /&gt;
* Sprouting talent cost increased&lt;br /&gt;
* Infested Stump&#039;s Locusts no longer attack heroes&lt;br /&gt;
====[[Sorrow Liege]]====&lt;br /&gt;
* Duty talent cost decreased&lt;br /&gt;
====Combos====&lt;br /&gt;
* [Bugfix] Thunderstrike + Mortal Strike will no longer stack multiple graphics, of which only one gets removed&lt;br /&gt;
&lt;br /&gt;
===[[Fel Horde]]===&lt;br /&gt;
====[[Glacial Tyrant]]====&lt;br /&gt;
&lt;br /&gt;
==[[Units]]==&lt;br /&gt;
===Neutral===&lt;br /&gt;
===[[Grim Brigade]]===&lt;br /&gt;
===[[Fel Horde]]===&lt;br /&gt;
* [Bugfix] Red Drake splash no longer affects allies/neutrals&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
&lt;br /&gt;
[[Category:Versions]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2363</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2363"/>
		<updated>2009-08-24T16:04:12Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
To be used during hero selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-balance&lt;br /&gt;
:Shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???(-spawntime #)&lt;br /&gt;
:Change Spawntime of waves&lt;br /&gt;
-???(-spawncap #)&lt;br /&gt;
:Changes how many living spawnwaves every single outpost can have at the same time&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all damaged towers&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Talk:Commands&amp;diff=2361</id>
		<title>Talk:Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Talk:Commands&amp;diff=2361"/>
		<updated>2009-08-24T08:44:17Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you should include -temper, and anything else that requires rank.&lt;br /&gt;
(Cokemonkey11)&lt;br /&gt;
&lt;br /&gt;
Or link to (and create) a page that lists every advantage you get from gaining levels. I would make it, but all I know is what you get at levels 1 and 2 (Eltonbrand)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know either :( I barely have any exp. I do know that the temper command is level 6 though. Perhaps someone will notice this and fill in the rest in a new page.&lt;br /&gt;
(Cokemonkey11)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to make the page, but here is the list of level benefits:&lt;br /&gt;
&lt;br /&gt;
Level 2 - Scroll upgraded&lt;br /&gt;
&lt;br /&gt;
Level 3 - Turns off tips&lt;br /&gt;
&lt;br /&gt;
Level 4 - Shows enemy heroes while loading&lt;br /&gt;
&lt;br /&gt;
Level 5 - Spawn tower notification&lt;br /&gt;
&lt;br /&gt;
Level 6 - Temper (Mills)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God, stop editing rick james back in whoever does it. It falls under the easter egg rule.  --[[User:Dekar|Dekar]] 08:44, 24 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Fenris&amp;diff=2341</id>
		<title>Fenris</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Fenris&amp;diff=2341"/>
		<updated>2009-08-20T17:36:27Z</updated>

		<summary type="html">&lt;p&gt;Dekar: Redirecting to Master of the Hunt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Master_of_the_Hunt]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2340</id>
		<title>User:Dekar</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2340"/>
		<updated>2009-08-19T08:21:27Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Chieftan and founding member of Clan EotA Euro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from outside of it. But thats a secret. &amp;gt;_&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Leader of the new founded terror regime on the Europe realm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chieftain of Clan EotA Europe.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 08:21, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2339</id>
		<title>User:Dekar</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2339"/>
		<updated>2009-08-19T08:21:18Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Chieftan and founding member of Clan EotA Euro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from outside of it. But thats a secret. &amp;gt;_&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Leader of the new founded terror regime on the Europe realm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chieftain of Clan EotA Europe.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 08:21, 19 August 2009 (UTC)--[[User:Dekar|Dekar]] 09:55, 6 February 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2338</id>
		<title>User:Dekar</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=User:Dekar&amp;diff=2338"/>
		<updated>2009-08-19T08:21:00Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Chieftan and founding member of Clan EotA Euro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Draws the strings of the Euro clan from outside of it. But thats a secret. &amp;gt;_&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Leader of the new founded terror regime on the Europe realm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chieftain of Clan EotA Europe.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 09:55, 6 February 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Template:Skill&amp;diff=2337</id>
		<title>Template:Skill</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Template:Skill&amp;diff=2337"/>
		<updated>2009-08-19T08:16:08Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* {{{title}}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;div class=&amp;quot;NavFrame&amp;quot; style=&amp;quot;float: left;background: #e0e0ff; border: outset 1pt; width: 355px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;NavHead&amp;quot;&amp;gt;Spell Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;NavContent&amp;quot; style=&amp;quot;text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;background: #e0e0ff; border: outset 3pt; width: 355px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;background: #ffffff; border: outset 0pt; width: 5px; height: 35px&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: left;background: #ffffff; border: outset 0pt; width: 349px;&amp;quot;&amp;gt;&lt;br /&gt;
==={{{title}}}===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 85px; background: #d0d0ff; text-align: center; padding: 0px; padding-bottom: 0px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;[[Image: {{{image}}} |64px ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Hotkey: &#039;&#039;&#039;W&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[{{{school}}}]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{effect}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;background: #a0a0ff; text-align: left; width: 355px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | Spell Details&lt;br /&gt;
|-style=&amp;quot;background: #c0c0ff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55px;&amp;quot; |Level 1&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Cooldown.jpg|16px|Cooldown time]] {{{cooldown1}}}s&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Mana.jpg|16px|Mana cost]] {{{mana1}}}&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Range.jpg|16px|Range]] {{{range1}}}&lt;br /&gt;
|style=&amp;quot;width: 200px;&amp;quot; |{{{effect1}}}&lt;br /&gt;
|-style=&amp;quot;background: #d0d0ff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55px;&amp;quot; |Level 2&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Cooldown.jpg|16px|Cooldown time]] {{{cooldown2}}}s&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Mana.jpg|16px|Mana cost]] {{{mana2}}}&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Range.jpg|16px|Range]] {{{range2}}}&lt;br /&gt;
|style=&amp;quot;width: 200px;&amp;quot; |{{{effect2}}}&lt;br /&gt;
|-style=&amp;quot;background: #c0c0ff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55px;&amp;quot; |Level 3&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Cooldown.jpg|16px|Cooldown time]] {{{cooldown3}}}s&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Mana.jpg|16px|Mana cost]] {{{mana3}}}&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Range.jpg|16px|Range]] {{{range3}}}&lt;br /&gt;
|style=&amp;quot;width: 200px;&amp;quot; |{{{effect3}}}&lt;br /&gt;
|-style=&amp;quot;background: #d0d0ff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55px;&amp;quot; |Level 4&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Cooldown.jpg|16px|Cooldown time]] {{{cooldown4}}}s&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Mana.jpg|16px|Mana cost]] {{{mana4}}}&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; |[[Image:Range.jpg|16px|Range]] {{{range4}}}&lt;br /&gt;
