I have no idea what to name this.
Posted: December 15th, 2008, 4:12 pm
Since Yak told me to post my ideas here, here we go.
I didn't write a back story.
I was thinking of maybe a black water elemental, Yak said he may have a custom model. I really don't know what attribute he would be, so lets say intelligence. I'm going to leave the multipliers to Yak, since he never keeps any of the ones given anyway.
innate: Corruption
The corrupted water elemental lets his evil seep into a tree thus causing it to become part of himself. The tree gives (either Wark Datre or his whole team) __ range sight with true sight and a __% slowing aura. It may give him slight HP/Mana regen if he stands in like __ range
This spell is stackable up to __% slowing and __ range, but during any upgrade the tree could resist the corruption and (do some crazy shit) explode for __ damage.
skill 1: Evaporation Exclamation
Wark Datre seeps into the ground around him (turning it into blight. Or not, just a neat visual effect.) and slowly charges up to attack(spell damage) __ random units standing in the blight.
skill 2: Absorption
Target one enemy creep and automatically kill it at melee range. Creep must be below __ HP and causes nearby units to run away. Does not do shit to heroes. Immediately after having absorbed an enemy unit Wark takes __ damage and replicates a smaller, less powerful version of himself. Not a summon
skill 3: Evil Evaporation
Wark releases a part of himself into the sky, causing it to come down as frozen blades of rain. Targets one hero and does __ damage per second to that hero for __ seconds. The hero is slightly slowed while being targeted. Wark takes __ damage to cast this spell
skill 4: The waters of undeath
Causes the hero to spin around healing friendly units. lasts for __ seconds and if Wark is not stopped in his channeling he dispels any effects in the healing radius, pushes away enemy units within __ range. Does not heal Wark
Ultimate: Tidal Thunder
If used when an enemy hero is below __ life Wark turns himself into a gigantic wave and rushes over land, buildings, and units to seek and destroy. Damages only enemy units. Lasts __ seconds. Any enemy unit hit by the wave is damaged and stunned. Once it reaches the enemy hero that originally was targeted the hero is thrown forward and takes damage for every tree/building/unit that it hits.
I don't really know if giving this hero mana or not would work out, considering that most of his spells take away health. Personally I see his spells taking minimal mana but still taking away HP
I didn't write a back story.
I was thinking of maybe a black water elemental, Yak said he may have a custom model. I really don't know what attribute he would be, so lets say intelligence. I'm going to leave the multipliers to Yak, since he never keeps any of the ones given anyway.
innate: Corruption
The corrupted water elemental lets his evil seep into a tree thus causing it to become part of himself. The tree gives (either Wark Datre or his whole team) __ range sight with true sight and a __% slowing aura. It may give him slight HP/Mana regen if he stands in like __ range
This spell is stackable up to __% slowing and __ range, but during any upgrade the tree could resist the corruption and (do some crazy shit) explode for __ damage.
skill 1: Evaporation Exclamation
Wark Datre seeps into the ground around him (turning it into blight. Or not, just a neat visual effect.) and slowly charges up to attack(spell damage) __ random units standing in the blight.
skill 2: Absorption
Target one enemy creep and automatically kill it at melee range. Creep must be below __ HP and causes nearby units to run away. Does not do shit to heroes. Immediately after having absorbed an enemy unit Wark takes __ damage and replicates a smaller, less powerful version of himself. Not a summon
skill 3: Evil Evaporation
Wark releases a part of himself into the sky, causing it to come down as frozen blades of rain. Targets one hero and does __ damage per second to that hero for __ seconds. The hero is slightly slowed while being targeted. Wark takes __ damage to cast this spell
skill 4: The waters of undeath
Causes the hero to spin around healing friendly units. lasts for __ seconds and if Wark is not stopped in his channeling he dispels any effects in the healing radius, pushes away enemy units within __ range. Does not heal Wark
Ultimate: Tidal Thunder
If used when an enemy hero is below __ life Wark turns himself into a gigantic wave and rushes over land, buildings, and units to seek and destroy. Damages only enemy units. Lasts __ seconds. Any enemy unit hit by the wave is damaged and stunned. Once it reaches the enemy hero that originally was targeted the hero is thrown forward and takes damage for every tree/building/unit that it hits.
I don't really know if giving this hero mana or not would work out, considering that most of his spells take away health. Personally I see his spells taking minimal mana but still taking away HP