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	<title>EotAWiki - User contributions [en]</title>
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	<updated>2026-05-16T14:37:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Divine_Wizard&amp;diff=4343</id>
		<title>Divine Wizard</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Divine_Wizard&amp;diff=4343"/>
		<updated>2015-10-09T23:15:41Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: When did this guys page get fried????&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=18&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=14&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=Xeldarith&lt;br /&gt;
|text=While most clergy work towards converting the unfaithful, Xeldarith is a true zealot who uses his divine powers for the complete destruction of evil.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Open Portal &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Creates a portal at casting location, other heroes can click it to summon them to the Wizards location&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Holy Strike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Targeted AoE damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
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|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
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&lt;br /&gt;
|range1=&lt;br /&gt;
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|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Has a talent to do bonus damage to enemies in the center of the AoE}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Energy Drain&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Channeled  AoE DoT, restores DWs mana based on amount of damage done.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
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|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
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|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Displacement Field&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Creates a trap that returns all enemy units to its location after a delay&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
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|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Enemies can outrun traps effect. Both trap size and max range of teleport get larger as leveled up. Has a talent that will gradually pull units into it.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Empower&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raises allies Evocation and basic attack damage for a short time. DW also gets some extra attack damage for a longer duration.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
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&lt;br /&gt;
|effect1=&lt;br /&gt;
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|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=This can allow for some MASSIVE nukes with other evocation based heroes. Has a talent that refunds some of the mana you use while under this buff.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Vengeance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=An attack that deals more damage the more you are hurt. Also heals you for some of the damage done&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=This can deal a lot of damage when you are nearly dead, but has a shorter range then the rest of your skills. Also, even at max power, the heal still isn&#039;t very much unless fully talented.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=4342</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=4342"/>
		<updated>2015-10-09T22:54:48Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: Talents/skill updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Bhekar Ro&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive: deals damage over time to buildings when attacking. The DoT prevents repair and reduces attack speed. Active: summons flames over time to damage enemies.&lt;br /&gt;
&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect. Has a talent That increases the power of the pasive DoT.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Chasten [Debuff/Hero Target]&lt;br /&gt;
&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=A melee attack that deals damage, damage over time, and stuns. If the priests strength is greater then the targets, it will also knock the target back.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
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|mana6=&lt;br /&gt;
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|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
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|effect3=&lt;br /&gt;
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|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Repeated hits can stack the DoT damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Heal/Ward]&lt;br /&gt;
&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
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&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault. Has talents that allow the flame to chase after the hero.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise armor and attack damage. Also raises intelligence of heroes.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
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&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.Has a talent to grant melee spawns some extra damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise fire based skeletons. The summons have a fiery aura, and can be exploded for AoE damage. Higher levels gain a ranged attack.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
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&lt;br /&gt;
|cooldown1=&lt;br /&gt;
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|cooldown4=&lt;br /&gt;
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|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.Has talents available that increase the AoE of Kaboom!! sacrifice ability. }}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Channels a large Area of Effect damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
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|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Soul_Binder&amp;diff=4341</id>
		<title>Soul Binder</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Soul_Binder&amp;diff=4341"/>
		<updated>2015-10-04T23:48:40Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: stun notes on soulstrike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str= &lt;br /&gt;
|Str+= 2.3&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+= 1.7&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+= 1.6&lt;br /&gt;
|Primary=Strength&lt;br /&gt;
|name= Requiem&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Entrap Souls&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Removes corpses in a small area with each corpse restoring mana to the Soul Binder.&lt;br /&gt;
&lt;br /&gt;
|mana=0&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Incineration &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals damage and knocks enemies away from the Soul Binder. Repeated casts have a reduced mana cost and deal more damage to units previously hit by Incinerate.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Enemies closer to Soul Binder take more damage. The knockback can be used to slow down a fleeing enemy hero or trap a hero in spawn waves.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Soulstrike &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals damage to an enemy hero over 6 seconds, every half second there is a 50% chance to briefly stun target.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Talent can add chance for a longer stun.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mend&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Consumes mana for a large self heal&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Decoy&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Turns Soul Binder invisible and makes a visible, controllable clone. The clone gains abilities with more skill points. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=Has Burst(AoE slow)&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The Decoy can cast Entrap Souls, Incinerate, Soul Strike, and Mend, but their level is restricted by the level invested in Decoy. The Decoy will not copy Soul Binder&#039;s items.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rend&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Creates six orbs around the Soul Binder which can be thrown at locations by right-clicking. Orbs will explode and cause corpses in the orbs&#039; vicinity to explode. Explosions can damage buildings.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Great for destroying towers at the end of a long siege battle. If the Soul Binder does not manually throw all of the orbs, the orbs will be randomly flung in a direction}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arcane_Archer&amp;diff=4340</id>
		<title>Arcane Archer</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arcane_Archer&amp;diff=4340"/>
		<updated>2015-10-04T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: Some minor skill notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str= 15&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi= 17&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int= 21&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Felisa Meadowsong&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Scout&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons an Owl Scout, which can be used to scout.  Can see invisible units.&lt;br /&gt;
&lt;br /&gt;
|mana=20&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=Summons an invulnerable Owl Scout, which flies and has True Sight.&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Meteor Swarm (AoE)&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Rains down several meteors upon enemy units, stunning and dealing damage.&lt;br /&gt;
&lt;br /&gt;
|mana1=75&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1= 1 Meteor which deals 70 + .4 int and stuns for .5 seconds.&lt;br /&gt;
|effect2= 2 Meteors which deal 70 + .4 int and stun for .5 seconds.&lt;br /&gt;
|effect3= 3 Meteors which deal 70 + .4 int and stun for .5 seconds.&lt;br /&gt;
|effect4= 4 Meteors which deal 70 + .4 int and stun for .5 seconds.&lt;br /&gt;
|effect5= 5 Meteors which deal 70 + .4 int and stun for .5 seconds.&lt;br /&gt;
|effect6= 6 Meteors which deal 70 + .4 int and stun for .5 seconds.&lt;br /&gt;
&lt;br /&gt;
|description=Spell is a short channel, can be interrupted }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mass Haste&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Increases nearby units movement and attack speeds.&lt;br /&gt;
&lt;br /&gt;
|mana1=40&lt;br /&gt;
|mana2=62&lt;br /&gt;
|mana3=84&lt;br /&gt;
|mana4=106&lt;br /&gt;
|mana5=128&lt;br /&gt;
|mana6=150&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1= Increases movement speed by 5% and attack speed by 5%.&lt;br /&gt;
|effect2= Increases movement speed by 8% and attack speed by 11%.&lt;br /&gt;
|effect3= Increases movement speed by 11% and attack speed by 18%.&lt;br /&gt;
|effect4= Increases movement speed by 14% and attack speed by 27%.&lt;br /&gt;
|effect5= Increases movement speed by 17% and attack speed by 37%.&lt;br /&gt;
|effect6= Increases movement speed by 20% and attack speed by 48%.&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ethereal Healing&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Enchantment, Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Turns a non-mechanical unit ethereal and heals it for a short duration.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Heals 9xint over 3 seconds. cooldown decreases with each extra skill point}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Familiar&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Summons the hero&#039;s familiar.&lt;br /&gt;
&lt;br /&gt;
|mana1= 50&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=learns Fairy fire&lt;br /&gt;
|effect3=burns 20 mana with each attack&lt;br /&gt;
|effect4=Learns entangling roots&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=Learns Starfall&lt;br /&gt;
&lt;br /&gt;
|description=Gains 50% of your bonus stats, has some talents to help heroes health/mana. using skill while familiar is alive will teleport it to hero and heal it.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ice Wall&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=250&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1= Each piece of ice has 600 HP.&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elder_Treant&amp;diff=4339</id>
		<title>Elder Treant</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elder_Treant&amp;diff=4339"/>
		<updated>2015-10-04T20:45:17Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: Minor fixes for skills/talents mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=AncientOfTheMoon.JPG&lt;br /&gt;
|Str=22&lt;br /&gt;
|Str+=2.55&lt;br /&gt;
|Agi=13&lt;br /&gt;
|Agi+=1.1&lt;br /&gt;
|Int=17&lt;br /&gt;
|Int+=1.6&lt;br /&gt;
|name=Yggdrasil&lt;br /&gt;
|text=Elder Treants were created aeons ago by one of the gods, given sentience and druidic powers. They scorn lesser treants created by mortals as mindless imitations, and often brings cookies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Eat Tree&lt;br /&gt;
|image=EatTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect=Consumes a tree to restore 300 health over 10 seconds.&lt;br /&gt;
|mana=60&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|description=Doesn&#039;t sound like it would taste good...and isn&#039;t this cannibalism? Has talents to increase the amount healed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Grasping Tree&lt;br /&gt;
|image=EntanglingRoots.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a tree which damages a single hero while alive and prevents that hero from moving or acting&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1=2 seconds, 24 + 0.25 x Int damage per second&lt;br /&gt;
|cooldown1=19&lt;br /&gt;
|mana2=65&lt;br /&gt;
|effect2=2.75 seconds, 26 + 0.28 x Int damage per second&lt;br /&gt;
|cooldown2=19&lt;br /&gt;
|mana3=80&lt;br /&gt;
|effect3=3.5 seconds, 28 + 0.31 x Int damage per second&lt;br /&gt;
|cooldown3=19&lt;br /&gt;
|mana4=95&lt;br /&gt;
|effect4=4.25 seconds, 30 + 0.34 x Int damage per second&lt;br /&gt;
|cooldown4=19&lt;br /&gt;
|mana5=110&lt;br /&gt;
|effect5=5 seconds, 32 + 0.37 x Int damage per second&lt;br /&gt;
|cooldown5=19&lt;br /&gt;
|mana6=125&lt;br /&gt;
|effect6=5.75 seconds, 34 + 0.4 x Int damage per second&lt;br /&gt;
|cooldown6=16&lt;br /&gt;
|description=The numbers look low, but it is a lot of damage. Very useful for when they are trying to escape, or to interrupt a spell caste &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Taunting Treant&lt;br /&gt;
|image=CorruptedEnt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a treant which periodically forces enemies to attack it&lt;br /&gt;
|mana1=25&lt;br /&gt;
|effect1=400 health, 40% of melee damage reflected&lt;br /&gt;
|cooldown1=24&lt;br /&gt;
|mana2=47&lt;br /&gt;
|effect2=800 health, 50% of melee damage reflected&lt;br /&gt;
|cooldown2=24&lt;br /&gt;
|mana3=69&lt;br /&gt;
|effect3=1200 health, 60% of melee damage reflected&lt;br /&gt;
|cooldown3=24&lt;br /&gt;
|mana4=91&lt;br /&gt;
|effect4=1600 health, 70% of melee damage reflected&lt;br /&gt;
|cooldown4=24&lt;br /&gt;
|mana5=113&lt;br /&gt;
|effect5=2000 health, 80% of melee damage reflected &lt;br /&gt;
|cooldown5=24&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=2400 health, 90% of melee damage reflected&lt;br /&gt;
|cooldown6=24&lt;br /&gt;
|description=The treant has medium armor so ranged units don&#039;t do much damage. It also has a VERY long duration(atleast 5 minutes) so you can stack them up behind your lines to help later. Has a talent to reduce the damage the Treant takes, and another that explodes the Treant on death for minor damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Forest lord&lt;br /&gt;
|image=Resurrection.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Allows you to pick from 6 passive effects, only one can be active a time.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=rubber tree -knocks back melee attackers. frostpine -slow nearby enemies move speed. ghoulroot -consumes a nearby corpses to regain life every 10(?) seconds. mana willow -gain mana when anyone castes a spell. pixie swarm- summons a small flock of flying, untargetable attackers. only names I can remember at this time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Timber curse&lt;br /&gt;
|image=WispSplode.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect=Debuffs enemies in an area with reduced armor and damage.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=It seems cruel to use this on spawns attacking a treant. It is very useful to use this when attacking towers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rebirth?&lt;br /&gt;
|image=StarFall.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Sommons a tree of life that will automatically revive units and heroes when they die near it.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The tree can be destroyed, ending the effect early.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Perks&amp;diff=4275</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Perks&amp;diff=4275"/>
		<updated>2015-08-15T23:32:43Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perks are bonuses for heroes that can be chosen at the altar. They are granted at levels 1, 30, and 50.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
* Wealthy - Grants 600 gold and 15 gold/minute&lt;br /&gt;
* Bounty Hunter - Hero kills gain an extra 200 gold per kill, and 100 if you are near the killed hero&lt;br /&gt;
* Insight - Experience gain increased by 15%&lt;br /&gt;
* Gifted - Grants 30 crystal and 2 extra crystal per kill&lt;br /&gt;
* Swift - Increases movement speed&lt;br /&gt;
* Almighty - Increases base stats by 9 and +1 stat every 5 levels&lt;br /&gt;
* Engineer - Increases energy by 8&lt;br /&gt;
* Focus - Increases mana regeneration by 25% and max mana by 300, regen 1% of max mana if out of combat&lt;br /&gt;
* Attunement - Teleporting is 40% faster and refunds the cost once per minute&lt;br /&gt;
* Evoker - Increases evocation damage by 15%&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Incarnation&amp;diff=4274</id>
		<title>Incarnation</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Incarnation&amp;diff=4274"/>
		<updated>2015-08-15T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: minor dark altar updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str= 18&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi= 10&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int= 24&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Quietus&lt;br /&gt;
|text=Sometimes refered to as an elemental of death. Created as a result of the demise of thousands, he has little purpose besides the desire to feed..&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Avatar &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey= Q&lt;br /&gt;
|school= Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Increases attack speed and adds crit chance. Lasts 6 seconds + 1 second for every unit killed before Avatar was casted. Has a 20% chance to apply Mark of the Reaper debuff on attacked targets.&lt;br /&gt;
&lt;br /&gt;
|mana= 45&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description= &amp;quot;When a target dies under Mark of the Reaper, the hero will regain 6% of its total health and mana. While under Mark, creatures are vulnerable to bonus effects from the hero&#039;s other skills.&amp;quot;}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rend Soul&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deal damage to enemy heroes or instantly kills an enemy spawn. When cast on any enemy unit under Mark of the Reaper will damage near the targeted unit.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Moratorium&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Gravebind&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Roots and drains mana from a target enemy hero. If the target has Mark of the Reaper on them, it also summons a few skeletons to surround them.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Dark Altar&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons an altar at the target point. Non-mechanical unit deaths in Altar&#039;s area of effect will heal allied units near Incarnation. Units under Mark of the Reaper heal 5x the amount. Units killed by Incarnation heal for 125% of normal.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Not much healing per unit killed, but it works on both allied and enemy deaths. Alter lasts for a long time unless destroyed}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Bonestorm&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a large number of skeletons from corpses across the map. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Skeletons can be either melee or ranged. They are not very strong, but do hinder movement a lot. When first cast, they will attempt to move to the Incarnation, without attacking enemies they pass. You can control them to some extent but they are triggered to attack units whenever an order is issued to the Incarnation.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Incarnation&amp;diff=4273</id>