|style=&amp;quot;width: 200px;&amp;quot; |{{{effect4}}}&lt;br /&gt;
|-style=&amp;quot;background: #c0c0ff;&amp;quot;&lt;br /&gt;
| {{#if: {{{effect5|}}} | Level 5 }}&lt;br /&gt;
| {{#if: {{{cooldown5|}}} | {{Cooldown | {{{cooldown5}}}}} }}&lt;br /&gt;
| {{#if: {{{mana5|}}} | {{Mana Cost | {{{mana5}}}}} }}&lt;br /&gt;
| {{#if: {{{range5|}}} | {{Range | {{{range5}}}}} }}&lt;br /&gt;
| {{#if: {{{effect5|}}} | {{{effect5}}} }}&lt;br /&gt;
|-style=&amp;quot;background: #d0d0ff;&amp;quot;&lt;br /&gt;
| {{#if: {{{effect6|}}} | Level 6 }}&lt;br /&gt;
| {{#if: {{{cooldown6|}}} | {{Cooldown | {{{cooldown6}}}}} }}&lt;br /&gt;
| {{#if: {{{mana6|}}} | {{Mana Cost | {{{mana6}}}}} }}&lt;br /&gt;
| {{#if: {{{range6|}}} | {{Range | {{{range6}}}}} }}&lt;br /&gt;
| {{#if: {{{effect6|}}} | {{{effect6}}} }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;background: #f0f0ff; border: outset 0pt; width: 355px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{description}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2330</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2330"/>
		<updated>2009-08-18T08:40:58Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
To be used during hero selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-balance&lt;br /&gt;
:Shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???(-spawntime #)&lt;br /&gt;
:Change Spawntime of waves&lt;br /&gt;
-???(-spawncap #)&lt;br /&gt;
:Changes how many living spawnwaves every single outpost can have at the same time&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all damaged towers&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2329</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2329"/>
		<updated>2009-08-18T08:37:20Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Pre-Game Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Personal Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all towers with different colors, based on how damaged they are&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
-balance&lt;br /&gt;
:Type this during character selection to shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???(-spawntime #)&lt;br /&gt;
:Change Spawntime of waves&lt;br /&gt;
-???(-spawncap #)&lt;br /&gt;
:Changes how many living spawnwaves every single outpost can have at the same time&lt;br /&gt;
&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2328</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2328"/>
		<updated>2009-08-18T08:36:59Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Pre-Game Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Personal Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all towers with different colors, based on how damaged they are&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
-balance&lt;br /&gt;
:Type this during character selection to shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???(-spawntime)&lt;br /&gt;
:Change Spawntime of waves&lt;br /&gt;
-???(-spawncap)&lt;br /&gt;
:Changes how many living spawnwaves every single outpost can have at the same time&lt;br /&gt;
&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2327</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2327"/>
		<updated>2009-08-17T17:30:25Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Pre-Game Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Personal Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all towers with different colors, based on how damaged they are&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
-balance&lt;br /&gt;
:Type this during character selection to shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-???&lt;br /&gt;
:Change Spawntime of waves&lt;br /&gt;
&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2326</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2326"/>
		<updated>2009-08-17T17:29:43Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Personal Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all towers with different colors, based on how damaged they are&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
=== Pre-Game Commands ===&lt;br /&gt;
-balance&lt;br /&gt;
:Type this during character selection to shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2325</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2325"/>
		<updated>2009-08-17T17:28:39Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Game Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Personal Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all towers with different colors, based on how damaged they are&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-balance&lt;br /&gt;
:Type this during character selection to shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-extrahero #&lt;br /&gt;
:Give the specified team an additional computer controlled hero&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2324</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Commands&amp;diff=2324"/>
		<updated>2009-08-17T17:27:21Z</updated>

		<summary type="html">&lt;p&gt;Dekar: /* Game Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
This is a list of all the commands in the game, in case nobody reads the quest log or the quest log gets outdated. Work in progress.&lt;br /&gt;
=== Personal Commands ===&lt;br /&gt;
-slide ###&lt;br /&gt;
:Modifies the smoothness of the camera, with 0 being none&lt;br /&gt;
-obelisk (-o)&lt;br /&gt;
:Pings the location of all the obelisks (only on Stormwail)&lt;br /&gt;
-tower (-t)&lt;br /&gt;
:Pings the location of all towers with different colors, based on how damaged they are&lt;br /&gt;
-spells (-s)&lt;br /&gt;
:Displays spell values for all spells that deal stat based damage&lt;br /&gt;
-zoom ####&lt;br /&gt;
:Zooms out the camera to the specified distance. Too high (5000+) and you can&#039;t see any of the game due to fog.&lt;br /&gt;
-rotate ###&lt;br /&gt;
:Rotates the camera to the specified degrees (default 270)&lt;br /&gt;
=== Game Commands ===&lt;br /&gt;
-surrender&lt;br /&gt;
:If all players on the team type this, they forfeit the game&lt;br /&gt;
-pool [color]&lt;br /&gt;
:Gives all gold and crystals to that player once&lt;br /&gt;
-autopool [color]&lt;br /&gt;
:Gives all gold and crystals to that player at set intervals&lt;br /&gt;
-balance&lt;br /&gt;
:Type this during character selection to shuffle teams based on level&lt;br /&gt;
-fullskills&lt;br /&gt;
:Get a skillpoint on every levelup&lt;br /&gt;
-rick james&lt;br /&gt;
:Actually a cheat, it kills all nearby enemy heroes and gives you double gold for the kills. Each player can use it only once per game, though.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=2286</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=2286"/>
		<updated>2009-08-02T17:34:13Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Celestrial Restoration&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the Heros maximum healthpoints per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1= 1pt per 1.2pt dmg&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=1pt per 5.2pt dmg&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=50 + int&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=250 + 2.25 x int&lt;br /&gt;
&lt;br /&gt;
|description=Deals 30% of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Nightmare&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Puts enemy units around the hero into a nightmarish sleep for a short time while causing 14 + 0.04 x int damage per second.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Armored Carapace&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=passive&lt;br /&gt;
&lt;br /&gt;
|effect=Damage reduction&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Reduces all damage on the hero by 1st lvl 7 (6th lvl 37) damage cannot be reduced under 3.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Divine Manifestation &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Creep attack speed boost&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=A major self heal and damage buff. Also grants an attack speed increasing aura and a short range damage aura.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Talk:Scarab&amp;diff=2137</id>
		<title>Talk:Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Talk:Scarab&amp;diff=2137"/>
		<updated>2009-04-18T09:59:11Z</updated>

		<summary type="html">&lt;p&gt;Dekar: New page: Skill info outdated. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill info outdated.&lt;br /&gt;
