Rider of the Karts
Posted: December 15th, 2008, 9:52 pm
Alright this is an agility based hero, because who wants to be a slow kart rider(other than Yak of course).
They could have a custom model like this http://www.wc3campaigns.net/showthread.php?t=79173 or if Yak supposes he could just make one.
There are many models in that link so I was thinking that it could randomly choose one of those to mix it up a bit with your model.
Now for the moves:
Skill 1, Mosquito: The kart fires a mosquito which acts as a homing missile which hits the nearest hero within 1500 range in sight. This hero is lifted into the air for 2 seconds and is slowed for 4 seconds after returning to the ground.
Skill 2, Missile: The kart fires a missile which acts like a shockwave moving only forward after being casted. After 2500 range the missile stops doing nothing. Can hit allied or enemy heroes. The missile is strength based, and goes faster with more agility.
Skill 3, NoS: Upon activation, the kart rider quickly gains movespeed until it is at max. This effect scales from 6 to 14 seconds.
Skill 4, Banana Spray: The kart sprays bananas on the battle field which effects all units which step over the slippery yellow fruit peels. The amount of bananas increases per skill level and the spin effect after stepping on the peels increases. It would be cool if there was some sort of blur that could be added after hitting a banana.
Ultimate Skill, Team Stone Man: In a last ditch effort, the kart rider summons a giant stone shaped as a man to stop all movement of enemy heroes. This effect lasts 3/6/9/12 seconds. While stopped, enemy heroes can still cast spells.
This hero idea is not serious, nor should it be thought to be.
They could have a custom model like this http://www.wc3campaigns.net/showthread.php?t=79173 or if Yak supposes he could just make one.
There are many models in that link so I was thinking that it could randomly choose one of those to mix it up a bit with your model.
Now for the moves:
Skill 1, Mosquito: The kart fires a mosquito which acts as a homing missile which hits the nearest hero within 1500 range in sight. This hero is lifted into the air for 2 seconds and is slowed for 4 seconds after returning to the ground.
Skill 2, Missile: The kart fires a missile which acts like a shockwave moving only forward after being casted. After 2500 range the missile stops doing nothing. Can hit allied or enemy heroes. The missile is strength based, and goes faster with more agility.
Skill 3, NoS: Upon activation, the kart rider quickly gains movespeed until it is at max. This effect scales from 6 to 14 seconds.
Skill 4, Banana Spray: The kart sprays bananas on the battle field which effects all units which step over the slippery yellow fruit peels. The amount of bananas increases per skill level and the spin effect after stepping on the peels increases. It would be cool if there was some sort of blur that could be added after hitting a banana.
Ultimate Skill, Team Stone Man: In a last ditch effort, the kart rider summons a giant stone shaped as a man to stop all movement of enemy heroes. This effect lasts 3/6/9/12 seconds. While stopped, enemy heroes can still cast spells.
This hero idea is not serious, nor should it be thought to be.