		<title>Incarnation</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Incarnation&amp;diff=4273"/>
		<updated>2015-08-15T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str= 18&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi= 10&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int= 24&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Quietus&lt;br /&gt;
|text=Sometimes refered to as an elemental of death. Created as a result of the demise of thousands, he has little purpose besides the desire to feed..&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Avatar &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey= Q&lt;br /&gt;
|school= Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Increases attack speed and adds crit chance. Lasts 6 seconds + 1 second for every unit killed before Avatar was casted. Has a 20% chance to apply Mark of the Reaper debuff on attacked targets.&lt;br /&gt;
&lt;br /&gt;
|mana= 45&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description= &amp;quot;When a target dies under Mark of the Reaper, the hero will regain 6% of its total health and mana. While under Mark, creatures are vulnerable to bonus effects from the hero&#039;s other skills.&amp;quot;}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rend Soul&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deal damage to enemy heroes or instantly kills an enemy spawn. When cast on any enemy unit under Mark of the Reaper will damage near the targeted unit.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Moratorium&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Gravebind&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Roots and drains mana from a target enemy hero. If the target has Mark of the Reaper on them, it also summons a few skeletons to surround them.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Dark Altar&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons an altar at the target point. Non-mechanical unit deaths in Altar&#039;s area of effect will heal allied units near Incarnation. Units under Mark of the Reaper heal 5x the amount. Units killed by Incarnation heal for 125% of normal.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Bonestorm&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a large number of skeletons from corpses across the map. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Skeletons can be either melee or ranged. They are not very strong, but do hinder movement a lot. When first cast, they will attempt to move to the Incarnation, without attacking enemies they pass. You can control them to some extent but they are triggered to attack units whenever an order is issued to the Incarnation.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Sorrow_Liege&amp;diff=4032</id>
		<title>Sorrow Liege</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Sorrow_Liege&amp;diff=4032"/>
		<updated>2014-09-14T16:20:19Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Take command&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=a few spawns will follow you.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mortal Strike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=High damage melee attack that reducing healing.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Has talents that increases the healing debuff and then will stack a small strength reduction.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Bastion&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Channels to summon a large, mostly useless building&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The building can act as a slow moving command tower and does deal some damage slowly(higher levels have much higher attack speed) mostly, it will adsorb some attacks for you.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Defiler&amp;diff=4031</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Defiler&amp;diff=4031"/>
		<updated>2014-09-14T16:11:42Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: descriptions to all skills, not sure on the heal name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str= 13&lt;br /&gt;
|Str+= 1.4&lt;br /&gt;
|Agi= 17&lt;br /&gt;
|Agi+= 1.5&lt;br /&gt;
|Int= 19&lt;br /&gt;
|Int+= 2.0&lt;br /&gt;
|name= Taz’uraj the Blighted&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Devouring Plague&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Drains 1% health/mana every second from targeted hero for 8 seconds giving it to the defiler. This timer is reset when the enemy takes damage.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=Also turns some damage into extra health for the caster}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title= Pestilence&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals damage to a few targets&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Target takes full damage, then spell jumps and deals slightly less damage to second target, then even less to a third target. Any unit killed adds a &amp;quot;free&amp;quot; jump that doesn&#039;t reduce damage dealt.&lt;br /&gt;
Talents can increase the max range of a jump and turn kills into automatic mines.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Vile Emission(?)&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Short channel to heal allied hero and boost their damage for a short time&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Heal is very strong even at level 1. Has a talent to spread 10-30% of the heal to nearby units.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Exhaustion&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Debuff that slows and randomly stuns enemies. Spawns are twice as likely to be stunned&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The slow isn&#039;t very strong, but at high levels the stun is very harsh. Has a talent to sometimes kill spawns.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Blight&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Channels to deal damage to nearby buildings and boosting attack speed of allies.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=A 7 second channel. Also has talent that gives mana to allies}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flesh eating cloud&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=High AoE damage that won&#039;t stop till it runs out of targets.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Cloud will chase targets and can only be stopped by killing the Defiler or it running out of things to remove flesh from.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Ascendant&amp;diff=4030</id>
		<title>Ascendant</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Ascendant&amp;diff=4030"/>
		<updated>2014-09-14T15:56:11Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: notes on most skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|Primary=Strength&lt;br /&gt;
|name=Plight&lt;br /&gt;
|text=Hero blurb&lt;br /&gt;
}}&lt;br /&gt;
Gargoyle description&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=&amp;quot;Mini-gargs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons an immobile scout that annoys enemy units.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Terra Smash&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Area damage and slow&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Damage is based on strength affects buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ravenous Dive&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Dives into enemies dealing damage to all hit and restoring life. Will pick up one enemy, using them as a shield.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Heroes can only be picked up if your strength is greater then theirs. Heroes are also not held as long as spawns.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Stonegaze&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Stuns spawns and heroes in a cone&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Spawns attacked while stoned are killed. Heroes take 10% of max health every hit while stoned.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Abberate&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Greatly buffs up a target ally creep.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=resets health to max, greatly increases health and damage. Decreases movement and attack speed.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Hell&#039;s Fury&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Channeling a thunderstorm that deals major damage in an area.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
&lt;br /&gt;
== Opinion ==&lt;br /&gt;
&lt;br /&gt;
The Ascendant is a powerful close up fighter who can fly away from deadly foes. He is partially good for sieging bases with his ultimate and Terra Smash. He is a great hero killer with his Ravenous Dive which deals alot of damage and uses the target as a shield, only if you have more strength than the enemy hero. It can also be used to drop heroes where they cannot escape from and then they are free to get killed by spells and ranged attacks. He can improve units size, damage, health and abilities with his Abberation which also can heal the targeted unit and can be casted multiple times on a single unit, the Abberated unit can be kept alive longer and deal more damage by getting STR and INT items. Stone Gaze isn&#039;t that useful.&lt;br /&gt;
&lt;br /&gt;
The two main abilities that i would suggest you should spend skill points into are Ravenous Dive and Terra Smash which are his main offense, if you want an ultimate that would deal more damage get into DIVE and Hell Fury and get an Orb of Skill or Talisman of the Sun (Artifact).&lt;br /&gt;
&lt;br /&gt;
He can synergize with Emberwraith using Terra Smash to slow and Pyroclasm with the Emberwraith makes a good unit killer and they both can hurt buildings. Also with Corona and Hells Fury which can rip up bases.&lt;br /&gt;
&lt;br /&gt;
A secondary combo would be with the Defiler and his ultimate that reduces the strength of STR heroes and then a Ravenous Dive to finish them off, the Defiler has damage over time spells which can also make quick work of heroes if repeatedly cast upon a hero.&lt;br /&gt;
&lt;br /&gt;
Abberation is absolutely imba when cast on Lost Souls (instead of, say, an Abominations). The resulting unit has thousands of life, high armor, ranged attack (albeit with very slow attack speed), and most importantly, maintains it&#039;s ability to polymorph enemy units.&lt;br /&gt;
Abberation skill is currently flawed, as computer controlled units under it&#039;s affect will not use the special abilities granted by this skill.&lt;br /&gt;
Abberation works on Sorrow Liege&#039;s Royal Guard summons. Very useful, Royal Guards can redirect damage from nearby heroes to themselves, so a Royal Guard with several thousand life that can be fully healed with one cast of Abberation is very nice. Also, if I&#039;m not mistaken, Royal Guards under human player control can be instructed to use the various bonus spells granted by Abberation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Elder_Treant&amp;diff=4029</id>
		<title>Elder Treant</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Elder_Treant&amp;diff=4029"/>
		<updated>2014-09-14T15:46:15Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: ulty and a small update on forestlord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=AncientOfTheMoon.JPG&lt;br /&gt;
|Str=22&lt;br /&gt;
|Str+=2.55&lt;br /&gt;
|Agi=13&lt;br /&gt;
|Agi+=1.1&lt;br /&gt;
|Int=17&lt;br /&gt;
|Int+=1.6&lt;br /&gt;
|name=Yggdrasil&lt;br /&gt;
|text=Elder Treants were created aeons ago by one of the gods, given sentience and druidic powers. They scorn lesser treants created by mortals as mindless imitations, and often brings cookies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Eat Tree&lt;br /&gt;
|image=EatTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect=Consumes a tree to restore 300 health over 10 seconds.&lt;br /&gt;
|mana=60&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|description=Doesn&#039;t sound like it would taste good...and isn&#039;t this cannibalism?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Grasping Tree&lt;br /&gt;
|image=EntanglingRoots.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a tree which damages a single hero while alive and prevents that hero from moving or acting&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1=2 seconds, 24 + 0.25 x Int damage per second&lt;br /&gt;
|cooldown1=19&lt;br /&gt;
|mana2=65&lt;br /&gt;
|effect2=2.75 seconds, 26 + 0.28 x Int damage per second&lt;br /&gt;
|cooldown2=19&lt;br /&gt;
|mana3=80&lt;br /&gt;
|effect3=3.5 seconds, 28 + 0.31 x Int damage per second&lt;br /&gt;
|cooldown3=19&lt;br /&gt;
|mana4=95&lt;br /&gt;
|effect4=4.25 seconds, 30 + 0.34 x Int damage per second&lt;br /&gt;
|cooldown4=19&lt;br /&gt;
|mana5=110&lt;br /&gt;
|effect5=5 seconds, 32 + 0.37 x Int damage per second&lt;br /&gt;
|cooldown5=19&lt;br /&gt;
|mana6=125&lt;br /&gt;
|effect6=5.75 seconds, 34 + 0.4 x Int damage per second&lt;br /&gt;
|cooldown6=16&lt;br /&gt;
|description=The numbers look low, but it is a lot of damage. Very useful for when they are trying to escape, or to interrupt a spell caste &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Taunting Treant&lt;br /&gt;
|image=CorruptedEnt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Summons a treant which periodically forces enemies to attack it&lt;br /&gt;
|mana1=25&lt;br /&gt;
|effect1=400 health, 40% of melee damage reflected&lt;br /&gt;
|cooldown1=24&lt;br /&gt;
|mana2=47&lt;br /&gt;
|effect2=800 health, 50% of melee damage reflected&lt;br /&gt;
|cooldown2=24&lt;br /&gt;
|mana3=69&lt;br /&gt;
|effect3=1200 health, 60% of melee damage reflected&lt;br /&gt;
|cooldown3=24&lt;br /&gt;
|mana4=91&lt;br /&gt;
|effect4=1600 health, 70% of melee damage reflected&lt;br /&gt;
|cooldown4=24&lt;br /&gt;
|mana5=113&lt;br /&gt;
|effect5=2000 health, 80% of melee damage reflected &lt;br /&gt;
|cooldown5=24&lt;br /&gt;
|mana6=135&lt;br /&gt;
|effect6=2400 health, 90% of melee damage reflected&lt;br /&gt;
|cooldown6=24&lt;br /&gt;
|description=The treant has medium armor so ranged units don&#039;t do much damage. It also has a VERY long duration(atleast 5 minutes) so you can stack them up behind your lines to help later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Forest lord&lt;br /&gt;
|image=Resurrection.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Allows you to pick from 6 passive effects, only one can be active a time.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=rubber tree -knocks back melee attackers. frostpine -slow nearby enemies move speed. ghoulroot -consumes a nearby corpses to regain life every 10(?) seconds. only names I can remember at this time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Timber curse&lt;br /&gt;
|image=WispSplode.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect=Debuffs enemies in an area with reduced armor and damage.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=It seems cruel to use this on spawns attacking a treant. It seems useful to use this when attacking towers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rebirth?&lt;br /&gt;
|image=StarFall.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Sommons a tree of life that will automatically revive units and heroes when they die near it.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=The tree can be destroyed, ending the effect early. You can click on the tree to tell it to move, moving it&#039;s effects with it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=4028</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=4028"/>
		<updated>2014-09-14T15:32:47Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=MountainGiant.JPG&lt;br /&gt;
|Str=25&lt;br /&gt;
|Str+=2.7&lt;br /&gt;
|Agi=10&lt;br /&gt;
|Agi+=0.9&lt;br /&gt;
|Int=14&lt;br /&gt;
|Int+=1.0&lt;br /&gt;
|name=Gravel&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Colossus is a giant that specializes in support and troop destruction.  He is best used as a spellcaster with lots of hit points.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 53-63 which is pretty good.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a very high STR gain, but terrible AGI and below average INT gain.  Fortunately, his spells are all STR-based, so the AGI and INT are not as significant.  INT is somewhat useful for a bigger mana pool and also to pump the mana regen rate.  AGI pumps move speed and attack speed, BUT since Colossus has such low base values, the percentage gain is not that useful in my opinion. I would ignore AGI altogether.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=War Club [Self Buff]&lt;br /&gt;
|image=GrabTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Grabs a tree for use as a club. Increases range and making attacks deal AoE damage.Attacks with a tree will also stack an armor debuff to targets. When attacking heroes without a tree in hand, there is a small chance of stunning them. against spawns, you will always stun.&lt;br /&gt;
|mana=10&lt;br /&gt;
|cooldown=short&lt;br /&gt;
|description=Click on a tree to grab a war club, good for 12 attacks.Changes damage to be equal to hero&#039;s strength and attack range to 250. &lt;br /&gt;
This skill is quite useful early game.  Since he is so big and slow, it is hard to hit things.  Grab a tree early game, and you can &amp;quot;last hit&amp;quot; troops and gain some gold.  This is normally difficult, but the Colossusmbo of range, a good attack animation motion, and a huge (but slow) attack make this much more possible.  Refresh it when you get a chance, as the range is very valuable even into lategame. Note that rightclicking a tree will automatically use this skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rockslide [Line Damage]&lt;br /&gt;
|image=FireRocks.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect= Tosses a big rock&lt;br /&gt;
|mana1=65&lt;br /&gt;
|effect1=Deals 50 + 1.05 STR damage.&lt;br /&gt;
|cooldown1=replace me!&lt;br /&gt;
|mana2=replace me!&lt;br /&gt;
|effect2=replace me!&lt;br /&gt;
|cooldown2=replace me!&lt;br /&gt;
|mana3=replace me!&lt;br /&gt;
|effect3=replace me!&lt;br /&gt;
|cooldown3=replace me!&lt;br /&gt;
|mana4=replace me!&lt;br /&gt;
|effect4=replace me!&lt;br /&gt;
|cooldown4=replace me!&lt;br /&gt;
|mana5=replace me!&lt;br /&gt;
|effect5=replace me!&lt;br /&gt;
|cooldown5=replace me!&lt;br /&gt;
|mana6=185&lt;br /&gt;
|effect6=Deals 200 + 2.05 STR damage.&lt;br /&gt;
|cooldown6=replace me!&lt;br /&gt;
|description=Tosses a large rock, dealing damage to all in its path including buildings.  Approx 300 range wide and 1000 long, which is a very big area of effect.&lt;br /&gt;
This skill is your sole reason for existence.  It is the best AoE spell in the game due to its moderate cooldown, high damage, good scaling, and gigantic AoE.  It will make you an obscene amount of money from troop kills..especially mid and late game. Use this spell often and make sure it is taken at 1,6,11,16,21,26!  Note that it does 75% damage vs heroes like all AoE spells.  Is NOT affected by armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smash![AoE Slow/Stun]&lt;br /&gt;
|image=Earthquake.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|effect=Slams the ground with your fist dealing AoE damage in a small area. If no enemy heroes are hit with the damage, it will slow nearby enemies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=The AoE is very small, and this is a melee range attack, but the damage is good and doubled against spawns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Enrage [AoE Debuff]&lt;br /&gt;
|image=GolemThunderClap.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Raises strength for a short amount of time.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Has no cooldown, but the longer you go without using it, the more strength you gain(to a cap based on level). This is really good with the talent that restores mana every time you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Heart of the Mountain [AoE Buff/Self]&lt;br /&gt;