--[[User:Dekar|Dekar]] 09:59, 18 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Talk:Rank&amp;diff=1797</id>
		<title>Talk:Rank</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Talk:Rank&amp;diff=1797"/>
		<updated>2008-05-24T18:10:53Z</updated>

		<summary type="html">&lt;p&gt;Dekar: New page: We could need a page explaining the rank system:  What is the rank system ( shows how good you played, save and load ), how does it calculate your rank ( kills, whatever else it takes, gam...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We could need a page explaining the rank system: &lt;br /&gt;
What is the rank system ( shows how good you played, save and load ),&lt;br /&gt;
how does it calculate your rank ( kills, whatever else it takes, games played effect max exp gainable), &lt;br /&gt;
requirements for ranked gamed ( 4vs4+, minimum time ), &lt;br /&gt;
rank rewards ( starting item upped, spawn tower built, elite demon hunter? ~~), &lt;br /&gt;
eota bot system ( save, load, show ranks of people, hint to the website for the complete list ).  &lt;br /&gt;
&lt;br /&gt;
And link it to the mainpage after it is created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Dekar|Dekar]] 18:10, 24 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1647</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1647"/>
		<updated>2008-02-15T18:30:50Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}The Dread Shaman is an Agility based support hero with a unique 5 in 1 totem dropping skill, and the ability to hit 3 opponents per attack.  He is very versatile and has a lot of utility as well as two snares.  However, he lacks any reliable spell damage.  Due to the lack of offensive spells and his multi-hit capability, he is best used as a Damage Per Second(DPS) hero and healer.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 29-35 which is lousy!&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Per Weapon Improvement: +6-9 which is below average.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Range: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dread Shaman has average stat gains, with no clear emphasis.  In fact, as an AGI based hero, that is his slowest stat gain!  He does have a faster base attack than many heroes, including Arcane Mistress, Arcane Archer and Tactician. The bonus damage for a Weapon Enhancement is slightly below average, which is more than compensated for with his faster attack speed and ability to hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Extra Attack [Passive Self Buff]===&lt;br /&gt;
{{Innate&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|hotkey=n/a&lt;br /&gt;
|school=n/a&lt;br /&gt;
|effect=All attacks bounce and hit 2 extra targets.&lt;br /&gt;
|mana=0&lt;br /&gt;
|cooldown=0&lt;br /&gt;
}}&lt;br /&gt;
This skill is what makes the dread shaman strong at DPS.  His damage per hit starts out poor, but any bonus damage and attack speed gained effectively is multiplied by 3 in most cases. (it averages out to about a 2x gain) This makes dps pumps very efficient. Note that the additional bounces do FULL damage, unlike the standard warcraft version.&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Regeneration [AoE Heal]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Heals over time in an area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT points over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|mana2=80&lt;br /&gt;
|effect2=Heals 200 + 1.4 INT points over 9 seconds.&lt;br /&gt;
|cooldown2=20&lt;br /&gt;
|mana3=100&lt;br /&gt;
|effect3=Heals 300 + 1.8 INT points over 13 seconds.&lt;br /&gt;
|cooldown3=20&lt;br /&gt;
|mana4=120&lt;br /&gt;
|effect4=Heals 400 + 2.2 INT points over 17 seconds.&lt;br /&gt;
|cooldown4=20&lt;br /&gt;
|mana5=140&lt;br /&gt;
|effect5=Heals 500 + 2.6 INT points over 21 seconds.&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT points over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mass Regeneration is a very strong ability and is one of the few area effect heals.  It adds a heal over time buff to all in the AoE and is valuable for pushing in addition to healing yourself and allied heroes.  Note that the healing time and efficiency increase as it is leveled up.  However, the healing per second generally stays the same... and actually DECREASES at higher INT levels!  Regen is useful as a pre-emptive buff due to this due to its long duration and relatively slow damage recovery period.  However, it is not suited to quickly healing an ally that is about to get killed.  Its low 20 second cooldown make it ideal for frequent use.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Shared Pain [Damaging Debuff]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Affected hero takes damage when Dread Shaman is damaged.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=30% of damage taken also taken by target. 60 second duration.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|mana2=75&lt;br /&gt;
|effect2=42% of damage taken also taken by target. 75 second duration.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=90&lt;br /&gt;
|effect3=54% of damage taken also taken by target. 90 second duration.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=105&lt;br /&gt;
|effect4=66% of damage taken also taken by target. 105 second duration.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=120&lt;br /&gt;
|effect5=78% of damage taken also taken by target. 120 second duration.&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=90% of damage taken also taken by target. 135 second duration.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Expunge [Dispel/Disable]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Dispels buffs and stops enemy movement.  Move is gradually recovered &lt;br /&gt;
&lt;br /&gt;
over time. Damages summons.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Target dispelled and movement slowed&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6= Does more damage to summons. Can&#039;t tell any other difference despite tooltip.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expunge is a strong versatile spell.  You will only want to pick up one point in the skill as higher levels do nothing but up the cost, despite the promises of the tooltip.  Cleansing totem is generally better for dispelling, but expunge may be used in a pinch to dispel friendly OR enemy heroes.  The primary use for expunge is to snare an enemy hero so they can be killed or at least beat up more while they attempt to escape.  Use this often on enemy melee heroes that get too close in a battle.  You might not kill, but you can do a lot of damage for only 45 mana.  One good combo is to Expunge to slow a hero, catch up, then drop an earthbind before they can escape for a double-snare punch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure you are careful with your targeting, as nothing is worse than watching an enemy Time Cleric with a Heal buff get away while the creep next to her gets snared... or worse yet, snaring a friendly hero!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILL UNDER CONSTRUCTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Totemic Mastery[AoE Buff/Selfcentered]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Drops one of 5 totems. Indefinite duration until destroyed or shaman drops another totem.  ONLY ONE totem can be active at any given time.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Hotkey W - Cleansing Totem. Dispels 1(6 at level 6) effects every second from friend &lt;br /&gt;
&lt;br /&gt;
and foe and damages at a rate of 24 + .3 INT per second(84 + .6 INT per second at level 6) summoned units.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=40 80 at level 6&lt;br /&gt;
|effect2= Hotkey E - Earthbind Totem.  Slows enemy movement by 30%&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=60 115 at level 6&lt;br /&gt;
|effect3= Hotekey R - Fire Nova Totem.  In 5 seconds, destroys itself and deals &lt;br /&gt;
&lt;br /&gt;
130 +1.3INT(305 + 3.05INT at level 6) damage in a small area.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=70 130 at level 6&lt;br /&gt;
|effect4= Hotkey T - Skyfury Totem.  Picks up a hostile unit in a medium area of effect every 3(2 at all other levels?) seconds, cyclones them for 8(23 at level 6) seconds troops, 2(7 at level 6) seconds heroes.&lt;br /&gt;
|cooldown4=90&lt;br /&gt;
|mana5=50 50 at level 6?&lt;br /&gt;
|effect5= Hotkey A - SpiritWatcher Totem.  Provides longrange vision of about &lt;br /&gt;
