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Fixing dispels - yet another idea

Posted: October 13th, 2008, 1:45 am
by Dekar
I cant remember having that idea discussed before, so I present the easy way to make dispels useful:
Note: Older dispels are being left as is untill I replace/upgrade those spells completely, this is primarilly for talents and probably the items. Existing dispel skills are planned to be remade in order to make them have utility that isn't dependant on what skills your opponents pick and if they decide to use them or not
You could just add a buffing unit to each wave. :shock:

Discuss or whatever it is what you people do on this forum.

Re: Fixing dispels - yet another idea

Posted: October 13th, 2008, 11:57 am
by CryptLord1234
Yeah, but the buff has to be worth dispelling, yet not be overpowered at the same time.

Not a terrible idea, though, all in all.

Re: Fixing dispels - yet another idea

Posted: October 13th, 2008, 5:42 pm
by Soulbourne
Like fitting through a arrow loop with a slightly muscular build? Possible, painful but...

That's a question about how hard it would be to balance the buff of the buffer.

Re: Fixing dispels - yet another idea

Posted: October 13th, 2008, 10:22 pm
by Perhaps
    A deduction of the current stats, with that same amount replaced with a buff. However, in the scheme of things that makes dispel a permanent d-buff on army units, unless perhaps there's a system that reactivates the lost buffs after a period of time. Dummy buffs could be applied, though giving off an unfitting feel. Though it would be cool to have a system to be put in that at each spawn location you can choose and change what buff is applied to the batch when it spawns.