|image=Taunt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Increases armor,damage, and life regen  of nearby allies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=Damage increased by 5%, Armor increased by 9. Lasts 60 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=105&lt;br /&gt;
|effect6=Damage increased by 20%, Armor increased by 39. Lasts 110 seconds.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All nearby allies in a moderate AoE gain bonus damage and armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an ok spell. The damage bonus is pretty weak, compared to a similar buff like Mass Haste. The armor bonus is decent though.  However, adding armor to your troops is fairly worthless when only 2 or 3 of them are actually being attacked at once as in a typical battle.  Especially since you can once again just toss a lategame rock and wipe out most opposing troops.  Plus, when the Divine Wizard shows up and blows them all away, the armor bonus isn&#039;t so great. Heck, even normal troop mages do significant AoE damage that bypasses armor. Colossus should not be taking troop damage so its of limited utility. It is best when attacking a base since armoring many of your troops is of more benefit to resist the tower attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Boulder Storm [AoE Damage/Channel]&lt;br /&gt;
|image=GolemStormBolt.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Creates a damaging avalanche.&lt;br /&gt;
|mana1=150&lt;br /&gt;
|effect1=16 damage per rock. Lasts 24 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=225&lt;br /&gt;
|effect4=35 damage per rock. Lasts 12 seconds.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=Channeling spell that creates a wide &amp;quot;wall&amp;quot; of falling rocks.  Anything in the area takes damage per rock hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the lest used &amp;quot;ultimate&#039;s&amp;quot; due to it&#039;s odd damage &amp;quot;styles&amp;quot;. This is only really effective with a wide target, either a big group of buidings, or a really, really massive spawn buildup. Even then you actually have to aim this. Ideally you want the target to be just behind Gravel where you caste this. Note that the time DECREASES per level, such that overall damage remains about the same.  Doing damage faster is beneficial, but I would not bother upgrading past rank 1 until much later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I HIGHLY recommend considering Colossus as the creep version of divine wizard.  Well, sort of.  I was VERY frustrated with Colossus until I figured this out.  Tanking was a dismal failure due to no healing or dmg reduction (besides the armor boost buff), as was trying to take advantage of his big damage...he just gets stuck and dies.  And he is SO friggin slow and hard to position.  Instead, just toss lots of rocks and enjoy your high HPs.  There is nothing quite like eating 1k from Atk of Opp from Infiltrator and laughing about it.  Note that your manapool even with an orb of the magi can only barely support Rockslide.  Therefore, do not spam your secondary skill or you will be popping lots of clarity pots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early game, use your long range heavy damage tree-swat to last hit for cash.  Toss rocks when mage and archer troops are close to death to gain money and help push.  With rockslide and your great HPs you should have a decent chance of doing well with nuke-warz with Aeromancer and Divine Wizard and the like.   Avoid melee wars with other melee heroes (especially AGI ones) as their rate of attack will outstrip your high dmg and HPs.   Stay back from the front lines except to get a last hit and then move back out of ranged attack range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Midgame, your rock now does significant damage against troops. Spam it as much as you can.  Especially right after your mage troop zaps the enemy, so you can get the mage/archer kills for profit.  You can still do well against enemy heroes in nukewarz, but they may be able to blink and avoid rocks with the wand.  Still, when you wipe out their troops, they are forced to withdraw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late game, your rock can almost wipe out full strength standard troops in one hit!  Besides getting tons of cash, this is amazing for base defense or pushing.  Remember that your rock does full damage to buildings too!  Try to position yourself so you can wipe out troops and hit towers as well.&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
&lt;br /&gt;
===Name this build===&lt;br /&gt;
&lt;br /&gt;
1 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
5 -save.&amp;lt;br&amp;gt;&lt;br /&gt;
6 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
7 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
9 - save&amp;lt;br&amp;gt;&lt;br /&gt;
11 - rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
13 - save&amp;lt;br&amp;gt;&lt;br /&gt;
15 - Avalanche&amp;lt;br&amp;gt;&lt;br /&gt;
16 - Rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
17 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
19 - save&amp;lt;br&amp;gt;&lt;br /&gt;
21 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
23 - save&amp;lt;br&amp;gt;&lt;br /&gt;
25 - SAVE.  (dont bother with avalanche 2 yet)&amp;lt;br&amp;gt;&lt;br /&gt;
26 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From here, I would put any extra points from levels or crystal into Heart of the Mountain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternative but more boring way to go is to take Heart instead of Tremor when leveling.  This will be a bit harder on your manapool though, and you lose any chance of getting hero kills except for a lucky rock or buddy&#039;s disable.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start with a few heal potions, and/or grab some heal/mana elixir from the goblin shop as you will need the mana by level 11.  You will make use of heal potions throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your first real item should be an orb of magi.  This is perfect as you dont need INT.  You DO need the mana, and the regen pump.  Grab this as soon as possible, as it is the key for being able to use Rockslide effectively.  Your base mana regen and manapool sucks, so you really need this ASAP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you can, crank that Orb up first.  This will significant increase your staying power.  Once it is +3 or better, pick up 4 rings of Strength as these increase your Rockslide.  You are aiming for about 600 damage (200 STR) so you can wipe out full strength normal troops in one rock. You can gain MAD KASH in this way and push very effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is really all you need.  The Orb, 4 STR rings that you slowly pump up, and some healing potions.  Optionally, you can take the Sun Talisman since you benefit from the Regen, STR, INT(for faster base mana regen and pool), and even AGI for slightly faster movespeed.  I would not prioritize the Talisman though, since it will slow your STR-ramping.   Unlike many heroes, the money spent in items is an investment that you WILL see returned to you as you wipe out more and more troops with rockslide and get hundreds of gold per rock tossed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For crystal, don&#039;t bother with bonus skills as they are expensive and you dont need them.  Maybe late game you can take a few and get Heart of the Mountain up some.  Pump your armor first because you have no items for this. Then STR and INT 5 points each.  (The INT is to pump your base mana regen rate that gets multiplied by the Orb).  I would avoid melee pumps for a while since you shouldnt need it.  From there, crank your STR primarily, and occasionally pump Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:  It is tempting to take orb of skill, and use the mana-regen helm instead.  Dont do it!  The big INT pump is pretty nice, but the AGI is mostly wasted.  You dont need the movespeed boost, since your base is so slow anyways... you won&#039;t be outrunning anything.  More importantly, the mana regen hat is more expensive than the Mage Orb.  Getting both skill orb and mana hat is a HUGE delay to your important STR-items.  The Mage Orb is much more efficient and is really all you need to maintain a good spam rate on your rockslide and decent mana pool.&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=4027</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Colossus&amp;diff=4027"/>
		<updated>2014-09-14T15:30:09Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: enrage/smash! and innate/boulderstorm notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=MountainGiant.JPG&lt;br /&gt;
|Str=25&lt;br /&gt;
|Str+=2.7&lt;br /&gt;
|Agi=10&lt;br /&gt;
|Agi+=0.9&lt;br /&gt;
|Int=14&lt;br /&gt;
|Int+=1.0&lt;br /&gt;
|name=Gravel&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Colossus is a giant that specializes in support and troop destruction.  He is best used as a spellcaster with lots of hit points.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 53-63 which is pretty good.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a very high STR gain, but terrible AGI and below average INT gain.  Fortunately, his spells are all STR-based, so the AGI and INT are not as significant.  INT is somewhat useful for a bigger mana pool and also to pump the mana regen rate.  AGI pumps move speed and attack speed, BUT since Colossus has such low base values, the percentage gain is not that useful in my opinion. I would ignore AGI altogether.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=War Club [Self Buff]&lt;br /&gt;
|image=GrabTree.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=&lt;br /&gt;
|effect=Grabs a tree for use as a club. Increases range and making attacks deal AoE damage.Attacks with a tree will also stack an armor debuff to targets. When attacking heroes without a tree in hand, there is a small chance of stunning them. against spawns, you will always stun.&lt;br /&gt;
|mana=10&lt;br /&gt;
|cooldown=short&lt;br /&gt;
|description=Click on a tree to grab a war club, good for 12 attacks.Changes damage to be equal to hero&#039;s strength and attack range to 250. &lt;br /&gt;
This skill is quite useful early game.  Since he is so big and slow, it is hard to hit things.  Grab a tree early game, and you can &amp;quot;last hit&amp;quot; troops and gain some gold.  This is normally difficult, but the Colossusmbo of range, a good attack animation motion, and a huge (but slow) attack make this much more possible.  Refresh it when you get a chance, as the range is very valuable even into lategame. Note that rightclicking a tree will automatically use this skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rockslide [Line Damage]&lt;br /&gt;
|image=FireRocks.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Physical&lt;br /&gt;
|effect= Tosses a big rock&lt;br /&gt;
|mana1=65&lt;br /&gt;
|effect1=Deals 50 + 1.05 STR damage.&lt;br /&gt;
|cooldown1=replace me!&lt;br /&gt;
|mana2=replace me!&lt;br /&gt;
|effect2=replace me!&lt;br /&gt;
|cooldown2=replace me!&lt;br /&gt;
|mana3=replace me!&lt;br /&gt;
|effect3=replace me!&lt;br /&gt;
|cooldown3=replace me!&lt;br /&gt;
|mana4=replace me!&lt;br /&gt;
|effect4=replace me!&lt;br /&gt;
|cooldown4=replace me!&lt;br /&gt;
|mana5=replace me!&lt;br /&gt;
|effect5=replace me!&lt;br /&gt;
|cooldown5=replace me!&lt;br /&gt;
|mana6=185&lt;br /&gt;
|effect6=Deals 200 + 2.05 STR damage.&lt;br /&gt;
|cooldown6=replace me!&lt;br /&gt;
|description=Tosses a large rock, dealing damage to all in its path including buildings.  Approx 300 range wide and 1000 long, which is a very big area of effect.&lt;br /&gt;
This skill is your sole reason for existence.  It is the best AoE spell in the game due to its moderate cooldown, high damage, good scaling, and gigantic AoE.  It will make you an obscene amount of money from troop kills..especially mid and late game. Use this spell often and make sure it is taken at 1,6,11,16,21,26!  Note that it does 75% damage vs heroes like all AoE spells.  Is NOT affected by armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smash![AoE Slow/Stun]&lt;br /&gt;
|image=Earthquake.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|effect=Slams the ground with your fist dealing AoE damage in a small area. If no enemy heroes are hit with the damage, it will slow nearby enemies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=The AoE is very small, and this is a melee range attack, but the damage is good and doubled against spawns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Enrage [AoE Debuff]&lt;br /&gt;
|image=GolemThunderClap.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Raises strength for a short amount of time.&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1=&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Has no cooldown, but the longer you go without using it, the more strength you gain(to a cap based on level). This is really good with the talent that restores mana every time you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Heart of the Mountain [AoE Buff/Self]&lt;br /&gt;
|image=Taunt.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Increases armor,damage, and life regen  of nearby allies.&lt;br /&gt;
|mana1=35&lt;br /&gt;
|effect1=Damage increased by 5%, Armor increased by 9. Lasts 60 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=105&lt;br /&gt;
|effect6=Damage increased by 20%, Armor increased by 39. Lasts 110 seconds.&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=All nearby allies in a moderate AoE gain bonus damage and armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an ok spell. The damage bonus is pretty weak, compared to a similar buff like Mass Haste. The armor bonus is decent though.  However, adding armor to your troops is fairly worthless when only 2 or 3 of them are actually being attacked at once as in a typical battle.  Especially since you can once again just toss a lategame rock and wipe out most opposing troops.  Plus, when the Divine Wizard shows up and blows them all away, the armor bonus isn&#039;t so great. Heck, even normal troop mages do significant AoE damage that bypasses armor. Colossus should not be taking troop damage so its of limited utility. It is best when attacking a base since armoring many of your troops is of more benefit to resist the tower attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Boulder Storm [AoE Damage/Channel]&lt;br /&gt;
|image=GolemStormBolt.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Creates a damaging avalanche.&lt;br /&gt;
|mana1=150&lt;br /&gt;
|effect1=16 damage per rock. Lasts 24 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=225&lt;br /&gt;
|effect4=35 damage per rock. Lasts 12 seconds.&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|description=Channeling spell that creates a wide &amp;quot;wall&amp;quot; of falling rocks.  Anything in the area takes damage per rock hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the lest used &amp;quot;ultimate&#039;s&amp;quot; due to it&#039;s odd damage &amp;quot;styles&amp;quot;. This is only really effective with a wide target, either a big group of buidings, or a really, really massive spawn buildup. Even then you actually have to aim this. Ideally you want the target to be just behind Gravel where you caste this. Note that the time DECREASES per level, such that overall damage remains about the same.  Doing damage faster is beneficial, but I would not bother upgrading past rank 1 until much later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I HIGHLY recommend considering Colossus as the creep version of divine wizard.  Well, sort of.  I was VERY frustrated with Colossus until I figured this out.  Tanking was a dismal failure due to no healing or dmg reduction (besides the armor boost buff), as was trying to take advantage of his big damage...he just gets stuck and dies.  And he is SO friggin slow and hard to position.  Instead, just toss lots of rocks and enjoy your high HPs.  There is nothing quite like eating 1k from Atk of Opp from Infiltrator and laughing about it while you drop Tremor to catch her soon as she blinks away.  Note that your manapool even with an orb of the magi can only barely support Rockslide.  Therefore, do not spam your secondary skill or you will be popping lots of clarity pots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early game, use your long range heavy damage tree-swat to last hit for cash.  Toss rocks when mage and archer troops are close to death to gain money and help push.  With rockslide and your great HPs you should have a decent chance of doing well with nuke-warz with Aeromancer and Divine Wizard and the like.   Avoid melee wars with other melee heroes (especially AGI ones) as their rate of attack will outstrip your high dmg and HPs.   Stay back from the front lines except to get a last hit and then move back out of ranged attack range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Midgame, your rock now does significant damage against troops. Spam it as much as you can.  Especially right after your mage troop zaps the enemy, so you can get the mage/archer kills for profit.  You can still do well against enemy heroes in nukewarz, but they may be able to blink and avoid rocks with the wand.  Still, when you wipe out their troops, they are forced to withdraw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late game, your rock can almost wipe out full strength standard troops in one hit!  Besides getting tons of cash, this is amazing for base defense or pushing.  Remember that your rock does full damage to buildings too!  Try to position yourself so you can wipe out troops and hit towers as well.  Now, you can team up and kill heroes.  When an enemy hero moves close, you can toss Tremor directly behind them.  its huge AoE will ensure that hero does not escape quickly, even with a blink.  No blink = pwned. &lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
&lt;br /&gt;
===Name this build===&lt;br /&gt;
&lt;br /&gt;
1 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
5 -save.&amp;lt;br&amp;gt;&lt;br /&gt;
6 - rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
7 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
9 - save&amp;lt;br&amp;gt;&lt;br /&gt;
11 - rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
13 - save&amp;lt;br&amp;gt;&lt;br /&gt;
15 - Avalanche&amp;lt;br&amp;gt;&lt;br /&gt;
16 - Rockslide&amp;lt;br&amp;gt;&lt;br /&gt;
17 - Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
19 - save&amp;lt;br&amp;gt;&lt;br /&gt;
21 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
23 - save&amp;lt;br&amp;gt;&lt;br /&gt;
25 - SAVE.  (dont bother with avalanche 2 yet)&amp;lt;br&amp;gt;&lt;br /&gt;
26 - Rockslide &amp;amp; Tremor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From here, I would put any extra points from levels or crystal into Heart of the Mountain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternative but more boring way to go is to take Heart instead of Tremor when leveling.  This will be a bit harder on your manapool though, and you lose any chance of getting hero kills except for a lucky rock or buddy&#039;s disable.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start with a few heal potions, and/or grab some heal/mana elixir from the goblin shop as you will need the mana by level 11.  You will make use of heal potions throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your first real item should be an orb of magi.  This is perfect as you dont need INT.  You DO need the mana, and the regen pump.  Grab this as soon as possible, as it is the key for being able to use Rockslide effectively.  Your base mana regen and manapool sucks, so you really need this ASAP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you can, crank that Orb up first.  This will significant increase your staying power.  Once it is +3 or better, pick up 4 rings of Strength as these increase your Rockslide.  You are aiming for about 600 damage (200 STR) so you can wipe out full strength normal troops in one rock. You can gain MAD KASH in this way and push very effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is really all you need.  The Orb, 4 STR rings that you slowly pump up, and some healing potions.  Optionally, you can take the Sun Talisman since you benefit from the Regen, STR, INT(for faster base mana regen and pool), and even AGI for slightly faster movespeed.  I would not prioritize the Talisman though, since it will slow your STR-ramping.   Unlike many heroes, the money spent in items is an investment that you WILL see returned to you as you wipe out more and more troops with rockslide and get hundreds of gold per rock tossed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For crystal, don&#039;t bother with bonus skills as they are expensive and you dont need them.  Maybe late game you can take a few and get Heart of the Mountain up some.  Pump your armor first because you have no items for this. Then STR and INT 5 points each.  (The INT is to pump your base mana regen rate that gets multiplied by the Orb).  I would avoid melee pumps for a while since you shouldnt need it.  From there, crank your STR primarily, and occasionally pump Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:  It is tempting to take orb of skill, and use the mana-regen helm instead.  Dont do it!  The big INT pump is pretty nice, but the AGI is mostly wasted.  You dont need the movespeed boost, since your base is so slow anyways... you won&#039;t be outrunning anything.  More importantly, the mana regen hat is more expensive than the Mage Orb.  Getting both skill orb and mana hat is a HUGE delay to your important STR-items.  The Mage Orb is much more efficient and is really all you need to maintain a good spam rate on your rockslide and decent mana pool.&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=4026</id>