&lt;br /&gt;
2000 range and sees invisible stuff.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Cleansing Totem rank6. Dispels 6 effects per second and heavy damage vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|mana7=80&lt;br /&gt;
|effect7= Earthbind Totem rank6. Slows enemy movement by 60%&lt;br /&gt;
|cooldown7=60&lt;br /&gt;
|mana8=115&lt;br /&gt;
|effect8= Fire Nova rank 6.  Deals 305 +3.05INT damage in a small area.&lt;br /&gt;
|cooldown8=60&lt;br /&gt;
|mana9=130&lt;br /&gt;
|effect9= Skyfury Totem.  Picks up hostile every 2 seconds, cyclones for 23 seconds troops, 7 seconds heroes.&lt;br /&gt;
|cooldown9=90&lt;br /&gt;
|mana10=50&lt;br /&gt;
|effect10=Spiritwatcher Totem. Does not improve at all.&lt;br /&gt;
|cooldown10=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Totem Mastery is your signature ability, and gives the shaman a lot of flexibility.   Each totem is discussed in turn. Note that taking a new level in totem mastery will DESTROY any existing totems. You will have very little luck with several of these totems when enemy heroes are present, since they can just target them and kill them quickly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleansing Totem - Very handy for countering several hero abilities, especially undead. Its long cooldown prevents much use though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earthbind Totem - This is your hero killer. Dropping this close to an enemy will be a significant help in preventing them from escaping from your allies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Nova Totem - Useless if an enemy hero is present, it does a lot of damage and scales very well.  Mid to lategame, you can run behind to the archer/mage troops and detonate this to make lots of money and nerf the push.  To do this, you must stay put for 5 seconds or they will target the totem and ruin it.  It is useful, but not as much as you might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyfury Totem - A great escape and pushing totem.  It has a long grab range and the cyclone will help your troops focusfire the enemy and push through to the archers/mages. It can disable a lot of troops, thus saving your troops a lot of damage.  It is sometimes usable to trap an enemy hero by surrounding their cyclone if they are close to a corner or building.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiritwatcher Totem - The detect invisibility can be useful against Infiltrator and Nephilum.   Otherwise, not very useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Fire Nova Totem [AoE Damage]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=SearingArrows.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect=&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6= In 5 seconds, destroys itself and deals 130 +1.3INT(305 + 3.05INT at level 6) damage in a small area.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WandOfShadowSight.JPG]]&lt;br /&gt;
[[Image:PriestAdept.JPG]]&lt;br /&gt;
[[Image:Wand.JPG]]&lt;br /&gt;
[[Image:WandOfCyclone.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Ancestrial Fury [Misc.]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=BerserkForTrolls.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect= 60 second duration. Slight buff to attack. Misc effects: Mass Regen - adds armor for 15 seconds. Expunge - drains mana. Shared Pain - redirects some damage taken. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= +15% attack speed, +5% move speed. Regen: +8armor. Expunge: 100+INT drain. Shared Pain - 15% redirect.  Cleansing: 15 mana per second. Earthbind: 20% dmg. SKyfury: 15 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=160&lt;br /&gt;
|effect2=+30% attack speed, +10% move speed. Regen: +16armor. Expunge: 160+1.2INT drain. Shared Pain - 30% redirect.  Cleansing: 20 mana per second. Earthbind: 28% dmg. SKyfury: 20 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=200&lt;br /&gt;
|effect3=+45% attack speed, +15% move speed. Regen: +24armor. Expunge: 220+1.4INT drain. Shared Pain - 45% redirect.  Cleansing: 25 mana per second. Earthbind: 36% dmg. SKyfury: 25 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= +60% attack speed, +20% move speed. Regen:+32 armor. Expunge: 280+1.6INT drain. Shared Pain - 60% redirect. Cleanse: 30 mana per second. Earthbind 44% melee damage. Skyfury - 30 dmg per 0.4 sec.  Watcher: 120sec invis.&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your ultimate does a LOT of stuff.  Note that after Ultimate wears off, any bonus effects stay which is especially strong on totems. Also note that the bonus effects have NOTHING to do with what level the base-skills are, other than duration possibly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack/Move rate - A nice self-buff that is strong when sieging a base, since several other bonus effects to your spells are beneficial when doing so.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mass Regen - The armor bonus is very helpful when sieging a base. The heal and armor combined help overcome the constant tower damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shared Pain - untested. In theory, it makes the foe take damage from shared pain, and actually TRANSFERS some of the damage you would have taken to them as well. (Shared Pain doesnt transfer..it just copies a percentage of the damage to them)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expunge - Mana drain is a nice bonus, but it does not actually manaburn the target.  It is very efficient to use a 45 mana spell to drain hundreds from enemy heroes, so always use it when you active the ultimate. When ultimate is active, DO NOT expunge yourself or allies though to dispel!  You will mana drain your ally which will result in many cries of &amp;quot;noob&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleansing Totem - The mana bonus is really awesome, creating a droppable fountain for all intents and purposes.  Make sure you have enough mana for both the ult and the totem and you can quickly regen yourself while soaking XP from a fight.  Make sure to drop this a ways back, as enemy heroes will pop this on sight.  This is a good use of your Ult, to replentish your mana. Your allies will love you too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earthbind Totem - The bonus to melee heroes is solid when sieging a base or in large battles.  The standard slow effect makes it difficult for an enemy hero to show up and lure your troops off, making it do double duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Nova Totem - Worthless. Nothing should survive your fire nova anyways, so stunning the near-dead survivors accomplishes little.  You will never ever hit a hero with this other than blind luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyfury Totem - Solid in a big fight as it does decent damage (from 38 to 76 DPS) in addition to its normal effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiritwatcher - Useful when using Ult/Cleans for mana recovery.  Right before Ult expires, if you are maxed out on mana, drop this for the invisibility.  It might be helpful so you can appear behind an enemy hero and drop earthbind and start DPSing them down.  Otherwise it is useless, since if you are seen vanishing, they kinda know to expect you...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
1 Mass Regen&amp;lt;br&amp;gt;&lt;br /&gt;
3 Expunge&amp;lt;br&amp;gt;&lt;br /&gt;
5 Totem Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
7 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
9 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
11 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
13 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
15 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
17 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
19 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
21 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
23 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
25 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
27 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
30 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You want to pick up Expunge early for the snare.  There is no dire need to have the regen/totem skills maxed as early as possible, unlike most heroes skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
As you can see, Shaman is all about utility and versatility.  His healing is very strong and his two snares can help kill enemy heroes.  However, he is severely lacking in offensive capability.  Fire Nova just doesn&#039;t cut it.  &lt;br /&gt;
&lt;br /&gt;
So this is why I recommend DPS, as an INT-based shaman simply cannot do anything but spam heal.  You become a weak version of the Oracle with a dispellable heal and a Fire Nova instead of geyser.  I wouldn&#039;t wanna make THAT trade... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you therefore want to improve your damage as much as possible to take advantage of your multi-hit, and reasonably fast base attack speed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early Game - Your Regen will help you push and negate any nukes that may fly your way, and keep you from needing any healing potions except maybe 1 or 2 for emergency. Look for good opportunities to Expunge any enemy melee heroes that linger too long on the front lines.  Your troops and long range attack will punish them for their insolence.  Try to save 200 mana for your mana recovery combo at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mid Game - Your attack will still be pretty weak, but if no heroes are around you can run behind the tanks and drop a fire nova totem to wipe out mage/archers.  Use your ranged attack to bounce around mages/archers if possible without taking excessive damage from enemy ranged heroes.  Remember that you can heal and your attacks will bounce unlike theirs.  Healing is very important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late Game - With a few items, your autoattack is pretty strong.  You can wipe out small clusters of troops with fire nova.  Your heal is maxed out and lasts for a long time.   Use it on your troops whenever possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
As mentioned you want to pump your attack speed and attack damage. AGI is great for attack speed and move speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend the Battle Orb for your first item.  It gives you cheap and very efficient attack damage pumps which is multiplied by the multi-hit property.  Orb of skill would be great, but you REALLY need the +damage, especially since your starting damage is so pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DO NOT get the Orb of Fury!!! It will mess up your attack, such that you are firing blanks from then on!  Literally... you will toss absolutely nothing 100% of the time and do no damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT get the Gloves of Crit either.  When a crit occurs, it disables your multiattack.  This is ok sometimes, but overall it actually decreases your damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once your orb is maxed, there are several other items you can pick up which are less efficient but useful.  In no particular order, these are: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sun Talisman - You don&#039;t need the HP-regen so much, but the other properties are great:  More HPs, attack speed, movespeed, manapool.&lt;br /&gt;
&lt;br /&gt;
*Dragon Heart - I would not pump this item up until last, but even at base level, the attack damage is beneficial, and the mana regen boost is extremely strong since you cannot really spare an orb or helm slot for a dedicated mana-regen item.  60% mana boost is a LOT.  Plus, the dragon summon really helps your weaker early offense.&lt;br /&gt;
&lt;br /&gt;
* Helm of the Executioner - Heavy attack damage makes this a winner, although it is about 40% less efficient than the orb of battle for this purpose.&lt;br /&gt;
&lt;br /&gt;
* Zephyr Thing - This is an excellent item, as the attack speed is great to have.  Blink is incredibly useful for the Shaman for escape or hero pursuit. Blink + earthbind is massive ownage vs fleeing heroes.  Remember, your offense is limited to your autoattack, and this is the best way to actually get kills.  Don&#039;t upgrade until very late, as it is too expensive just for a quicker cooldown and faster attack.&lt;br /&gt;
&lt;br /&gt;
* AGI gloves - Not as useful as crit gloves should be, but its still a solid choice.  Helps with hero pursuit, adds a bit of damage, and gives a big attack speed boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leather Armor - An efficient item with lots of useful abilities. The attack speed is welcome, as is the armor and evasion.&lt;br /&gt;
&lt;br /&gt;
Note:  If against a hero lineup that can inflict massive damage in a short period, you may need the sun talisman or another HP buffing item for survival.  You can heal most damage, but that doesnt matter if you get 1-shotted by the Infiltrator...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crystal wise, I recommend spending over 50% of your crystal on pumping your Weapon Upgrades for more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do NOT need any bonus skillpoint, so put your crystal to better use. An armor pump or two is beneficial, although you will be more vulnerable to nukes than attacks. Spread out your attribute pumps, and take one of each.  There is no need to specialize in one particular attribute.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1646</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1646"/>
		<updated>2008-02-15T18:28:12Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}The Dread Shaman is an Agility based support hero with a unique 5 in 1 totem dropping skill, and the ability to hit 3 opponents per attack.  He is very versatile and has a lot of utility as well as two snares.  However, he lacks any reliable spell damage.  Due to the lack of offensive spells and his multi-hit capability, he is best used as a Damage Per Second(DPS) hero and healer.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 29-35 which is lousy!&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Per Weapon Improvement: +6-9 which is below average.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Range: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dread Shaman has average stat gains, with no clear emphasis.  In fact, as an AGI based hero, that is his slowest stat gain!  He does have a faster base attack than many heroes, including Arcane Mistress, Arcane Archer and Tactician. The bonus damage for a Weapon Enhancement is slightly below average, which is more than compensated for with his faster attack speed and ability to hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Extra Attack [Passive Self Buff]===&lt;br /&gt;
{{Innate&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|hotkey=n/a&lt;br /&gt;
|school=n/a&lt;br /&gt;
|effect=All attacks bounce and hit 2 extra targets.&lt;br /&gt;
|mana=0&lt;br /&gt;
|cooldown=0&lt;br /&gt;
}}&lt;br /&gt;
This skill is what makes the dread shaman strong at DPS.  His damage per hit starts out poor, but any bonus damage and attack speed gained effectively is multiplied by 3 in most cases. (it averages out to about a 2x gain) This makes dps pumps very efficient. Note that the additional bounces do FULL damage, unlike the standard warcraft version.&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Regeneration [AoE Heal]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Heals over time in an area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT points over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|mana2=80&lt;br /&gt;
|effect2=Heals 200 + 1.4 INT points over 9 seconds.&lt;br /&gt;
|cooldown2=20&lt;br /&gt;
|mana3=100&lt;br /&gt;
|effect3=Heals 300 + 1.8 INT points over 13 seconds.&lt;br /&gt;
|cooldown3=20&lt;br /&gt;
|mana4=120&lt;br /&gt;
|effect4=Heals 400 + 2.2 INT points over 17 seconds.&lt;br /&gt;
|cooldown4=20&lt;br /&gt;
|mana5=140&lt;br /&gt;
|effect5=Heals 500 + 2.6 INT points over 21 seconds.&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT points over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mass Regeneration is a very strong ability and is one of the few area effect heals.  It adds a heal over time buff to all in the AoE and is valuable for pushing in addition to healing yourself and allied heroes.  Note that the healing time and efficiency increase as it is leveled up.  However, the healing per second generally stays the same... and actually DECREASES at higher INT levels!  Regen is useful as a pre-emptive buff due to this due to its long duration and relatively slow damage recovery period.  However, it is not suited to quickly healing an ally that is about to get killed.  Its low 20 second cooldown make it ideal for frequent use.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Shared Pain [Damaging Debuff]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Affected hero takes damage when Dread Shaman is damaged.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=30% of damage taken also taken by target. 60 second duration.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|mana2=75&lt;br /&gt;