		<title>Blazing Priest</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Blazing_Priest&amp;diff=4026"/>
		<updated>2014-09-14T15:08:16Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: innate effects/chasten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=HeroPaladin.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Bhekar Ro&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
The Blazing Priest is by far one of the most useful characters in EotA. He is the best, and probably the only, true siege hero of the elves. He is great support, and can literally raise an army from the dead. The Blazing Priest, while he has no nukes, can raze bases by level 20, if you are strategic enough. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest must be played both strategically and recklessly. At times, you must sacrifice yourself to the last possible moment to raze some buildings, at others you must decide which spells are more important, and you must decide at what time you must use a spell for the best effect. &lt;br /&gt;
&lt;br /&gt;
The Blazing Priest&#039;s main use is a sieger, so you generally get the best spells for that purpose. His builds focus on sieging bases, not on PKing. If you select correctly, the BP can become a much more versatile hero in late game. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Blazing Hammer  [Debuff/Passive]&lt;br /&gt;
&lt;br /&gt;
|image=LiquidFire.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive: deals damage over time to buildings when attacking. The DoT prevents repair and reduces attack speed. Active: summons flames over time to damage enemies.&lt;br /&gt;
&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=N/A&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=A very useful spell. It deals damage to all buildings except obelisk towers, and will prevent repair for a period of time. You want to attack all buildings in a base if possible just for this effect.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Chasten [Debuff/Hero Target]&lt;br /&gt;
&lt;br /&gt;
|image=SoulBurn.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=A melee attack that deals damage, damage over time, and stuns. If the priests strength is greater then the targets, it will also knock the target back.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Flame of the Devout [AoE Heal/Ward]&lt;br /&gt;
&lt;br /&gt;
|image=Fire.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heal per Second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=By far, the Blazing Priest&#039;s most useful spell. This spell heals spawns, and heals you, which can turn the tide of a push, and can also keep you alive during a full-out assault.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Kindle Faith [AoE Buff]&lt;br /&gt;
&lt;br /&gt;
|image=PriestMaster.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise armor and atack damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=This spell, when coupled with Phoenix Fire, can help a great amount. The armor boost decreases damage, and the damage boost will help units overcome the enemies to push fast.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Phoenix Touch [Summon]&lt;br /&gt;
&lt;br /&gt;
|image=RaiseDead.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Raise fire based creatures&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=One of the most useful spells when leveled fully. This is the BP&#039;s most useful spell for hero killing at higher levels, and can also be used to quickly take out towers and bases when the duration is long enough. This spell is a mana hog later in the game, when the summoned units are over 80 mana each. Make sure you always have enough mana for a Firestorm and a Flame of the Devout.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Firestorm [AoE Damage/Channel]&lt;br /&gt;
&lt;br /&gt;
|image=Incinerate.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Area of Effect damage per second&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The siege spell. This spell can destroy bases at higher levels, and can also do massive amounts of damage when at higher levels. This spell can be coupled with a spell such as Hold Person or Ensnare to kill a hero at level 4, although this is an unusual circumstance.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Rune_Knight&amp;diff=4024</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Rune_Knight&amp;diff=4024"/>
		<updated>2014-09-07T22:01:14Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: catapulting sigil description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Alexander&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Rune of Fortification &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Increased armor, Bonus regeneration (buildings only)&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec.  The Rune Knight can excel at defending bases early on with this skill. }}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Siphon Glyph &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Mana drain, Area damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=This spell summons a glyph that drains mana from an enemy unit over time and does damage to the surrounding area equal to the total mana siphoned.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=catapulting sigil&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=forced movement&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Places a rune on the ground. Any unit on rune or walks into it are moved in direction they are facing. Higher levels move farther. Also interrupts casting.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rune Shell &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Damage Absorption&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Rune shell creates a magical barrier around a target hero that will block damage to that hero until the shell breaks.  New shells can stack 50% onto old ones, and it cannot be dispelled except by certain hero skills. }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Imbued Equipment&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Bonus damage, Armor Reducing attack, Magic absorption, Small area of effect damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Imbued Equipment is an activated ability with several passive skills.  It reduces damage taken from spells by a percent, Adds bonus damage, reduces enemy armor upon attack, and can be activated to do a cone-shaped aoe in front of the hero in short range. A talent can increase the short range.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Grand Rune&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=High area damage&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=The rune knight summons a ring of destruction in ~400 area around himself, dealing high damage to enemies inside.  Typically is only used against creeps as the 3 second cast can leave enough time for enemy heroes to escape.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Putrid_Eidolon&amp;diff=4023</id>
		<title>Putrid Eidolon</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Putrid_Eidolon&amp;diff=4023"/>
		<updated>2014-09-01T00:57:44Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=Rothwyn&lt;br /&gt;
|text=Caster hero with a mix of offensive and supportive abilities&lt;br /&gt;
}}&lt;br /&gt;
Violently slaughtered by the Grim Brigade, and risen as a twisted version of his former self, now Rothwyn&#039;s druidic powers are focused on the darker side of nature.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Infestation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Infests a tree, creating a hive of locusts to steal health&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=Stumps gain mana when locusts attack. You and allied heroes can right click stumps with mana to recover some health and mana}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Wilting&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals damage in an area over a short time&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Damage increases the longer you channel.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Entangling Seed&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=After a delay, deals damage and entangles all nearby enemy units&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Spore Cloud&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Fungal Armor&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=creates a Shield on target.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Absorbs damage and has a small chance to put attackers to sleep. If bearer is damaged the shield will gradually spend its strength to heal.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rotting Grove&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a Rotting Ancient. The Rotting Ancient gains new abilities every few seconds. If it lasts until it fully decays, the tree will cause a huge explosion. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Summons a rapidly constructing building. After competion, the Rotting ancient will start attacking. Every 5 seconds it will cast an ability. after 7 abitliies are caste, it will explode.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=3965</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=3965"/>
		<updated>2014-04-06T20:40:41Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|Primary=Agility&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Dread Shaman is a support with high attack damage scaling potential.&lt;br /&gt;
}}The Dread Shaman is very versatile with high utility and two snares, though he lacks reliable spell damage. Dread Shaman has average stat gains with no clear emphasis. His ability to hit multiple targets compensates for his low weapon enhancement scaling.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Damage:&#039;&#039;&#039; 29-35 (Low)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Per Weapon Improvement:&#039;&#039;&#039; +6-9 (Below Average)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Range:&#039;&#039;&#039; 600&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Ancestrial Fury [Active/Passive Self Buff]&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|school=?&lt;br /&gt;
|effect=&#039;&#039;&#039;Passive:&#039;&#039;&#039; All attacks bounce and hit 2 additional targets without penalty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039; 20% movespeed/attackspeed buff, and adds additional effects to all skills.&lt;br /&gt;
|mana=120&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=0&lt;br /&gt;
|description=This skill makes the dread shaman strong at DPS.  His base damage is poor, but any bonus damage and attack speed is effectively multiplied by 3 (though on average the gain is closer to 2x). &lt;br /&gt;
&lt;br /&gt;
Spell buffs:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mass Regeneration:&#039;&#039;&#039; Adds armor for 15 seconds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expunge:&#039;&#039;&#039; Also scatters life. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voodoo Doll:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleansing Totem:&#039;&#039;&#039; Provides mana in an AoE. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Totem:&#039;&#039;&#039; Stuns on explode.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthbind:&#039;&#039;&#039; Adds damage to nearby melee-based allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyfury:&#039;&#039;&#039; Attacks nearby foes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiritwatcher:&#039;&#039;&#039; Turns hero invisible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mass Regeneration [AoE Heal]&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Applies a buff to all allies in a target area which heals them over time.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|range1=?&lt;br /&gt;
|mana2=80&lt;br /&gt;
|effect2=Heals 200 + 1.4 IN over 9 seconds.&lt;br /&gt;
|cooldown2=20&lt;br /&gt;
|range2= ?&lt;br /&gt;
|mana3=100&lt;br /&gt;
|effect3=Heals 300 + 1.8 INT over 13 seconds.&lt;br /&gt;
|cooldown3=20&lt;br /&gt;
|range3=?&lt;br /&gt;
|mana4=120&lt;br /&gt;
|effect4=Heals 400 + 2.2 INT over 17 seconds.&lt;br /&gt;
|cooldown4=20&lt;br /&gt;
|range4=?&lt;br /&gt;
|mana5=140&lt;br /&gt;
|effect5=Heals 500 + 2.6 INT over 21 seconds.&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|range5=?&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
|range6=?&lt;br /&gt;
|description=Mass Regeneration is a powerful ability and is one of the few area of effect heals in EotA. It is valuable for pushing in addition to healing yourself and allied heroes. Note that the healing time and efficiency increase as it is leveled up, while the healing per second stays roughly the same.  Mass Regeneration is useful as a pre-emptive buff due to its long duration and low cooldown.  However, it is not suited to quickly healing an ally that is about to be killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Voodoo Doll [Damaging Debuff]&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Summons a ward linked to targeted enemy hero; damage dealt to the ward is translated to the target hero.&lt;br /&gt;
|mana1=?&lt;br /&gt;
|effect1= 100% of damage dealt to doll + agility bonus&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|range1=?&lt;br /&gt;
|mana2=?&lt;br /&gt;
|effect2= 120% of damage dealt to doll + agility bonus&lt;br /&gt;
|cooldown2=?&lt;br /&gt;
|range2=?&lt;br /&gt;
|mana3=?&lt;br /&gt;
|effect3= 140% of damage dealt to doll + agility bonus&lt;br /&gt;
|cooldown3=?&lt;br /&gt;
|range3=?&lt;br /&gt;
|mana4=?&lt;br /&gt;
|effect4= 160% of damage dealt to doll + agility bonus&lt;br /&gt;
|cooldown4=?&lt;br /&gt;
|range4=?&lt;br /&gt;
|mana5=?&lt;br /&gt;
|effect5= 180% of damage dealt to doll + agility bonus&lt;br /&gt;
|cooldown5=?&lt;br /&gt;
|range5=?&lt;br /&gt;
|mana6=?&lt;br /&gt;
|effect6= 200% of damage dealt to doll + agility bonus&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
|range6=?&lt;br /&gt;
|description= The Doll&#039;s health scales with the Shaman&#039;s Intelligence, its summon duration with his Strength, and his Agility increases the damage transfer by 1% for every point.&lt;br /&gt;
&lt;br /&gt;
Debuffs fade when a doll is killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Expunge [Dispel/Disable]&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Interrupts a target enemy&#039;s movement; their movement speed returns to them gradually. Additionally, scatters the enemy&#039;s mana, which can be picked up by any hero.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=Immobilized for 1 second. Move speed slowed for 3 seconds.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|range1=?&lt;br /&gt;
|mana2=53&lt;br /&gt;
|effect2=Immobilized for ? second. Move speed slowed for ? seconds.&lt;br /&gt;
|cooldown2=?&lt;br /&gt;
|range2=?&lt;br /&gt;
|mana3=61&lt;br /&gt;
|effect3=Immobilized for ? second. Move speed slowed for ? seconds.&lt;br /&gt;
|cooldown3=?&lt;br /&gt;
|range3=?&lt;br /&gt;
|mana4=69&lt;br /&gt;
|effect4=Immobilized for ? second. Move speed slowed for ? seconds.&lt;br /&gt;
|cooldown4=?&lt;br /&gt;
|range4=?&lt;br /&gt;
|mana5=77&lt;br /&gt;
|effect5=Immobilized for ? second. Move speed slowed for ? seconds.&lt;br /&gt;
|cooldown5=?&lt;br /&gt;
|range5=?&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6=Immobilized for ? second. Move speed slowed for ? seconds.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
|range6=?&lt;br /&gt;
|description= Expunge is a strong snare spell which can be carefully combined with an Earthbind totem for a deadly crowd-control chaining effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Totemic Mastery [Misc]&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Opens a menu of 5 sub-abilities, each of which drops a totem at the position of the Shaman. Totems have various effects, and only one can be dropped at any given time. Totems otherwise last indefinitely.&lt;br /&gt;
|mana1=Various&lt;br /&gt;
|effect1= Totems dropped are level 1.&lt;br /&gt;
|cooldown1=?&lt;br /&gt;
|range1=N/A&lt;br /&gt;
|mana2=Various&lt;br /&gt;
|effect2= Totems dropped are level 2.&lt;br /&gt;
|cooldown2=?&lt;br /&gt;
|range2=N/A&lt;br /&gt;
|mana3=Various&lt;br /&gt;
|effect3= Totems dropped are level 3.&lt;br /&gt;
|cooldown3=?&lt;br /&gt;
|range3=N/A&lt;br /&gt;
|mana4=Various&lt;br /&gt;
|effect4= Totems dropped are level 4.&lt;br /&gt;
|cooldown4=?&lt;br /&gt;
|range4=N/A&lt;br /&gt;
|mana5=Various&lt;br /&gt;
|effect5= Totems dropped are level 5.&lt;br /&gt;
|cooldown5=?&lt;br /&gt;
|range5=N/A&lt;br /&gt;
|mana6=Various&lt;br /&gt;
|effect6= Totems dropped are level 6.&lt;br /&gt;
|cooldown6=?&lt;br /&gt;
|range6=N/A&lt;br /&gt;
|description=Totemic Mastery is a highly flexible ability. Be warned that totems are very fragile and can be easily destroyed by enemy heroes in most scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Fire Nova Totem [AoE Damage]&lt;br /&gt;
|image=SearingArrows.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Explodes after 5 seconds, dealing damage to enemies in a small radius.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1= Deals 130 + 1.3 * INT damage&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|range1=N/A&lt;br /&gt;
|mana2=71&lt;br /&gt;
|effect2=Deals 165 + 1.55 * INT damage&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|range2=N/A&lt;br /&gt;
|mana3=82&lt;br /&gt;
|effect3=Deals 200 + 1.8 * INT damage&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|range3=N/A&lt;br /&gt;
|mana4=93&lt;br /&gt;
|effect4=Deals 255 + 2.05 * INT damage&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|range4=N/A&lt;br /&gt;
|mana5=104&lt;br /&gt;
|effect5=Deals 270 + 2.3 * INT damage&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|range5=N/A&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6= Deals 305 + 3.05 * INT damage&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|range6=N/A&lt;br /&gt;
|description=The Fire Nova Totem does a lot of damage in a medium area of effect and scales very well.  Mid to lategame, you can run behind to the archer/mage troops and detonate this to make lots of money and nerf the push.  To do this, you must stay in range of the spawns for 5 seconds or they will target the totem and ruin it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, this totem is practically useless if an enemy hero is present since it is very easy to target and kill the totem before it detonates.  The long cooldown prevents it from being an effective main pushing/farming skill against troops. It is useful, but not as much as you might expect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=SpiritWatcher Totem [Invisibility Counter/Sight]&lt;br /&gt;
|image=WandOfShadowSight.JPG&lt;br /&gt;
|hotkey=A&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Provides long sight range and sees invisible stuff.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=50&lt;br /&gt;
|effect2=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=50&lt;br /&gt;
|effect3=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=50&lt;br /&gt;
|effect4=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=50&lt;br /&gt;
|effect5=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=50&lt;br /&gt;
|effect6= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=This totem is great against Infiltrator, Tactician, Nephilum,and other heroes that have intrinsic invisibility powers.  Otherwise, the sight range itself is not particularly useful, although it does extend to about 2000 range.  It would be more useful if it did not effectively lock down your other totem skills. (placing it in a strategic location would take time and destroys it if another totem is used).   This could be a valid option if you plan on taking only 1 rank in totem skill, while maxing other skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Cleansing Totem [Dispel]&lt;br /&gt;
|image=PriestAdept.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Dispels effects every second from friend and foe.  Also damages enemy summons.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Dispels 1 effect per second. Deals 24 + 0.3 INT per second vs summons.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Dispels 6 effects per second. Deals 84 + 0.6 INT per second vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Cleansing totem is really good against blazing priest summons, and also strong against foes that have debuffs.  For a single relatively low cost, the shaman can negate a number of nasty buffs such as Frailty, Brainfreeze, etc.  It can also dispel buffs from enemy troops like Mass Haste and the like.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Earthbind Totem [Mass Slow]&lt;br /&gt;
|image=Wand.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Slows enemy movement in a large area of effect.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1= Slows 30%&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=48&lt;br /&gt;
|effect2=36&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=56&lt;br /&gt;
|effect3=42&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=64&lt;br /&gt;
|effect4=48&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=72&lt;br /&gt;
|effect5=54&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=80&lt;br /&gt;
|effect6= Slows 60%&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=Earthbind totem is your second snare which is typically used to prevent enemy heroes from escaping.  The effect lingers for a few seconds after leaving the AoE so keep this in mind. The shaman can use Expunge to catch up to an enemy hero, then drop earthbind for a double-snare.  Or vice versa. The totem is strong from escaping also, although skyfury is usually better since it fully disables the enemy briefly.  Using skyfury to cyclone then drop Earthbind is the best bet if you have a long ways to run.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Skyfury Totem [Mass Disable]&lt;br /&gt;
|image=WandOfCyclone.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Cyclones a hostile unit in a decent area of effect every few seconds, thus removing them from combat for a while.&lt;br /&gt;
|mana1=70&lt;br /&gt;
|effect1= Disables for 8 seconds vs troops, 2 sec vs heroes.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=130&lt;br /&gt;
|effect6= Disables for 23 seconds vs troops, 7 sec vs heroes.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=A great escape and pushing totem.  It has a long grab range and the cyclone will help your troops focus-fire the enemy and push through to the archers/mages. It can disable a lot of troops, thus saving your troops a lot of damage.  It is sometimes usable to trap an enemy hero by surrounding them while cycloned if they are close to a corner or building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Twist of Fate&lt;br /&gt;
|image=&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
|effect= Spawns pink swirly lights in targeted area. Any unit/hero that enters the pink swirly lights is teleported to random location on map for a short time.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= &lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=160&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=200&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= &lt;br /&gt;
|cooldown4=180&lt;br /&gt;
|description= AoE and duration of pink swirly lights increases with higher levels. Duration of units teleported away also increases. Note that unless you very quickly move out of the AoE after returning, you WILL be teleported again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
1 Mass Regen&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You want to pick up Expunge early for the snare.  There is no dire need to have the regen/totem skills maxed as early as possible, unlike most heroes skills.&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
As you can see, Shaman is all about utility and versatility.  His healing is very strong and his two snares can help kill enemy heroes.  However, he is lacking in offensive capability. &lt;br /&gt;
&lt;br /&gt;
You can either do a spawn suport or an attack damage based build.&lt;br /&gt;
&lt;br /&gt;
An attack damage build takes advantage of your multi-hit, and reasonably fast base attack speed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A spawn support build focuses on you mantaining mana to help other heros and your own spawns&lt;br /&gt;
&lt;br /&gt;
Early Game - Your Regen will help you push and negate any nukes that may fly your way, and keep you from needing any healing potions except maybe 1 or 2 for emergency. Look for good opportunities to Expunge any enemy melee heroes that linger too long on the front lines.  Your troops and long range attack will punish them for their insolence.  Try to save 200 mana for your mana recovery combo at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mid Game - Your attack will still be pretty weak, but if no heroes are around you can run behind the tanks and drop a fire nova totem to wipe out mage/archers.  Use your ranged attack to bounce around mages/archers if possible without taking excessive damage from enemy ranged heroes.  Remember that you can heal and your attacks will bounce unlike theirs.  Healing is very important.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another interesting strategy to do here around level 15 is to start buying critter-creation items from the Goblin shop, and use them to assist with pushing and farming gold.  The first available is the Sea Elemental which has 800HP and a decent ranged attack and is very cheap for only 85 gold per critter.  After a while, the mighty Sludges become available which has double the HPs and attack capability plus the ability to split into smaller versions when it dies.  The concept is that the Shaman can use his AoE heal to keep his critters alive, and thus get a lot more use out of them as opposed to most other heroes that cannot heal non-heroes. (Oracle and Blazing Priest can sort-of use this strategy too)&amp;lt;br&amp;gt;&lt;br /&gt;
This is a pretty effective strategy during the midgame as it is extremely difficult to kill a 1600HP player-controlled ranged creep that can heal at 40HP/s with Mass Regen on it.  Enemy AoE spells are easily negated with Mass Regen. Each critter can bring quite a bit of firepower to bear for their minimal price tag, thus being much better than using mercenaries or other gold spending sources. As the game progresses, the Shaman can continue to build up an ever increasing horde which pushes and farms very effectively.&amp;lt;br&amp;gt;&lt;br /&gt;
The only downside is that it requires a lot more micromanagement skill to implement. However, the shaman is not particularly difficult to use for the most part when pushing so this is not a huge issue. After all, the Shaman tends to spam Mass Regen and autoattack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late Game - With a few items, your autoattack is pretty strong.  You can wipe out small clusters of troops with fire nova.  Your heal is maxed out and lasts for a long time.   Use it on your troops whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
DO NOT get the Orb of Fury!!! It will mess up your attack, such that you are firing blanks from then on!  Literally... you will toss absolutely nothing 100% of the time and do no damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT get the Gloves of Crit either.  When a crit occurs, it disables your multiattack.  This is ok sometimes, but overall it actually decreases your damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once your orb is maxed, there are several other items you can pick up which are less efficient but useful.  In no particular order, these are: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sun Talisman - You don&#039;t need the HP-regen so much, but the other properties are great:  More HPs, attack speed, movespeed, manapool.&lt;br /&gt;
&lt;br /&gt;
*Dragon Heart - I would not pump this item up until last, but even at base level, the attack damage is beneficial, and the mana regen boost is extremely strong since you cannot really spare an orb or helm slot for a dedicated mana-regen item.  60% mana boost is a LOT.  Plus, the dragon summon really helps your weaker early offense.&lt;br /&gt;
&lt;br /&gt;
* Helm of the Executioner - Heavy attack damage makes this a winner, although it is about 40% less efficient than the orb of battle for this purpose.&lt;br /&gt;
&lt;br /&gt;
* Zephyr Thing - This is an excellent item, as the attack speed is great to have.  Blink is incredibly useful for the Shaman for escape or hero pursuit. Blink + earthbind is massive ownage vs fleeing heroes.  Remember, your offense is limited to your autoattack, and this is the best way to actually get kills.  Don&#039;t upgrade until very late, as it is too expensive just for a quicker cooldown and faster attack.&lt;br /&gt;
&lt;br /&gt;
* AGI gloves - Not as useful as crit gloves should be, but its still a solid choice.  Helps with hero pursuit, adds a bit of damage, and gives a big attack speed boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leather Armor - An efficient item with lots of useful abilities. The attack speed is welcome, as is the armor and evasion.&lt;br /&gt;
&lt;br /&gt;
Note:  If against a hero lineup that can inflict massive damage in a short period, you may need the sun talisman or another HP buffing item for survival.  You can heal most damage, but that doesnt matter if you get 1-shotted by the Infiltrator...&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=3923</id>
		<title>Dread Shaman</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Dread_Shaman&amp;diff=3923"/>
		<updated>2014-02-23T21:42:29Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: fix expunge/info on doll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=ShadowHunter.JPG&lt;br /&gt;
|Str=15&lt;br /&gt;
|Str+=1.65&lt;br /&gt;
|Agi=18&lt;br /&gt;
|Agi+=1.45&lt;br /&gt;
|Int=19&lt;br /&gt;
|Int+=1.75&lt;br /&gt;
|name=Se&#039;ra&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}The Dread Shaman is an Agility based support hero with a unique 5 in 1 totem dropping skill, and the ability to hit 3 opponents per attack.  He is very versatile and has a lot of utility as well as two snares.  However, he lacks any reliable spell damage.  Due to the lack of offensive spells and his multi-hit capability, he is best used as a Damage Per Second(DPS) hero and healer.&lt;br /&gt;
&lt;br /&gt;
Base Dmg: 29-35 which is lousy!&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Per Weapon Improvement: +6-9 which is below average.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Range: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dread Shaman has average stat gains, with no clear emphasis.  In fact, as an AGI based hero, that is his slowest stat gain!  He does have a faster base attack than many heroes, including Arcane Mistress, Arcane Archer and Tactician. The bonus damage for a Weapon Enhancement is slightly below average(6-9), which is more than compensated for with his faster attack speed and ability to hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Ancestrial Fury [Active/Passive Self Buff]&lt;br /&gt;
|image=UpgradeMoonGlaive.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school= &lt;br /&gt;
|effect=Passive: All attacks bounce and hit 2 extra targets. Active: 20% movespeed/attackspeed buff and adds extra affects to all skills&lt;br /&gt;
|mana=120&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|description=This skill is what makes the dread shaman strong at DPS.  His damage per hit starts out poor, but any bonus damage and attack speed gained effectively is multiplied by 3 in most cases. (it averages out to about a 2x gain) This makes dps pumps very efficient. Note that the additional bounces do FULL damage, unlike the standard warcraft version.Spell buffs:Mass Regen - adds armor for 15 seconds. Expunge - also scatters life. Voodoo Doll. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Clear Float}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mass Regeneration [AoE Heal]&lt;br /&gt;
|image=Regenerate.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Heals over time in an area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1=Heals 100 + 1.0 INT points over 5 seconds.&lt;br /&gt;
|cooldown1=20&lt;br /&gt;
|mana2=80&lt;br /&gt;
|effect2=Heals 200 + 1.4 INT points over 9 seconds.&lt;br /&gt;
|cooldown2=20&lt;br /&gt;
|mana3=100&lt;br /&gt;
|effect3=Heals 300 + 1.8 INT points over 13 seconds.&lt;br /&gt;
|cooldown3=20&lt;br /&gt;
|mana4=120&lt;br /&gt;
|effect4=Heals 400 + 2.2 INT points over 17 seconds.&lt;br /&gt;
|cooldown4=20&lt;br /&gt;
|mana5=140&lt;br /&gt;
|effect5=Heals 500 + 2.6 INT points over 21 seconds.&lt;br /&gt;
|cooldown5=20&lt;br /&gt;
|mana6=160&lt;br /&gt;
|effect6= Heals 600 +3.0 INT points over 25 seconds.&lt;br /&gt;
|cooldown6=20&lt;br /&gt;
|description=Mass Regeneration is a very strong ability and is one of the few area effect heals.  It adds a heal over time buff to all in the AoE and is valuable for pushing in addition to healing yourself and allied heroes.  Note that the healing time and efficiency increase as it is leveled up.  However, the healing per second generally stays the same... and actually DECREASES at higher INT levels!  Regen is useful as a pre-emptive buff due to this due to its long duration and relatively slow damage recovery period.  However, it is not suited to quickly healing an ally that is about to get killed.  Its low 20 second cooldown make it ideal for frequent use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Voodoo Doll [Damaging Debuff]&lt;br /&gt;
|image=SpiritLink.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect=Summons a ward linked to targeted enemy hero, damage done to ward is done to target and lowers an attribute&lt;br /&gt;
|mana1=&lt;br /&gt;
|effect1= 100% of damage done to doll+agility bonus&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2= 120% of damage done to doll+agility bonus&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3= 140% of damage done to doll+agility bonus&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4= 160% of damage done to doll+agility bonus&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5= 180% of damage done to doll+agility bonus&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6= 200% of damage done to doll+agility bonus&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description= The shamans intelligence increases the health of the doll, his strength increases the dolls summon duration, agility increases the damage transfer by 1% for every point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debuffs fade when a doll is killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Expunge [Dispel/Disable]&lt;br /&gt;
|image=Purge.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|effect= Stops enemy movement.  Move is gradually recovered&lt;br /&gt;
over time. Also scatters some enemy mana which can be picked up by any hero. Cooldown decreases every level.&lt;br /&gt;
|mana1=45&lt;br /&gt;
|effect1=immobilized for 1 second. move speed slowed for 3 seconds.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=53&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=61&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=69&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=77&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=85&lt;br /&gt;
|effect6= &lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description= Expunge is a strong snare spell.  You may  only want to pick up one point in the skill to snare an enemy hero so they can be killed or at least beat up more while they attempt to escape.  .  One good combo is to Expunge to slow a hero, catch up, then drop an earthbind before they can escape for a double-snare punch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Totemic Mastery[AoE Buff/Selfcentered]&lt;br /&gt;
|image=HealingWard.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Drops one of 5 totems. Indefinite duration until destroyed or shaman drops another totem.  ONLY ONE totem can be active at any given time. When this skill is selected, a sub-menu appears with 5 subchoices.&lt;br /&gt;
|mana1=variable&lt;br /&gt;
|effect1= Drops a skill rank 1 totem.&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3= &lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=&lt;br /&gt;
|effect6=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
|description=Totem Mastery is your signature ability, and gives the shaman a lot of flexibility.   Each totem is discussed in turn. Note that taking a new level in totem mastery will DESTROY any existing totems. You will have very little luck with several of these totems when enemy heroes are present, since they can just target them and kill them quickly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleansing Totem - Very handy for countering several hero abilities, especially undead. Its long cooldown prevents much use though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Earthbind Totem - Slows down enemies in an area around the totem.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fire Nova Totem - Blows up after 5 seconds, doing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skyfury Totem - Disables enemy heroes and troops within range with a cyclone.&lt;br /&gt;
&lt;br /&gt;
*Spiritwatcher Totem - Provides long range sight and detects invisibility.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Fire Nova Totem [AoE Damage]&lt;br /&gt;
|image=SearingArrows.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect=Explodes after 5 seconds, doing damage to a small surrounding area.&lt;br /&gt;
|mana1=60&lt;br /&gt;
|effect1= Deals 130 +1.3INT damage&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=71&lt;br /&gt;
|effect2=Deals 165 +1.55INT damage&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=82&lt;br /&gt;
|effect3=Deals 200 +1.8INT damage&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=93&lt;br /&gt;
|effect4=Deals 255 +2.05INT damage&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|mana5=104&lt;br /&gt;
|effect5=Deals 270 +2.3INT damage&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|mana6=115&lt;br /&gt;
|effect6= Deals 305 + 3.05INT damage&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Fire Nova Totem does a lot of damage in a medium area of effect and scales very well.  Mid to lategame, you can run behind to the archer/mage troops and detonate this to make lots of money and nerf the push.  To do this, you must stay in range of the spawns for 5 seconds or they will target the totem and ruin it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, this totem is practically useless if an enemy hero is present since it is very easy to target and kill the totem before it detonates.  The long cooldown prevents it from being an effective main pushing/farming skill against troops. It is useful, but not as much as you might expect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=SpiritWatcher Totem [Invisibility Counter/Sight]&lt;br /&gt;
|image=WandOfShadowSight.JPG&lt;br /&gt;
|hotkey=A&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Provides long sight range and sees invisible stuff.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=50&lt;br /&gt;
|effect2=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown2=60&lt;br /&gt;
|mana3=50&lt;br /&gt;
|effect3=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=50&lt;br /&gt;
|effect4=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=50&lt;br /&gt;
|effect5=No discernable difference in skill ranks.&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=50&lt;br /&gt;
|effect6= No discernable difference in skill ranks.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=This totem is great against Infiltrator, Tactician, Nephilum,and other heroes that have intrinsic invisibility powers.  Otherwise, the sight range itself is not particularly useful, although it does extend to about 2000 range.  It would be more useful if it did not effectively lock down your other totem skills. (placing it in a strategic location would take time and destroys it if another totem is used).   This could be a valid option if you plan on taking only 1 rank in totem skill, while maxing other skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Cleansing Totem [Dispel]&lt;br /&gt;