|effect2=42% of damage taken also taken by target. 75 second duration.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=90&lt;br /&gt;
|effect3=54% of damage taken also taken by target. 90 second duration.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=105&lt;br /&gt;
|effect4=66% of damage taken also taken by target. 105 second duration.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=120&lt;br /&gt;
|effect5=78% of damage taken also taken by target. 120 second duration.&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=90% of damage taken also taken by target. 135 second duration.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Expunge [Dispel/Disable]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Dispels buffs and stops enemy movement.  Move is gradually recovered &lt;br /&gt;
&lt;br /&gt;
over time. Damages summons.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Target dispelled and movement slowed&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6= Does more damage to summons. Can&#039;t tell any other difference despite tooltip.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expunge is a strong versatile spell.  You will only want to pick up one point in the skill as higher levels do nothing but up the cost, despite the promises of the tooltip.  Cleansing totem is generally better for dispelling, but expunge may be used in a pinch to dispel friendly OR enemy heroes.  The primary use for expunge is to snare an enemy hero so they can be killed or at least beat up more while they attempt to escape.  Use this often on enemy melee heroes that get too close in a battle.  You might not kill, but you can do a lot of damage for only 45 mana.  One good combo is to Expunge to slow a hero, catch up, then drop an earthbind before they can escape for a double-snare punch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure you are careful with your targeting, as nothing is worse than watching an enemy Time Cleric with a Heal buff get away while the creep next to her gets snared... or worse yet, snaring a friendly hero!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILL UNDER CONSTRUCTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Totemic Mastery[AoE Buff/Selfcentered]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Drops one of 5 totems. Indefinite duration until destroyed or shaman drops another totem.  ONLY ONE totem can be active at any given time.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Hotkey W - Cleansing Totem. Dispels 1(6 at level 6) effects every second from friend &lt;br /&gt;
&lt;br /&gt;
and foe and damages at a rate of 24 + .3 INT per second(84 + .6 INT per second at level 6) summoned units.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=40 80 at level 6&lt;br /&gt;
|effect2= Hotkey E - Earthbind Totem.  Slows enemy movement by 30%&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=60 115 at level 6&lt;br /&gt;
|effect3= Hotekey R - Fire Nova Totem.  In 5 seconds, destroys itself and deals &lt;br /&gt;
&lt;br /&gt;
130 +1.3INT(305 + 3.05INT at level 6) damage in a small area.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=70 130 at level 6&lt;br /&gt;
|effect4= Hotkey T - Skyfury Totem.  Picks up a hostile unit in a medium area of effect every 3(2 at all other levels?) seconds, cyclones them for 8(23 at level 6) seconds troops, 2(7 at level 6) seconds heroes.&lt;br /&gt;
|cooldown4=90&lt;br /&gt;
|mana5=50 50 at level 6?&lt;br /&gt;
|effect5= Hotkey A - SpiritWatcher Totem.  Provides longrange vision of about &lt;br /&gt;
&lt;br /&gt;
2000 range and sees invisible stuff.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Cleansing Totem rank6. Dispels 6 effects per second and heavy damage vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|mana7=80&lt;br /&gt;
|effect7= Earthbind Totem rank6. Slows enemy movement by 60%&lt;br /&gt;
|cooldown7=60&lt;br /&gt;
|mana8=115&lt;br /&gt;
|effect8= Fire Nova rank 6.  Deals 305 +3.05INT damage in a small area.&lt;br /&gt;
|cooldown8=60&lt;br /&gt;
|mana9=130&lt;br /&gt;
|effect9= Skyfury Totem.  Picks up hostile every 2 seconds, cyclones for 23 seconds troops, 7 seconds heroes.&lt;br /&gt;
|cooldown9=90&lt;br /&gt;
|mana10=50&lt;br /&gt;
|effect10=Spiritwatcher Totem. Does not improve at all.&lt;br /&gt;
|cooldown10=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Totem Mastery is your signature ability, and gives the shaman a lot of flexibility.   Each totem is discussed in turn. Note that taking a new level in totem mastery will DESTROY any existing totems. You will have very little luck with several of these totems when enemy heroes are present, since they can just target them and kill them quickly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleansing Totem - Very handy for countering several hero abilities, especially undead. Its long cooldown prevents much use though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earthbind Totem - This is your hero killer. Dropping this close to an enemy will be a significant help in preventing them from escaping from your allies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Nova Totem - Useless if an enemy hero is present, it does a lot of damage and scales very well.  Mid to lategame, you can run behind to the archer/mage troops and detonate this to make lots of money and nerf the push.  To do this, you must stay put for 5 seconds or they will target the totem and ruin it.  It is useful, but not as much as you might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyfury Totem - A great escape and pushing totem.  It has a long grab range and the cyclone will help your troops focusfire the enemy and push through to the archers/mages. It can disable a lot of troops, thus saving your troops a lot of damage.  It is sometimes usable to trap an enemy hero by surrounding their cyclone if they are close to a corner or building.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiritwatcher Totem - The detect invisibility can be useful against Infiltrator and Nephilum.   Otherwise, not very useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Fire Nova Totem [AoE Damage]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=SearingArrows.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Dispels buffs and stops enemy movement.  Move is gradually recovered &lt;br /&gt;
&lt;br /&gt;
over time. Damages summons.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Target dispelled and movement slowed&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6= In 5 seconds, destroys itself and deals 130 +1.3INT(305 + 3.05INT at level 6) damage in a small area.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WandOfShadowSight.JPG]]&lt;br /&gt;
[[Image:PriestAdept.JPG]]&lt;br /&gt;
[[Image:Wand.JPG]]&lt;br /&gt;
[[Image:WandOfCyclone.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Ancestrial Fury [Misc.]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=BerserkForTrolls.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect= 60 second duration. Slight buff to attack. Misc effects: Mass Regen - adds armor for 15 seconds. Expunge - drains mana. Shared Pain - redirects some damage taken. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= +15% attack speed, +5% move speed. Regen: +8armor. Expunge: 100+INT drain. Shared Pain - 15% redirect.  Cleansing: 15 mana per second. Earthbind: 20% dmg. SKyfury: 15 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=160&lt;br /&gt;
|effect2=+30% attack speed, +10% move speed. Regen: +16armor. Expunge: 160+1.2INT drain. Shared Pain - 30% redirect.  Cleansing: 20 mana per second. Earthbind: 28% dmg. SKyfury: 20 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=200&lt;br /&gt;