|image=PriestAdept.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Dispels effects every second from friend and foe.  Also damages enemy summons.&lt;br /&gt;
|mana1=50&lt;br /&gt;
|effect1= Dispels 1 effect per second. Deals 24 + 0.3 INT per second vs summons.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=95&lt;br /&gt;
|effect6= Dispels 6 effects per second. Deals 84 + 0.6 INT per second vs summons.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=The Cleansing totem is really good against blazing priest summons, and also strong against foes that have debuffs.  For a single relatively low cost, the shaman can negate a number of nasty buffs such as Frailty, Brainfreeze, etc.  It can also dispel buffs from enemy troops like Mass Haste and the like.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Earthbind Totem [Mass Slow]&lt;br /&gt;
|image=Wand.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Slows enemy movement in a large area of effect.&lt;br /&gt;
|mana1=40&lt;br /&gt;
|effect1= Slows 30%&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=48&lt;br /&gt;
|effect2=36&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=56&lt;br /&gt;
|effect3=42&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=64&lt;br /&gt;
|effect4=48&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=72&lt;br /&gt;
|effect5=54&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=80&lt;br /&gt;
|effect6= Slows 60%&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=Earthbind totem is your second snare which is typically used to prevent enemy heroes from escaping.  The effect lingers for a few seconds after leaving the AoE so keep this in mind. The shaman can use Expunge to catch up to an enemy hero, then drop earthbind for a double-snare.  Or vice versa. The totem is strong from escaping also, although skyfury is usually better since it fully disables the enemy briefly.  Using skyfury to cyclone then drop Earthbind is the best bet if you have a long ways to run.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Skyfury Totem [Mass Disable]&lt;br /&gt;
|image=WandOfCyclone.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|effect= Cyclones a hostile unit in a decent area of effect every few seconds, thus removing them from combat for a while.&lt;br /&gt;
|mana1=70&lt;br /&gt;
|effect1= Disables for 8 seconds vs troops, 2 sec vs heroes.&lt;br /&gt;
|cooldown1=60&lt;br /&gt;
|mana2=&lt;br /&gt;
|effect2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|effect3=&lt;br /&gt;
|cooldown3=60&lt;br /&gt;
|mana4=&lt;br /&gt;
|effect4=&lt;br /&gt;
|cooldown4=60&lt;br /&gt;
|mana5=&lt;br /&gt;
|effect5=&lt;br /&gt;
|cooldown5=60&lt;br /&gt;
|mana6=130&lt;br /&gt;
|effect6= Disables for 23 seconds vs troops, 7 sec vs heroes.&lt;br /&gt;
|cooldown6=60&lt;br /&gt;
|description=A great escape and pushing totem.  It has a long grab range and the cyclone will help your troops focus-fire the enemy and push through to the archers/mages. It can disable a lot of troops, thus saving your troops a lot of damage.  It is sometimes usable to trap an enemy hero by surrounding them while cycloned if they are close to a corner or building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ancestrial Fury [Misc.]&lt;br /&gt;
|image=BerserkForTrolls.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|effect= 60 second duration. Slight buff to attack. Misc effects: Mass Regen - adds armor for 15 seconds. Expunge - drains mana. Shared Pain - redirects some damage taken. Cleansing Totem - Provides mana in an AoE. Fire Totem - Stuns on explode.  Earthbind - Adds dmg to nearby melee-based allies. Skyfury - Attacks nearby foes. Spiritwatcher - Turns hero invisible.&lt;br /&gt;
|mana1=120&lt;br /&gt;
|effect1= +15% attack speed, +5% move speed. Regen: +8armor. Expunge: 100+INT drain. Shared Pain - 15% redirect.  Cleansing: 15 mana per second. Earthbind: 20% dmg. SKyfury: 15 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown1=180&lt;br /&gt;
|mana2=160&lt;br /&gt;
|effect2=+30% attack speed, +10% move speed. Regen: +16armor. Expunge: 160+1.2INT drain. Shared Pain - 30% redirect.  Cleansing: 20 mana per second. Earthbind: 28% dmg. SKyfury: 20 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|mana3=200&lt;br /&gt;
|effect3=+45% attack speed, +15% move speed. Regen: +24armor. Expunge: 220+1.4INT drain. Shared Pain - 45% redirect.  Cleansing: 25 mana per second. Earthbind: 36% dmg. SKyfury: 25 dmg per 0.4 seconds. Spiritwatcher: 120sec of invis.&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|mana4=240&lt;br /&gt;
|effect4= +60% attack speed, +20% move speed. Regen:+32 armor. Expunge: 280+1.6INT drain. Shared Pain - 60% redirect. Cleanse: 30 mana per second. Earthbind 44% melee damage. Skyfury - 30 dmg per 0.4 sec.  Watcher: 120sec invis.&lt;br /&gt;
|cooldown4=180&lt;br /&gt;
|description=Your ultimate does a LOT of stuff.  Note that after Ultimate wears off, any bonus effects stay which is especially strong on totems. Also note that the bonus effects have NOTHING to do with what level the base-skills are, other than duration possibly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Attack/Move rate - A nice self-buff that is strong when sieging a base, since several other bonus effects to your spells are beneficial when doing so.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass Regen - The armor bonus is very helpful when sieging a base. The heal and armor combined help overcome the constant tower damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Shared Pain - untested. In theory, it makes the foe take damage from shared pain, and actually TRANSFERS some of the damage you would have taken to them as well. (Shared Pain doesnt transfer..it just copies a percentage of the damage to them)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Expunge - Mana drain is a nice bonus, but it does not actually manaburn the target.  It is very efficient to use a 45 mana spell to drain hundreds from enemy heroes, so always use it when you active the ultimate. When ultimate is active, DO NOT expunge yourself or allies though to dispel!  You will mana drain your ally which will result in many cries of &amp;quot;noob&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleansing Totem - The mana bonus is really awesome, creating a droppable fountain for all intents and purposes.  Make sure you have enough mana for both the ult and the totem and you can quickly regen yourself while soaking XP from a fight.  Make sure to drop this a ways back, as enemy heroes will pop this on sight.  This is a good use of your Ult, to replentish your mana. Your allies will love you too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Earthbind Totem - The bonus to melee heroes is solid when sieging a base or in large battles.  The standard slow effect makes it difficult for an enemy hero to show up and lure your troops off, making it do double duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fire Nova Totem - Worthless. Nothing should survive your fire nova anyways, so stunning the near-dead survivors accomplishes little.  You will never ever hit a hero with this other than blind luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skyfury Totem - Solid in a big fight as it does decent damage (from 38 to 76 DPS) in addition to its normal effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Spiritwatcher - Useful when using Ult/Cleans for mana recovery.  Right before Ult expires, if you are maxed out on mana, drop this for the invisibility.  It might be helpful so you can appear behind an enemy hero and drop earthbind and start DPSing them down.  Otherwise it is useless, since if you are seen vanishing, they kinda know to expect you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Build==&lt;br /&gt;
&lt;br /&gt;
1 Mass Regen&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You want to pick up Expunge early for the snare.  There is no dire need to have the regen/totem skills maxed as early as possible, unlike most heroes skills.&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
As you can see, Shaman is all about utility and versatility.  His healing is very strong and his two snares can help kill enemy heroes.  However, he is lacking in offensive capability. &lt;br /&gt;
&lt;br /&gt;
You can either do a spawn suport or an attack damage based build.&lt;br /&gt;
&lt;br /&gt;
An attack damage build takes advantage of your multi-hit, and reasonably fast base attack speed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A spawn support build focuses on you mantaining mana to help other heros and your own spawns&lt;br /&gt;
&lt;br /&gt;
Early Game - Your Regen will help you push and negate any nukes that may fly your way, and keep you from needing any healing potions except maybe 1 or 2 for emergency. Look for good opportunities to Expunge any enemy melee heroes that linger too long on the front lines.  Your troops and long range attack will punish them for their insolence.  Try to save 200 mana for your mana recovery combo at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mid Game - Your attack will still be pretty weak, but if no heroes are around you can run behind the tanks and drop a fire nova totem to wipe out mage/archers.  Use your ranged attack to bounce around mages/archers if possible without taking excessive damage from enemy ranged heroes.  Remember that you can heal and your attacks will bounce unlike theirs.  Healing is very important.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another interesting strategy to do here around level 15 is to start buying critter-creation items from the Goblin shop, and use them to assist with pushing and farming gold.  The first available is the Sea Elemental which has 800HP and a decent ranged attack and is very cheap for only 85 gold per critter.  After a while, the mighty Sludges become available which has double the HPs and attack capability plus the ability to split into smaller versions when it dies.  The concept is that the Shaman can use his AoE heal to keep his critters alive, and thus get a lot more use out of them as opposed to most other heroes that cannot heal non-heroes. (Oracle and Blazing Priest can sort-of use this strategy too)&amp;lt;br&amp;gt;&lt;br /&gt;
This is a pretty effective strategy during the midgame as it is extremely difficult to kill a 1600HP player-controlled ranged creep that can heal at 40HP/s with Mass Regen on it.  Enemy AoE spells are easily negated with Mass Regen. Each critter can bring quite a bit of firepower to bear for their minimal price tag, thus being much better than using mercenaries or other gold spending sources. As the game progresses, the Shaman can continue to build up an ever increasing horde which pushes and farms very effectively.&amp;lt;br&amp;gt;&lt;br /&gt;
The only downside is that it requires a lot more micromanagement skill to implement. However, the shaman is not particularly difficult to use for the most part when pushing so this is not a huge issue. After all, the Shaman tends to spam Mass Regen and autoattack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Late Game - With a few items, your autoattack is pretty strong.  You can wipe out small clusters of troops with fire nova.  Your heal is maxed out and lasts for a long time.   Use it on your troops whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Items and Enhancements==&lt;br /&gt;
&lt;br /&gt;
DO NOT get the Orb of Fury!!! It will mess up your attack, such that you are firing blanks from then on!  Literally... you will toss absolutely nothing 100% of the time and do no damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT get the Gloves of Crit either.  When a crit occurs, it disables your multiattack.  This is ok sometimes, but overall it actually decreases your damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once your orb is maxed, there are several other items you can pick up which are less efficient but useful.  In no particular order, these are: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sun Talisman - You don&#039;t need the HP-regen so much, but the other properties are great:  More HPs, attack speed, movespeed, manapool.&lt;br /&gt;
&lt;br /&gt;
*Dragon Heart - I would not pump this item up until last, but even at base level, the attack damage is beneficial, and the mana regen boost is extremely strong since you cannot really spare an orb or helm slot for a dedicated mana-regen item.  60% mana boost is a LOT.  Plus, the dragon summon really helps your weaker early offense.&lt;br /&gt;
&lt;br /&gt;
* Helm of the Executioner - Heavy attack damage makes this a winner, although it is about 40% less efficient than the orb of battle for this purpose.&lt;br /&gt;
&lt;br /&gt;
* Zephyr Thing - This is an excellent item, as the attack speed is great to have.  Blink is incredibly useful for the Shaman for escape or hero pursuit. Blink + earthbind is massive ownage vs fleeing heroes.  Remember, your offense is limited to your autoattack, and this is the best way to actually get kills.  Don&#039;t upgrade until very late, as it is too expensive just for a quicker cooldown and faster attack.&lt;br /&gt;
&lt;br /&gt;
* AGI gloves - Not as useful as crit gloves should be, but its still a solid choice.  Helps with hero pursuit, adds a bit of damage, and gives a big attack speed boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leather Armor - An efficient item with lots of useful abilities. The attack speed is welcome, as is the armor and evasion.&lt;br /&gt;
&lt;br /&gt;
Note:  If against a hero lineup that can inflict massive damage in a short period, you may need the sun talisman or another HP buffing item for survival.  You can heal most damage, but that doesnt matter if you get 1-shotted by the Infiltrator...&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arcane_Mistress&amp;diff=3921</id>
		<title>Arcane Mistress</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arcane_Mistress&amp;diff=3921"/>
		<updated>2014-02-17T02:48:12Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: correct effect for haunt/added restlessness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Restlessness&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passively raises uncontrollable skeletons from corpses to fight for you. Can be manually casted to raise a small group(still requires bodies).  &lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=Most useful time to manually caste this is when an enemy hero is standing in a pile of bodies. The units created by this are not very strong, but they do scale with your stats.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Infernal Binding&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Turns target hero ethereal for a short time, and summons 6 ghosts to launch an attack. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Ethereal units are slowed, take 25% increased magic damage and can not attack physically.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Haunt&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=summons untargetable ghosts against units, attempts to ram heroes for damage, or stops buildings from attacking while damaging them.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mind Fog&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=silences enemies in the AoE.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Black arrow ?&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=adds passive damage, or activate to drain health.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Wail&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=stuns all units/heroes after a channel. Has a chance to kill units&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Wretched_Chef&amp;diff=3903</id>
		<title>Wretched Chef</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Wretched_Chef&amp;diff=3903"/>
		<updated>2014-01-13T03:48:36Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: basic skill info, missing a skill section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|Primary=Strength&lt;br /&gt;
|name=Gluttony&lt;br /&gt;
|text=High health hero with support skills.&lt;br /&gt;
}}&lt;br /&gt;
He&#039;s a chef.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Horrifying Stew&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Causes enemies to run away from stew in fear for 4 seconds. It will fear heroes, but only once.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=Late game talent will let it work on heroes more then once.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Slice&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals strength based damage in a arc around targeted location.&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Kind of hard to explain the AoE, but easy to figure out once you see it.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Feast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Places a meal at target location, it will automatically heal nearby spawns and heroes. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Feast will last until destroyed or it runs out of charges. Number of charges is based on Strength. The amount healed is based only on spell level.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Dragonbreath Chili&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Buff&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Nausea&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Units in the cone are slowed and have a chance to be stunned when moving.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Spell will wear off early if stun triggers twice.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Potluck&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a &amp;quot;pot&amp;quot; which will automatically launch enemy units into it. While inside &amp;quot;pot&amp;quot; they take damage until death. Whenever 500 damage is done by Potluck, it will create a new unit to attack with.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Potluck can trap even magic immune units. The summon it creates deals hero damage and can not attack buildings.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=High_Oracle&amp;diff=3891</id>
		<title>High Oracle</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=High_Oracle&amp;diff=3891"/>
		<updated>2014-01-12T01:56:04Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: basic skill info, missing a skill section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Clairvoyance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Grants sight of an area for 8 seconds, and removes mind altering debuffs&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mind Stab&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals damage to enemy hero. Deals extra damage if your Intel is higher. Also slows and removes some Agility for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ki Blitz&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=You channel for 7.5 seconds, sending out up to 5 orbs every half second. Allies hit will be healed. This spell targets lower health units first. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=It don&#039;t heal for much per orb, but there can be ALOT of orbs. If you are going to level this skill, you will really want to spend crystal on the boosting talants. }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Zen Archery&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Passive: Adds a percentage of Intel to your auto attack damage. Active: knocks enemies back and turns them ethereal for a few seconds at the cost of all your mana. Your mana is restored after a duration. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Something&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Creats illusions of enemies in the AoE that fight for you. The targeted enemies are passified   for a time.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Geyser &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Causes an eruption of water at target point. Enemies in the AoE are launch skyward. They suffer heavy fall damage. Buildings in the AoE will suffer 5% of the fall damage every second.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Great for disruption, AoE damage, and building destroying. }}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arboreal_Crusader&amp;diff=3887</id>
		<title>Arboreal Crusader</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arboreal_Crusader&amp;diff=3887"/>
		<updated>2014-01-07T22:52:32Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: spell notes, still missing some of geomancy&amp;#039;s terrain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Sentinel&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Calls an owl to watch an area from a tree&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Gale&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=A blast of wind deals damage an pushes enemies back&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tangleweed&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a plant ward that will immobilize enemies after a few seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Places a long duration ward on ground, after about 5 seconds, the ward turns invisible, only then can the tangleweed be triggered. Holds for 8 seconds on units, only 4 on heroes. Rather good at level 1, but damage don&#039;t scale with anything. Cooldown does decrease with level. }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Cure wounds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heals a single target&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Heal based on distance from hero, caps at 9xintel. If caste on self, it triggers at max. Cooldown decreases with level}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Geomancy&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Grants different abilities depending on what terrain you are standing on&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Quickstep from roads(movespeed buff) Bog Gas from sunken ground and shallow water(AoE sleep) Raging Tides from deep water and bridges(summons a water elemental) Sun Burn from short/light green grass?(AoE armor debuff) Giant growth from middle height/dark green grass?(HP reset and max HP+damage buff for one spawn) Forestwalk from even darker grass that is normally under trees?(invisibility, but movement speed debuff) Gaia&#039;s Blessing from rocks(self damage and strenth buff)  }}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Force of nature&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a giant wisp that rams enemies, damaging them and knocking them back&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarlet_Maiden&amp;diff=3886</id>
		<title>Scarlet Maiden</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarlet_Maiden&amp;diff=3886"/>
		<updated>2014-01-07T19:52:41Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: Minor, basic notes on flutter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=BTNFlo.jpg&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|Primary=Agility&lt;br /&gt;
|name=Flo&lt;br /&gt;
|text=Hero that specializes in crippling and disabling enemies.&lt;br /&gt;
}}&lt;br /&gt;
She&#039;s from Progressive!!!&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Fatal Attraction&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Places an aura around an enemy target that increases movement speed&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maiden Strike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=Deals minor damage and stuns after a delay&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Also a Deathblow}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mesmerize&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Illusion&lt;br /&gt;
&lt;br /&gt;
|effect=Incapacitates enemies and reduces their armor&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Fluster&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Illusion&lt;br /&gt;
&lt;br /&gt;
|effect=Silences and gives a chance to miss when attacking&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The miss chance is rather high, even at level 1. The duration starts short (and roughly half that on heroes), but also grows with levels.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Soulmate&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Links the hero to another hero, granting mana regeneration and increased attributes&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=A mana hungry partner will love you for this}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Ravaging Embrace&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
&lt;br /&gt;
|effect=Drains health from surrounding enemies.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Can be interrupted by stun or silence.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Behemoth&amp;diff=3885</id>
		<title>Behemoth</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Behemoth&amp;diff=3885"/>
		<updated>2014-01-05T20:07:25Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: basic skill info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=Reek&lt;br /&gt;
|text=High health hero with an appetite for battle&lt;br /&gt;
}}&lt;br /&gt;
Once notorious for raiding merchants along the shore, he had the misfortune of attacking an undead caravan. After putting up a fierce fight, this giant zombie is now a valuable asset to the Grim Brigade&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=High Tide&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Pushes surrounding enemy units away&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Maw of Death&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Eats enemy units, corpes can be thrown for AoE damage, or consumed for health&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Miasma&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Reduces enemy damage and spawns blood fly swarms to damage and distract enemies&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Anchor&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Makes it difficult  for enemy hero to leave area&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Brainlust&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Increases attack speed, and restores health upon killing enemy units&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=R.I.P. tide&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons zombies, which explode upon reaching their target&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3884</id>
		<title>Stormweaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3884"/>
		<updated>2014-01-05T19:56:42Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: beginning notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|Primary=Intelligence&lt;br /&gt;
|name= Kuri Shockhands&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
An offensive caster with just a bit of support. One big detail is his 3 offensive spells can all be interrupted. Two of them you can cause to accidentally fizzle with a move command give near the same time as casting. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Elusive Mead&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Allows the hero to short range teleport repeatedly for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=3 seconds between each port, 5 teleports total. Teleports are used automatically if the caster right-clicks on a target point relatively far away, but it can get her stuck.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Lightning Tether&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals constant damage between the target and caster&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=It can be focused on a point of ground or a unit. The tether moves between the caster and the target point or unit. If the unit is an enemy, they take damage as well. The tether breaks if the caster or the target unit leaves the tether&#039;s range, the caster gets stunned or silenced, or the target unit dies.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Twister&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Temporarily turns allies into tornadoes that deal constant damage. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Tornadoes have 100% evasion, so they only take damage from AoE spells or the barrage from towers. Usually the melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving ranged troops unprotected}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Snowblast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Shoots multiple projectiles that deal area damage and chills&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=The projectiles explode on the first enemy hit. Damage is done in a cone shape. Chilled units receive 50% of the blast damage. Does reduced damage against buildings.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Healing Rain&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
&lt;br /&gt;
|effect=Heals the area around where the hero was 2 seconds prior over time. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Can be useful for sieging as the heal can sustain ranged troops. It&#039;s unfavorable if the caster needs to escape.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Thunderstrike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Does 25% damage against units already struck. Deals reduced damage against buildings. This can interrupt enemy teleports or strike down fleeing heroes. Helpful with allies that can provide vision.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3876</id>
		<title>Stormweaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3876"/>
		<updated>2014-01-05T06:36:45Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Kuri Shockhands&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Elusive Mead&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school= &lt;br /&gt;
&lt;br /&gt;
|effect=Allows the hero to short range teleport repeatedly&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=3 seconds between each port, 5 teleports total, it will use the teleports automatically if you set a long trip, but it can get you stuck.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Lightening Tether&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals constant damage between the target and caster&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=It can be focused on a point of ground, or a unit if caste on a unit, the beam will move with both you and target, if unit is an enemy, they take damage as well.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Twister&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Temporarily turns allies into tornadoes that deal constant damage. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Usually your melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving your ranged troops unprotected)}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Snowblast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Shoots multiple projectiles that deal area damage and chills&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=They explode on the first enemy hit, and do reduced damage units with the chilled debuff.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Thunderstrike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Really, really annoying. This can interrupt our teleports, which means you get to wait for the recharge, and you still used the gold}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3875</id>
		<title>Stormweaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3875"/>
		<updated>2014-01-05T06:36:13Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: skill notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Kuri Shockhands&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=Elusive Mead &lt;br /&gt;
&lt;br /&gt;
|effect=Allows the hero to short range teleport repeatedly&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=3 seconds between each port, 5 teleports total, it will use the teleports automatically if you set a long trip, but it can get you stuck.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Lightening Tether&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals constant damage between the target and caster&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=It can be focused on a point of ground, or a unit if caste on a unit, the beam will move with both you and target, if unit is an enemy, they take damage as well.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Twister&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Temporarily turns allies into tornadoes that deal constant damage. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Usually your melee line is a great target for this, but note that the damage they will do while buffed is magic, so they will pass by golems, leaving your ranged troops unprotected)}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Snowblast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Shoots multiple projectiles that deal area damage and chills&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=They explode on the first enemy hit, and do reduced damage units with the chilled debuff.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Thunderstrike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Really, really annoying. This can interrupt our teleports, which means you get to wait for the recharge, and you still used the gold}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3874</id>
		<title>Stormweaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Stormweaver&amp;diff=3874"/>
		<updated>2014-01-05T05:06:28Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: basic skill info, missing a skill section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Kuri Shockhands&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=Elusive Mead &lt;br /&gt;
&lt;br /&gt;
|effect=Allows the hero to short range teleport repeatedly&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Lightening Tether&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals constant damage between the target and caster&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Twister&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Temporarily turns allies into tornadoes that deal constant damage. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Snowblast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Shoots multiple projectiles that deal area damage and chills&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Thunderstrike&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Allows multiple lightening strikes anywhere on the map which do damage and knocks back enemies&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Really, really annoying. This can interrupt our teleports, which means you get to wait for the recharge, and you still used the gold}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Upgrades&amp;diff=3872</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Upgrades&amp;diff=3872"/>
		<updated>2014-01-04T21:24:37Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troop Upgrades were included in eota for a few versions. They were removed when the Grim Brigade and Fel Orcs were introduced. They have since been returned in a scaled down format.&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arcane_Mistress&amp;diff=3871</id>
		<title>Arcane Mistress</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arcane_Mistress&amp;diff=3871"/>
		<updated>2014-01-04T21:18:16Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: Naming/basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Infernal Binding&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Turns target hero ethereal for a short time, and summons 6 ghosts to launch an attack. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Ethereal units are slowed, take 25% increased magic damage and can not attack physically.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Haunt&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=summons untargetable ghosts against units, attempts to stun heroes, or stops buildings from attacking while damaging them.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Mind Fog&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=silences enemies in the AoE.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Black arrow ?&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=adds passive damage, or activate to drain health.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Wail&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=stuns all units/heroes after a channel. Has a chance to kill units&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=3870</id>
		<title>Grim Hag</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=3870"/>
		<updated>2014-01-04T21:06:39Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=Shrillwing&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
Some chick with wings and cone tits.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Raptor Feast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=&#039;&#039;Physical&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks restore 75% of damage dealt for 20 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Passive&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gives a 10% chance to avoid an attack while hovering still, 40% while moving.&lt;br /&gt;
&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=Self&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Blade Rain&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Solidifies air to create razor sharp blades, which rain down upon enemies dealing (A + B x agility) damage per second. Lasts 6+.05 int seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=65&lt;br /&gt;
|mana2=86&lt;br /&gt;
|mana3=107&lt;br /&gt;
|mana4=128&lt;br /&gt;
|mana5=149&lt;br /&gt;
|mana6=170&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Swoop&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=Dive towards a target enemy, dealing (A + B x Agi) damage and throwing them backwards. Damage and pushback increase as the distance to the target increases.&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=67&lt;br /&gt;
|mana3=84&lt;br /&gt;
|mana4=101&lt;br /&gt;
|mana5=118&lt;br /&gt;
|mana6=135&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(40 + Agi)&lt;br /&gt;
|effect2=(70 + 1.17 x Agi)&lt;br /&gt;
|effect3=(100 + 1.34 x Agi)&lt;br /&gt;
|effect4=(131 + 1.51 x Agi)&lt;br /&gt;
|effect5=(160 + 1.68 x Agi)&lt;br /&gt;
|effect6=(190 1.85 x Agil)&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Killing Fields&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons lesser harpies to attack. Passively gives an stacking 3% critical hit chance when attacking the same target. If you kill the target, the stacks carry to your next target. &lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=crits deal 150%&lt;br /&gt;
|effect2=crits deal 170%&lt;br /&gt;
|effect3=crits deal 190%&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=1 harpy per weakened enemy (stunned, bleeding, or under half health) harpies deal piecing damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Feather fall&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Stuns enemies while channeling&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Chaos Rift&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals a large amount of damage after a short cast time&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=damages buildings too.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=3869</id>
		<title>Grim Hag</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=3869"/>
		<updated>2014-01-04T21:05:34Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=Shrillwing&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
Some chick with wings and cone tits.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Raptor Feast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=&#039;&#039;Physical&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks restore 75% of damage dealt for 20 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Passive&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gives a 10% chance to avoid an attack while hovering still, 40% while moving.&lt;br /&gt;
&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=Self&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Blade Rain&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Solidifies air to create razor sharp blades, which rain down upon enemies dealing (A + B x agility) damage per second. Lasts 6+.05 int seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=65&lt;br /&gt;
|mana2=86&lt;br /&gt;
|mana3=107&lt;br /&gt;
|mana4=128&lt;br /&gt;
|mana5=149&lt;br /&gt;
|mana6=170&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Swoop&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=Dive towards a target enemy, dealing (A + B x Agi) damage and throwing them backwards. Damage and pushback increase as the distance to the target increases.&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=67&lt;br /&gt;
|mana3=84&lt;br /&gt;
|mana4=101&lt;br /&gt;
|mana5=118&lt;br /&gt;
|mana6=135&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(40 + Agi)&lt;br /&gt;
|effect2=(70 + 1.17 x Agi)&lt;br /&gt;
|effect3=(100 + 1.34 x Agi)&lt;br /&gt;
|effect4=(131 + 1.51 x Agi)&lt;br /&gt;
|effect5=(160 + 1.68 x Agi)&lt;br /&gt;
|effect6=(190 1.85 x Agil)&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Killing Fields&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons lesser harpies to attack. Passively gives an stacking 3% critical hit chance when attacking the same target. If you kill the target, the stacks carry to your next target. &lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=crits deal 150%&lt;br /&gt;