|effect3=+45% attack speed, +15% move speed. Regen: +24armor. Expunge: 220+1.4INT drain. Shared Pain - 45% redirect.  Cleansing: 25 mana per second. Earthbind: 36% dmg. SKyfury: 25 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= +60% attack speed, +20% move speed. Regen:+32 armor. Expunge: 280+1.6INT drain. Shared Pain - 60% redirect. Cleanse: 30 mana per second. Earthbind 44% melee damage. Skyfury - 30 dmg per 0.4 sec.  Watcher: 120sec invis.&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your ultimate does a LOT of stuff.  Note that after Ultimate wears off, any bonus effects stay which is especially strong on totems. Also note that the bonus effects have NOTHING to do with what level the base-skills are, other than duration possibly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack/Move rate - A nice self-buff that is strong when sieging a base, since several other bonus effects to your spells are beneficial when doing so.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mass Regen - The armor bonus is very helpful when sieging a base. The heal and armor combined help overcome the constant tower damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shared Pain - untested. In theory, it makes the foe take damage from shared pain, and actually TRANSFERS some of the damage you would have taken to them as well. (Shared Pain doesnt transfer..it just copies a percentage of the damage to them)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expunge - Mana drain is a nice bonus, but it does not actually manaburn the target.  It is very efficient to use a 45 mana spell to drain hundreds from enemy heroes, so always use it when you active the ultimate. When ultimate is active, DO NOT expunge yourself or allies though to dispel!  You will mana drain your ally which will result in many cries of &amp;quot;noob&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleansing Totem - The mana bonus is really awesome, creating a droppable fountain for all intents and purposes.  Make sure you have enough mana for both the ult and the totem and you can quickly regen yourself while soaking XP from a fight.  Make sure to drop this a ways back, as enemy heroes will pop this on sight.  This is a good use of your Ult, to replentish your mana. Your allies will love you too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earthbind Totem - The bonus to melee heroes is solid when sieging a base or in large battles.  The standard slow effect makes it difficult for an enemy hero to show up and lure your troops off, making it do double duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Nova Totem - Worthless. Nothing should survive your fire nova anyways, so stunning the near-dead survivors accomplishes little.  You will never ever hit a hero with this other than blind luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyfury Totem - Solid in a big fight as it does decent damage (from 38 to 76 DPS) in addition to its normal effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiritwatcher - Useful when using Ult/Cleans for mana recovery.  Right before Ult expires, if you are maxed out on mana, drop this for the invisibility.  It might be helpful so you can appear behind an enemy hero and drop earthbind and start DPSing them down.  Otherwise it is useless, since if you are seen vanishing, they kinda know to expect you...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
1 Mass Regen&amp;lt;br&amp;gt;&lt;br /&gt;
3 Expunge&amp;lt;br&amp;gt;&lt;br /&gt;
5 Totem Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
7 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
9 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
11 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
13 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
15 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
17 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
19 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
21 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
23 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
25 Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
27 Regen&amp;lt;br&amp;gt;&lt;br /&gt;
30 Totem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You want to pick up Expunge early for the snare.  There is no dire need to have the regen/totem skills maxed as early as possible, unlike most heroes skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
As you can see, Shaman is all about utility and versatility.  His healing is very strong and his two snares can help kill enemy heroes.  However, he is severely lacking in offensive capability.  Fire Nova just doesn&#039;t cut it.  &lt;br /&gt;
&lt;br /&gt;
So this is why I recommend DPS, as an INT-based shaman simply cannot do anything but spam heal.  You become a weak version of the Oracle with a dispellable heal and a Fire Nova instead of geyser.  I wouldn&#039;t wanna make THAT trade... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you therefore want to improve your damage as much as possible to take advantage of your multi-hit, and reasonably fast base attack speed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early Game - Your Regen will help you push and negate any nukes that may fly your way, and keep you from needing any healing potions except maybe 1 or 2 for emergency. Look for good opportunities to Expunge any enemy melee heroes that linger too long on the front lines.  Your troops and long range attack will punish them for their insolence.  Try to save 200 mana for your mana recovery combo at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mid Game - Your attack will still be pretty weak, but if no heroes are around you can run behind the tanks and drop a fire nova totem to wipe out mage/archers.  Use your ranged attack to bounce around mages/archers if possible without taking excessive damage from enemy ranged heroes.  Remember that you can heal and your attacks will bounce unlike theirs.  Healing is very important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late Game - With a few items, your autoattack is pretty strong.  You can wipe out small clusters of troops with fire nova.  Your heal is maxed out and lasts for a long time.   Use it on your troops whenever possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
As mentioned you want to pump your attack speed and attack damage. AGI is great for attack speed and move speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would recommend the Battle Orb for your first item.  It gives you cheap and very efficient attack damage pumps which is multiplied by the multi-hit property.  Orb of skill would be great, but you REALLY need the +damage, especially since your starting damage is so pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DO NOT get the Orb of Fury!!! It will mess up your attack, such that you are firing blanks from then on!  Literally... you will toss absolutely nothing 100% of the time and do no damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT get the Gloves of Crit either.  When a crit occurs, it disables your multiattack.  This is ok sometimes, but overall it actually decreases your damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once your orb is maxed, there are several other items you can pick up which are less efficient but useful.  In no particular order, these are: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sun Talisman - You don&#039;t need the HP-regen so much, but the other properties are great:  More HPs, attack speed, movespeed, manapool.&lt;br /&gt;
&lt;br /&gt;
*Dragon Heart - I would not pump this item up until last, but even at base level, the attack damage is beneficial, and the mana regen boost is extremely strong since you cannot really spare an orb or helm slot for a dedicated mana-regen item.  60% mana boost is a LOT.  Plus, the dragon summon really helps your weaker early offense.&lt;br /&gt;
&lt;br /&gt;
* Helm of the Executioner - Heavy attack damage makes this a winner, although it is about 40% less efficient than the orb of battle for this purpose.&lt;br /&gt;
&lt;br /&gt;
* Zephyr Thing - This is an excellent item, as the attack speed is great to have.  Blink is incredibly useful for the Shaman for escape or hero pursuit. Blink + earthbind is massive ownage vs fleeing heroes.  Remember, your offense is limited to your autoattack, and this is the best way to actually get kills.  Don&#039;t upgrade until very late, as it is too expensive just for a quicker cooldown and faster attack.&lt;br /&gt;
&lt;br /&gt;
* AGI gloves - Not as useful as crit gloves should be, but its still a solid choice.  Helps with hero pursuit, adds a bit of damage, and gives a big attack speed boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leather Armor - An efficient item with lots of useful abilities. The attack speed is welcome, as is the armor and evasion.&lt;br /&gt;
&lt;br /&gt;
Note:  If against a hero lineup that can inflict massive damage in a short period, you may need the sun talisman or another HP buffing item for survival.  You can heal most damage, but that doesnt matter if you get 1-shotted by the Infiltrator...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crystal wise, I recommend spending over 50% of your crystal on pumping your Weapon Upgrades for more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do NOT need any bonus skillpoint, so put your crystal to better use. An armor pump or two is beneficial, although you will be more vulnerable to nukes than attacks. Spread out your attribute pumps, and take one of each.  There is no need to specialize in one particular attribute.&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1619</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=1619"/>
		<updated>2008-02-07T18:11:10Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes to self:&lt;br /&gt;
No crit gloves.&lt;br /&gt;
NO ORB OF FURY!&lt;br /&gt;
dragon item good.&lt;br /&gt;
blink/speed item good.&lt;br /&gt;
talisman ok.&lt;br /&gt;
Tell Dekar about the 10 skills thing for totems not showing up.&lt;br /&gt;
dont manaburn yourself with purge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OMG -_-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Dread Shaman is an Agility based support hero with a unique 5 in 1 totem dropping skill.  He is best used as a Damage Per Second(DPS) hero and healer.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 29-35 which is lousy!&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Per Weapon Improvement: +6-9 which is below average.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Range: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
stats comments here.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Extra Attack [Passive Self Buff]===&lt;br /&gt;
{{Innate&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|hotkey=n/a&lt;br /&gt;
|school=n/a&lt;br /&gt;
|effect=All attacks bounce and hit 2 extra targets.&lt;br /&gt;
|mana=0&lt;br /&gt;
|cooldown=0&lt;br /&gt;
}}&lt;br /&gt;
This skill is what makes the dread shaman strong at DPS.  His damage per hit starts out poor, but any bonus damage and attack speed gained effectively is multiplied by 3 in most cases. (it averages out to about a 2x gain) This makes dps pumps very efficient. Note that the additional bounces do FULL damage, unlike the standard warcraft version.&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Regeneration [AoE Heal]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Heals over time in an area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT points over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|mana2=replace me!&lt;br /&gt;
|effect2=replace me!&lt;br /&gt;
|cooldown2=replace me!&lt;br /&gt;
|mana3=replace me!&lt;br /&gt;
|effect3=replace me!&lt;br /&gt;
|cooldown3=replace me!&lt;br /&gt;
|mana4=replace me!&lt;br /&gt;
|effect4=replace me!&lt;br /&gt;
|cooldown4=replace me!&lt;br /&gt;
|mana5=replace me!&lt;br /&gt;
|effect5=replace me!&lt;br /&gt;
|cooldown5=replace me!&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SkillComments Here.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shared Pain [Damaging Debuff]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Affected hero takes damage when Dread Shaman is damaged.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=30% of damage taken also taken by target. ?? second duration.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=90% of damage taken also taken by target. 135 second duration.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
analysis&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expunge [Dispel/Disable]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Dispels buffs and stops enemy movement.  Move is gradually recovered &lt;br /&gt;
&lt;br /&gt;
over time. Damages summons.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Target dispelled and movement slowed&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6= Does more damage to summons. Can&#039;t tell any other difference despite tooltip.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
comments here.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Totemic Mastery[AoE Buff/Selfcentered]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Drops one of 5 totems. Indefinite duration until destroyed or shaman drops another totem.  ONLY ONE totem can be active at any given time.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Hotkey W - Cleansing Totem. Dispels 1 effect every second from friend &lt;br /&gt;
&lt;br /&gt;
and foe and damages summoned units.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=40&lt;br /&gt;
|effect2= Hotkey E - Earthbind Totem.  Slows enemy movement by 30%&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=60&lt;br /&gt;
|effect3= Hotekey R - Fire Nova Totem.  In 5 seconds, destroys itself and deals &lt;br /&gt;
&lt;br /&gt;
130 +1.3INT damage in a small area.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=70&lt;br /&gt;
|effect4= Hotkey T - Skyfury Totem.  Picks up a hostile unit in a medium area of effect every 3 seconds, cyclones them for 8 seconds troops, 2 seconds heroes.&lt;br /&gt;
|cooldown4=90&lt;br /&gt;
|mana5=50&lt;br /&gt;
|effect5= Hotkey A - SpiritWatcher Totem.  Provides longrange vision of about &lt;br /&gt;
&lt;br /&gt;
2000 range and sees invisible stuff.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Cleansing Totem rank6. Dispels 6 effects per second and heavy damage vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|mana7=80&lt;br /&gt;
|effect7= Earthbind Totem rank6. Slows enemy movement by 60%&lt;br /&gt;
|cooldown7=60&lt;br /&gt;
|mana8=115&lt;br /&gt;
|effect8= Fire Nova rank 6.  Deals 305 +3.05INT damage in a small area.&lt;br /&gt;
|cooldown8=60&lt;br /&gt;
|mana9=130&lt;br /&gt;
|effect9= Skyfury Totem.  Picks up hostile every 2 seconds, cyclones for 23 seconds troops, 7 seconds heroes.&lt;br /&gt;
|cooldown9=90&lt;br /&gt;
|mana10=50&lt;br /&gt;
|effect10=Spiritwatcher Totem. Does not improve at all.&lt;br /&gt;
|cooldown10=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
comments.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WandOfShadowSight.JPG]]&lt;br /&gt;
[[Image:PriestAdept.JPG]]&lt;br /&gt;
[[Image:SearingArrows.JPG]]&lt;br /&gt;
[[Image:Wand.JPG]]&lt;br /&gt;
[[Image:WandOfCyclone.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Ancestrial Fury [Misc.]===&lt;br /&gt;
{{Skill&lt;br /&gt;
|image=BerserkForTrolls.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect= 60 second duration. Slight buff to attack. Misc effects: Mass Regen - adds armor for 15 seconds. Expunge - drains mana. Shared Pain - redirects some damage taken. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= +15% attack speed, +5% move speed. Regen: +8armor. Expunge: 100+INT drain. Shared Pain - 15% redirect.  Cleansing: 15 mana per second. Earthbind: 20% dmg. SKyfury: 15 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= +60% attack speed, +20% move speed. Regen:+32 armor. Expunge: 280+1.6INT drain. Shared Pain - 60% redirect. Cleanse: 30 mana per second. Earthbind 44% melee damage. Skyfury - 30 dmg per 0.4 sec.  Watcher: 120sec invis.&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
skill analysis.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
stuffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:WandOfShadowSight.JPG&amp;diff=1618</id>
		<title>File:WandOfShadowSight.JPG</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:WandOfShadowSight.JPG&amp;diff=1618"/>
		<updated>2008-02-07T18:10:55Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:WandOfCyclone.JPG&amp;diff=1617</id>
		<title>File:WandOfCyclone.JPG</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:WandOfCyclone.JPG&amp;diff=1617"/>
		<updated>2008-02-07T18:10:37Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:Wand.JPG&amp;diff=1616</id>
		<title>File:Wand.JPG</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:Wand.JPG&amp;diff=1616"/>
		<updated>2008-02-07T18:10:08Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=File:UpgradeMoonGlaive.JPG&amp;diff=1615</id>
		<title>File:UpgradeMoonGlaive.JPG</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=File:UpgradeMoonGlaive.JPG&amp;diff=1615"/>
		<updated>2008-02-07T18:09:46Z</updated>

		<summary type="html">&lt;p&gt;Dekar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dekar</name></author>
	</entry>
</feed>