|effect2=crits deal 170%&lt;br /&gt;
|effect3=crits deal 190%&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=1 harpy per weakened enemy (stunned, bleeding, or under half health) harpies deal piecing damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Feather fall&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Stuns enemies while channeling&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Chaos Rift&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals a large amount of damage after a short cast time&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Crest_Witch&amp;diff=3868</id>
		<title>Crest Witch</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Crest_Witch&amp;diff=3868"/>
		<updated>2014-01-04T19:26:51Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|Primary=Intelligence&lt;br /&gt;
|name=Pearls&lt;br /&gt;
|text=Hero blurb&lt;br /&gt;
}}&lt;br /&gt;
Murloc description&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Cacophony&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Gives nearby murlocs mana and silences nearby enemy units.&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Rogue Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=line nuke and summon&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Murloc Rampage&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=effectively &amp;quot;encases&amp;quot; the spawns this is cast upon in a murloc summon. When the murloc is killed, the original unit is returned. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Buffed units will receive bloodlust with skill level ?. Need to use innate to give mana for caste}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Coral Sanctum&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a fountain that has 4 &amp;quot;arms&amp;quot; that spin. Units are healed when the &amp;quot;arms&amp;quot; are above them. Also summons 2 coracales &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Coracales deal magic damage and have a healing wave spell. Requires innate for mana}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tidal Curse&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Harasses enemy ground heroes by summoning waves around them that can create murlocs and creepblock them. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Every wave that hits target summons a weak murloc. If the enemy is unable to avoid them, the damage can add up, and they will be surrounded.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Drown&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Channels massive damage in a line. The line&#039;s direction can be changed every second. &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Devastating if the target can not run away, also places a small magic damage debuff on enemies hit.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=3867</id>
		<title>Grim Hag</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Grim_Hag&amp;diff=3867"/>
		<updated>2014-01-04T19:13:29Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=Shrillwing&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
Some chick with wings and cone tits.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title=Raptor Feast&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=Q&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=&#039;&#039;Physical&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks restore 40% od damage dealt for 20 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Passive&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gives a 20% chance to avoid an attack.&lt;br /&gt;
&lt;br /&gt;
|mana=N/A&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=Self&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Blade Rain&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Solidifies air to create razor sharp blades, which rain down upon enemies dealing (A + B x Int) damage per second. Lasts 6 seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=65&lt;br /&gt;
|mana2=86&lt;br /&gt;
|mana3=107&lt;br /&gt;
|mana4=128&lt;br /&gt;
|mana5=149&lt;br /&gt;
|mana6=170&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=(18 + 0.22 x Int)&lt;br /&gt;
|range2=(25 + 0.3 x Int)&lt;br /&gt;
|range3=(32 + 0.38 x Int)&lt;br /&gt;
|range4=(39 + 0.46 x Int)&lt;br /&gt;
|range5=(46 + 0.54 x Int)&lt;br /&gt;
|range6=(53 + 0.62 x Int)&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Swoop&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=Physical&lt;br /&gt;
&lt;br /&gt;
|effect=Dive towards a target enemy, dealing (A + B x Agi) damage and throwing them backwards. Damage and pushback increase as the distance to the target increases.&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=67&lt;br /&gt;
|mana3=84&lt;br /&gt;
|mana4=101&lt;br /&gt;
|mana5=118&lt;br /&gt;
|mana6=135&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=(40 + Agi)&lt;br /&gt;
|effect2=(70 + 1.17 x Agi)&lt;br /&gt;
|effect3=(100 + 1.34 x Agi)&lt;br /&gt;
|effect4=(131 + 1.51 x Agi)&lt;br /&gt;
|effect5=(160 + 1.68 x Agi)&lt;br /&gt;
|effect6=(190 1.85 x Agil)&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Killing Fields&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons lesser harpies to attack. Passively gives an increasing critical hit chance when attacking the same target &lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=30%, -5%&lt;br /&gt;
|effect2=42%, -8%&lt;br /&gt;
|effect3=54%, 11%&lt;br /&gt;
|effect4=66%, 14%&lt;br /&gt;
|effect5=78%, 17%&lt;br /&gt;
|effect6=90%, 20%&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Feather fall&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
&lt;br /&gt;
|effect=Stuns enemies while channeling&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Chaos Rift&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=Evocation&lt;br /&gt;
&lt;br /&gt;
|effect=Deals a large amount of damage after a short cast time&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Acid_Reaver&amp;diff=3863</id>
		<title>Acid Reaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Acid_Reaver&amp;diff=3863"/>
		<updated>2013-12-29T16:37:00Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Bane&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Acid Reaver is a great unit killer who is meant to get into the fray, fighting to the death with his powerful close-ranged spells. Skills like Caustic Breath and Acid Sheath allow for his greater survival. He is great for base-sieging, able to reduce the armor of enemy units and structures in his area, allowing buildings to be destroyed in an easier fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be taken into account, however, that the Acid Reaver is not the most mobile hero. This may be a great liability to some players, but this inherent weakness can be made up for with his powerful skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Dragonfear&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Has a chance to fear surrounding enemies&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Caustic Breath&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Breaths acid, dealing damage in a cone&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Impale&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Drags enemies towards Bane&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Acid Sheath&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=deals damage to surrounding enemies and reduces their attack damage when struck&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Charge&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Rushes an enemy hero, weakening certain buffs, and briefly stunning them. Also temporarily grants an aura increasing attack speed and damage.  &lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Storm of malice&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Deals damage in a large area and reduces armor while channeled&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=Can greatly speed up building destruction with some support}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Acid_Reaver&amp;diff=3862</id>
		<title>Acid Reaver</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Acid_Reaver&amp;diff=3862"/>
		<updated>2013-12-29T16:28:31Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name= Bane&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Acid Reaver is a great unit killer who is meant to get into the fray, fighting to the death with his powerful close-ranged spells. Skills like Caustic Breath and Acid Sheath allow for his greater survival. He is great for base-sieging, able to reduce the armor of enemy units and structures in his area, allowing buildings to be destroyed in an easier fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be taken into account, however, that the Acid Reaver is not the most mobile hero. This may be a great liability to some players, but this inherent weakness can be made up for with his powerful skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
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|effect=&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Arboreal_Crusader&amp;diff=3861</id>
		<title>Arboreal Crusader</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Arboreal_Crusader&amp;diff=3861"/>
		<updated>2013-12-29T16:27:20Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Sentinel&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Calls an owl to watch an area from a tree&lt;br /&gt;
&lt;br /&gt;
|mana=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Gale&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=A blast of wind deals damage an pushes enemies back&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Tangleweed&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a plant ward that will immobilize enemies after a few seconds.&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Cure wounds&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Heals a single target&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Geomancy&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Grants different abilities depending on what terrain you are standing on&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Force of nature&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Summons a giant wisp that rams enemies, damaging them and knocking them back&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3849</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3849"/>
		<updated>2013-12-24T05:56:50Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second for 30 seconds.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=160&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5= 14(6)seconds duration 18+.16int damage a second&lt;br /&gt;
|effect6= 16(7)seconds duration 19+.19int damage a second&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=109&lt;br /&gt;
|mana3=118&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively&lt;br /&gt;
|effect3=reduces damage taken by 24, lasts 20+.07str restores 9 mana every time you attack passively&lt;br /&gt;
|effect4=reduces damage taken by 30, lasts 20+.08str restores 11 mana every time you attack passively&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=185&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds&lt;br /&gt;
|effect3=attackers take 60+.07agi damage for 12+.04str seconds. Lasts 23+.07int seconds&lt;br /&gt;
|effect4=attackers take 70+.08agi damage for 13+.04str seconds. Lasts 27+.08int seconds&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3848</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3848"/>
		<updated>2013-12-24T05:34:23Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second for 30 seconds.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=109&lt;br /&gt;
|mana3=118&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively&lt;br /&gt;
|effect3=reduces damage taken by 24, lasts 20+.07str restores 9 mana every time you attack passively&lt;br /&gt;
|effect4=reduces damage taken by 30, lasts 20+.08str restores 11 mana every time you attack passively&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=185&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds&lt;br /&gt;
|effect3=attackers take 60+.07agi damage for 12+.04str seconds. Lasts 23+.07int seconds&lt;br /&gt;
|effect4=attackers take 70+.08agi damage for 13+.04str seconds. Lasts 27+.08int seconds&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3847</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3847"/>
		<updated>2013-12-24T05:28:14Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second for 30 seconds.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=109&lt;br /&gt;
|mana3=118&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively&lt;br /&gt;
|effect3=reduces damage taken by 24, lasts 20+.07str restores 9 mana every time you attack passively&lt;br /&gt;
|effect4=reduces damage taken by 30, lasts 20+.08str restores 11 mana every time you attack passively&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=185&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds&lt;br /&gt;
|effect3=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect4=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3846</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3846"/>
		<updated>2013-12-24T05:19:26Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second for 30 seconds.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=109&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=185&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds&lt;br /&gt;
|effect3=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect4=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3845</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3845"/>
		<updated>2013-12-24T01:47:05Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second for 30 seconds.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=185&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds&lt;br /&gt;
|effect3=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect4=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3844</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3844"/>
		<updated>2013-12-24T01:45:08Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=185&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds&lt;br /&gt;
|effect3=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect4=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3843</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3843"/>
		<updated>2013-12-24T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=90&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=21% or at least 130+ 1.50int&lt;br /&gt;
|effect4=24% or at least 170+ 1.75int&lt;br /&gt;
|effect5=27% or at least 210+ 2.0int&lt;br /&gt;
|effect6=30% or at least 250 + 2.25int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3842</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3842"/>
		<updated>2013-12-24T01:28:14Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=90&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=18% or at least 90 + 1.25int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=30% or at least 250 + 2.25 x int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3841</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3841"/>
		<updated>2013-12-24T01:23:06Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=30% or at least 250 + 2.25 x int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 16+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 17+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3840</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3840"/>
		<updated>2013-12-24T01:21:14Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=30% or at least 250 + 2.25 x int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 14+.10int damage a second&lt;br /&gt;
|effect4= 12(5)seconds duration 15+.13int damage a second&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3839</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3839"/>
		<updated>2013-12-24T01:18:23Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=30% or at least 250 + 2.25 x int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 14+.10int damage a second&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Disables units for a short time while causing 14 + 0.04 x int damage per second.Attacking them will wake them up.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=150&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
	<entry>
		<id>http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3838</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://eota.emufarmers.com//w/index.php?title=Scarab&amp;diff=3838"/>
		<updated>2013-12-24T01:15:05Z</updated>

		<summary type="html">&lt;p&gt;Aegir ravenking: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Hero Summary&lt;br /&gt;
|portrait=Temp.JPG&lt;br /&gt;
|Str=&lt;br /&gt;
|Str+=&lt;br /&gt;
|Agi=&lt;br /&gt;
|Agi+=&lt;br /&gt;
|Int=&lt;br /&gt;
|Int+=&lt;br /&gt;
|name=&lt;br /&gt;
|text=Hero history/fluff info goes in here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;Character debrief&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Innate&lt;br /&gt;
|title= Ankh&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=N/A&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=% based heal.&lt;br /&gt;
&lt;br /&gt;
|mana=80&lt;br /&gt;
|cooldown=&lt;br /&gt;
|range=very long&lt;br /&gt;
&lt;br /&gt;
|description=Heals 2% of the closest units maximum health per second.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Life Wave&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=W&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Unit heal&lt;br /&gt;
&lt;br /&gt;
|mana1=50&lt;br /&gt;
|mana2=75&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=120 + int&lt;br /&gt;
|effect2=200 + 2x int&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=520 + 6*int&lt;br /&gt;
&lt;br /&gt;
|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Smite&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=E&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Target damage&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=15% or at least 50 + int&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=30% or at least 250 + 2.25 x int &lt;br /&gt;
&lt;br /&gt;
|description=Deals a percentage of the targets current health or a minimum amount of damage.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Penance &lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=R&lt;br /&gt;
|school=active&lt;br /&gt;
&lt;br /&gt;
|effect=Area of effect sleep with damage over time.&lt;br /&gt;
&lt;br /&gt;
|mana1=90&lt;br /&gt;
|mana2=104&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=  6(2)seconds duration 14+.04int damage a second&lt;br /&gt;
|effect2=  8(3)seconds duration 15+.07int damage a second&lt;br /&gt;
|effect3= 10(4)seconds duration 14+.10int damage a second&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Disables units for a short time while causing 14 + 0.04 x int damage per second.Attacking them will wake them up.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Indignation&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=C&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=passive mana on attack activate for a large basic attack reduction. Damage taken can not be reduced below 3.&lt;br /&gt;
&lt;br /&gt;
|mana1=100&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
|mana5=&lt;br /&gt;
|mana6=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
|cooldown5=&lt;br /&gt;
|cooldown6=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
|range5=&lt;br /&gt;
|range6=&lt;br /&gt;
&lt;br /&gt;
|effect1=reduces damage taken by 12, lasts 20-.05 str restores 5 mana every time you attack passively&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
|effect5=&lt;br /&gt;
|effect6=&lt;br /&gt;
&lt;br /&gt;
|description=Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|title=Retribution&lt;br /&gt;
&lt;br /&gt;
|image=Temp.JPG&lt;br /&gt;
|hotkey=T&lt;br /&gt;
|school=&lt;br /&gt;
&lt;br /&gt;
|effect=Grants a very large damage reduction, also reflects damage back to the attackers&lt;br /&gt;
&lt;br /&gt;
|mana1=&lt;br /&gt;
|mana2=&lt;br /&gt;
|mana3=&lt;br /&gt;
|mana4=&lt;br /&gt;
&lt;br /&gt;
|cooldown1=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|cooldown3=&lt;br /&gt;
|cooldown4=&lt;br /&gt;
&lt;br /&gt;
|range1=&lt;br /&gt;
|range2=&lt;br /&gt;
|range3=&lt;br /&gt;
|range4=&lt;br /&gt;
&lt;br /&gt;
|effect1=&lt;br /&gt;
|effect2=&lt;br /&gt;
|effect3=&lt;br /&gt;
|effect4=&lt;br /&gt;
&lt;br /&gt;
|description=}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Aegir ravenking</name></author>
	</entry>
</feed>